"bosses" { "0" // Stage 2 { "name" "Electric Ball" "method" "counter" "trigger" "start_healthpush1:OnStartTouch" "hurttrigger" "phys1_1:OnDamaged" "counter" "mob_grudge_math_1" } "1" // Stage 3 - Boss 1 { "name" "Bloodsucker" "method" "counter" "trigger" "bloodsucker_healthpush:OnStartTouch" "hurttrigger" "boss_break:OnHealthChanged" "counter" "boss_hp" } "2" // Stage 3 - Boss 2 { "name" "Fire Ball" "method" "counter" "trigger" "boss3_healthpush:OnStartTouch" "hurttrigger" "boss3_break:OnHealthChanged" "counter" "boss3_health" } "3" // Stage 4 - Boss Phase 1 { "name" "Controller - Phase 1/2" "method" "counter" "trigger" "l4_boss_start:OnStartTouch" "hurttrigger" "phys2:OnDamaged" "counter" "mob_grudge_math1" } "4" // Stage 4 - Boss Phase 2 { "name" "Controller - Phase 2/2" "method" "counter" "trigger" "l5_boss2_hp:OnTrigger" "hurttrigger" "boss_break2:OnHealthChanged" "counter" "boss4_hp" } "5" // Stage 5 - Boss Phase 1 { "name" "Controller - Phase 1/2" "method" "counter" "trigger" "l5_boss_start:OnStartTouch" "hurttrigger" "phys2:OnDamaged" "counter" "mob_grudge_math1" } "6" // Stage 5 - Boss Phase 2 { "name" "Controller - Phase 2/2" "method" "counter" "trigger" "dw_rot2:OnTrigger" "hurttrigger" "boss_break2:OnHealthChanged" "counter" "mob_grudge_math" } "7" // Stage 5 - Laser Boss 1 { "name" "Electric Ball" "method" "counter" "trigger" "l5_boss2_push:OnStartTouch" "hurttrigger" "boss2_break:OnHealthChanged" "counter" "boss4_hp" } "8" // Stage 5 - Laser Boss 2 { "name" "Fire Ball" "method" "counter" "trigger" "l5_healthpush:OnStartTouch" "hurttrigger" "boss3_break:OnHealthChanged" "counter" "boss5_hp" } }