"bosses"
{
	"0"
    {
		"name"				"APC"
		"method"			"hpbar"
		"trigger"			"boss_health_trigger:OnStartTouch"

		"iterator"			"level1_boss_health_counter"
		"counter"			"level1_boss_health"
		"backup"			"level1_boss_health_backup"
		"timeout"			"3"
	}
	"1"
    {
		"name"				"Barricade"
		"method"			"hpbar"
		"trigger"			"level2_police_barricade_hp_add:OnStartTouch"

		"iterator"			"level2_boss_health_counter"
		"counter"			"level2_boss_health"
		"backup"			"level2_boss_health_backup"
	}
	"2"
    {
		"name"				"Putin"
		"method"			"hpbar"
		"trigger"			"boss_health_trigger:OnStartTouch"

		"iterator"			"level3_boss_health_counter"
		"counter"			"level3_boss_health"
		"backup"			"level3_boss_health_backup"
		"timeout"			"3"
	}
	"3"
    {
		"name"				"Putin"
		"method"			"counter"
		"trigger"			"level3_end_hp_add:OnStartTouch"

		"counter"			"level3_end_putin_health"
	}
}