"bosses" { "0" { "name" "Octopus" "method" "hpbar" "trigger" "bosslvl1_trigger:OnStartTouch" "iterator" "bosslvl1_4_counter3" "counter" "bosslvl1_4_counter1" "backup" "bosslvl1_4_counter2" } "1" { "name" "Octopus" "method" "hpbar" "trigger" "bosslvl4_trigger:OnStartTouch" "iterator" "bosslvl1_4_counter3" "counter" "bosslvl1_4_counter1" "backup" "bosslvl1_4_counter2" } "2" { "name" "Sonic" "method" "hpbar" "trigger" "bosslvl3_trigger:OnStartTouch" "iterator" "bosslvl3_6_counter3" "counter" "bosslvl3_6_counter1" "backup" "bosslvl3_6_counter2" } "3" { "name" "Sonic 2" "method" "hpbar" "trigger" "bosslvl3_trigger:OnStartTouch" "iterator" "bosslvl3_6_counter6" "counter" "bosslvl3_6_counter4" "backup" "bosslvl3_6_counter5" } "4" { "name" "Sonic the Bike" "method" "hpbar" "trigger" "bosslvl6_trigger:OnStartTouch" "iterator" "bosslvl6_counter3" "counter" "bosslvl6_counter1" "backup" "bosslvl6_counter2" } "5" { "name" "Sun" "method" "hpbar" "trigger" "bosslvl2_trigger:OnStartTouch" "iterator" "bosslvl2_5_counter3" "counter" "bosslvl2_5_counter1" "backup" "bosslvl2_5_counter2" } "6" { "name" "Sun" "method" "hpbar" "trigger" "bosslvl5_trigger:OnStartTouch" "iterator" "bosslvl2_5_counter3" "counter" "bosslvl2_5_counter1" "backup" "bosslvl2_5_counter2" } "7" { "name" "Priest" "method" "hpbar" "trigger" "bosslvl3_2_trigger_lvl3:OnStartTouch" "iterator" "bosslvl3_2_counter3" "counter" "bosslvl3_2_counter1" "backup" "bosslvl3_2_counter2" } "8" { "name" "Priest" "method" "hpbar" "trigger" "bosslvl3_2_trigger_lvl6:OnStartTouch" "iterator" "bosslvl3_2_counter3" "counter" "bosslvl3_2_counter1" "backup" "bosslvl3_2_counter2" } "9" { "name" "Flamethrower Soldier" "method" "breakable" "trigger" "npc1_temp1:OnEntitySpawned" "showtrigger" "npc1_body:OnTakeDamage" "multitrigger" "1" "timeout" "3" "breakable" "npc1_body" } "10" { "name" "Freezer Soldier" "method" "breakable" "trigger" "npc2_temp1:OnEntitySpawned" "showtrigger" "npc2_body:OnTakeDamage" "multitrigger" "1" "timeout" "3" "breakable" "npc2_body" } "11" { "name" "Minigun Soldier" "method" "breakable" "trigger" "npc3_temp1:OnEntitySpawned" "showtrigger" "npc3_body:OnTakeDamage" "multitrigger" "1" "timeout" "3" "breakable" "npc3_body" } "12" { "name" "Twin Sword Soldier" "method" "breakable" "trigger" "npc4_temp1:OnEntitySpawned" "showtrigger" "npc4_body:OnTakeDamage" "multitrigger" "1" "timeout" "3" "breakable" "npc4_body" } }