"bosses" { "0" // Stage 1 { "name" "Sea Serpent" "method" "hpbar" "trigger" "Stage1_Boss_Hp_Scale:OnStartTouch" "hurttrigger" "Sea_Serpent_HitBox:OnDamaged" "iterator" "BossCounter3" "counter" "BossCounter1" "backup" "BossCounter2" } "1" // Stage 2 { "name" "Crest" "method" "hpbar" "trigger" "Stage2_Entrance_Trigger:OnStartTouch" "hurttrigger" "Stage2_DoorCrest:OnDamaged" "iterator" "BossCounter3" "counter" "BossCounter1" "backup" "BossCounter2" } "3" { "name" "Giant Skeleton" "method" "hpbar" "trigger" "Stage2_Boss_Hp_Scale:OnStartTouch" "hurttrigger" "Giant_Skeleton_HitBox:OnDamaged" "iterator" "BossCounter3" "counter" "BossCounter1" "backup" "BossCounter2" } "4" // Stage 3 { "name" "Bone Dragon" "method" "hpbar" "trigger" "Stage3_BossHp_Scale:OnStartTouch" "hurttrigger" "BoneDragon_HitBox:OnDamaged" "iterator" "BossCounter3" "counter" "BossCounter1" "backup" "BossCounter2" } "5" // Stage 4 { "name" "Villa Vampire" "method" "hpbar" "trigger" "Stage4_MiniBoss_Hp_Add:OnStartTouch" "hurttrigger" "Villa_Vampire_HitBox:OnDamaged" "iterator" "BossCounter3" "counter" "BossCounter1" "backup" "BossCounter2" } // NPCs "6" { "name" "Biker" "method" "hpbar" "trigger" "MainNpc_SelectCase:OnCase01" "showtrigger" "MainNpc_Phys:OnTakeDamage" "multitrigger" "1" "namefixup" "1" "timeout" "3" "hurttrigger" "MainNpc_Phys:OnTakeDamage" "iterator" "MainNpc_Counter3" "counter" "MainNpc_Counter1" "backup" "MainNpc_Counter2" } "7" { "name" "Skeleton" "method" "hpbar" "trigger" "MainNpc_SelectCase:OnCase02" "showtrigger" "MainNpc_Phys:OnTakeDamage" "multitrigger" "1" "namefixup" "1" "timeout" "3" "hurttrigger" "MainNpc_Phys:OnTakeDamage" "iterator" "MainNpc_Counter3" "counter" "MainNpc_Counter1" "backup" "MainNpc_Counter2" } "8" { "name" "FisherMan" "method" "hpbar" "trigger" "MainNpc_SelectCase:OnCase03" "showtrigger" "MainNpc_Phys:OnTakeDamage" "multitrigger" "1" "namefixup" "1" "timeout" "3" "hurttrigger" "MainNpc_Phys:OnTakeDamage" "iterator" "MainNpc_Counter3" "counter" "MainNpc_Counter1" "backup" "MainNpc_Counter2" } }