"bosses"
{
	"0"
	{
		"name"				"PipeA"
		"method"			"breakable"
		"trigger"			"Nade_Block:OnBreak"

		"breakable"			"Nade_Phys1"
	}
	"1"
	{
		"name"				"PipeB"
		"method"			"breakable"
		"trigger"			"Nade_Block:OnBreak"

		"breakable"			"Nade_Phys2"
	}
	"2"
	{
		"name"				"Zombie Box"
		"method"			"breakable"
		"trigger"			"Couch_Plank3_Block:OnTakeDamage"
		"timeout"			"3"

		"breakable"			"Couch_Plank3_Block"
	}
	"3"
	{
		"name"				"Box1"
		"method"			"breakable"
		"trigger"			"Couch_Block6:OnBreak"

		"breakable"			"Couch_Final_Wall1"
	}
	"4"
	{
		"name"				"Box2"
		"method"			"breakable"
		"trigger"			"Couch_Block6:OnBreak"

		"breakable"			"Couch_Final_Wall2"
	}
	"5"
	{
		"name"				"Box3"
		"method"			"breakable"
		"trigger"			"Couch_Block6:OnBreak"

		"breakable"			"Couch_Final_Wall3"
	}
	"6"
	{
		"name"				"Box4"
		"method"			"breakable"
		"trigger"			"Couch_Block6:OnBreak"

		"breakable"			"Couch_Final_Wall4"
	}
	"7"
	{
		"name"				"Boss"
		"method"			"breakable"
		"trigger"			"Zeal_Path2:OnPass"

		"breakable"			"Zeal_Boss_Break"
	}
	"8"
	{
		"name"				"Boss"
		"method"			"breakable"
		"trigger"			"ZombieMurder_Boss_Path2:OnPass"

		"breakable"			"ZombieMurder_Boss_Break"
	}
}