//---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public Action Command_WhiteKnight(int client, int argc) { float fOrigin[3]; if (argc < 1) { GetClientEyePosition(client, fOrigin); SpawnWhiteKnight(fOrigin); LogAction(client, -1, "\"%L\" spawned WhiteKnight at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]); return Plugin_Handled; } char sArgs[64]; char sTargetName[MAX_TARGET_LENGTH]; int iTargets[MAXPLAYERS]; int iTargetCount; bool bIsML; GetCmdArg(1, sArgs, sizeof(sArgs)); if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0) { ReplyToTargetError(client, iTargetCount); return Plugin_Handled; } for (int i = 0; i < iTargetCount; i++) { if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientHuman(iTargets[i]))) { GetClientEyePosition(iTargets[i], fOrigin); SpawnWhiteKnight(fOrigin); LogAction(client, -1, "\"%L\" gave WhiteKnight to \"%L\".", client, iTargets[i]); } } return Plugin_Handled; } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void SpawnWhiteKnight(float fOrigin[3]) { float fOriginTemp[3]; // weapon_knife. int iKnife = CreateEntityAtOrigin("weapon_knife", fOrigin); DispatchKeyFormat(iKnife, "targetname", "item_knight_knife_%d", g_iCounter); DispatchKeyFormat(iKnife, "hammerid", "11051995%d", g_iCounter); DispatchKeyFormat(iKnife, "spawnflags", "1"); DispatchKeyFormat(iKnife, "angles", "0 0 0"); DispatchKeyFormat(iKnife, "OnPlayerPickup", "!self,AddOutput,renderfx 6,0,1"); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_model_%d,SetAnimation,dog_run,0,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_model_%d,SetDefaultAnimation,dog_run,0,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_health_%d,FireUser1,,0,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_health_%d,FireUser2,,0,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_controls_%d,Activate,,0,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "!activator,AddOutput,health 50000,0,1"); SpawnAndActivate(iKnife); HookSingleEntityOutput(iKnife, "OnPlayerPickup", WhiteKnightPickup, true); // model origin. fOriginTemp[0] = fOrigin[0] + 6.0; fOriginTemp[1] = fOrigin[1]; fOriginTemp[2] = fOrigin[2] - 32.0; // prop_dynamic model. int iModel = CreateEntityAtOrigin("prop_dynamic", fOriginTemp); DispatchKeyFormat(iModel, "targetname", "item_knight_model_%d", g_iCounter); DispatchKeyFormat(iModel, "model", "models/dog_jugger.mdl"); DispatchKeyFormat(iModel, "disablebonefollowers", "1"); DispatchKeyFormat(iModel, "defaultanim", "ragdoll"); DispatchKeyFormat(iModel, "angles", "0 0 0"); DispatchKeyFormat(iModel, "solid", "0"); SpawnAndActivate(iModel); ParentToEntity(iModel, iKnife); // trigger_once strip. int iTriggerStrip = CreateEntityAtOrigin("trigger_once", fOrigin); DispatchKeyFormat(iTriggerStrip, "targetname", "item_knight_strip_%d", g_iCounter); DispatchKeyFormat(iTriggerStrip, "filtername", "item_spawn_human_filter"); DispatchKeyFormat(iTriggerStrip, "spawnflags", "1"); DispatchKeyFormat(iTriggerStrip, "startdisabled", "1"); DispatchKeyFormat(iTriggerStrip, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1"); SpawnAndActivate(iTriggerStrip); ParentToEntity(iTriggerStrip, iKnife); // make the trigger work. SetEntityBBox(iTriggerStrip, view_as({-8.0, -8.0, -8.0}), view_as({8.0, 8.0, 8.0})); SetEntityProps(iTriggerStrip); // attack origin. fOriginTemp[0] = fOrigin[0] + 112.0; fOriginTemp[1] = fOrigin[1]; fOriginTemp[2] = fOrigin[2] + 4.0; // trigger_push attack. int iTriggerAttack1 = CreateEntityAtOrigin("trigger_push", fOriginTemp); DispatchKeyFormat(iTriggerAttack1, "targetname", "item_knight_attack_1_%d", g_iCounter); DispatchKeyFormat(iTriggerAttack1, "filtername", "item_spawn_zombie_filter"); DispatchKeyFormat(iTriggerAttack1, "spawnflags", "1"); DispatchKeyFormat(iTriggerAttack1, "startdisabled", "1"); DispatchKeyFormat(iTriggerAttack1, "pushdir", "-45 0 0"); DispatchKeyFormat(iTriggerAttack1, "speed", "600"); SpawnAndActivate(iTriggerAttack1); ParentToEntity(iTriggerAttack1, iKnife); // make the trigger work. SetEntityBBox(iTriggerAttack1, view_as({-70.0, -52.0, -36.0}), view_as({70.0, 52.0, 36.0})); SetEntityProps(iTriggerAttack1); // trigger_push attack. int iTriggerAttack2 = CreateEntityAtOrigin("trigger_push", fOriginTemp); DispatchKeyFormat(iTriggerAttack2, "targetname", "item_knight_attack_2_%d", g_iCounter); DispatchKeyFormat(iTriggerAttack2, "filtername", "item_spawn_zombie_filter"); DispatchKeyFormat(iTriggerAttack2, "spawnflags", "1"); DispatchKeyFormat(iTriggerAttack2, "startdisabled", "1"); DispatchKeyFormat(iTriggerAttack2, "pushdir", "-45 0 0"); DispatchKeyFormat(iTriggerAttack2, "speed", "1500"); SpawnAndActivate(iTriggerAttack2); ParentToEntity(iTriggerAttack2, iKnife); // make the trigger work. SetEntityBBox(iTriggerAttack2, view_as({-70.0, -52.0, -36.0}), view_as({70.0, 52.0, 36.0})); SetEntityProps(iTriggerAttack2); // attack origin. fOriginTemp[0] = fOrigin[0] + 130.0; fOriginTemp[1] = fOrigin[1]; fOriginTemp[2] = fOrigin[2] + 4.0; // trigger_hurt attack. int iTriggerAttack3 = CreateEntityAtOrigin("trigger_hurt", fOriginTemp); DispatchKeyFormat(iTriggerAttack3, "targetname", "item_knight_attack_3_%d", g_iCounter); DispatchKeyFormat(iTriggerAttack3, "filtername", "item_spawn_zombie_filter"); DispatchKeyFormat(iTriggerAttack3, "spawnflags", "9"); DispatchKeyFormat(iTriggerAttack3, "startdisabled", "1"); DispatchKeyFormat(iTriggerAttack3, "damagetype", "512"); DispatchKeyFormat(iTriggerAttack3, "damagemodel", "0"); DispatchKeyFormat(iTriggerAttack3, "damagecap", "20"); DispatchKeyFormat(iTriggerAttack3, "damage", "800"); SpawnAndActivate(iTriggerAttack3); ParentToEntity(iTriggerAttack3, iKnife); // make the trigger work. SetEntityBBox(iTriggerAttack3, view_as({-52.0, -52.0, -36.0}), view_as({52.0, 52.0, 36.0})); SetEntityProps(iTriggerAttack3); // nuke origin. fOriginTemp[0] = fOrigin[0] + 6.0; fOriginTemp[1] = fOrigin[1]; fOriginTemp[2] = fOrigin[2] + 32.0; // trigger_hurt nuke. int iTriggerNuke = CreateEntityAtOrigin("trigger_hurt", fOriginTemp); DispatchKeyFormat(iTriggerNuke, "targetname", "item_knight_nuke_%d", g_iCounter); DispatchKeyFormat(iTriggerNuke, "filtername", "item_spawn_zombie_filter"); DispatchKeyFormat(iTriggerNuke, "spawnflags", "9"); DispatchKeyFormat(iTriggerNuke, "startdisabled", "1"); DispatchKeyFormat(iTriggerNuke, "damagetype", "512"); DispatchKeyFormat(iTriggerNuke, "damagemodel", "0"); DispatchKeyFormat(iTriggerNuke, "damagecap", "20"); DispatchKeyFormat(iTriggerNuke, "damage", "20000"); SpawnAndActivate(iTriggerNuke); ParentToEntity(iTriggerNuke, iKnife); // make the trigger work. SetEntityBBox(iTriggerNuke, view_as({-1024.0, -1024.0, -800.0}), view_as({1024.0, 1024.0, 800.0})); SetEntityProps(iTriggerNuke); // ambient_generic attack. int iSoundAttack1 = CreateEntityAtOrigin("ambient_generic", fOrigin); DispatchKeyFormat(iSoundAttack1, "targetname", "item_knight_attack_sound_1_%d", g_iCounter); DispatchKeyFormat(iSoundAttack1, "spawnflags", "48"); DispatchKeyFormat(iSoundAttack1, "radius", "1250"); DispatchKeyFormat(iSoundAttack1, "sourceentityname", "item_knight_knife_%d", g_iCounter); DispatchKeyFormat(iSoundAttack1, "message", "npc/roller/blade_out.wav"); DispatchKeyFormat(iSoundAttack1, "volume", "10"); DispatchKeyFormat(iSoundAttack1, "health", "10"); DispatchKeyFormat(iSoundAttack1, "pitch", "100"); DispatchKeyFormat(iSoundAttack1, "pitchstart", "100"); SpawnAndActivate(iSoundAttack1); ParentToEntity(iSoundAttack1, iKnife); // ambient_generic attack. int iSoundAttack2 = CreateEntityAtOrigin("ambient_generic", fOrigin); DispatchKeyFormat(iSoundAttack2, "targetname", "item_knight_attack_sound_2_%d", g_iCounter); DispatchKeyFormat(iSoundAttack2, "spawnflags", "48"); DispatchKeyFormat(iSoundAttack2, "radius", "1250"); DispatchKeyFormat(iSoundAttack2, "sourceentityname", "item_knight_knife_%d", g_iCounter); DispatchKeyFormat(iSoundAttack2, "message", "npc/strider/strider_skewer1.wav"); DispatchKeyFormat(iSoundAttack2, "volume", "10"); DispatchKeyFormat(iSoundAttack2, "health", "10"); DispatchKeyFormat(iSoundAttack2, "pitch", "100"); DispatchKeyFormat(iSoundAttack2, "pitchstart", "100"); SpawnAndActivate(iSoundAttack2); ParentToEntity(iSoundAttack2, iKnife); // ambient_generic attack. int iSoundNuke1 = CreateEntityAtOrigin("ambient_generic", fOrigin); DispatchKeyFormat(iSoundNuke1, "targetname", "item_knight_nuke_sound_1_%d", g_iCounter); DispatchKeyFormat(iSoundNuke1, "spawnflags", "49"); DispatchKeyFormat(iSoundNuke1, "radius", "1250"); DispatchKeyFormat(iSoundNuke1, "sourceentityname", "item_knight_knife_%d", g_iCounter); DispatchKeyFormat(iSoundNuke1, "message", "ambient/levels/citadel/portal_beam_shoot4.wav"); DispatchKeyFormat(iSoundNuke1, "volume", "10"); DispatchKeyFormat(iSoundNuke1, "health", "10"); DispatchKeyFormat(iSoundNuke1, "pitch", "100"); DispatchKeyFormat(iSoundNuke1, "pitchstart", "100"); SpawnAndActivate(iSoundNuke1); ParentToEntity(iSoundNuke1, iKnife); // ambient_generic attack. int iSoundNuke2 = CreateEntityAtOrigin("ambient_generic", fOrigin); DispatchKeyFormat(iSoundNuke2, "targetname", "item_knight_nuke_sound_2_%d", g_iCounter); DispatchKeyFormat(iSoundNuke2, "spawnflags", "49"); DispatchKeyFormat(iSoundNuke2, "radius", "1250"); DispatchKeyFormat(iSoundNuke2, "sourceentityname", "item_knight_knife_%d", g_iCounter); DispatchKeyFormat(iSoundNuke2, "message", "ambient/explosions/explode_6.wav"); DispatchKeyFormat(iSoundNuke2, "volume", "10"); DispatchKeyFormat(iSoundNuke2, "health", "10"); DispatchKeyFormat(iSoundNuke2, "pitch", "100"); DispatchKeyFormat(iSoundNuke2, "pitchstart", "100"); DispatchKeyFormat(iSoundNuke2, "fadein", "0"); DispatchKeyFormat(iSoundNuke2, "fadeout", "0"); SpawnAndActivate(iSoundNuke2); ParentToEntity(iSoundNuke2, iKnife); // logic_relay walk. int iRelayWalk = CreateEntityAtOrigin("logic_relay", fOrigin); DispatchKeyFormat(iRelayWalk, "targetname", "item_knight_walk_%d", g_iCounter); DispatchKeyFormat(iRelayWalk, "spawnflags", "0"); DispatchKeyFormat(iRelayWalk, "OnTrigger", "item_knight_model_%d,SetAnimation,dog_run,0,-1", g_iCounter); DispatchKeyFormat(iRelayWalk, "OnTrigger", "item_knight_model_%d,SetDefaultAnimation,dog_run,0,-1", g_iCounter); DispatchKeyFormat(iRelayWalk, "OnTrigger", "item_knight_attack_compare_%d,SetCompareValue,0,0,-1", g_iCounter); DispatchKeyFormat(iRelayWalk, "OnTrigger", "item_knight_shield_compare_%d,SetCompareValue,0,0,-1", g_iCounter); DispatchKeyFormat(iRelayWalk, "OnTrigger", "item_knight_nuke_compare_%d,SetCompareValue,0,0,-1", g_iCounter); DispatchKeyFormat(iRelayWalk, "OnTrigger", "item_spawn_speedmod,ModifySpeed,1,0,-1"); SpawnAndActivate(iRelayWalk); ParentToEntity(iRelayWalk, iKnife); // logic_relay death. int iRelayDeath = CreateEntityAtOrigin("logic_relay", fOrigin); DispatchKeyFormat(iRelayDeath, "targetname", "item_knight_death_%d", g_iCounter); DispatchKeyFormat(iRelayDeath, "spawnflags", "0"); DispatchKeyFormat(iRelayDeath, "OnTrigger", "!self,FireUser1,,0.1,-1"); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_knife_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_strip_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_attack_1_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_attack_2_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_attack_3_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_nuke_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_attack_sound_1_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_attack_sound_2_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_nuke_sound_1_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_nuke_sound_2_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_walk_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,AddOutput,rendermode 0,0,1"); DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,AddOutput,renderfx 0,0,1"); DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,SetDamageFilter,,0,1"); DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,SetHealth,0,0.02,-1"); DispatchKeyFormat(iRelayDeath, "OnUser1", "!self,Kill,,0,1"); SpawnAndActivate(iRelayDeath); ParentToEntity(iRelayDeath, iKnife); // health origin. fOriginTemp[0] = fOrigin[0] + 6.0; fOriginTemp[1] = fOrigin[1]; fOriginTemp[2] = fOrigin[2] + 56.0; // func_physbox_multiplayer health. int iHealth = CreateEntityAtOrigin("func_physbox_multiplayer", fOriginTemp); DispatchKeyFormat(iHealth, "targetname", "item_knight_health_%d", g_iCounter); DispatchKeyFormat(iHealth, "model", "models/props/cs_militia/crate_extrasmallmill.mdl"); DispatchKeyFormat(iHealth, "spawnflags", "9237504"); DispatchKeyFormat(iHealth, "rendermode", "0"); DispatchKeyFormat(iHealth, "renderfx", "0"); DispatchKeyFormat(iHealth, "rendercolor", "255 255 255"); DispatchKeyFormat(iHealth, "renderamt", "255 255 255"); DispatchKeyFormat(iHealth, "propdata", "0"); DispatchKeyFormat(iHealth, "pressuredelay", "0"); DispatchKeyFormat(iHealth, "preferredcarryangles", "0 0 0"); DispatchKeyFormat(iHealth, "performancemode", "1"); DispatchKeyFormat(iHealth, "notsolid", "0"); DispatchKeyFormat(iHealth, "nodamageforces", "0"); DispatchKeyFormat(iHealth, "material", "2"); DispatchKeyFormat(iHealth, "massScale", "0"); DispatchKeyFormat(iHealth, "health", "750"); DispatchKeyFormat(iHealth, "gibdir", "0 0 0"); DispatchKeyFormat(iHealth, "forcetoenablemotion", "0"); DispatchKeyFormat(iHealth, "explosion", "0"); DispatchKeyFormat(iHealth, "exploderadius", "0"); DispatchKeyFormat(iHealth, "explodemagnitude", "0"); DispatchKeyFormat(iHealth, "explodedamage", "0"); DispatchKeyFormat(iHealth, "disableshadows", "1"); DispatchKeyFormat(iHealth, "disablereceiveshadows", "1"); DispatchKeyFormat(iHealth, "damagetype", "0"); DispatchKeyFormat(iHealth, "damagetoenablemotion", "0"); DispatchKeyFormat(iHealth, "damagefilter", "item_spawn_zombie_filter"); DispatchKeyFormat(iHealth, "OnBreak", "item_knight_knife_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_knight_strip_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_knight_attack_1_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_knight_attack_2_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_knight_attack_3_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_knight_nuke_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_knight_attack_sound_1_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_knight_attack_sound_2_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_knight_nuke_sound_1_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_knight_nuke_sound_2_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_knight_walk_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_knight_controls_%d,Kill,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_knight_model_%d,ClearParent,,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_knight_model_%d,SetAnimation,dog_die,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_knight_model_%d,SetDefaultAnimation,dog_die_loop,0,1", g_iCounter); DispatchKeyFormat(iHealth, "OnUser1", "!activator,SetDamageFilter,item_spawn_human_filter,0,-1"); DispatchKeyFormat(iHealth, "OnUser1", "!activator,AddOutput,rendermode 10,0,-1"); DispatchKeyFormat(iHealth, "OnUser1", "!activator,AddOutput,renderfx 6,0,-1"); DispatchKeyFormat(iHealth, "OnUser1", "!self,FireUser1,,1,-1"); DispatchKeyFormat(iHealth, "OnUser2", "item_knight_death_%d,CancelPending,,0,-1", g_iCounter); DispatchKeyFormat(iHealth, "OnUser2", "item_knight_death_%d,Trigger,,0.05,-1", g_iCounter); DispatchKeyFormat(iHealth, "OnUser2", "!self,FireUser2,,0.1,-1"); SpawnAndActivate(iHealth); ParentToEntity(iHealth, iKnife); // make the physbox work. SetEntityBBox(iHealth, view_as({-36.0, -52.0, -56.0}), view_as({36.0, 52.0, 56.0})); SetEntityProps(iHealth); HookSingleEntityOutput(iHealth, "OnBreak", WhiteKnightKill, true); // game_ui. int iControls = CreateEntityAtOrigin("game_ui", fOrigin); DispatchKeyFormat(iControls, "targetname", "item_knight_controls_%d", g_iCounter); DispatchKeyFormat(iControls, "spawnflags", "0"); DispatchKeyFormat(iControls, "fieldofview", "-1.0"); DispatchKeyFormat(iControls, "PressedAttack", "item_knight_attack_compare_%d,Compare,,0,-1", g_iCounter); DispatchKeyFormat(iControls, "PressedAttack2", "item_knight_shield_compare_%d,Compare,,0,-1", g_iCounter); DispatchKeyFormat(iControls, "PressedBack", "item_knight_combo_5_%d,Trigger,,0,-1", g_iCounter); DispatchKeyFormat(iControls, "PressedBack", "item_knight_combo_7_%d,Trigger,,0,-1", g_iCounter); DispatchKeyFormat(iControls, "PressedForward", "item_knight_combo_6_%d,Trigger,,0,-1", g_iCounter); DispatchKeyFormat(iControls, "PressedForward", "item_knight_combo_8_%d,Trigger,,0,-1", g_iCounter); DispatchKeyFormat(iControls, "PressedMoveLeft", "item_knight_combo_1_%d,Trigger,,0,-1", g_iCounter); DispatchKeyFormat(iControls, "PressedMoveLeft", "item_knight_combo_2_%d,Trigger,,0,-1", g_iCounter); DispatchKeyFormat(iControls, "PressedMoveRight", "item_knight_combo_3_%d,Trigger,,0,-1", g_iCounter); DispatchKeyFormat(iControls, "PressedMoveRight", "item_knight_combo_4_%d,Trigger,,0,-1", g_iCounter); SpawnAndActivate(iControls); ParentToEntity(iControls, iKnife); AcceptEntityInput(iTriggerStrip, "Enable"); g_iCounter++; } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void WhiteKnightPickup(const char[] output, int caller, int activator, float delay) { ServerCommand("say ** %N has picked up the White Knight **", activator); PrintToChat(activator, " LEFT CLICK = ATTACK and RIGHT CLICK = SHIELD."); } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void WhiteKnightKill(const char[] output, int caller, int activator, float delay) { ServerCommand("say ** %N has killed the White Knight **", activator); }