"bosses" { "0" // Stage 1 { "name" "White Knight" "method" "hpbar" "trigger" "Noctali_Boss_AddHP:OnStartTouch" "iterator" "Noctali_Boss_Health_Final" "counter" "Noctali_Boss_Health_Init" "backup" "Noctali_Boss_Health" } "1" // Stage 2 { "name" "Antlion" "method" "counter" "trigger" "Item_Antlion_Relay:OnTrigger" "counter" "Item_Antlion_Counter" } "2" // Stage 2_2 { "name" "White Knight" "method" "breakable" "trigger" "Zone_5_Prevent_Kill_Winner:OnStartTouch" "breakable" "Item_White_Knight_Physbox" } "3" // Stage 3 { "name" "Balrog" "method" "breakable" "trigger" "Boss_Arena_Zombies_Reset:OnStartTouch" "breakable" "Item_Balrog_HitBox" } "3" // Stage { "name" "Hasard Wing" "method" "breakable" "trigger" "Hasard_Stripper:OnTrigger" "breakable" "Hasard_Wing" } }