"bosses" { "0" // Stage 4 - Horse { "name" "Horse" "method" "hpbar" "trigger" "HPCounter2:GetValue" "hurttrigger" "s4_cheval_break:OnHealthChanged" "iterator" "HPCounterIterator2" "counter" "HPCounter2" "backup" "HPCounterBackUp2" } "1" // Stage 4 - Fish { "name" "Fish" "method" "hpbar" "trigger" "HPCounter:GetValue" "hurttrigger" "fish_break:OnHealthChanged" "iterator" "HPCounterIterator" "counter" "HPCounter" "backup" "HPCounterBackUp" } "2" // Stage 4 - Ball 1 { "name" "Ball 1" "method" "breakable" "trigger" "#100382:OnStartTouch" "breakable" "s4_ball1_break" } "3" // Stage 4 - Ball 2 { "name" "Ball 2" "method" "breakable" "trigger" "#100382:OnStartTouch" "breakable" "s4_ball1_break2" } "4" // Stage 4 - Ball 3 { "name" "Ball 3" "method" "breakable" "trigger" "#100382:OnStartTouch" "breakable" "s4_ball1_break3" } "5" // Stage 4 - Ball 4 { "name" "Ball 3" "method" "breakable" "trigger" "#100382:OnStartTouch" "breakable" "s4_ball1_break4" } }