#pragma newdecls required #include #include #include #include #define ARMS_MODEL_T "models/weapons/v_models/arms/glove_hardknuckle/v_glove_hardknuckle_black.mdl" #define ARMS_MODEL_CT "models/weapons/v_models/arms/glove_hardknuckle/v_glove_hardknuckle_black.mdl" //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public Plugin myinfo = { name = "Fix Invisible Gloves", author = "zaCade", description = "Feex more volvo bullshiet!", version = "1.0.0" }; //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) { if(GetEngineVersion() != Engine_CSGO) { strcopy(error, err_max, "This plugin is only required on CS:GO!"); return APLRes_Failure; } return APLRes_Success; } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void OnPluginStart() { for (int iClient = 1; iClient <= MaxClients; iClient++) { if (IsClientInGame(iClient)) { OnClientPutInServer(iClient); } } } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void OnMapStart() { PrecacheModel(ARMS_MODEL_T); PrecacheModel(ARMS_MODEL_CT); } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void OnClientPutInServer(int iClient) { SDKHook(iClient, SDKHook_SpawnPost, OnSpawnPost); } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void OnSpawnPost(int iClient) { if(!IsClientInGame(iClient) || IsClientObserver(iClient) || !IsPlayerAlive(iClient)) return; if (GetEntPropEnt(iClient, Prop_Send, "m_hMyWearables") == INVALID_ENT_REFERENCE) { switch(GetClientTeam(iClient)) { case CS_TEAM_T: SetEntPropString(iClient, Prop_Send, "m_szArmsModel", ARMS_MODEL_T); case CS_TEAM_CT: SetEntPropString(iClient, Prop_Send, "m_szArmsModel", ARMS_MODEL_CT); } } }