#pragma semicolon 1 #include #include #undef REQUIRE_PLUGIN #tryinclude #define REQUIRE_PLUGIN #pragma newdecls required #define DMGINSTEADOFHITS #define CASHPERHIT 4 #if defined DMGINSTEADOFHITS ConVar g_cvarDamageMultiplier = null; #endif bool g_bZRLoaded; int g_iCash[MAXPLAYERS + 1]; public Plugin myinfo = { name = "Defender Money", author = "Obus + Dogan", description = "", version = "1.0.0", url = "" }; public void OnPluginStart() { #if defined DMGINSTEADOFHITS g_cvarDamageMultiplier = CreateConVar("sm_damagecashmultiplier", "1.0", "Multiplier that decides how much cash a client shall receive upon dealing damage"); AutoExecConfig(true, "plugin.DefenderMoney"); #endif HookEvent("player_hurt", EventHook_PlayerHurt, EventHookMode_Pre); HookEvent("player_death", EventHook_PlayerDeath, EventHookMode_Pre); HookEvent("player_spawn", EventHook_PlayerSpawn, EventHookMode_Post); HookEvent("round_end", EventHook_RoundEnd, EventHookMode_Pre); } public void OnAllPluginsLoaded() { g_bZRLoaded = LibraryExists("zombiereloaded"); } public void OnLibraryAdded(const char[] sName) { if(strcmp(sName, "zombiereloaded", false) == 0) g_bZRLoaded = true; } public void OnLibraryRemoved(const char[] sName) { if(strcmp(sName, "zombiereloaded", false) == 0) g_bZRLoaded = false; } public void OnMapStart() { for(int i = 1; i <= MaxClients; i++) { g_iCash[i] = 0; } } public void OnClientDisconnect(int client) { g_iCash[client] = 0; } public Action EventHook_RoundEnd(Event hEvent, const char[] sEventName, bool bDontBroadcast) { for(int i = 1; i <= MaxClients; i++) { if(IsValidClient(i)) g_iCash[i] = GetEntProp(i, Prop_Send, "m_iAccount"); } } public Action EventHook_PlayerHurt(Event hEvent, const char[] sEventName, bool bDontBroadcast) { if(!g_bZRLoaded) return Plugin_Continue; int iAttacker = GetClientOfUserId(hEvent.GetInt("attacker")); if(!IsValidClient(iAttacker) || !ZR_IsClientHuman(iAttacker)) return Plugin_Continue; int iVictim = GetClientOfUserId(hEvent.GetInt("userid")); if(!IsValidClient(iVictim) || !ZR_IsClientZombie(iVictim)) return Plugin_Continue; char sWeapon[16]; hEvent.GetString("weapon", sWeapon, sizeof(sWeapon)); if(!strncmp(sWeapon, "knife", 5)) return Plugin_Continue; if(GetEntProp(iAttacker, Prop_Send, "m_iAccount") >= 65000) return Plugin_Continue; #if defined DMGINSTEADOFHITS float fDamage = float(hEvent.GetInt("dmg_health")); SetEntProp(iAttacker, Prop_Send, "m_iAccount", GetEntProp(iAttacker, Prop_Send, "m_iAccount") + RoundToNearest(fDamage > 0.0 ? fDamage * g_cvarDamageMultiplier.FloatValue : 1.0)); #else SetEntProp(iAttacker, Prop_Send, "m_iAccount", GetEntProp(iAttacker, Prop_Send, "m_iAccount") + CASHPERHIT); #endif return Plugin_Continue; } public Action EventHook_PlayerDeath(Event hEvent, const char[] sEventName, bool bDontBroadcast) { int client = GetClientOfUserId(hEvent.GetInt("userid")); g_iCash[client] = GetEntProp(client, Prop_Send, "m_iAccount"); return Plugin_Continue; } public Action EventHook_PlayerSpawn(Event hEvent, const char[] sEventName, bool bDontBroadcast) { int client = GetClientOfUserId(hEvent.GetInt("userid")); if(g_iCash[client] > 0) SetEntProp(client, Prop_Send, "m_iAccount", g_iCash[client]); return Plugin_Continue; } stock bool IsValidClient(int client) { return (client > 0 && client <= MaxClients && IsClientInGame(client) && IsPlayerAlive(client)); }