/* Zombie:Reloaded additional native tools * * Copyright © 2013, FrozDark * * This file is provided as is (no warranties). * */ /** * Gets client class section name in the config * * @param client Client index. * @param buffer Buffer to store the class section name in. * @param maxlen Max length to store. * * @return Number of bytes written to the buffer. * @error If the client is not in game or invalid. */ native ZRT_GetClientClassSectionName(client, String:buffer[], maxlen); /** * Gets attribute string of the player's class * * @param client Client index. * @param attrib Attribute name. * @param buffer Buffer to store the attribute string in. * @param maxlen Max length to store. * @param defvalue Optional default value to use if the attribute is not found. * * @return Number of bytes written to the buffer. * @error If the client is not in game or invalid. */ native ZRT_GetClientAttributeString(client, const String:attrib[], String:buffer[], maxlen, const String:defvalue[] = ""); /** * Gets attribute numeric value of the player's class * * @param client Client index. * @param attrib Attribute name. * @param defvalue Optional default value to use if the attribute is not found. * * @return Retrieves the numeric value. * @error If the client is not in game or invalid. */ native ZRT_GetClientAttributeValue(client, const String:attrib[], defvalue = 0); /** * Gets attribute floating value of the player's class * * @param client Client index. * @param attrib Attribute name. * @param defvalue Optional default value to use if the attribute is not found. * * @return Retrieves the floating value. * @error If the client is not in game or invalid. */ native Float:ZRT_GetClientAttributeValueFloat(client, const String:attrib[], Float:defvalue = 0.0); /** * Whether the player has attribute * * @param client Client index. * @param attrib Attribute name. * * @return True on success, false otherwise. * @error If the client is not in game or invalid. */ native bool:ZRT_PlayerHasAttribute(client, const String:attrib[]); /** * Whether the round is active * * @noparams * * @return True on round active, false otherwise * @noerror */ native bool:ZRT_IsRoundActive(); /*---------------------------------- *********************************** ** Don't edit below this line! ** *********************************** -----------------------------------*/ public SharedPlugin:__pl_zr_tools = { name = "zr_tools", file = "zr_tools.smx", #if defined REQUIRE_PLUGIN required = 1, #else required = 0, #endif }; #if !defined REQUIRE_PLUGIN public __pl_zr_tools_SetNTVOptional() { MarkNativeAsOptional("ZRT_GetClientClassSectionName"); MarkNativeAsOptional("ZRT_GetClientAttributeString"); MarkNativeAsOptional("ZRT_GetClientAttributeValue"); MarkNativeAsOptional("ZRT_GetClientAttributeValueFloat"); MarkNativeAsOptional("ZRT_PlayerHasAttribute"); MarkNativeAsOptional("ZRT_IsRoundActive"); } #endif