#pragma semicolon 1 #include #include #pragma newdecls required #define PLUGIN_VERSION "1.0" public Plugin myinfo = { name = "Flashlight", author = "BotoX", description = "Dead flashlight, block sound from other clients.", version = PLUGIN_VERSION, url = "" }; public void OnPluginStart() { AddNormalSoundHook(OnSound); } public Action OnSound(int clients[64], int &numClients, char sample[PLATFORM_MAX_PATH], int &entity, int &channel, float &volume, int &level, int &pitch, int &flags) { if(entity >= 1 && entity <= MAXPLAYERS && StrEqual(sample, "items/flashlight1.wav", false)) { numClients = 1; clients[0] = entity; return Plugin_Changed; } return Plugin_Continue; } public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2]) { // Dead flashlight if(impulse == 100 && !IsPlayerAlive(client)) { SetEntProp(client, Prop_Send, "m_fEffects", GetEntProp(client, Prop_Send, "m_fEffects") ^ 4); ClientCommand(client, "playgamesound \"items/flashlight1.wav\""); } return Plugin_Continue; }