//---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public Action Command_Balrog(int client, int argc) { float fOrigin[3]; if (argc < 1) { GetClientEyePosition(client, fOrigin); SpawnBalrog(fOrigin); LogAction(client, -1, "\"%L\" spawned Balrog at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]); return Plugin_Handled; } char sArgs[64]; char sTargetName[MAX_TARGET_LENGTH]; int iTargets[MAXPLAYERS]; int iTargetCount; bool bIsML; GetCmdArg(1, sArgs, sizeof(sArgs)); if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0) { ReplyToTargetError(client, iTargetCount); return Plugin_Handled; } for (int i = 0; i < iTargetCount; i++) { if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i]))) { GetClientEyePosition(iTargets[i], fOrigin); SpawnBalrog(fOrigin); LogAction(client, -1, "\"%L\" gave Balrog to \"%L\".", client, iTargets[i]); } } return Plugin_Handled; } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void SpawnBalrog(float fOrigin[3]) { float fOriginTemp[3]; // weapon_knife. int iKnife = CreateEntityAtOrigin("weapon_knife", fOrigin); DispatchKeyFormat(iKnife, "targetname", "item_balrog_knife_%d", g_iCounter); DispatchKeyFormat(iKnife, "hammerid", "11051995%d", g_iCounter); DispatchKeyFormat(iKnife, "spawnflags", "1"); DispatchKeyFormat(iKnife, "angles", "0 0 0"); DispatchKeyFormat(iKnife, "OnPlayerPickup", "!self,AddOutput,renderfx 6,0,1"); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_balrog_model_%d,SetAnimation,balrog_attack1,0,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_balrog_model_%d,SetDefaultAnimation,crouch_walk_lower,0,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_balrog_health_%d,FireUser1,,0,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_balrog_health_%d,FireUser2,,0,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_balrog_health_%d,FireUser3,,0,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_balrog_controls_%d,Activate,,0,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "!activator,AddOutput,health 50000,0,1"); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_spawn_speedmod,ModifySpeed,0.8,0,1"); SpawnAndActivate(iKnife); HookSingleEntityOutput(iKnife, "OnPlayerPickup", BalrogPickup, true); // model origin. fOriginTemp[0] = fOrigin[0] + 4.5; fOriginTemp[1] = fOrigin[1] + 1.26; fOriginTemp[2] = fOrigin[2] - 28.9; // prop_dynamic model. int iModel = CreateEntityAtOrigin("prop_dynamic", fOriginTemp); DispatchKeyFormat(iModel, "targetname", "item_balrog_model_%d", g_iCounter); DispatchKeyFormat(iModel, "model", "models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl"); DispatchKeyFormat(iModel, "disablebonefollowers", "1"); DispatchKeyFormat(iModel, "defaultanim", "crouch_idle_lower"); DispatchKeyFormat(iModel, "angles", "0 2 0"); DispatchKeyFormat(iModel, "solid", "0"); SpawnAndActivate(iModel); ParentToEntity(iModel, iKnife); // trigger_once strip. int iTriggerStrip = CreateEntityAtOrigin("trigger_once", fOrigin); DispatchKeyFormat(iTriggerStrip, "targetname", "item_balrog_strip_%d", g_iCounter); DispatchKeyFormat(iTriggerStrip, "filtername", "item_filter_zombie"); DispatchKeyFormat(iTriggerStrip, "spawnflags", "1"); DispatchKeyFormat(iTriggerStrip, "startdisabled", "1"); DispatchKeyFormat(iTriggerStrip, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1"); SpawnAndActivate(iTriggerStrip); ParentToEntity(iTriggerStrip, iKnife); // make the trigger work. SetEntityBBox(iTriggerStrip, view_as({-8.0, -8.0, -8.0}), view_as({8.0, 8.0, 8.0})); SetEntityProps(iTriggerStrip); // walk origin. fOriginTemp[0] = fOrigin[0] + 28.5; fOriginTemp[1] = fOrigin[1] - 2.74; fOriginTemp[2] = fOrigin[2] - 4.9; // trigger_hurt walk. int iTriggerWalk = CreateEntityAtOrigin("trigger_hurt", fOriginTemp); DispatchKeyFormat(iTriggerWalk, "targetname", "item_balrog_walk_%d", g_iCounter); DispatchKeyFormat(iTriggerWalk, "filtername", "item_filter_zombie_ignored"); DispatchKeyFormat(iTriggerWalk, "spawnflags", "9"); DispatchKeyFormat(iTriggerWalk, "startdisabled", "1"); DispatchKeyFormat(iTriggerWalk, "damagetype", "128"); DispatchKeyFormat(iTriggerWalk, "damagemodel", "0"); DispatchKeyFormat(iTriggerWalk, "damagecap", "20"); DispatchKeyFormat(iTriggerWalk, "damage", "190"); SpawnAndActivate(iTriggerWalk); ParentToEntity(iTriggerWalk, iKnife); // make the trigger work. SetEntityBBox(iTriggerWalk, view_as({-32.0, -72.0, -84.0}), view_as({32.0, 72.0, 84.0})); SetEntityProps(iTriggerWalk); // roar origin. fOriginTemp[0] = fOrigin[0] - 15.5; fOriginTemp[1] = fOrigin[1] + 5.0; fOriginTemp[2] = fOrigin[2] + 31.0; // trigger_hurt roar. int iTriggerRoar = CreateEntityAtOrigin("trigger_hurt", fOriginTemp); DispatchKeyFormat(iTriggerRoar, "targetname", "item_balrog_roar_%d", g_iCounter); DispatchKeyFormat(iTriggerRoar, "filtername", "item_filter_zombie"); DispatchKeyFormat(iTriggerRoar, "spawnflags", "1"); DispatchKeyFormat(iTriggerRoar, "startdisabled", "1"); DispatchKeyFormat(iTriggerRoar, "damagetype", "0"); DispatchKeyFormat(iTriggerRoar, "damagemodel", "0"); DispatchKeyFormat(iTriggerRoar, "damagecap", "20"); DispatchKeyFormat(iTriggerRoar, "damage", "-20000"); DispatchKeyFormat(iTriggerRoar, "OnStartTouch", "!activator,AddOutput,max_health 10000,0,-1"); DispatchKeyFormat(iTriggerRoar, "OnStartTouch", "!activator,AddOutput,max_health 100,0.02,-1"); DispatchKeyFormat(iTriggerRoar, "OnStartTouch", "!activator,AddOutput,rendercolor 255 0 0,0,-1"); DispatchKeyFormat(iTriggerRoar, "OnStartTouch", "!activator,AddOutput,rendercolor 255 255 255,10,-1"); DispatchKeyFormat(iTriggerRoar, "OnStartTouch", "item_spawn_speedmod,ModifySpeed,1.5,0,-1"); DispatchKeyFormat(iTriggerRoar, "OnStartTouch", "item_spawn_speedmod,ModifySpeed,1.0,10,-1"); SpawnAndActivate(iTriggerRoar); ParentToEntity(iTriggerRoar, iKnife); AddItemFilter(iTriggerRoar); // make the trigger work. SetEntityBBox(iTriggerRoar, view_as({-736.0, -736.0, -560.0}), view_as({736.0, 736.0, 560.0})); SetEntityProps(iTriggerRoar); // attack origin. fOriginTemp[0] = fOrigin[0] + 360.5; fOriginTemp[1] = fOrigin[1] - 58.74; fOriginTemp[2] = fOrigin[2] + 35.6; // trigger_hurt attack. int iTriggerAttack = CreateEntityAtOrigin("trigger_hurt", fOriginTemp); DispatchKeyFormat(iTriggerAttack, "targetname", "item_balrog_attack_%d", g_iCounter); DispatchKeyFormat(iTriggerAttack, "filtername", "item_filter_zombie_ignored"); DispatchKeyFormat(iTriggerAttack, "spawnflags", "9"); DispatchKeyFormat(iTriggerAttack, "startdisabled", "1"); DispatchKeyFormat(iTriggerAttack, "damagetype", "128"); DispatchKeyFormat(iTriggerAttack, "damagemodel", "0"); DispatchKeyFormat(iTriggerAttack, "damagecap", "20"); DispatchKeyFormat(iTriggerAttack, "damage", "500"); SpawnAndActivate(iTriggerAttack); ParentToEntity(iTriggerAttack, iKnife); // make the trigger work. SetEntityBBox(iTriggerAttack, view_as({-152.0, -256.0, -71.5}), view_as({152.0, 256.0, 71.5})); SetEntityProps(iTriggerAttack); // ambient_generic walk. int iSoundWalk = CreateEntityAtOrigin("ambient_generic", fOrigin); DispatchKeyFormat(iSoundWalk, "targetname", "item_balrog_walk_sound_%d", g_iCounter); DispatchKeyFormat(iSoundWalk, "spawnflags", "48"); DispatchKeyFormat(iSoundWalk, "radius", "8250"); DispatchKeyFormat(iSoundWalk, "sourceentityname", "item_balrog_knife_%d", g_iCounter); DispatchKeyFormat(iSoundWalk, "message", "npc/strider/strider_step2.wav"); DispatchKeyFormat(iSoundWalk, "volume", "10"); DispatchKeyFormat(iSoundWalk, "health", "10"); DispatchKeyFormat(iSoundWalk, "pitch", "100"); DispatchKeyFormat(iSoundWalk, "pitchstart", "100"); SpawnAndActivate(iSoundWalk); ParentToEntity(iSoundWalk, iKnife); // ambient_generic roar. int iSoundRoar = CreateEntityAtOrigin("ambient_generic", fOrigin); DispatchKeyFormat(iSoundRoar, "targetname", "item_balrog_roar_sound_%d", g_iCounter); DispatchKeyFormat(iSoundRoar, "spawnflags", "49"); DispatchKeyFormat(iSoundRoar, "radius", "8250"); DispatchKeyFormat(iSoundRoar, "sourceentityname", "item_balrog_knife_%d", g_iCounter); DispatchKeyFormat(iSoundRoar, "message", "unloze/balrog_scream.mp3"); DispatchKeyFormat(iSoundRoar, "volume", "10"); DispatchKeyFormat(iSoundRoar, "health", "10"); DispatchKeyFormat(iSoundRoar, "pitch", "100"); DispatchKeyFormat(iSoundRoar, "pitchstart", "100"); SpawnAndActivate(iSoundRoar); ParentToEntity(iSoundRoar, iKnife); // ambient_generic attack. int iSoundAttack = CreateEntityAtOrigin("ambient_generic", fOrigin); DispatchKeyFormat(iSoundAttack, "targetname", "item_balrog_attack_sound_%d", g_iCounter); DispatchKeyFormat(iSoundAttack, "spawnflags", "48"); DispatchKeyFormat(iSoundAttack, "radius", "8250"); DispatchKeyFormat(iSoundAttack, "sourceentityname", "item_balrog_knife_%d", g_iCounter); DispatchKeyFormat(iSoundAttack, "message", "npc/strider/strider_skewer1.wav"); DispatchKeyFormat(iSoundAttack, "volume", "10"); DispatchKeyFormat(iSoundAttack, "health", "10"); DispatchKeyFormat(iSoundAttack, "pitch", "100"); DispatchKeyFormat(iSoundAttack, "pitchstart", "100"); SpawnAndActivate(iSoundAttack); ParentToEntity(iSoundAttack, iKnife); // logic_compare roar. int iCompareRoar = CreateEntityAtOrigin("logic_compare", fOrigin); DispatchKeyFormat(iCompareRoar, "targetname", "item_balrog_roar_compare_%d", g_iCounter); DispatchKeyFormat(iCompareRoar, "spawnflags", "0"); DispatchKeyFormat(iCompareRoar, "OnEqualTo", "!self,SetValue,1,0,-1"); DispatchKeyFormat(iCompareRoar, "OnEqualTo", "!self,SetValue,0,25,-1"); DispatchKeyFormat(iCompareRoar, "OnEqualTo", "item_balrog_attack_compare_%d,SetCompareValue,-1,0,-1", g_iCounter); DispatchKeyFormat(iCompareRoar, "OnEqualTo", "item_balrog_attack_compare_%d,SetCompareValue,0,4,-1", g_iCounter); DispatchKeyFormat(iCompareRoar, "OnEqualTo", "item_spawn_speedmod,ModifySpeed,0,0,-1"); DispatchKeyFormat(iCompareRoar, "OnEqualTo", "item_spawn_speedmod,ModifySpeed,0.8,4,-1"); DispatchKeyFormat(iCompareRoar, "OnEqualTo", "item_balrog_model_%d,SetAnimation,balrog_groar,0,-1", g_iCounter); DispatchKeyFormat(iCompareRoar, "OnEqualTo", "item_balrog_roar_sound_%d,PlaySound,,1,-1", g_iCounter); DispatchKeyFormat(iCompareRoar, "OnEqualTo", "item_balrog_roar_%d,Enable,,0,-1", g_iCounter); DispatchKeyFormat(iCompareRoar, "OnEqualTo", "item_balrog_roar_%d,Disable,,4,-1", g_iCounter); SpawnAndActivate(iCompareRoar); ParentToEntity(iCompareRoar, iKnife); // logic_compare attack. int iCompareAttack = CreateEntityAtOrigin("logic_compare", fOrigin); DispatchKeyFormat(iCompareAttack, "targetname", "item_balrog_attack_compare_%d", g_iCounter); DispatchKeyFormat(iCompareAttack, "spawnflags", "0"); DispatchKeyFormat(iCompareAttack, "OnEqualTo", "!self,SetValue,1,0,-1"); DispatchKeyFormat(iCompareAttack, "OnEqualTo", "!self,SetValue,0,4,-1"); DispatchKeyFormat(iCompareAttack, "OnEqualTo", "item_balrog_roar_compare_%d,SetCompareValue,-1,0,-1", g_iCounter); DispatchKeyFormat(iCompareAttack, "OnEqualTo", "item_balrog_roar_compare_%d,SetCompareValue,0,4,-1", g_iCounter); DispatchKeyFormat(iCompareAttack, "OnEqualTo", "item_spawn_speedmod,ModifySpeed,0,0,-1"); DispatchKeyFormat(iCompareAttack, "OnEqualTo", "item_spawn_speedmod,ModifySpeed,0.8,4,-1"); DispatchKeyFormat(iCompareAttack, "OnEqualTo", "item_balrog_model_%d,SetAnimation,balrog_attack1,0,-1", g_iCounter); DispatchKeyFormat(iCompareAttack, "OnEqualTo", "item_balrog_attack_sound_%d,PlaySound,,1,-1", g_iCounter); DispatchKeyFormat(iCompareAttack, "OnEqualTo", "item_balrog_attack_%d,Enable,,1.75,-1", g_iCounter); DispatchKeyFormat(iCompareAttack, "OnEqualTo", "item_balrog_attack_%d,Disable,,2.2,-1", g_iCounter); SpawnAndActivate(iCompareAttack); ParentToEntity(iCompareAttack, iKnife); // logic_relay death. int iRelayDeath = CreateEntityAtOrigin("logic_relay", fOrigin); DispatchKeyFormat(iRelayDeath, "targetname", "item_balrog_death_%d", g_iCounter); DispatchKeyFormat(iRelayDeath, "spawnflags", "0"); DispatchKeyFormat(iRelayDeath, "OnTrigger", "!self,FireUser1,,0.1,-1"); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_balrog_knife_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_balrog_strip_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_balrog_walk_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_balrog_roar_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_balrog_attack_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_balrog_walk_sound_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_balrog_roar_sound_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_balrog_attack_sound_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_balrog_roar_compare_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_balrog_attack_compare_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_balrog_controls_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,AddOutput,rendermode 0,0,1"); DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,AddOutput,renderfx 0,0,1"); // DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,AddOutput,gravity 1,0,1"); DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,SetDamageFilter,,0,1"); DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,SetHealth,0,0.02,-1"); DispatchKeyFormat(iRelayDeath, "OnUser1", "!self,Kill,,0,1"); SpawnAndActivate(iRelayDeath); ParentToEntity(iRelayDeath, iKnife); // health origin. fOriginTemp[0] = fOrigin[0] + 44.0; fOriginTemp[1] = fOrigin[1] - 18.74; fOriginTemp[2] = fOrigin[2] + 126.89; // func_physbox_multiplayer health. int iHealth = CreateEntityAtOrigin("func_physbox_multiplayer", fOriginTemp); DispatchKeyFormat(iHealth, "targetname", "item_balrog_health_%d", g_iCounter); DispatchKeyFormat(iHealth, "model", "models/props/cs_militia/crate_extrasmallmill.mdl"); DispatchKeyFormat(iHealth, "spawnflags", "8713216"); DispatchKeyFormat(iHealth, "rendermode", "0"); DispatchKeyFormat(iHealth, "renderfx", "0"); DispatchKeyFormat(iHealth, "rendercolor", "255 255 255"); DispatchKeyFormat(iHealth, "renderamt", "255 255 255"); DispatchKeyFormat(iHealth, "propdata", "0"); DispatchKeyFormat(iHealth, "pressuredelay", "0"); DispatchKeyFormat(iHealth, "preferredcarryangles", "0 0 0"); DispatchKeyFormat(iHealth, "performancemode", "1"); DispatchKeyFormat(iHealth, "notsolid", "0"); DispatchKeyFormat(iHealth, "nodamageforces", "0"); DispatchKeyFormat(iHealth, "material", "0"); DispatchKeyFormat(iHealth, "massScale", "0"); DispatchKeyFormat(iHealth, "health", "32500"); DispatchKeyFormat(iHealth, "gibdir", "0 0 0"); DispatchKeyFormat(iHealth, "forcetoenablemotion", "0"); DispatchKeyFormat(iHealth, "explosion", "0"); DispatchKeyFormat(iHealth, "exploderadius", "0"); DispatchKeyFormat(iHealth, "explodemagnitude", "0"); DispatchKeyFormat(iHealth, "explodedamage", "0"); DispatchKeyFormat(iHealth, "disableshadows", "1"); DispatchKeyFormat(iHealth, "disablereceiveshadows", "1"); DispatchKeyFormat(iHealth, "damagetype", "0"); DispatchKeyFormat(iHealth, "damagetoenablemotion", "0"); DispatchKeyFormat(iHealth, "damagefilter", "item_filter_humans"); DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_knife_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_strip_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_walk_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_roar_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_attack_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_walk_sound_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_roar_sound_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_attack_sound_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_roar_compare_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_attack_compare_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_controls_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_model_%d,ClearParent,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_model_%d,SetAnimation,balrog_death,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_model_%d,SetDefaultAnimation,balrog_death_idle,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnUser1", "!activator,SetDamageFilter,item_filter_human_ignored,0,-1"); DispatchKeyFormat(iHealth, "OnUser1", "!activator,AddOutput,rendermode 10,0,-1"); DispatchKeyFormat(iHealth, "OnUser1", "!activator,AddOutput,renderfx 6,0,-1"); // DispatchKeyFormat(iHealth, "OnUser1", "!activator,AddOutput,gravity 2,0,-1"); DispatchKeyFormat(iHealth, "OnUser1", "!self,FireUser1,,1,-1"); DispatchKeyFormat(iHealth, "OnUser2", "item_balrog_walk_sound_%d,PlaySound,,0,-1", g_iCounter); DispatchKeyFormat(iHealth, "OnUser2", "item_balrog_walk_%d,Disable,,0,-1", g_iCounter); DispatchKeyFormat(iHealth, "OnUser2", "item_balrog_walk_%d,Enable,,0.1,-1", g_iCounter); DispatchKeyFormat(iHealth, "OnUser2", "!self,FireUser2,,0.95,-1"); DispatchKeyFormat(iHealth, "OnUser3", "item_balrog_death_%d,CancelPending,,0,-1", g_iCounter); DispatchKeyFormat(iHealth, "OnUser3", "item_balrog_death_%d,Trigger,,0.05,-1", g_iCounter); DispatchKeyFormat(iHealth, "OnUser3", "!self,FireUser3,,0.1,-1"); SpawnAndActivate(iHealth); ParentToEntity(iHealth, iKnife); // make the physbox work. SetEntityBBox(iHealth, view_as({-124.0, -120.0, -188.2}), view_as({124.0, 120.0, 188.2})); SetEntityProps(iHealth); HookSingleEntityOutput(iHealth, "OnBreak", BalrogKill, true); // game_ui. int iControls = CreateEntityAtOrigin("game_ui", fOrigin); DispatchKeyFormat(iControls, "targetname", "item_balrog_controls_%d", g_iCounter); DispatchKeyFormat(iControls, "spawnflags", "0"); DispatchKeyFormat(iControls, "fieldofview", "-1.0"); DispatchKeyFormat(iControls, "PressedAttack", "item_balrog_attack_compare_%d,Compare,,0,-1", g_iCounter); DispatchKeyFormat(iControls, "PressedAttack2", "item_balrog_roar_compare_%d,Compare,,0,-1", g_iCounter); SpawnAndActivate(iControls); ParentToEntity(iControls, iKnife); AcceptEntityInput(iTriggerStrip, "Enable"); g_iCounter++; } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void BalrogPickup(const char[] output, int caller, int activator, float delay) { if (IsValidClient(activator)) { ServerCommand("say ** %N has picked up Balrog **", activator); PrintToChat(activator, "RIGHT CLICK = MOTIVATE ZOMBIES and LEFT CLICK = ATTACK."); g_bClientHasItem[activator] = true; } } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void BalrogKill(const char[] output, int caller, int activator, float delay) { if (IsValidClient(activator)) ServerCommand("say ** %N has killed the Balrog **", activator); }