"bosses" { "0" { "name" "Predator Stage - 1" "method" "counter" "trigger" "fboss_start_trigger:OnStartTouch" "hurttrigger" "fboss_relay_hurter:OnTrigger" "counter" "fboss_math_2" } "1" { "name" "Predator Stage - 2" "method" "counter" "trigger" "fboss_math_2:OnHitMin" "hurttrigger" "fboss_relay_hurter2:OnTrigger" "counter" "fboss_math_1" } "2" { "name" "Stanley Kubrick" "method" "counter" "trigger" "triggerKubrickHP:OnStartTouch" "hurttrigger" "physboxKubrickBaseHits:OnHealthChanged" "counter" "mathHPBaseForKubrick" } "3" { "name" "Medusa" "method" "counter" "trigger" "mboss_s_triggerTeleportChamber:OnStartTouch" "hurttrigger" "mboss_physhurt:OnDamaged" "counter" "mboss_math_health" } "4" { "name" "Bahamut" "method" "counter" "trigger" "triggerBahamutTrigger:OnStartTouch" "hurttrigger" "physboxBahamutBaseHits:OnHealthChanged" "counter" "mathBahamutHits" } "5" { "name" "Defensive Robot" "method" "counter" "trigger" "papercrap_ExtBossStart:OnStartTouch" "hurttrigger" "papercrap_ExtBoss:OnHealthChanged" "counter" "papercrap_BossExtHitP" } "6" { "name" "Giant Crab" "method" "breakable" "trigger" "boss_counter:OnStartTouch" "hurttrigger" "boss_health:OnTakeDamage" "breakable" "boss_health" } "7" { "name" "Giant Crab 2" "method" "breakable" "trigger" "boss2_come:OnStartTouch" "hurttrigger" "boss2_health:OnTakeDamage" "breakable" "boss2_health" } "8" { "name" "Nazgul" "method" "breakable" "trigger" "item_nazgul_7:OnTakeDamage" "hurttrigger" "item_nazgul_7:OnTakeDamage" "multitrigger" "1" "namefixup" "1" "timeout" "3" "breakable" "item_nazgul_7" } "9" { "name" "Train" "method" "breakable" "trigger" "train1_health:OnTakeDamage" "hurttrigger" "train1_health:OnTakeDamage" "timeout" "3" "breakable" "train1_health" } "10" { "name" "Train" "method" "breakable" "trigger" "train1_1_health:OnTakeDamage" "hurttrigger" "train1_1_health:OnTakeDamage" "timeout" "3" "breakable" "train1_1_health" } "11" { "name" "Train" "method" "breakable" "trigger" "train1_2_health:OnTakeDamage" "hurttrigger" "train1_2_health:OnTakeDamage" "timeout" "3" "breakable" "train1_2_health" } }