"bosses" { "0" { "name" "PipeA" "method" "breakable" "trigger" "Nade_Block:OnBreak" "breakable" "Nade_Phys1" } "1" { "name" "PipeB" "method" "breakable" "trigger" "Nade_Block:OnBreak" "breakable" "Nade_Phys2" } "2" { "name" "Zombie Box" "method" "breakable" "trigger" "Couch_Plank3_Block:OnTakeDamage" "timeout" "3" "breakable" "Couch_Plank3_Block" } "3" { "name" "Box1" "method" "breakable" "trigger" "Couch_Block6:OnBreak" "breakable" "Couch_Final_Wall1" } "4" { "name" "Box2" "method" "breakable" "trigger" "Couch_Block6:OnBreak" "breakable" "Couch_Final_Wall2" } "5" { "name" "Box3" "method" "breakable" "trigger" "Couch_Block6:OnBreak" "breakable" "Couch_Final_Wall3" } "6" { "name" "Box4" "method" "breakable" "trigger" "Couch_Block6:OnBreak" "breakable" "Couch_Final_Wall4" } "7" { "name" "Boss" "method" "breakable" "trigger" "Zeal_Path2:OnPass" "breakable" "Zeal_Boss_Break" } "8" { "name" "Boss" "method" "breakable" "trigger" "ZombieMurder_Boss_Path2:OnPass" "breakable" "ZombieMurder_Boss_Break" } }