"bosses" { "-1" // NPC's { "name" "Beaver" "method" "breakable" "trigger" "s_npc_beaver:OnEntitySpawned" "showtrigger" "npc_phys2gg:OnDamaged" "multitrigger" "1" "namefixup" "1" "timeout" "3" "breakable" "npc_phys2gg" } "-2" { "name" "Elf" "method" "breakable" "trigger" "s_npc_elv:OnEntitySpawned" "showtrigger" "npc_phys2gg1:OnDamaged" "multitrigger" "1" "namefixup" "1" "timeout" "3" "breakable" "npc_phys2gg1" } "-3" { "name" "Present" "method" "breakable" "trigger" "s_npc_present:OnEntitySpawned" "showtrigger" "npc_phys2gg2:OnDamaged" "multitrigger" "1" "namefixup" "1" "timeout" "3" "breakable" "npc_phys2gg2" } "-4" { "name" "Bender" "method" "breakable" "trigger" "s_npc_bender:OnEntitySpawned" "showtrigger" "npc_phys2gg3:OnDamaged" "multitrigger" "1" "namefixup" "1" "timeout" "3" "breakable" "npc_phys2gg3" } "0" // Warmup { "name" "Mufasa" "method" "breakable" "trigger" "lionking_mufasaskip_tem:OnEntitySpawned" "breakable" "lionking_mufasaskip" } "1" // Stage 3 { "name" "Santa Claus" "method" "breakable" "trigger" "bosss_start:OnStartTouch" "breakable" "bosss_hp" } "2" { "name" "Santa Claus" "method" "breakable" "trigger" "bosss_start1:OnStartTouch" "breakable" "bosss_hp1" } "3" { "name" "Socrates" "method" "breakable" "trigger" "bosss_start2:OnStartTouch" "breakable" "bosss_hp2" } }