"bosses" { "0" // lvl1 { "name" "Priest" "method" "hpbar" "trigger" "bosslvl1_trigger:OnStartTouch" "hurttrigger" "bosslvl1_hit:OnHealthChanged" "iterator" "bosslvl1_counter3" "counter" "bosslvl1_counter1" "backup" "bosslvl1_counter2" } "1" // lvl2 { "name" "Gargantua" "method" "hpbar" "trigger" "bosslvl2_trigger:OnStartTouch" "hurttrigger" "bosslvl2_hit:OnHealthChanged" "iterator" "bosslvl2_counter3" "counter" "bosslvl2_counter1" "backup" "bosslvl2_counter2" } "2" // lvl3 { "name" "Gunship" "method" "hpbar" "trigger" "bosslvl3_trigger:OnStartTouch" "hurttrigger" "bosslvl3_hit:OnHealthChanged" "iterator" "bosslvl3_counter3" "counter" "bosslvl3_counter1" "backup" "bosslvl3_counter2" } "3" // lvl3_2 { "name" "Gargantua" "method" "hpbar" "trigger" "bosslvl3_end_trigger:OnStartTouch" "hurttrigger" "bosslvl3_end_hit:OnHealthChanged" "iterator" "bosslvl3_end_counter3" "counter" "bosslvl3_end_counter1" "backup" "bosslvl3_end_counter2" } "4" // harpy { "name" "Harpy" "method" "hpbar" "trigger" "bosslvl3_harpy_trigger1:OnStartTouch" "hurttrigger" "bosslvl3_harpy_hit:OnHealthChanged" "iterator" "bosslvl3_harpy_counter3" "counter" "bosslvl3_harpy_counter1" "backup" "bosslvl3_harpy_counter2" } }