"bosses" { "0" // Blue Eyes { "name" "Blue Eyes" "method" "counter" "trigger" "L1_BlueEyes_AddHP:OnStartTouch" "counter" "L1_BlueEyes_HP" } "1" // Green Eyes { "name" "Green Eyes" "method" "counter" "trigger" "L2_GreenEyes_AddHP:OnStartTouch" "counter" "L2_GreenEyes_HP" } "3" // Red Eyes { "name" "Red Eyes" "method" "counter" "trigger" "L3_RedEyes_AddHP:OnStartTouch" "counter" "L3_RedEyes_HP" } "4" // White Eyes { "name" "White Eyes" "method" "counter" "trigger" "L4_WhiteEyes_AddHP:OnStartTouch" "counter" "L4_WhiteEyes_HP" } }