"bosses"
{
	"0" // Stage 1
	{
		"name"				"Sea Serpent"
		"method"			"hpbar"
		"trigger"			"Stage1_Boss_Hp_Scale:OnStartTouch"
		"hurttrigger"		"Sea_Serpent_HitBox:OnDamaged"

		"iterator"			"BossCounter3"
		"counter"			"BossCounter1"
		"backup"			"BossCounter2"
	}
	"1" // Stage 2
	{
		"name"				"Crest"
		"method"			"hpbar"
		"trigger"			"Stage2_Entrance_Trigger:OnStartTouch"
		"hurttrigger"		"Stage2_DoorCrest:OnDamaged"

		"iterator"			"BossCounter3"
		"counter"			"BossCounter1"
		"backup"			"BossCounter2"
	}
	"3"
	{
		"name"				"Giant Skeleton"
		"method"			"hpbar"
		"trigger"			"Stage2_Boss_Hp_Scale:OnStartTouch"
		"hurttrigger"		"Giant_Skeleton_HitBox:OnDamaged"

		"iterator"			"BossCounter3"
		"counter"			"BossCounter1"
		"backup"			"BossCounter2"
	}
	"4" // Stage 3
	{
		"name"				"Bone Dragon"
		"method"			"hpbar"
		"trigger"			"Stage3_BossHp_Scale:OnStartTouch"
		"hurttrigger"		"BoneDragon_HitBox:OnDamaged"

		"iterator"			"BossCounter3"
		"counter"			"BossCounter1"
		"backup"			"BossCounter2"
	}
	"5" // Stage 4
	{
		"name"				"Villa Vampire"
		"method"			"hpbar"
		"trigger"			"Stage4_MiniBoss_Hp_Add:OnStartTouch"
		"hurttrigger"		"Villa_Vampire_HitBox:OnDamaged"

		"iterator"			"BossCounter3"
		"counter"			"BossCounter1"
		"backup"			"BossCounter2"
	}

	// NPCs
	"6"
	{
		"name"				"Biker"
		"method"			"hpbar"
		"trigger"			"MainNpc_SelectCase:OnCase01"
		"showtrigger"		"MainNpc_Phys:OnTakeDamage"
		"multitrigger"		"1"
		"namefixup"			"1"
		"timeout"			"3"
		"hurttrigger"		"MainNpc_Phys:OnTakeDamage"

		"iterator"			"MainNpc_Counter3"
		"counter"			"MainNpc_Counter1"
		"backup"			"MainNpc_Counter2"
	}
	"7"
	{
		"name"				"Skeleton"
		"method"			"hpbar"
		"trigger"			"MainNpc_SelectCase:OnCase02"
		"showtrigger"		"MainNpc_Phys:OnTakeDamage"
		"multitrigger"		"1"
		"namefixup"			"1"
		"timeout"			"3"
		"hurttrigger"		"MainNpc_Phys:OnTakeDamage"

		"iterator"			"MainNpc_Counter3"
		"counter"			"MainNpc_Counter1"
		"backup"			"MainNpc_Counter2"
	}
	"8"
	{
		"name"				"FisherMan"
		"method"			"hpbar"
		"trigger"			"MainNpc_SelectCase:OnCase03"
		"showtrigger"		"MainNpc_Phys:OnTakeDamage"
		"multitrigger"		"1"
		"namefixup"			"1"
		"timeout"			"3"
		"hurttrigger"		"MainNpc_Phys:OnTakeDamage"

		"iterator"			"MainNpc_Counter3"
		"counter"			"MainNpc_Counter1"
		"backup"			"MainNpc_Counter2"
	}
}