#include #include public Plugin myinfo = { name = "ze_boatescape6_remix_fix2 Secret", author = "Neon", description = "Seagull + 2 different Endings", version = "2.0", url = "https://steamcommunity.com/id/n3ontm" } float g_fOrigin_Button5[3]; Handle g_hSparkTimer; public void VerifyMap() { char currentMap[64]; GetCurrentMap(currentMap, sizeof(currentMap)); if (!StrEqual(currentMap, "ze_boatescape6_remix_fix2")) { char sFilename[256]; GetPluginFilename(null, sFilename, sizeof(sFilename)); ServerCommand("sm plugins unload %s", sFilename); } else { AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.dx80.vtx"); AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.dx90.vtx"); AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.mdl"); AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.phy"); AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.sw.vtx"); AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.vvd"); AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/laser1.vmt"); AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/laser1.vtf"); AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/laser2.vmt"); AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/laser2.vtf"); AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/white.vmt"); AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/white.vtf"); AddFileToDownloadsTable("models/3d/bossguard/bossguard.dx80.vtx"); AddFileToDownloadsTable("models/3d/bossguard/bossguard.dx90.vtx"); AddFileToDownloadsTable("models/3d/bossguard/bossguard.mdl"); AddFileToDownloadsTable("models/3d/bossguard/bossguard.phy"); AddFileToDownloadsTable("models/3d/bossguard/bossguard.sw.vtx"); AddFileToDownloadsTable("models/3d/bossguard/bossguard.vvd"); AddFileToDownloadsTable("materials/3d/bossguard/diss_00.vmt"); AddFileToDownloadsTable("materials/3d/bossguard/diss_00.vtf"); AddFileToDownloadsTable("materials/3d/bossguard/diss_01.vmt"); AddFileToDownloadsTable("materials/3d/bossguard/diss_01.vtf"); AddFileToDownloadsTable("sound/unl1/boatescape/starwars.wav"); AddFileToDownloadsTable("sound/unl1/boatescape/evil_laugh.wav"); AddFileToDownloadsTable("sound/unl1/boatescape/Brain Power V2.mp3"); AddFileToDownloadsTable("sound/unl1/boatescape/Isengard.mp3"); PrecacheModel("models/seagull.mdl"); PrecacheModel("models/props_lab/blastdoor001c.mdl"); PrecacheModel("models/props_trainstation/trainstation_clock001.mdl"); PrecacheModel("models/zombieden/xmode/youmu/laser.mdl"); PrecacheModel("models/3d/bossguard/bossguard.mdl"); PrecacheModel("models/props/de_inferno/brickpillara.mdl"); PrecacheModel("models/props_combine/combine_teleportplatform.mdl"); PrecacheModel("models/effects/vol_light64x256.mdl"); PrecacheModel("models/props/cs_italy/bananna.mdl"); PrecacheModel("models/props/cs_italy/orange.mdl"); PrecacheModel("models/props_junk/watermelon01.mdl"); } } public void OnPluginStart() { VerifyMap(); HookEvent("round_start", OnRoundStart, EventHookMode_Post); HookEvent("round_end", OnRoundEnd, EventHookMode_Post); } public void OnMapStart() { VerifyMap(); } public void OnRoundEnd(Event hEvent, const char[] sEvent, bool bDontBroadcast) { delete g_hSparkTimer; } public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast) { delete g_hSparkTimer; SpawnSparkTimer(); SpawnSeagullRelay(); SpawnMathCounter1(); SpawnMathCounter2(); SpawnTriggerTeleport(); SpawnTeleportDestination(); SpawnSeagull(); SpawnAmbientSeagull(); SpawnSeagullClock(); SpawnSeagullMove(); SpawnPlatform1(); SpawnPlatform2(); SpawnPlatform3(); SpawnPlatform4(); SpawnPlatform5(); SpawnPlatform6(); SpawnPillar1(); SpawnPillar2(); SpawnPillar3(); SpawnPillarLight1(); SpawnPillarLight2(); SpawnPillarLight3(); SpawnPillarParticle1(); SpawnPillarParticle2(); SpawnPillarParticle3(); SpawnOrangeFinal(); SpawnBananaFinal(); SpawnMelonFinal(); SpawnExplosion1(); SpawnExplosion2(); SpawnExplosion3(); SpawnAmbientGenericExplosion1(); SpawnAmbientGenericExplosion2(); SpawnAmbientGenericExplosion3(); SpawnButtonFinal1(); SpawnButtonFinal2(); SpawnButtonFinal3(); SpawnBeam1(); SpawnBeam2(); SpawnBeam3(); SpawnBeam4(); SpawnBeam5(); SpawnBeam6(); SpawnBeam7(); SpawnTeleportFinal(); SpawnTriggerTeleportFinal(); SpawnTeleportDestinationFinal(); SpawnRotating(); SpawnRotatingMelon(); SpawnRotatingOrange(); SpawnRotatingBanana(); SpawnRotatingMelonBeam(); SpawnFilterEnding(); SpawnBadEndingTrigger(); SpawnScore1(); SpawnScore2(); SpawnBossProp(); SpawnBossParticle(); SpawnBossMove(); SpawnLaserTimer(); SpawnLaserSound(); SpawnBossPhysbox(); SpawnBossHP(); SpawnAmbientBoss1(); SpawnAmbientBoss2(); SpawnButton1(); SpawnParticle1(); SpawnFilter1(); SpawnGameText1(); SpawnButton2(); SpawnParticle2(); SpawnFilter2(); SpawnGameText2(); SpawnButton3(); SpawnParticle3(); SpawnFilter3(); SpawnGameText3(); SpawnButton4(); SpawnParticle4(); SpawnFilter4(); SpawnGameText4(); int random = GetRandomInt(1, 5); if (random == 1) { g_fOrigin_Button5[0] = 993.05; g_fOrigin_Button5[1] = 3072.5; g_fOrigin_Button5[2] = 208.55; } else if (random == 2) { g_fOrigin_Button5[0] = 458.25; g_fOrigin_Button5[1] = 3851.08; g_fOrigin_Button5[2] = 227.18; } else if (random == 3) { g_fOrigin_Button5[0] = -634.68; g_fOrigin_Button5[1] = 3072.5; g_fOrigin_Button5[2] = 477.13; } else if (random == 4) { g_fOrigin_Button5[0] = -185.16; g_fOrigin_Button5[1] = 1920.5; g_fOrigin_Button5[2] = 977.74; } else if (random == 5) { g_fOrigin_Button5[0] = 770.91; g_fOrigin_Button5[1] = 2496.5; g_fOrigin_Button5[2] = 647.08; } SpawnButton5(); SpawnParticle5(); SpawnFilter5(); SpawnGameText5(); SpawnOrange(); SpawnBanana(); SpawnMelon(); SpawnFilterZM(); SpawnNameResetZM1(); SpawnNameResetZM2(); SpawnItemFilter(); SpawnItemTrigger1(); SpawnItemTrigger2(); SpawnNameReset(); SpawnItemPlatform1(); SpawnItemPlatform2(); SpawnItemBeam(); int iElite = SpawnItemElite(); int iRotating = SpawnItemRotating(); int iBanana = SpawnItemRotatingBanana(); int iOrange = SpawnItemRotatingOrange(); int iMelon = SpawnItemRotatingMelon(); int iMelonBeam = SpawnItemRotatingMelonBeam(); SetVariantString("!activator"); AcceptEntityInput(iRotating, "SetParent", iElite); SetVariantString("!activator"); AcceptEntityInput(iBanana, "SetParent", iRotating); SetVariantString("!activator"); AcceptEntityInput(iOrange, "SetParent", iRotating); SetVariantString("!activator"); AcceptEntityInput(iMelon, "SetParent", iRotating); SetVariantString("!activator"); AcceptEntityInput(iMelonBeam, "SetParent", iRotating); } int SpawnScore1() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("game_score")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_score_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_score_good"); DispatchKeyValue(Entity, "points", "250"); DispatchKeyValue(Entity, "spawnflags", "0") DispatchSpawn(Entity); return Entity; } int SpawnScore2() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("game_score")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_score_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_score_bad"); DispatchKeyValue(Entity, "points", "100"); DispatchKeyValue(Entity, "spawnflags", "0") DispatchSpawn(Entity); return Entity; } int SpawnBadEndingTrigger() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("trigger_once")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_once_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_bad_ending_trigger"); DispatchKeyValue(Entity, "angles", "90 270 0") DispatchKeyValue(Entity, "spawnflags", "1") DispatchKeyValue(Entity, "origin", "512 8700 950"); DispatchKeyValue(Entity, "filtername", "secret_ending_filter"); DispatchKeyValue(Entity, "model", "*1"); DispatchKeyValue(Entity, "OnStartTouch", "point_servercommand,Command,say The God of the Fruits is not pleased with your sacrifice!,0,1"); DispatchKeyValue(Entity, "OnStartTouch", "point_servercommand,Command,say He is sending is one of his loyal henchmen to kill you!,1,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_particle,SetParent,secret_boss_movelinear,0,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_physbox,SetParent,secret_boss_movelinear,0,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,SetParent,secret_boss_movelinear,0,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_particle,Start,,0,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_movelinear,Open,,3,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,SetAnimation,entrance1,3,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_entrance_sound,PlaySound,,3,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_final_button*,Kill,,0,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_explosion_1,Explode,,1,1"); DispatchKeyValue(Entity, "OnStartTouch", "explosion_sound_1,PlaySound,,1,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_banana_final,Kill,,1,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_explosion_2,Explode,,2,1"); DispatchKeyValue(Entity, "OnStartTouch", "explosion_sound_2,PlaySound,,2,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_orange_final,Kill,,2,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_explosion_3,Explode,,3,1"); DispatchKeyValue(Entity, "OnStartTouch", "explosion_sound_3,PlaySound,,3,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_melon_final,Kill,,3,1"); DispatchKeyValue(Entity, "OnStartTouch", "explosion_sound_3,PlaySound,,4,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_explosion*,Explode,,4,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_pillar*,Kill,,4.3,1"); DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,Kill,,5,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnBossMove() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("func_movelinear")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_movelinear_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_boss_movelinear"); DispatchKeyValue(Entity, "movedir", "90 0 0"); DispatchKeyValue(Entity, "origin", "512 9600 1500"); DispatchKeyValue(Entity, "speed", "100"); DispatchKeyValue(Entity, "movedistance", "564"); DispatchKeyValue(Entity, "spawnflags", "8") DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_prop,SetAnimation,entrance2,0,1"); DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_particle,Stop,,0,-1"); DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_particle,Kill,,0,-1"); DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_laser_timer,Enable,,0,1"); DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_hp,SetValue,150,0,1"); DispatchSpawn(Entity); return Entity; } int SpawnBossParticle() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE) return -1; // Setup entity DispatchKeyValue(Entity, "targetname", "secret_boss_particle"); DispatchKeyValue(Entity, "effect_name", "fire_large_01"); DispatchKeyValue(Entity, "origin", "512 9600 1350"); DispatchSpawn(Entity); ActivateEntity(Entity); // Spawn dynamic prop entity if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE) return -1; // Setup entity DispatchKeyValue(Entity, "targetname", "secret_boss_particle"); DispatchKeyValue(Entity, "effect_name", "fire_large_01"); DispatchKeyValue(Entity, "origin", "512 9600 1500"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnBossProp() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_boss_prop"); DispatchKeyValue(Entity, "angles", "0 -90 0"); DispatchKeyValue(Entity, "origin", "512 9600 1500"); // 512 9200 934 DispatchKeyValue(Entity, "model", "models/3d/bossguard/bossguard.mdl"); DispatchKeyValue(Entity, "modelscale", "1.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "DisableBoneFollowers", "1"); DispatchKeyValue(Entity, "solid", "0"); DispatchKeyValue(Entity, "rendermode", "1"); DispatchKeyValue(Entity, "DefaultAnim", "idle"); DispatchKeyValue(Entity, "StartDisabled", "0"); DispatchSpawn(Entity); return Entity; } int SpawnBossPhysbox() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("func_physbox")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_physbox_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_boss_physbox"); DispatchKeyValue(Entity, "spawnflags", "574464"); DispatchKeyValue(Entity, "material", "2"); DispatchKeyValue(Entity, "health", "99999999"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "origin", "512 9640 1500"); DispatchKeyValue(Entity, "angles", "0 -53 90"); DispatchKeyValue(Entity, "model", "*13"); DispatchKeyValue(Entity, "rendermode", "10"); DispatchKeyValue(Entity, "OnHealthChanged", "secret_boss_hp,Subtract,1,0,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnBossHP() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("math_counter")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "math_counter_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_boss_hp"); DispatchKeyValue(Entity, "startvalue", "100000"); DispatchKeyValue(Entity, "min", "0"); DispatchKeyValue(Entity, "max", "100000"); DispatchKeyValue(Entity, "OnHitMin", "secret_boss_laser_timer,Kill,,0,1"); DispatchKeyValue(Entity, "OnHitMin", "secret_boss_prop,SetAnimation,dead1,0,1"); DispatchKeyValue(Entity, "OnHitMin", "secret_boss_prop,Kill,,3,1"); DispatchKeyValue(Entity, "OnHitMin", "secret_boss_physbox,Kill,,0,1"); DispatchKeyValue(Entity, "OnHitMin", "secret_boss_physbox,Kill,,0,1"); DispatchKeyValue(Entity, "OnHitMin", "secret_teleport_prop,Enable,,2,1"); DispatchKeyValue(Entity, "OnHitMin", "secret_teleport_final,AddOutput,OnStartTouch secret_score_bad:ApplyScore::0:-1,0,1"); DispatchKeyValue(Entity, "OnHitMin", "secret_teleport_final,Enable,,2,1"); DispatchKeyValue(Entity, "OnHitMin", "secret_boss_laser_movelinear,KillHierarchy,,0,1"); DispatchKeyValue(Entity, "OnHitMin", "point_servercommand,Command,say You killed the Henchman!,0,-1"); DispatchKeyValue(Entity, "OnHitMin", "point_servercommand,Command,say Maybe try not to anger the God of the Fruits next time...,1,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnLaserTimer() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("logic_timer")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "logic_timer_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_boss_laser_timer"); DispatchKeyValue(Entity, "UseRandomTime", "1"); DispatchKeyValue(Entity, "spawnflags", "0"); DispatchKeyValue(Entity, "LowerRandomBound", "1.2"); DispatchKeyValue(Entity, "UpperRandomBound", "1.5"); DispatchKeyValue(Entity, "RefireTime", "1.5"); DispatchKeyValue(Entity, "StartDisabled", "1"); DispatchKeyValue(Entity, "OnTimer", "secret_boss_laser_sound,PlaySound,,0,-1"); DispatchKeyValue(Entity, "OnTimer", "secret_boss_prop,SetAnimation,attack1,0,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); HookSingleEntityOutput(Entity, "OnTimer", BadEndingCallback, false); return Entity; } int SpawnAmbientBoss1() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_boss_entrance_sound"); DispatchKeyValue(Entity, "spawnflags", "49"); DispatchKeyValue(Entity, "radius", "1250"); DispatchKeyValue(Entity, "message", "unl1/boatescape/starwars.wav"); DispatchKeyValue(Entity, "volume", "10"); DispatchKeyValue(Entity, "health", "10"); DispatchKeyValue(Entity, "pitch", "100"); DispatchKeyValue(Entity, "pitchstart", "100"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnAmbientBoss2() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_boss_loss_sound"); DispatchKeyValue(Entity, "spawnflags", "49"); DispatchKeyValue(Entity, "radius", "1250"); DispatchKeyValue(Entity, "message", "unl1/boatescape/evil_laugh.wav"); DispatchKeyValue(Entity, "volume", "10"); DispatchKeyValue(Entity, "health", "10"); DispatchKeyValue(Entity, "pitch", "100"); DispatchKeyValue(Entity, "pitchstart", "100"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnLaserSound() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_boss_laser_sound"); DispatchKeyValue(Entity, "spawnflags", "49"); DispatchKeyValue(Entity, "radius", "1250"); DispatchKeyValue(Entity, "message", "npc/roller/blade_out.wav"); DispatchKeyValue(Entity, "volume", "10"); DispatchKeyValue(Entity, "health", "10"); DispatchKeyValue(Entity, "pitch", "100"); DispatchKeyValue(Entity, "pitchstart", "100"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnBossLaserMove() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("func_movelinear")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_movelinear_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_boss_laser_movelinear"); DispatchKeyValue(Entity, "origin", "512 9600 934"); //512 9600 934 DispatchKeyValue(Entity, "movedir", "0 -90 0"); DispatchKeyValue(Entity, "speed", "900"); DispatchKeyValue(Entity, "movedistance", "1000"); DispatchKeyValue(Entity, "spawnflags", "8") DispatchKeyValue(Entity, "OnFullyOpen", "!self,KillHierarchy,,0,1"); DispatchSpawn(Entity); return Entity; } int SpawnBossLaserProp(int random) { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_boss_laser_prop"); DispatchKeyValue(Entity, "angles", "0 -90 0"); DispatchKeyValue(Entity, "model", "models/zombieden/xmode/youmu/laser.mdl"); DispatchKeyValue(Entity, "solid", "0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "DisableBoneFollowers", "1"); DispatchKeyValue(Entity, "modelscale", "1.0"); DispatchKeyValue(Entity, "rendercolor", "0 255 0"); DispatchKeyValue(Entity, "rendermode", "0"); if (random == 1) { DispatchKeyValue(Entity, "origin", "512 9600 900"); } else if (random == 2) { DispatchKeyValue(Entity, "origin", "512 9600 943"); } else if (random == 3) { DispatchKeyValue(Entity, "origin", "512 9600 928"); } DispatchSpawn(Entity); return Entity; } int SpawnTriggerHurt(int random) { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("trigger_hurt")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_hurt_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_boss_laser_hurt"); DispatchKeyValue(Entity, "spawnflags", "1"); DispatchKeyValue(Entity, "StartDisabled", "0"); DispatchKeyValue(Entity, "nodmgforce", "0"); DispatchKeyValue(Entity, "damage", "999999"); DispatchKeyValue(Entity, "damagecap", "20"); DispatchKeyValue(Entity, "damagemodel", "0"); DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_laser_timer,Kill,,0,-1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_hp,Kill,,0,-1"); DispatchKeyValue(Entity, "OnStartTouch", "point_servercommand,Command,say Maybe try not to anger the God of the Fruits next time...,1,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_loss_sound,PlaySound,,1,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,FireUser1,,1,1"); if (random == 1) { DispatchKeyValue(Entity, "origin", "512 9600 898"); } else if (random == 2) { DispatchKeyValue(Entity, "origin", "512 9600 958"); } else if (random == 3) { DispatchKeyValue(Entity, "origin", "512 9600 928"); } DispatchSpawn(Entity); ActivateEntity(Entity); SetEntityModel(Entity, "models/zombieden/xmode/youmu/laser.mdl"); float minbounds[3] = {-100.25, -100.25, -1.25}; float maxbounds[3] = {100.25, -10.00, 1.25}; SetEntPropVector(Entity, Prop_Send, "m_vecMins", minbounds); SetEntPropVector(Entity, Prop_Send, "m_vecMaxs", maxbounds); SetEntProp(Entity, Prop_Send, "m_nSolidType", 2); int enteffects = GetEntProp(Entity, Prop_Send, "m_fEffects"); enteffects |= 32; SetEntProp(Entity, Prop_Send, "m_fEffects", enteffects); return Entity; } public BadEndingCallback(const char[] output, int caller, int activator, float delay) { int random = GetRandomInt(1, 3); int move = SpawnBossLaserMove(); int prop = SpawnBossLaserProp(random); int hurt = SpawnTriggerHurt(random); SetVariantString("!activator"); AcceptEntityInput(prop, "SetParent", move); SetVariantString("!activator"); AcceptEntityInput(hurt, "SetParent", move); AcceptEntityInput(move, "Open"); } public void GoodEndingCallback(const char[] output, int caller, int activator, float delay) { g_hSparkTimer = CreateTimer(0.1, Sparks, INVALID_HANDLE, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE); int autism1 = SpawnAmbientAutism1(); int autism2 = SpawnAmbientAutism2(); int random = GetRandomInt(1, 2); if (random == 1) { AcceptEntityInput(autism1, "PlaySound"); } else if (random == 2) { AcceptEntityInput(autism2, "PlaySound"); } } public Action Sparks(Handle timer) { float sparksOrigin[3]; sparksOrigin[0] = GetRandomFloat(-1200.0, 2400.0); sparksOrigin[1] = GetRandomFloat(11000.0, 13000.0); sparksOrigin[2] = GetRandomFloat(270.0, 800.0); int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE) return Plugin_Stop; // Setup entity DispatchKeyValue(Entity, "targetname", "sparks"); DispatchKeyValue(Entity, "effect_name", "achieved"); DispatchKeyValueVector(Entity, "origin", sparksOrigin); DispatchKeyValue(Entity, "OnUser1", "!self,Kill,,3,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); AcceptEntityInput(Entity, "start"); AcceptEntityInput(Entity, "FireUser1"); if (Entity > 1800) delete g_hSparkTimer; return Plugin_Continue; } int SpawnSeagullRelay() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("logic_relay")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "logic_relay_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_logic_relay"); //DispatchKeyValue(Entity, "spawnflags", "1"); DispatchKeyValue(Entity, "OnTrigger", "secret_button*,Kill,,0,-1"); DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,Enable,,0,-1"); DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_clock,Enable,,0,-1"); DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_clock,SetParent,secret_seagull_movelinear,0.1,-1"); DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_door*,Enable,,0,-1"); DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_door*,SetParent,secret_seagull_movelinear,0.1,-1"); DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_box,Enable,,0,-1"); DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_box,SetParent,secret_seagull_movelinear,0.1,-1"); DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,SetParent,secret_seagull_movelinear,0.1,-1"); DispatchKeyValue(Entity, "OnTrigger", "secret_winner,AddOutput,origin 2200 12865 927,0,-1"); DispatchKeyValue(Entity, "OnTrigger", "secret_winner,AddOutput,basevelocity 0 0 -200,0.1,-1"); DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_movelinear,Open,,3,-1"); DispatchKeyValue(Entity, "OnTrigger", "seagull_sound,PlaySound,,3,-1"); DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,SetAnimation,Land,45,-1"); DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,SetAnimation,Idle01,46,-1"); DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_movelinear,SetSpeed,0,46,-1"); DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_clock,Kill,,47,-1"); DispatchKeyValue(Entity, "OnUser1", "secret_math_counter_1,Add,1,0,1"); DispatchKeyValue(Entity, "OnUser2", "secret_math_counter_1,Add,1,0,1"); DispatchKeyValue(Entity, "OnUser3", "secret_math_counter_1,Add,1,0,1"); DispatchKeyValue(Entity, "OnUser1", "secret_pillar_light_1,Enable,,0,1"); DispatchKeyValue(Entity, "OnUser1", "secret_banana_final,Enable,,0,1"); DispatchKeyValue(Entity, "OnUser2", "secret_pillar_light_2,Enable,,0,1"); DispatchKeyValue(Entity, "OnUser2", "secret_orange_final,Enable,,0,1"); DispatchKeyValue(Entity, "OnUser3", "secret_pillar_light_3,Enable,,0,1"); DispatchKeyValue(Entity, "OnUser3", "secret_melon_final,Enable,,0,1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnMathCounter1() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("math_counter")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "math_counter_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_math_counter_1"); DispatchKeyValue(Entity, "startvalue", "0"); DispatchKeyValue(Entity, "min", "0"); DispatchKeyValue(Entity, "max", "3"); DispatchKeyValue(Entity, "OutValue", "point_servercommand,Command,say The God of the Fruits acknowledges your sacrifice...,0,-1"); DispatchKeyValue(Entity, "OnHitMax", "secret_final_button*,Unlock,,0,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_bad_ending_trigger,Kill,,0,1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnMathCounter2() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("math_counter")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "math_counter_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_math_counter_2"); DispatchKeyValue(Entity, "startvalue", "0"); DispatchKeyValue(Entity, "min", "0"); DispatchKeyValue(Entity, "max", "3"); DispatchKeyValue(Entity, "StartDisabled", "0"); DispatchKeyValue(Entity, "OnHitMax", "point_servercommand,Command,say The God of the Fruits is satisfied with your Sacrifice!,0,1"); DispatchKeyValue(Entity, "OnHitMax", "point_servercommand,Command,say He rewards you with some autism!,1,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_melon_rotating,Enable,,2,1") DispatchKeyValue(Entity, "OnHitMax", "secret_orange_rotating,Enable,,2,1") DispatchKeyValue(Entity, "OnHitMax", "secret_banana_rotating,Enable,,2,1") DispatchKeyValue(Entity, "OnHitMax", "secret_melon_rotating_beam,Enable,,2,1") DispatchKeyValue(Entity, "OnHitMax", "secret_melon_rotating,SetParent,secret_rotating,2,1") DispatchKeyValue(Entity, "OnHitMax", "secret_orange_rotating,SetParent,secret_rotating,2,1") DispatchKeyValue(Entity, "OnHitMax", "secret_banana_rotating,SetParent,secret_rotating,2,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_melon_rotating_beam,SetParent,secret_rotating,2,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_beam_4,TurnOn,,2,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_pillar*,Kill,,2,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_beam_1,Kill,,2,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_beam_2,Kill,,2,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_beam_3,Kill,,2,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_orange_final,Kill,,2,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_banana_final,Kill,,2,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_melon_final,Kill,,2,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_rotating,Open,,2,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_teleport_prop,Enable,,2,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_teleport_final,AddOutput,OnStartTouch secret_score_good:ApplyScore::0:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_teleport_final,Enable,,2,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_seagull,SetAnimation,TakeOff,2,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_seagull_movelinear,SetSpeed,150.0,2.1,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_beam_*,TurnOn,,5,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,FireUser1,,5,1"); DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "chinook,FireUser1,,5,1"); DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "boat_3,FireUser1,,5,1"); DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1"); DispatchKeyValue(Entity, "OnHitMax", "boat_4,FireUser1,,5,1"); DispatchSpawn(Entity); ActivateEntity(Entity); HookSingleEntityOutput(Entity, "OnHitMax", GoodEndingCallback, true); return Entity; } int SpawnAmbientAutism1() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_autism_sound_1"); DispatchKeyValue(Entity, "spawnflags", "49"); DispatchKeyValue(Entity, "radius", "1250"); DispatchKeyValue(Entity, "message", "unl1/boatescape/Brain Power V2.mp3"); DispatchKeyValue(Entity, "volume", "10"); DispatchKeyValue(Entity, "health", "10"); DispatchKeyValue(Entity, "pitch", "100"); DispatchKeyValue(Entity, "pitchstart", "100"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnAmbientAutism2() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_autism_sound_2"); DispatchKeyValue(Entity, "spawnflags", "49"); DispatchKeyValue(Entity, "radius", "1250"); DispatchKeyValue(Entity, "message", "unl1/boatescape/Isengard.mp3"); DispatchKeyValue(Entity, "volume", "10"); DispatchKeyValue(Entity, "health", "10"); DispatchKeyValue(Entity, "pitch", "100"); DispatchKeyValue(Entity, "pitchstart", "100"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnSparkTimer() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("logic_timer")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "logic_timer_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_timer"); DispatchKeyValue(Entity, "RefireTime", "3"); DispatchKeyValue(Entity, "OnTimer", "secret_button_sparks_*,SparkOnce,,0,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnButton1() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); float origin[3] = {-1367.45, -13184.5, 595.76}; // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_1"); DispatchKeyValue(Entity, "spawnflags", "1537");//1025 DispatchKeyValue(Entity, "model", "*65"); DispatchKeyValueVector(Entity, "origin", origin); DispatchKeyValue(Entity, "wait", "0.01"); DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_1,TestActivator,,0,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnFilter1() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("filter_activator_team")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_team_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_filter_1"); DispatchKeyValue(Entity, "Negated", "0"); DispatchKeyValue(Entity, "filterteam", "3"); DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_1,Display,,0,-1"); DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname pressed_1,0,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnParticle1() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_sparks_1"); float origin[3] = {-1367.45, -13184.5, 595.76}; DispatchKeyValueVector(Entity, "origin", origin); DispatchKeyValue(Entity, "spawnflags", "128"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnGameText1() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_game_text_1"); DispatchKeyValue(Entity, "channel", "3"); DispatchKeyValue(Entity, "color", "0 255 255"); DispatchKeyValue(Entity, "color2", "0 255 255"); DispatchKeyValue(Entity, "holdtime", "4"); DispatchKeyValue(Entity, "fadein", "0.1"); DispatchKeyValue(Entity, "fadeout", "0.1"); DispatchKeyValue(Entity, "x", "-1"); DispatchKeyValue(Entity, "y", "0.6"); DispatchKeyValue(Entity, "message", "Secret: 1 out of 5"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnButton2() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); float origin[3] = {2164.52, -9216.5, 461.22}; // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_2"); DispatchKeyValue(Entity, "spawnflags", "1537");//1025 DispatchKeyValue(Entity, "model", "*65"); DispatchKeyValueVector(Entity, "origin", origin); DispatchKeyValue(Entity, "wait", "0.01"); DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_2,TestActivator,,0,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnFilter2() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_filter_2"); DispatchKeyValue(Entity, "Negated", "0"); DispatchKeyValue(Entity, "filtername", "pressed_1"); DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_2,Display,,0,-1"); DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname pressed_2,0,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnParticle2() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_sparks_2"); float origin[3] = {2164.52, -9216.5, 461.22}; DispatchKeyValueVector(Entity, "origin", origin); DispatchKeyValue(Entity, "spawnflags", "128"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnGameText2() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_game_text_2"); DispatchKeyValue(Entity, "channel", "3"); DispatchKeyValue(Entity, "color", "0 255 255"); DispatchKeyValue(Entity, "color2", "0 255 255"); DispatchKeyValue(Entity, "holdtime", "4"); DispatchKeyValue(Entity, "fadein", "0.1"); DispatchKeyValue(Entity, "fadeout", "0.1"); DispatchKeyValue(Entity, "x", "-1"); DispatchKeyValue(Entity, "y", "0.6"); DispatchKeyValue(Entity, "message", "Secret: 2 out of 5"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnButton3() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); float origin[3] = {550.45, 1023.5, 96.29}; // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_3"); DispatchKeyValue(Entity, "spawnflags", "1537");//1025 DispatchKeyValue(Entity, "model", "*65"); DispatchKeyValueVector(Entity, "origin", origin); DispatchKeyValue(Entity, "wait", "0.01"); DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_3,TestActivator,,0,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnFilter3() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_filter_3"); DispatchKeyValue(Entity, "Negated", "0"); DispatchKeyValue(Entity, "filtername", "pressed_2"); DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_3,Display,,0,-1"); DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname pressed_3,0,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnParticle3() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_sparks_3"); float origin[3] = {550.45, 1023.5, 96.29}; DispatchKeyValueVector(Entity, "origin", origin); DispatchKeyValue(Entity, "spawnflags", "128"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnGameText3() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_game_text_3"); DispatchKeyValue(Entity, "channel", "3"); DispatchKeyValue(Entity, "color", "0 255 255"); DispatchKeyValue(Entity, "color2", "0 255 255"); DispatchKeyValue(Entity, "holdtime", "4"); DispatchKeyValue(Entity, "fadein", "0.1"); DispatchKeyValue(Entity, "fadeout", "0.1"); DispatchKeyValue(Entity, "x", "-1"); DispatchKeyValue(Entity, "y", "0.6"); DispatchKeyValue(Entity, "message", "Secret: 3 out of 5"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnButton4() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); float origin[3] = {505.46, 1152.5, 473.15}; // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_4"); DispatchKeyValue(Entity, "spawnflags", "1537");//1025 DispatchKeyValue(Entity, "model", "*65"); DispatchKeyValueVector(Entity, "origin", origin); DispatchKeyValue(Entity, "wait", "0.01"); DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_4,TestActivator,,0,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnFilter4() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_filter_4"); DispatchKeyValue(Entity, "Negated", "0"); DispatchKeyValue(Entity, "filtername", "pressed_3"); DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_4,Display,,0,-1"); DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname pressed_4,0,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnParticle4() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_sparks_4"); float origin[3] = {505.46, 1152.5, 473.15}; DispatchKeyValueVector(Entity, "origin", origin); DispatchKeyValue(Entity, "spawnflags", "128"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnGameText4() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_game_text_4"); DispatchKeyValue(Entity, "channel", "3"); DispatchKeyValue(Entity, "color", "0 255 255"); DispatchKeyValue(Entity, "color2", "0 255 255"); DispatchKeyValue(Entity, "holdtime", "4"); DispatchKeyValue(Entity, "fadein", "0.1"); DispatchKeyValue(Entity, "fadeout", "0.1"); DispatchKeyValue(Entity, "x", "-1"); DispatchKeyValue(Entity, "y", "0.6"); DispatchKeyValue(Entity, "message", "Secret: 4 out of 5 \n \nHint: Last One is random"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnButton5() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_5"); DispatchKeyValue(Entity, "spawnflags", "1537");//1025 DispatchKeyValue(Entity, "model", "*65"); DispatchKeyValueVector(Entity, "origin", g_fOrigin_Button5); DispatchKeyValue(Entity, "wait", "0.01"); DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_5,TestActivator,,0,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnFilter5() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_filter_5"); DispatchKeyValue(Entity, "Negated", "0"); DispatchKeyValue(Entity, "filtername", "pressed_4"); DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_5,Display,,0,-1"); DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname secret_winner,0,-1"); DispatchKeyValue(Entity, "OnPass", "secret_logic_relay,Trigger,,0,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnParticle5() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_sparks_5"); DispatchKeyValueVector(Entity, "origin", g_fOrigin_Button5); DispatchKeyValue(Entity, "spawnflags", "128"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnGameText5() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_button_game_text_5"); DispatchKeyValue(Entity, "channel", "3"); DispatchKeyValue(Entity, "color", "0 255 255"); DispatchKeyValue(Entity, "color2", "0 255 255"); DispatchKeyValue(Entity, "holdtime", "4"); DispatchKeyValue(Entity, "fadein", "0.1"); DispatchKeyValue(Entity, "fadeout", "0.1"); DispatchKeyValue(Entity, "x", "-1"); DispatchKeyValue(Entity, "y", "0.6"); DispatchKeyValue(Entity, "message", "Secret: 5 out of 5 \n \n........."); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnTriggerTeleport() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("trigger_teleport")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_teleport_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_teleport"); DispatchKeyValue(Entity, "model", "*29"); DispatchKeyValue(Entity, "origin", "2200 12865 927"); //2205 2672 -13 DispatchKeyValue(Entity, "spawnflags", "1"); DispatchKeyValue(Entity, "target", "secret_teleport_destination"); DispatchKeyValue(Entity, "OnStartTouch", "!self,Kill,,5,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnTeleportDestination() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("info_teleport_destination")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_teleport_destination_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_teleport_destination"); DispatchKeyValue(Entity, "angles", "0 90 0") DispatchKeyValue(Entity, "origin", "512 2350 930"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnSeagull() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_seagull"); DispatchKeyValue(Entity, "angles", "0 90 0"); DispatchKeyValue(Entity, "origin", "512 2350 890"); DispatchKeyValue(Entity, "model", "models/seagull.mdl"); DispatchKeyValue(Entity, "modelscale", "4.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "0"); DispatchKeyValue(Entity, "DefaultAnim", "SOAR"); DispatchKeyValue(Entity, "StartDisabled", "1"); DispatchSpawn(Entity); return Entity; } int SpawnAmbientSeagull() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "seagull_sound"); DispatchKeyValue(Entity, "spawnflags", "49"); DispatchKeyValue(Entity, "message", "ambient/creatures/seagull_idle1.wav"); DispatchKeyValue(Entity, "volume", "10"); DispatchKeyValue(Entity, "health", "10"); DispatchKeyValue(Entity, "preset", "0"); DispatchKeyValue(Entity, "pitch", "100"); DispatchKeyValue(Entity, "pitchstart", "100"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnSeagullClock() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_seagull_clock"); DispatchKeyValue(Entity, "angles", "90 0 0"); DispatchKeyValue(Entity, "origin", "512 2350 910"); DispatchKeyValue(Entity, "model", "models/props_trainstation/trainstation_clock001.mdl"); DispatchKeyValue(Entity, "modelscale", "1.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "disablebonefollowers", "1"); DispatchKeyValue(Entity, "solid", "6"); DispatchKeyValue(Entity, "rendermode", "10"); DispatchKeyValue(Entity, "StartDisabled", "1"); DispatchSpawn(Entity); return Entity; } int SpawnSeagullMove() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("func_movelinear")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_movelinear_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_seagull_movelinear"); DispatchKeyValue(Entity, "movedir", "0 90 0"); DispatchKeyValue(Entity, "origin", "512 2350 890"); DispatchKeyValue(Entity, "speed", "150"); DispatchKeyValue(Entity, "movedistance", "20000"); DispatchKeyValue(Entity, "spawnflags", "8"); DispatchSpawn(Entity); return Entity; } int SpawnFilterEnding() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_ending_filter"); DispatchKeyValue(Entity, "Negated", "0"); DispatchKeyValue(Entity, "filtername", "secret_winner"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnPlatform1() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_platform_1"); DispatchKeyValue(Entity, "angles", "90 0 0"); DispatchKeyValue(Entity, "origin", "512 9000 886"); DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); DispatchKeyValue(Entity, "modelscale", "1.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "6"); DispatchKeyValue(Entity, "rendermode", "10"); DispatchKeyValue(Entity, "StartDisabled", "0"); DispatchSpawn(Entity); //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); return Entity; } int SpawnPlatform2() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_platform_2"); DispatchKeyValue(Entity, "angles", "90 0 0"); DispatchKeyValue(Entity, "origin", "512 9168 886"); DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); DispatchKeyValue(Entity, "modelscale", "1.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "6"); DispatchKeyValue(Entity, "rendermode", "10"); DispatchKeyValue(Entity, "StartDisabled", "0"); DispatchSpawn(Entity); //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); return Entity; } int SpawnPlatform3() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_platform_3"); DispatchKeyValue(Entity, "angles", "90 0 0"); DispatchKeyValue(Entity, "origin", "406 9000 886"); DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); DispatchKeyValue(Entity, "modelscale", "1.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "6"); DispatchKeyValue(Entity, "rendermode", "10"); DispatchKeyValue(Entity, "StartDisabled", "0"); DispatchSpawn(Entity); //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); return Entity; } int SpawnPlatform4() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_platform_4"); DispatchKeyValue(Entity, "angles", "90 0 0"); DispatchKeyValue(Entity, "origin", "406 9168 886"); DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); DispatchKeyValue(Entity, "modelscale", "1.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "6"); DispatchKeyValue(Entity, "rendermode", "10"); DispatchKeyValue(Entity, "StartDisabled", "0"); DispatchSpawn(Entity); //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); return Entity; } int SpawnPlatform5() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_platform_5"); DispatchKeyValue(Entity, "angles", "90 0 0"); DispatchKeyValue(Entity, "origin", "406 8832 886"); DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); DispatchKeyValue(Entity, "modelscale", "1.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "6"); DispatchKeyValue(Entity, "rendermode", "10"); DispatchKeyValue(Entity, "StartDisabled", "0"); DispatchSpawn(Entity); //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); return Entity; } int SpawnPlatform6() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_platform_1"); DispatchKeyValue(Entity, "angles", "90 0 0"); DispatchKeyValue(Entity, "origin", "512 8832 886"); DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); DispatchKeyValue(Entity, "modelscale", "1.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "6"); DispatchKeyValue(Entity, "rendermode", "10"); DispatchKeyValue(Entity, "StartDisabled", "0"); DispatchSpawn(Entity); //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); return Entity; } int SpawnPillar1() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_pillar_1"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "origin", "603 8940 916"); DispatchKeyValue(Entity, "model", "models/props/de_inferno/brickpillara.mdl"); DispatchKeyValue(Entity, "modelscale", "0.5"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "0"); DispatchKeyValue(Entity, "rendermode", "0"); DispatchKeyValue(Entity, "StartDisabled", "0"); DispatchSpawn(Entity); //SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL); SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS); return Entity; } int SpawnPillarLight1() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_pillar_light_1"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "origin", "603 8940 1150"); DispatchKeyValue(Entity, "model", "models/effects/vol_light64x256.mdl"); DispatchKeyValue(Entity, "modelscale", "1.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "0"); DispatchKeyValue(Entity, "rendermode", "1"); DispatchKeyValue(Entity, "StartDisabled", "1"); DispatchSpawn(Entity); //SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL); SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS); return Entity; } int SpawnPillarParticle1() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_particle_system_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_pillar_particle_1"); DispatchKeyValue(Entity, "origin", "603 8940 930"); DispatchKeyValue(Entity, "effect_name", "achieved"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnPillar2() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_pillar_2"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "origin", "420 8940 916"); DispatchKeyValue(Entity, "model", "models/props/de_inferno/brickpillara.mdl"); DispatchKeyValue(Entity, "modelscale", "0.5"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "0"); DispatchKeyValue(Entity, "rendermode", "0"); DispatchKeyValue(Entity, "StartDisabled", "0"); DispatchSpawn(Entity); //SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL); SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS); return Entity; } int SpawnPillarLight2() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_pillar_light_2"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "origin", "420 8940 1150"); DispatchKeyValue(Entity, "model", "models/effects/vol_light64x256.mdl"); DispatchKeyValue(Entity, "modelscale", "1.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "0"); DispatchKeyValue(Entity, "rendermode", "1"); DispatchKeyValue(Entity, "StartDisabled", "1"); DispatchSpawn(Entity); //SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL); SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS); return Entity; } int SpawnPillarParticle2() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_particle_system_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_pillar_particle_2"); DispatchKeyValue(Entity, "origin", "420 8940 930"); DispatchKeyValue(Entity, "effect_name", "achieved"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnPillar3() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_pillar_3"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "origin", "512 9032 916"); DispatchKeyValue(Entity, "model", "models/props/de_inferno/brickpillara.mdl"); DispatchKeyValue(Entity, "modelscale", "0.5"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "0"); DispatchKeyValue(Entity, "rendermode", "0"); DispatchKeyValue(Entity, "StartDisabled", "0"); DispatchSpawn(Entity); //SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL); SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS); return Entity; } int SpawnPillarLight3() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_pillar_light_3"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "origin", "512 9032 1150"); DispatchKeyValue(Entity, "model", "models/effects/vol_light64x256.mdl"); DispatchKeyValue(Entity, "modelscale", "1.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "0"); DispatchKeyValue(Entity, "rendermode", "1"); DispatchKeyValue(Entity, "StartDisabled", "1"); DispatchSpawn(Entity); //SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL); SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS); return Entity; } int SpawnPillarParticle3() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_particle_system_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_pillar_particle_3"); DispatchKeyValue(Entity, "origin", "512 9032 930"); DispatchKeyValue(Entity, "effect_name", "achieved"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnExplosion1() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("env_explosion")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_explosion_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_explosion_1"); DispatchKeyValue(Entity, "origin", "603 8940 960"); DispatchKeyValue(Entity, "fireballsprite", "sprites/zerogxplode.spr"); DispatchKeyValue(Entity, "rendermode", "5"); DispatchKeyValue(Entity, "iMagnitude", "300"); DispatchKeyValue(Entity, "iRadiusOverride", "70"); DispatchKeyValue(Entity, "spawnflags", "3"); DispatchSpawn(Entity); return Entity; } int SpawnExplosion2() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("env_explosion")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_explosion_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_explosion_2"); DispatchKeyValue(Entity, "origin", "420 8940 960"); DispatchKeyValue(Entity, "fireballsprite", "sprites/zerogxplode.spr"); DispatchKeyValue(Entity, "rendermode", "5"); DispatchKeyValue(Entity, "iMagnitude", "300"); DispatchKeyValue(Entity, "iRadiusOverride", "70"); DispatchKeyValue(Entity, "spawnflags", "3"); DispatchSpawn(Entity); return Entity; } int SpawnExplosion3() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("env_explosion")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_explosion_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_explosion_3"); DispatchKeyValue(Entity, "origin", "512 9032 960"); DispatchKeyValue(Entity, "fireballsprite", "sprites/zerogxplode.spr"); DispatchKeyValue(Entity, "rendermode", "5"); DispatchKeyValue(Entity, "iMagnitude", "300"); DispatchKeyValue(Entity, "iRadiusOverride", "70"); DispatchKeyValue(Entity, "spawnflags", "3"); DispatchSpawn(Entity); return Entity; } int SpawnAmbientGenericExplosion1() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "explosion_sound_1"); DispatchKeyValue(Entity, "spawnflags", "49"); DispatchKeyValue(Entity, "SourceEntityName", "secret_banana_final"); DispatchKeyValue(Entity, "radius", "3050"); DispatchKeyValue(Entity, "message", "ambient/explosions/explode_9.wav"); DispatchKeyValue(Entity, "volume", "10"); DispatchKeyValue(Entity, "health", "10"); DispatchKeyValue(Entity, "preset", "0"); DispatchKeyValue(Entity, "pitch", "100"); DispatchKeyValue(Entity, "pitchstart", "100"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnAmbientGenericExplosion2() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "explosion_sound_2"); DispatchKeyValue(Entity, "spawnflags", "49"); DispatchKeyValue(Entity, "SourceEntityName", "secret_orange_final"); DispatchKeyValue(Entity, "radius", "3050"); DispatchKeyValue(Entity, "message", "ambient/explosions/explode_9.wav"); DispatchKeyValue(Entity, "volume", "10"); DispatchKeyValue(Entity, "health", "10"); DispatchKeyValue(Entity, "preset", "0"); DispatchKeyValue(Entity, "pitch", "100"); DispatchKeyValue(Entity, "pitchstart", "100"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnAmbientGenericExplosion3() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "explosion_sound_3"); DispatchKeyValue(Entity, "spawnflags", "49"); DispatchKeyValue(Entity, "SourceEntityName", "secret_platform_4"); DispatchKeyValue(Entity, "radius", "3050"); DispatchKeyValue(Entity, "message", "ambient/explosions/explode_9.wav"); DispatchKeyValue(Entity, "volume", "10"); DispatchKeyValue(Entity, "health", "10"); DispatchKeyValue(Entity, "preset", "0"); DispatchKeyValue(Entity, "pitch", "100"); DispatchKeyValue(Entity, "pitchstart", "100"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnOrangeFinal() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_orange_final"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "origin", "420 8940 960"); DispatchKeyValue(Entity, "model", "models/props/cs_italy/orange.mdl"); DispatchKeyValue(Entity, "modelscale", "2.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "0"); DispatchKeyValue(Entity, "rendermode", "1"); DispatchKeyValue(Entity, "StartDisabled", "1"); DispatchSpawn(Entity); return Entity; } int SpawnBananaFinal() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_banana_final"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "origin", "603 8940 960"); DispatchKeyValue(Entity, "model", "models/props/cs_italy/bananna.mdl"); DispatchKeyValue(Entity, "modelscale", "2.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "0"); DispatchKeyValue(Entity, "rendermode", "1"); DispatchKeyValue(Entity, "StartDisabled", "1"); DispatchSpawn(Entity); return Entity; } int SpawnMelonFinal() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_melon_final"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "origin", "512 9032 960"); DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl"); DispatchKeyValue(Entity, "modelscale", "1.4"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "0"); DispatchKeyValue(Entity, "rendermode", "1"); DispatchKeyValue(Entity, "StartDisabled", "1"); DispatchSpawn(Entity); return Entity; } int SpawnTeleportFinal() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_teleport_prop"); DispatchKeyValue(Entity, "angles", "0 90 0"); DispatchKeyValue(Entity, "origin", "512 9032 886"); DispatchKeyValue(Entity, "model", "models/props_combine/combine_teleportplatform.mdl"); DispatchKeyValue(Entity, "modelscale", "1.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "6"); DispatchKeyValue(Entity, "rendermode", "0"); DispatchKeyValue(Entity, "StartDisabled", "1"); DispatchSpawn(Entity); return Entity; } int SpawnBeam1() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_beam_1"); DispatchKeyValue(Entity, "BoltWidth", "2"); DispatchKeyValue(Entity, "decalname", "Bigshot"); DispatchKeyValue(Entity, "framerate", "0"); DispatchKeyValue(Entity, "framestart", "0"); DispatchKeyValue(Entity, "life", "1"); DispatchKeyValue(Entity, "LightningStart", "secret_banana_final"); DispatchKeyValue(Entity, "LightningEnd", "secret_orange_final"); DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); DispatchSpawn(Entity); return Entity; } int SpawnBeam2() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_beam_2"); DispatchKeyValue(Entity, "BoltWidth", "2"); DispatchKeyValue(Entity, "decalname", "Bigshot"); DispatchKeyValue(Entity, "framerate", "0"); DispatchKeyValue(Entity, "framestart", "0"); DispatchKeyValue(Entity, "life", "1"); DispatchKeyValue(Entity, "LightningStart", "secret_orange_final"); DispatchKeyValue(Entity, "LightningEnd", "secret_melon_final"); DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); DispatchSpawn(Entity); return Entity; } int SpawnBeam3() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_beam_3"); DispatchKeyValue(Entity, "BoltWidth", "2"); DispatchKeyValue(Entity, "decalname", "Bigshot"); DispatchKeyValue(Entity, "framerate", "0"); DispatchKeyValue(Entity, "framestart", "0"); DispatchKeyValue(Entity, "life", "1"); DispatchKeyValue(Entity, "LightningStart", "secret_melon_final"); DispatchKeyValue(Entity, "LightningEnd", "secret_banana_final"); DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); DispatchSpawn(Entity); return Entity; } int SpawnBeam4() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_beam_4"); DispatchKeyValue(Entity, "BoltWidth", "25"); DispatchKeyValue(Entity, "decalname", "Bigshot"); DispatchKeyValue(Entity, "framerate", "0"); DispatchKeyValue(Entity, "framestart", "0"); DispatchKeyValue(Entity, "life", "1"); DispatchKeyValue(Entity, "spawnflags", "8"); DispatchKeyValue(Entity, "LightningStart", "secret_melon_rotating"); DispatchKeyValue(Entity, "LightningEnd", "secret_melon_rotating_beam"); DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); DispatchSpawn(Entity); return Entity; } int SpawnBeam5() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_beam_5"); DispatchKeyValue(Entity, "BoltWidth", "10"); DispatchKeyValue(Entity, "decalname", "Bigshot"); DispatchKeyValue(Entity, "framerate", "0"); DispatchKeyValue(Entity, "framestart", "0"); DispatchKeyValue(Entity, "life", "1"); DispatchKeyValue(Entity, "spawnflags", "0"); DispatchKeyValue(Entity, "LightningStart", "secret_banana_rotating"); DispatchKeyValue(Entity, "LightningEnd", "chinookrotor1"); DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); DispatchSpawn(Entity); return Entity; } int SpawnBeam6() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_beam_6"); DispatchKeyValue(Entity, "BoltWidth", "10"); DispatchKeyValue(Entity, "decalname", "Bigshot"); DispatchKeyValue(Entity, "framerate", "0"); DispatchKeyValue(Entity, "framestart", "0"); DispatchKeyValue(Entity, "life", "1"); DispatchKeyValue(Entity, "spawnflags", "0"); DispatchKeyValue(Entity, "LightningStart", "secret_orange_rotating"); DispatchKeyValue(Entity, "LightningEnd", "boat_3"); DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); DispatchSpawn(Entity); return Entity; } int SpawnBeam7() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_beam_7"); DispatchKeyValue(Entity, "BoltWidth", "10"); DispatchKeyValue(Entity, "decalname", "Bigshot"); DispatchKeyValue(Entity, "framerate", "0"); DispatchKeyValue(Entity, "framestart", "0"); DispatchKeyValue(Entity, "life", "1"); DispatchKeyValue(Entity, "spawnflags", "0"); DispatchKeyValue(Entity, "LightningStart", "secret_melon_rotating"); DispatchKeyValue(Entity, "LightningEnd", "boat_4"); DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); DispatchSpawn(Entity); return Entity; } int SpawnButtonFinal1() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_final_button_1"); DispatchKeyValue(Entity, "spawnflags", "3073");//1025 DispatchKeyValue(Entity, "model", "*65"); DispatchKeyValue(Entity, "origin", "603 8940 960"); DispatchKeyValue(Entity, "OnPressed", "secret_beam_1,TurnOn,,0,1"); DispatchKeyValue(Entity, "OnPressed", "secret_pillar_light_1,Kill,,0,1"); DispatchKeyValue(Entity, "OnPressed", "secret_math_counter_2,Add,1,0,1"); DispatchKeyValue(Entity, "OnPressed", "secret_pillar_particle_1,Start,,0,1"); DispatchKeyValue(Entity, "OnPressed", "!self,Kill,,0.1,1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnButtonFinal2() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_final_button_2"); DispatchKeyValue(Entity, "spawnflags", "3073");//1025 DispatchKeyValue(Entity, "model", "*65"); DispatchKeyValue(Entity, "origin", "420 8940 960"); DispatchKeyValue(Entity, "OnPressed", "secret_beam_2,TurnOn,,0,1"); DispatchKeyValue(Entity, "OnPressed", "secret_pillar_light_2,Kill,,0,1"); DispatchKeyValue(Entity, "OnPressed", "secret_math_counter_2,Add,1,0,1"); DispatchKeyValue(Entity, "OnPressed", "secret_pillar_particle_2,Start,,0,1"); DispatchKeyValue(Entity, "OnPressed", "!self,Kill,,0.1,1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnButtonFinal3() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_final_button_3"); DispatchKeyValue(Entity, "spawnflags", "3073");//1025 DispatchKeyValue(Entity, "model", "*65"); DispatchKeyValue(Entity, "origin", "512 9032 960"); DispatchKeyValue(Entity, "OnPressed", "secret_beam_3,TurnOn,,0,1"); DispatchKeyValue(Entity, "OnPressed", "secret_pillar_light_3,Kill,,0,1"); DispatchKeyValue(Entity, "OnPressed", "secret_math_counter_2,Add,1,0,1"); DispatchKeyValue(Entity, "OnPressed", "secret_pillar_particle_3,Start,,0,1"); DispatchKeyValue(Entity, "OnPressed", "!self,Kill,,0.1,1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnOrange() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_physics")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_physics_multiplayer_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "orange"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "origin", "-3606.24 -14206 481.63"); DispatchKeyValue(Entity, "model", "models/props/cs_italy/orange.mdl"); DispatchKeyValue(Entity, "modelscale", "1.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "spawnflags", "289"); DispatchKeyValue(Entity, "damagetoenablemotion", "10"); DispatchKeyValue(Entity, "OnTakeDamage", "secret_logic_relay,FireUser2,,0,-1"); DispatchKeyValue(Entity, "OnPlayerUse", "secret_logic_relay,FireUser2,,0,-1"); DispatchKeyValue(Entity, "OnTakeDamage", "!self,Kill,,0.1,-1"); DispatchKeyValue(Entity, "OnPlayerUse", "!self,Kill,,0.1,-1"); DispatchSpawn(Entity); return Entity; } int SpawnBanana() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_physics")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_physics_multiplayer_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "banana"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "origin", "899 -9355.63 513.77"); DispatchKeyValue(Entity, "model", "models/props/cs_italy/bananna.mdl"); DispatchKeyValue(Entity, "modelscale", "1.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "spawnflags", "289"); DispatchKeyValue(Entity, "damagetoenablemotion", "10"); DispatchKeyValue(Entity, "OnTakeDamage", "secret_logic_relay,FireUser1,,0,-1"); DispatchKeyValue(Entity, "OnPlayerUse", "secret_logic_relay,FireUser1,,0,-1"); DispatchKeyValue(Entity, "OnTakeDamage", "!self,Kill,,0.1,-1"); DispatchKeyValue(Entity, "OnPlayerUse", "!self,Kill,,0.1,-1"); DispatchSpawn(Entity); return Entity; } int SpawnMelon() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_physics")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_physics_multiplayer_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "melon"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "origin", "1023.6 -5583.5 631.48"); DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl"); DispatchKeyValue(Entity, "modelscale", "1.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "spawnflags", "289"); DispatchKeyValue(Entity, "damagetoenablemotion", "10"); DispatchKeyValue(Entity, "OnTakeDamage", "secret_logic_relay,FireUser3,,0,-1"); DispatchKeyValue(Entity, "OnPlayerUse", "secret_logic_relay,FireUser3,,0,-1"); DispatchKeyValue(Entity, "OnTakeDamage", "!self,Kill,,0.1,-1"); DispatchKeyValue(Entity, "OnPlayerUse", "!self,Kill,,0.1,-1"); DispatchSpawn(Entity); return Entity; } int SpawnRotating() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("func_rotating")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_rotating_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_rotating"); DispatchKeyValue(Entity, "origin", "512 9032 100"); DispatchKeyValue(Entity, "maxspeed", "10"); DispatchKeyValue(Entity, "spawnflags", "65"); DispatchSpawn(Entity); ActivateEntity(Entity); SetEntityModel(Entity, "models/effects/vol_light64x256.mdl"); float minbounds[3] = {-100.25, -100.25, -10.0}; float maxbounds[3] = {100.25, 100.25, 10.0}; SetEntPropVector(Entity, Prop_Send, "m_vecMins", minbounds); SetEntPropVector(Entity, Prop_Send, "m_vecMaxs", maxbounds); SetEntProp(Entity, Prop_Send, "m_nSolidType", 2); int enteffects = GetEntProp(Entity, Prop_Send, "m_fEffects"); enteffects |= 32; SetEntProp(Entity, Prop_Send, "m_fEffects", enteffects); return Entity; } int SpawnRotatingOrange() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_orange_rotating"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "origin", "-354 9532 1000"); DispatchKeyValue(Entity, "model", "models/props/cs_italy/orange.mdl"); DispatchKeyValue(Entity, "modelscale", "35.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "0"); DispatchKeyValue(Entity, "rendermode", "1"); DispatchKeyValue(Entity, "StartDisabled", "1"); DispatchSpawn(Entity); return Entity; } int SpawnRotatingBanana() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_banana_rotating"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "origin", "1378 9532 1000"); DispatchKeyValue(Entity, "model", "models/props/cs_italy/bananna.mdl"); DispatchKeyValue(Entity, "modelscale", "35.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "0"); DispatchKeyValue(Entity, "rendermode", "1"); DispatchKeyValue(Entity, "StartDisabled", "1"); DispatchSpawn(Entity); return Entity; } int SpawnRotatingMelon() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_melon_rotating"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "origin", "512 8032 1000"); DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl"); DispatchKeyValue(Entity, "modelscale", "25"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "0"); DispatchKeyValue(Entity, "rendermode", "1"); DispatchKeyValue(Entity, "StartDisabled", "1"); DispatchSpawn(Entity); return Entity; } int SpawnRotatingMelonBeam() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_melon_rotating_beam"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "origin", "512 10032 1000"); DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl"); DispatchKeyValue(Entity, "modelscale", "0.2"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "0"); DispatchKeyValue(Entity, "rendermode", "10"); DispatchKeyValue(Entity, "StartDisabled", "1"); DispatchSpawn(Entity); return Entity; } int SpawnTriggerTeleportFinal() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("trigger_teleport")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_teleport_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_teleport_final"); DispatchKeyValue(Entity, "origin", "512 9032 950"); DispatchKeyValue(Entity, "model", "*26"); DispatchKeyValue(Entity, "spawnflags", "1"); DispatchKeyValue(Entity, "StartDisabled", "1"); DispatchKeyValue(Entity, "target", "secret_teleport_destination_final"); DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,targetname carrier,0,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_teleport_prop,Kill,,0,1"); DispatchKeyValue(Entity, "OnStartTouch", "!self,Kill,,0,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnTeleportDestinationFinal() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("info_teleport_destination")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_teleport_destination_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_teleport_destination_final"); DispatchKeyValue(Entity, "angles", "0 90 0") DispatchKeyValue(Entity, "origin", "634.9 11304.2 436.72"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnItemTrigger1() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("trigger_once")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_once_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_item_trigger1"); DispatchKeyValue(Entity, "spawnflags", "1") DispatchKeyValue(Entity, "origin", "-6980.97 -13196 928"); DispatchKeyValue(Entity, "filtername", "secret_item_filter"); DispatchKeyValue(Entity, "model", "*49"); DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,origin -7820 -14000 860,0,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_item_deagle,AddOutput,OnPlayerPickUp !activator:AddOutput:origin -6856.84 -13314.8 576:0:1,0,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_item_trigger*,Kill,,0,1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnItemTrigger2() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("trigger_once")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_once_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_item_trigger2"); DispatchKeyValue(Entity, "spawnflags", "1") DispatchKeyValue(Entity, "origin", "-4875.64 -14402.8 928"); DispatchKeyValue(Entity, "filtername", "secret_item_filter"); DispatchKeyValue(Entity, "model", "*49"); DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,origin -7820 -14000 860,0,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_item_deagle,AddOutput,OnPlayerPickUp !activator:AddOutput:origin -4750.68 -14327.8 576:0:1,0,1"); DispatchKeyValue(Entity, "OnStartTouch", "secret_item_trigger*,Kill,,0,1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnNameReset() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("trigger_multiple")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_multiple_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_name_reset"); DispatchKeyValue(Entity, "spawnflags", "1") DispatchKeyValue(Entity, "origin", "-2168 -13824 608"); DispatchKeyValue(Entity, "model", "*49"); DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,targetname plebnemesisfag,0,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnNameResetZM1() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("trigger_multiple")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_multiple_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_name_reset_zm"); DispatchKeyValue(Entity, "spawnflags", "1") DispatchKeyValue(Entity, "origin", "-5285.69 -14386.9 928"); DispatchKeyValue(Entity, "model", "*49"); DispatchKeyValue(Entity, "filtername", "secret_filter_zm"); DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,targetname plebnemesisfag,0,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnNameResetZM2() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("trigger_multiple")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_multiple_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_name_reset_zm"); DispatchKeyValue(Entity, "spawnflags", "1") DispatchKeyValue(Entity, "origin", "-7335.97 -13298.3 928"); DispatchKeyValue(Entity, "model", "*49"); DispatchKeyValue(Entity, "filtername", "secret_filter_zm"); DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,targetname plebnemesisfag,0,-1"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnFilterZM() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("filter_activator_team")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_team_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_filter_zm"); DispatchKeyValue(Entity, "Negated", "1"); DispatchKeyValue(Entity, "filterteam", "3"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnItemFilter() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_item_filter"); DispatchKeyValue(Entity, "Negated", "0"); DispatchKeyValue(Entity, "filtername", "carrier"); DispatchSpawn(Entity); ActivateEntity(Entity); return Entity; } int SpawnItemPlatform1() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "item_platform_1"); DispatchKeyValue(Entity, "angles", "90 0 90"); DispatchKeyValue(Entity, "origin", "-7726 -13944 830"); DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); DispatchKeyValue(Entity, "modelscale", "1.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "6"); DispatchKeyValue(Entity, "rendermode", "10"); DispatchKeyValue(Entity, "StartDisabled", "0"); DispatchSpawn(Entity); //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); return Entity; } int SpawnItemPlatform2() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "item_platform_2"); DispatchKeyValue(Entity, "angles", "90 0 90"); DispatchKeyValue(Entity, "origin", "-7557 -13944 830"); DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); DispatchKeyValue(Entity, "modelscale", "1.0"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "6"); DispatchKeyValue(Entity, "rendermode", "10"); DispatchKeyValue(Entity, "StartDisabled", "0"); DispatchSpawn(Entity); //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); return Entity; } int SpawnItemElite() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("weapon_deagle")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "weapon_deagle_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_item_deagle"); DispatchKeyValue(Entity, "hammerid", "11051995"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "ammo", "1337"); DispatchKeyValue(Entity, "origin", "-7600 -13990 872.46"); DispatchKeyValue(Entity, "spawnflags", "1"); DispatchKeyValue(Entity, "OnPlayerPickUp", "!activator,AddOutput,targetname plebnemesisfag,0,1"); DispatchSpawn(Entity); return Entity; } int SpawnItemRotating() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("func_rotating")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_rotating_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_item_rotating"); DispatchKeyValue(Entity, "origin", "-7600 -13990 872.46"); DispatchKeyValue(Entity, "maxspeed", "40"); DispatchKeyValue(Entity, "spawnflags", "65"); DispatchKeyValue(Entity, "parentname", "secret_item_deagle"); DispatchSpawn(Entity); ActivateEntity(Entity); SetEntityModel(Entity, "models/effects/vol_light64x256.mdl"); float minbounds[3] = {-100.25, -100.25, -10.0}; float maxbounds[3] = {100.25, 100.25, 10.0}; SetEntPropVector(Entity, Prop_Send, "m_vecMins", minbounds); SetEntPropVector(Entity, Prop_Send, "m_vecMaxs", maxbounds); SetEntProp(Entity, Prop_Send, "m_nSolidType", 2); int enteffects = GetEntProp(Entity, Prop_Send, "m_fEffects"); enteffects |= 32; SetEntProp(Entity, Prop_Send, "m_fEffects", enteffects); return Entity; } int SpawnItemRotatingOrange() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_item_orange_rotating"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "origin","-7582.5 -13959.7 875"); DispatchKeyValue(Entity, "model", "models/props/cs_italy/orange.mdl"); DispatchKeyValue(Entity, "modelscale", "1.5"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "0"); DispatchKeyValue(Entity, "rendermode", "1"); DispatchKeyValue(Entity, "StartDisabled", "0"); DispatchSpawn(Entity); return Entity; } int SpawnItemRotatingBanana() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_item_banana_rotating"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "origin", "-7582.5 -14020.3 875"); DispatchKeyValue(Entity, "model", "models/props/cs_italy/bananna.mdl"); DispatchKeyValue(Entity, "modelscale", "1.5"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "0"); DispatchKeyValue(Entity, "rendermode", "1"); DispatchKeyValue(Entity, "StartDisabled", "0"); DispatchSpawn(Entity); return Entity; } int SpawnItemRotatingMelon() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_item_melon_rotating"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "origin", "-7635 -13990 875"); DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl"); DispatchKeyValue(Entity, "modelscale", "0.8"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "0"); DispatchKeyValue(Entity, "rendermode", "1"); DispatchKeyValue(Entity, "StartDisabled", "0"); DispatchSpawn(Entity); return Entity; } int SpawnItemRotatingMelonBeam() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_item_melon_rotating_beam"); DispatchKeyValue(Entity, "angles", "0 0 0"); DispatchKeyValue(Entity, "origin", "-7565 -13990 875"); DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl"); DispatchKeyValue(Entity, "modelscale", "0.1"); DispatchKeyValue(Entity, "disablereceiveshadows", "1"); DispatchKeyValue(Entity, "disableshadows", "1"); DispatchKeyValue(Entity, "solid", "0"); DispatchKeyValue(Entity, "rendermode", "10"); DispatchKeyValue(Entity, "StartDisabled", "0"); DispatchSpawn(Entity); //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); return Entity; } int SpawnItemBeam() { int Entity; // Spawn dynamic prop entity if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) return -1; // Generate unique id for the entity char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); // Setup entity DispatchKeyValue(Entity, "targetname", "secret_item_beam"); DispatchKeyValue(Entity, "BoltWidth", "1"); DispatchKeyValue(Entity, "decalname", "Bigshot"); DispatchKeyValue(Entity, "framerate", "0"); DispatchKeyValue(Entity, "framestart", "0"); DispatchKeyValue(Entity, "life", "1"); DispatchKeyValue(Entity, "spawnflags", "9"); DispatchKeyValue(Entity, "LightningStart", "secret_item_melon_rotating"); DispatchKeyValue(Entity, "LightningEnd", "secret_item_melon_rotating_beam"); DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); DispatchSpawn(Entity); return Entity; }