"bosses"
{
	"0" // Blue Eyes
	{
		"name"				  "Blue Eyes"
		"method"			"counter"
		"trigger"			 "L1_BlueEyes_AddHP:OnStartTouch"

		"counter"			 "L1_BlueEyes_HP"
	}
	"1" // Green Eyes
	{
		"name"				  "Green Eyes"
		"method"			"counter"
		"trigger"			 "L2_GreenEyes_AddHP:OnStartTouch"

		"counter"			 "L2_GreenEyes_HP"
	}
	"3" // Red Eyes
	{
		"name"				  "Red Eyes"
		"method"			"counter"
		"trigger"			 "L3_RedEyes_AddHP:OnStartTouch"

		"counter"			 "L3_RedEyes_HP"
	}
	"4" // White Eyes
	{
		"name"				  "White Eyes"
		"method"			"counter"
		"trigger"			 "L4_WhiteEyes_AddHP:OnStartTouch"

		"counter"			 "L4_WhiteEyes_HP"
	}
}