"bosses" { "0" { "name" "Red Cube" "method" "breakable" "trigger" "enemy1_temp1:OnEntitySpawned" "showtrigger" "enemy1_core1:OnTakeDamage" "hurttrigger" "enemy1_core1:OnTakeDamage" "multitrigger" "1" "namefixup" "1" "timeout" "3" "breakable" "enemy1_core1" } "1" { "name" "Green Cube" "method" "breakable" "trigger" "enemy2_temp1:OnEntitySpawned" "showtrigger" "enemy2_core1:OnTakeDamage" "hurttrigger" "enemy2_core1:OnTakeDamage" "multitrigger" "1" "namefixup" "1" "timeout" "3" "breakable" "enemy2_core1" } "2" { "name" "Blue Cube" "method" "breakable" "trigger" "enemy3_temp1:OnEntitySpawned" "showtrigger" "enemy3_core1:OnTakeDamage" "hurttrigger" "enemy3_core1:OnTakeDamage" "multitrigger" "1" "namefixup" "1" "timeout" "3" "breakable" "enemy3_core1" } "3" // B Boss { "name" "Crystal" "method" "breakable" "trigger" "enemy4_temp1:OnEntitySpawned" "showtrigger" "enemy4_core1:OnTakeDamage" "hurttrigger" "enemy4_core1:OnTakeDamage" "multitrigger" "1" "namefixup" "1" "timeout" "3" "breakable" "enemy4_core1" } "4" // B Boss { "name" "Crystals left" "method" "counter" "trigger" "b_boss_relay1:OnTrigger" "counter" "b_boss_counter1" } "5" // Stage C { "name" "Crystals left" "method" "counter" "trigger" "c_relay:OnUser1" "showtrigger" "c_t3:OnStartTouch" "counter" "c_crystal_counter1" } "6" // D Boss { "name" "Segments Left" "method" "counter" "trigger" "radiation_startrelay1:OnTrigger" "showtrigger" "radiation_hptrigger:OnStartTouch" "counter" "radiation_hpmasscounter" } "7" // D Boss { "name" "Current Segment" "method" "counter" "trigger" "radiation_startrelay1:OnTrigger" "showtrigger" "radiation_hptrigger:OnStartTouch" "hurttrigger" "radiation_target:OnHealthChanged" "counter" "radiation_hpcounter" } }