"bosses"
{
	"0" // Stage 2 - Segments
	{
		"name"			"Segments left"
		"method"		"counter"
		"trigger"		"white_boss_vida_counttrigger:OnStartTouch"
		"counter"		"white_boss_life_counter"
	}
	"1" // Stage 2 - Boss
	{
		"name"			"White Cube"
		"method"		"counter"
		"trigger"		"white_boss_vida_counttrigger:OnStartTouch"
		"hurttrigger"	"white_boss_vida_box:OnHealthChanged"
		"counter"		"white_boss_vida"
		"timeout"		"1"
	}
	"2" // Stage 3 - Segments
	{
		"name"			"Segments left"
		"method"		"counter"
		"trigger"		"l4_boss_vida_counttrigger:OnStartTouch"
		"counter"		"l4_boss_life_counter"
	}
	"3" // Stage 3 - Boss
	{
		"name"			"White Ball"
		"method"		"counter"
		"trigger"		"l4_boss_vida_counttrigger:OnStartTouch"
		"hurttrigger	"l4_boss_box:OnHealthChanged"
		"counter"		"l4_boss_vida"
		"timeout"		"1"
	}
	"4" // Stage 4 - Phase 1
	{
		"name"			"White Cube Phase 1"
		"method"		"counter"
		"trigger"		"st4_boss_vida_counttrigger:OnStartTouch"
		"hurttrigger"	"break_st4_boss_hitbox:OnHealthChanged"
		"counter"		"counter_st4_boss_vida"
	}
	"5" // Stage 4 - Phase 2
	{
		"name"			"White Cube Phase 2"
		"method"		"counter"
		"trigger"		"trigger_st4_boss_human_hp_up:OnStartTouch"
		"hurttrigger"	"break_st4_boss_hitbox:OnHealthChanged"
		"counter"		"counter_st4_boss_vida_up"
	}
	"6" // Stage 4 - Phase 3
	{
		"name"			"White Cube Phase 3"
		"method"		"counter"
		"trigger"		"trigger_st4_boss_human_hp_up:OnStartTouch"
		"hurttrigger"	"break_st4_boss_hitbox:OnHealthChanged"
		"counter"		"counter_st4_boss_vida_up"
	}
}