//---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public Action Command_Earth(int client, int argc) { float fOrigin[3]; if (argc < 1) { GetClientEyePosition(client, fOrigin); SpawnEarthStaff(fOrigin); LogAction(client, -1, "\"%L\" spawned Earth-Staff at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]); return Plugin_Handled; } char sArgs[64]; char sTargetName[MAX_TARGET_LENGTH]; int iTargets[MAXPLAYERS]; int iTargetCount; bool bIsML; GetCmdArg(1, sArgs, sizeof(sArgs)); if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0) { ReplyToTargetError(client, iTargetCount); return Plugin_Handled; } for (int i = 0; i < iTargetCount; i++) { if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientHuman(iTargets[i]))) { GetClientEyePosition(iTargets[i], fOrigin); SpawnEarthStaff(fOrigin, iTargets[i]); LogAction(client, -1, "\"%L\" gave Earth-Staff to \"%L\".", client, iTargets[i]); } } return Plugin_Handled; } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- void SpawnEarthStaff(float fOrigin[3], int client = -1) { float fOriginTemp[3]; // weapon_knife. int iPistol = CreateEntityAtOrigin("weapon_elite", fOrigin); DispatchKeyFormat(iPistol, "targetname", "item_earth_staff_pistol_%d", g_iCounter); DispatchKeyFormat(iPistol, "hammerid", "11051995%d", g_iCounter); DispatchKeyFormat(iPistol, "spawnflags", "1"); DispatchKeyFormat(iPistol, "angles", "0 0 0"); DispatchKeyFormat(iPistol, "ammo", "999"); DispatchKeyFormat(iPistol, "OnPlayerPickup", "item_earth_staff_controls_%d,Activate,,0,1", g_iCounter); SpawnAndActivate(iPistol); HookSingleEntityOutput(iPistol, "OnPlayerPickup", EarthStaffPickup, false); // model origin. fOriginTemp[0] = fOrigin[0] + 24.0; fOriginTemp[1] = fOrigin[1] - 16.0; fOriginTemp[2] = fOrigin[2] - 32.0; // prop_dynamic model. int iModel = CreateEntityAtOrigin("prop_dynamic", fOriginTemp); DispatchKeyFormat(iModel, "targetname", "item_earth_staff_model_%d", g_iCounter); DispatchKeyFormat(iModel, "model", "models/staff/staff.mdl"); DispatchKeyFormat(iModel, "disablebonefollowers", "1"); DispatchKeyFormat(iModel, "defaultanim", "idle"); DispatchKeyFormat(iModel, "angles", "0 270 0"); DispatchKeyFormat(iModel, "solid", "0"); SpawnAndActivate(iModel); ParentToEntity(iModel, iPistol); // ambient_generic earth. int iSoundEarth = CreateEntityAtOrigin("ambient_generic", fOrigin); DispatchKeyFormat(iSoundEarth, "targetname", "item_earth_staff_sound_%d", g_iCounter); DispatchKeyFormat(iSoundEarth, "spawnflags", "48"); DispatchKeyFormat(iSoundEarth, "radius", "1250"); DispatchKeyFormat(iSoundEarth, "sourceentityname", "item_earth_staff_model_%d", g_iCounter); DispatchKeyFormat(iSoundEarth, "message", "physics/concrete/boulder_impact_hard1.wav"); DispatchKeyFormat(iSoundEarth, "volume", "10"); DispatchKeyFormat(iSoundEarth, "health", "10"); DispatchKeyFormat(iSoundEarth, "pitch", "100"); DispatchKeyFormat(iSoundEarth, "pitchstart", "100"); SpawnAndActivate(iSoundEarth); ParentToEntity(iSoundEarth, iPistol); // logic_relay earth. int iRelayEarth = CreateEntityAtOrigin("logic_relay", fOrigin); DispatchKeyFormat(iRelayEarth, "targetname", "item_earth_staff_relay_%d", g_iCounter); DispatchKeyFormat(iRelayEarth, "spawnflags", "0"); DispatchKeyFormat(iRelayEarth, "OnTrigger", "!self,Disable,,0,-1"); DispatchKeyFormat(iRelayEarth, "OnTrigger", "!self,Enable,,5,-1"); DispatchKeyFormat(iRelayEarth, "OnTrigger", "item_earth_staff_sound_%d,PlaySound,,0.75,-1", g_iCounter); DispatchKeyFormat(iRelayEarth, "OnTrigger", "item_earth_staff_model_%d,SetAnimation,Earth,0,-1", g_iCounter); SpawnAndActivate(iRelayEarth); ParentToEntity(iRelayEarth, iPistol); HookSingleEntityOutput(iRelayEarth, "OnTrigger", EarthStaffUse, false); // game_ui. int iControls = CreateEntityAtOrigin("game_ui", fOrigin); DispatchKeyFormat(iControls, "targetname", "item_earth_staff_controls_%d", g_iCounter); DispatchKeyFormat(iControls, "spawnflags", "0"); DispatchKeyFormat(iControls, "fieldofview", "-1.0"); DispatchKeyFormat(iControls, "PressedAttack2", "item_earth_staff_relay_%d,Trigger,,0,-1", g_iCounter); SpawnAndActivate(iControls); ParentToEntity(iControls, iPistol); g_iCounter++; if (client > 0) { int iWeaponSlot = SDKCall(g_hGetSlot, iPistol); int WeaponInSlot = GetPlayerWeaponSlot(client, iWeaponSlot); if(WeaponInSlot != -1) CS_DropWeapon(client, WeaponInSlot, false); if(SDKCall(g_hBumpWeapon, client, iPistol)) SDKCall(g_hOnPickedUp, iPistol, client); } } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void EarthStaffPickup(const char[] output, int caller, int activator, float delay) { ServerCommand("say ** %N has picked up the Earth-Staff **", activator); PrintToChat(activator, "Right Click with Knife = Use."); } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void EarthStaffUse(const char[] output, int caller, int activator, float delay) { CreateTimer(0.75, SpawnEarth, GetClientUserId(activator), TIMER_FLAG_NO_MAPCHANGE); } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public Action SpawnEarth(Handle timer, any userid) { int activator = GetClientOfUserId(userid); float fOrigin[3]; float fAngles[3]; GetClientEyeAngles(activator, fAngles); GetClientEyePosition(activator, fOrigin); fAngles[0] = 0.0; fAngles[2] = 0.0; fOrigin[0] = fOrigin[0] + Cosine(DegToRad(fAngles[1])) * 334.0; fOrigin[1] = fOrigin[1] + Sine(DegToRad(fAngles[1])) * 334.0; fOrigin[2] = fOrigin[2] - 23.00; // prop_dynamic model. int iModel = CreateEntityAtOrigin("prop_dynamic", fOrigin); DispatchKeyFormat(iModel, "targetname", "item_earth_prop_%d", g_iCounter); DispatchKeyFormat(iModel, "model", "models/ffxii/earthmodel1.mdl"); DispatchKeyFormat(iModel, "spawnflags", "0"); DispatchKeyFormat(iModel, "PerformanceMode", "0"); DispatchKeyFormat(iModel, "solid", "6"); DispatchKeyFormat(iModel, "OnUser1", "!self,Break,,6,-1"); DispatchKeyFormat(iModel, "OnUser1", "!self,Kill,,6,-1"); SpawnAndActivate(iModel); AcceptEntityInput(iModel, "FireUser1"); g_iCounter ++; }