diff --git a/leader2/content/materials/nide/defend.vmt b/leader2/content/materials/nide/defend.vmt new file mode 100644 index 0000000..c996b84 --- /dev/null +++ b/leader2/content/materials/nide/defend.vmt @@ -0,0 +1,5 @@ +"UnlitGeneric" +{ + "$basetexture" "nide/defend" + "$translucent" 1 +} diff --git a/leader2/content/materials/nide/defend.vtf b/leader2/content/materials/nide/defend.vtf new file mode 100644 index 0000000..4670c8a Binary files /dev/null and b/leader2/content/materials/nide/defend.vtf differ diff --git a/leader2/content/materials/nide/follow.vmt b/leader2/content/materials/nide/follow.vmt new file mode 100644 index 0000000..d5389d8 --- /dev/null +++ b/leader2/content/materials/nide/follow.vmt @@ -0,0 +1,5 @@ +"UnlitGeneric" +{ + "$basetexture" "nide/follow" + "$translucent" 1 +} diff --git a/leader2/content/materials/nide/follow.vtf b/leader2/content/materials/nide/follow.vtf new file mode 100644 index 0000000..beb408d Binary files /dev/null and b/leader2/content/materials/nide/follow.vtf differ diff --git a/leader2/scripting/leader2.sp b/leader2/scripting/leader2.sp new file mode 100644 index 0000000..1a46a0e --- /dev/null +++ b/leader2/scripting/leader2.sp @@ -0,0 +1,889 @@ +#pragma semicolon 1 + +#include +#include +#include +#include +#include + +#define PLUGIN_VERSION "2.9" +#pragma newdecls required + +int leaderMVP, leaderScore, currentSprite = -1, spriteEntities[MAXPLAYERS+1], markerEntities[MAXPLAYERS+1], leaderClient = -1; +int voteCount[MAXPLAYERS+1], votedFor[MAXPLAYERS+1]; + +bool markerActive = false, beaconActive = false, allowVoting = false; + +ConVar g_cVDefendVTF = null; +ConVar g_cVDefendVMT = null; +ConVar g_cVFollowVTF = null; +ConVar g_cVFollowVMT = null; + +ConVar g_cVAllowVoting = null; + +char DefendVMT[PLATFORM_MAX_PATH]; +char DefendVTF[PLATFORM_MAX_PATH]; +char FollowVMT[PLATFORM_MAX_PATH]; +char FollowVTF[PLATFORM_MAX_PATH]; +char leaderTag[64]; + +int g_BeamSprite = -1; +int g_HaloSprite = -1; +int greyColor[4] = {128, 128, 128, 255}; +int g_BeaconSerial[MAXPLAYERS+1] = { 0, ... }; +int g_Serial_Gen = 0; + +public Plugin myinfo = { + name = "Leader", + author = "AntiTeal", + description = "Allows for a human to be a leader, and give them special functions with it.", + version = PLUGIN_VERSION, + url = "https://antiteal.com" +}; + +public void OnPluginStart() +{ + CreateConVar("sm_leader_version", PLUGIN_VERSION, "Leader Version", FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY); + LoadTranslations("common.phrases"); + LoadTranslations("core.phrases"); + + HookEvent("round_end", Event_RoundEnd); + HookEvent("player_death", Event_PlayerDeath); + //AddCommandListener(HookPlayerChat, "say"); + + RegConsoleCmd("sm_leader", Leader); + RegConsoleCmd("sm_currentleader", CurrentLeader); + RegConsoleCmd("sm_voteleader", VoteLeader); + RegAdminCmd("sm_removeleader", RemoveTheLeader, ADMFLAG_GENERIC); + + g_cVDefendVMT = CreateConVar("sm_leader_defend_vmt", "materials/sg/sgdefend.vmt", "The defend here .vmt file"); + g_cVDefendVTF = CreateConVar("sm_leader_defend_vtf", "materials/sg/sgdefend.vtf", "The defend here .vtf file"); + g_cVFollowVMT = CreateConVar("sm_leader_follow_vmt", "materials/sg/sgfollow.vmt", "The follow me .vmt file"); + g_cVFollowVTF = CreateConVar("sm_leader_follow_vtf", "materials/sg/sgfollow.vtf", "The follow me .vtf file"); + g_cVAllowVoting = CreateConVar("sm_leader_allow_votes", "1", "Determines whether players can vote for leaders."); + + g_cVDefendVMT.AddChangeHook(ConVarChange); + g_cVDefendVTF.AddChangeHook(ConVarChange); + g_cVFollowVMT.AddChangeHook(ConVarChange); + g_cVFollowVTF.AddChangeHook(ConVarChange); + g_cVAllowVoting.AddChangeHook(ConVarChange); + + AutoExecConfig(true, "leader"); + + g_cVDefendVTF.GetString(DefendVTF, sizeof(DefendVTF)); + g_cVDefendVMT.GetString(DefendVMT, sizeof(DefendVMT)); + g_cVFollowVTF.GetString(FollowVTF, sizeof(FollowVTF)); + g_cVFollowVMT.GetString(FollowVMT, sizeof(FollowVMT)); + + AddFileToDownloadsTable(DefendVTF); + AddFileToDownloadsTable(DefendVMT); + AddFileToDownloadsTable(FollowVTF); + AddFileToDownloadsTable(FollowVMT); + + PrecacheGeneric(DefendVTF, true); + PrecacheGeneric(DefendVMT, true); + PrecacheGeneric(FollowVTF, true); + PrecacheGeneric(FollowVMT, true); + + allowVoting = g_cVAllowVoting.BoolValue; + + RegPluginLibrary("leader"); + + AddCommandListener(Radio, "compliment"); + AddCommandListener(Radio, "coverme"); + AddCommandListener(Radio, "cheer"); + AddCommandListener(Radio, "takepoint"); + AddCommandListener(Radio, "holdpos"); + AddCommandListener(Radio, "regroup"); + AddCommandListener(Radio, "followme"); + AddCommandListener(Radio, "takingfire"); + AddCommandListener(Radio, "thanks"); + AddCommandListener(Radio, "go"); + AddCommandListener(Radio, "fallback"); + AddCommandListener(Radio, "sticktog"); + AddCommandListener(Radio, "getinpos"); + AddCommandListener(Radio, "stormfront"); + AddCommandListener(Radio, "report"); + AddCommandListener(Radio, "roger"); + AddCommandListener(Radio, "enemyspot"); + AddCommandListener(Radio, "needbackup"); + AddCommandListener(Radio, "sectorclear"); + AddCommandListener(Radio, "inposition"); + AddCommandListener(Radio, "reportingin"); + AddCommandListener(Radio, "getout"); + AddCommandListener(Radio, "negative"); + AddCommandListener(Radio, "enemydown"); +} + +public void ConVarChange(ConVar CVar, const char[] oldVal, const char[] newVal) +{ + g_cVDefendVTF.GetString(DefendVTF, sizeof(DefendVTF)); + g_cVDefendVMT.GetString(DefendVMT, sizeof(DefendVMT)); + g_cVFollowVTF.GetString(FollowVTF, sizeof(FollowVTF)); + g_cVFollowVMT.GetString(FollowVMT, sizeof(FollowVMT)); + + AddFileToDownloadsTable(DefendVTF); + AddFileToDownloadsTable(DefendVMT); + AddFileToDownloadsTable(FollowVTF); + AddFileToDownloadsTable(FollowVMT); + + PrecacheGeneric(DefendVTF, true); + PrecacheGeneric(DefendVMT, true); + PrecacheGeneric(FollowVTF, true); + PrecacheGeneric(FollowVMT, true); + + allowVoting = g_cVAllowVoting.BoolValue; +} + +public void OnMapStart() +{ + AddFileToDownloadsTable(DefendVTF); + AddFileToDownloadsTable(DefendVMT); + AddFileToDownloadsTable(FollowVTF); + AddFileToDownloadsTable(FollowVMT); + + PrecacheGeneric(DefendVTF, true); + PrecacheGeneric(DefendVMT, true); + PrecacheGeneric(FollowVTF, true); + PrecacheGeneric(FollowVMT, true); + + Handle gameConfig = LoadGameConfigFile("funcommands.games"); + if (gameConfig == null) + { + SetFailState("Unable to load game config funcommands.games"); + return; + } + + char buffer[PLATFORM_MAX_PATH]; + if (GameConfGetKeyValue(gameConfig, "SpriteBeam", buffer, sizeof(buffer)) && buffer[0]) + { + g_BeamSprite = PrecacheModel(buffer); + } + if (GameConfGetKeyValue(gameConfig, "SpriteHalo", buffer, sizeof(buffer)) && buffer[0]) + { + g_HaloSprite = PrecacheModel(buffer); + } +} + +public void CreateBeacon(int client) +{ + g_BeaconSerial[client] = ++g_Serial_Gen; + CreateTimer(1.0, Timer_Beacon, client | (g_Serial_Gen << 7), TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE); +} + +public void KillBeacon(int client) +{ + g_BeaconSerial[client] = 0; + + if (IsClientInGame(client)) + { + SetEntityRenderColor(client, 255, 255, 255, 255); + } +} + +public void KillAllBeacons() +{ + for (int i = 1; i <= MaxClients; i++) + { + KillBeacon(i); + } +} + +public void PerformBeacon(int client) +{ + if (g_BeaconSerial[client] == 0) + { + CreateBeacon(client); + LogAction(client, client, "\"%L\" set a beacon on himself", client); + } + else + { + KillBeacon(client); + LogAction(client, client, "\"%L\" removed a beacon on himself", client); + } +} + +public Action Timer_Beacon(Handle timer, any value) +{ + int client = value & 0x7f; + int serial = value >> 7; + + if (!IsClientInGame(client) || !IsPlayerAlive(client) || g_BeaconSerial[client] != serial) + { + KillBeacon(client); + return Plugin_Stop; + } + + float vec[3]; + GetClientAbsOrigin(client, vec); + vec[2] += 10; + + TE_SetupBeamRingPoint(vec, 10.0, 375.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0); + TE_SendToAll(); + + int rainbowColor[4]; + float i = GetGameTime(); + float Frequency = 2.5; + rainbowColor[0] = RoundFloat(Sine(Frequency * i + 0.0) * 127.0 + 128.0); + rainbowColor[1] = RoundFloat(Sine(Frequency * i + 2.0943951) * 127.0 + 128.0); + rainbowColor[2] = RoundFloat(Sine(Frequency * i + 4.1887902) * 127.0 + 128.0); + rainbowColor[3] = 255; + + TE_SetupBeamRingPoint(vec, 10.0, 375.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, rainbowColor, 10, 0); + + TE_SendToAll(); + + GetClientEyePosition(client, vec); + + return Plugin_Continue; +} + +public int AttachSprite(int client, char[] sprite) //https://forums.alliedmods.net/showpost.php?p=1880207&postcount=5 +{ + if(!IsPlayerAlive(client)) + { + return -1; + } + + char iTarget[16], sTargetname[64]; + GetEntPropString(client, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname)); + + Format(iTarget, sizeof(iTarget), "Client%d", client); + DispatchKeyValue(client, "targetname", iTarget); + + float Origin[3]; + GetClientEyePosition(client, Origin); + Origin[2] += 45.0; + + int Ent = CreateEntityByName("env_sprite"); + if(!Ent) return -1; + + DispatchKeyValue(Ent, "model", sprite); + DispatchKeyValue(Ent, "classname", "env_sprite"); + DispatchKeyValue(Ent, "spawnflags", "1"); + DispatchKeyValue(Ent, "scale", "0.1"); + DispatchKeyValue(Ent, "rendermode", "1"); + DispatchKeyValue(Ent, "rendercolor", "255 255 255"); + DispatchSpawn(Ent); + TeleportEntity(Ent, Origin, NULL_VECTOR, NULL_VECTOR); + SetVariantString(iTarget); + AcceptEntityInput(Ent, "SetParent", Ent, Ent, 0); + + DispatchKeyValue(client, "targetname", sTargetname); + + return Ent; +} + +public void RemoveSprite(int client) +{ + if (spriteEntities[client] != -1 && IsValidEdict(spriteEntities[client])) + { + char m_szClassname[64]; + GetEdictClassname(spriteEntities[client], m_szClassname, sizeof(m_szClassname)); + if(strcmp("env_sprite", m_szClassname)==0) + AcceptEntityInput(spriteEntities[client], "Kill"); + } + spriteEntities[client] = -1; +} + +public void RemoveMarker(int client) +{ + if (markerEntities[client] != -1 && IsValidEdict(markerEntities[client])) + { + char m_szClassname[64]; + GetEdictClassname(markerEntities[client], m_szClassname, sizeof(m_szClassname)); + if(strcmp("env_sprite", m_szClassname)==0) + AcceptEntityInput(markerEntities[client], "Kill"); + } + markerEntities[client] = -1; +} + +public void SetLeader(int client) +{ + if(IsValidClient(leaderClient)) + { + RemoveLeader(leaderClient); + PrintToChatAll("[SM] The current leader has been removed!"); + } + + if(IsValidClient(client)) + { + leaderClient = client; + + CS_GetClientClanTag(client, leaderTag, sizeof(leaderTag)); + //CS_SetClientClanTag(client, "[Leader]"); + + //leaderMVP = CS_GetMVPCount(client); + //CS_SetMVPCount(client, 99); + + //leaderScore = CS_GetClientContributionScore(client); + //CS_SetClientContributionScore(client, 9999); + + currentSprite = -1; + } +} + +public void RemoveLeader(int client) +{ + //CS_SetClientClanTag(client, leaderTag); + //CS_SetMVPCount(client, leaderMVP); + //CS_SetClientContributionScore(client, leaderScore); + + RemoveSprite(client); + RemoveMarker(client); + + if(beaconActive) + { + KillBeacon(client); + } + + currentSprite = -1; + leaderClient = -1; + markerActive = false; + beaconActive = false; +} + +public int SpawnMarker(int client, char[] sprite) +{ + if(!IsPlayerAlive(client)) + { + return -1; + } + + float Origin[3]; + GetClientEyePosition(client, Origin); + Origin[2] += 25.0; + + int Ent = CreateEntityByName("env_sprite"); + if(!Ent) return -1; + + DispatchKeyValue(Ent, "model", sprite); + DispatchKeyValue(Ent, "classname", "env_sprite"); + DispatchKeyValue(Ent, "spawnflags", "1"); + DispatchKeyValue(Ent, "scale", "0.1"); + DispatchKeyValue(Ent, "rendermode", "1"); + DispatchKeyValue(Ent, "rendercolor", "255 255 255"); + DispatchSpawn(Ent); + TeleportEntity(Ent, Origin, NULL_VECTOR, NULL_VECTOR); + + return Ent; +} + +public Action CurrentLeader(int client, int args) +{ + if(IsValidClient(leaderClient)) + { + PrintToChat(client, "[SM] The current leader is %N!", leaderClient); + return Plugin_Handled; + } + else + { + PrintToChat(client, "[SM] There is no current leader!"); + return Plugin_Handled; + } +} + +public Action RemoveTheLeader(int client, int args) +{ + if(IsValidClient(leaderClient)) + { + PrintToChatAll("[SM] The current leader has been removed!"); + RemoveLeader(leaderClient); + return Plugin_Handled; + } + else + { + PrintToChat(client, "[SM] There is no current leader!"); + return Plugin_Handled; + } +} + +public Action Leader(int client, int args) +{ + if(CheckCommandAccess(client, "sm_admin", ADMFLAG_GENERIC, false)) + { + if(args == 1) + { + char arg1[65]; + GetCmdArg(1, arg1, sizeof(arg1)); + int target = FindTarget(client, arg1, false, false); + if (target == -1) + { + return Plugin_Handled; + } + + if(target == leaderClient) + { + LeaderMenu(target); + } + else + { + if(IsPlayerAlive(target)) + { + SetLeader(target); + PrintToChatAll("[SM] %N is the new leader!", target); + PrintToChat(target, "[SM] You are now the leader! Type !leader to open up the leader menu."); + LeaderMenu(target); + } + else + { + ReplyToCommand(client, "[SM] The target has to be alive!"); + } + } + } + else if(args == 0) + { + if(client == leaderClient) + { + LeaderMenu(client); + return Plugin_Handled; + } + if(IsPlayerAlive(client)) + { + SetLeader(client); + PrintToChatAll("[SM] %N is the new leader!", client); + PrintToChat(client, "[SM] You are now the leader! Type !leader to open up the leader menu."); + LeaderMenu(client); + } + else + { + ReplyToCommand(client, "[SM] The target has to be alive!"); + } + } + else + { + ReplyToCommand(client, "[SM] Usage: sm_leader "); + } + } + if(client == leaderClient) + { + LeaderMenu(client); + } + return Plugin_Handled; +} + +public void LeaderMenu(int client) +{ + Handle menu = CreateMenu(LeaderMenu_Handler); + + char sprite[64], marker[64], beacon[64]; + + switch (currentSprite) + { + case 0: + sprite = "Defend"; + case 1: + sprite = "Follow"; + default: + sprite = "None"; + } + + if(markerActive) + marker = "Yes"; + else + marker = "No"; + + if(beaconActive) + beacon = "Yes"; + else + beacon = "No"; + + SetMenuTitle(menu, "Leader Menu\nSprite: %s\nMarker: %s\nBeacon: %s", sprite, marker, beacon); + AddMenuItem(menu, "resign", "Resign from Leader"); + AddMenuItem(menu, "sprite", "Sprite Menu"); + AddMenuItem(menu, "marker", "Marker Menu"); + AddMenuItem(menu, "beacon", "Toggle Beacon"); + + SetMenuExitButton(menu, true); + DisplayMenu(menu, client, MENU_TIME_FOREVER); +} + +public int LeaderMenu_Handler(Handle menu, MenuAction action, int client, int position) +{ + if(leaderClient == client && IsValidClient(client)) + { + if(action == MenuAction_Select) + { + char info[32]; + GetMenuItem(menu, position, info, sizeof(info)); + + if(StrEqual(info, "resign")) + { + RemoveLeader(client); + PrintToChatAll("[SM] %N has resigned from being leader!", client); + } + if(StrEqual(info, "sprite")) + { + SpriteMenu(client); + } + if(StrEqual(info, "marker")) + { + MarkerMenu(client); + } + if(StrEqual(info, "beacon")) + { + ToggleBeacon(client); + LeaderMenu(client); + } + } + else if(action == MenuAction_End) + { + CloseHandle(menu); + } + } + +} + +public void ToggleBeacon(int client) +{ + if(beaconActive) + beaconActive = false; + else + beaconActive = true; + + PerformBeacon(client); +} + +public void SpriteMenu(int client) +{ + Handle menu = CreateMenu(SpriteMenu_Handler); + + char sprite[64], marker[64], beacon[64]; + + switch (currentSprite) + { + case 0: + sprite = "Defend"; + case 1: + sprite = "Follow"; + default: + sprite = "None"; + } + + if(markerActive) + marker = "Yes"; + else + marker = "No"; + + if(beaconActive) + beacon = "Yes"; + else + beacon = "No"; + + SetMenuTitle(menu, "Leader Menu\nSprite: %s\nMarker: %s\nBeacon: %s", sprite, marker, beacon); + AddMenuItem(menu, "none", "No Sprite"); + AddMenuItem(menu, "defend", "Defend Here"); + AddMenuItem(menu, "follow", "Follow Me"); + + SetMenuExitBackButton(menu, true); + SetMenuExitButton(menu, true); + DisplayMenu(menu, client, MENU_TIME_FOREVER); +} + +public int SpriteMenu_Handler(Handle menu, MenuAction action, int client, int position) +{ + if(leaderClient == client && IsValidClient(client)) + { + if(action == MenuAction_Select) + { + char info[32]; + GetMenuItem(menu, position, info, sizeof(info)); + + if(StrEqual(info, "none")) + { + RemoveSprite(client); + PrintToChat(client, "[SM] Sprite removed."); + currentSprite = -1; + LeaderMenu(client); + } + if(StrEqual(info, "defend")) + { + RemoveSprite(client); + spriteEntities[client] = AttachSprite(client, DefendVMT); + PrintToChat(client, "[SM] Sprite changed to 'Defend Here'."); + currentSprite = 0; + LeaderMenu(client); + } + if(StrEqual(info, "follow")) + { + RemoveSprite(client); + spriteEntities[client] = AttachSprite(client, FollowVMT); + PrintToChat(client, "[SM] Sprite changed to 'Follow Me'."); + currentSprite = 1; + LeaderMenu(client); + } + } + else if(action == MenuAction_End) + { + CloseHandle(menu); + } + else if (action == MenuAction_Cancel && position == MenuCancel_ExitBack) + { + LeaderMenu(client); + } + } +} + +public void MarkerMenu(int client) +{ + Handle menu = CreateMenu(MarkerMenu_Handler); + + char sprite[64], marker[64], beacon[64]; + + switch (currentSprite) + { + case 0: + sprite = "Defend"; + case 1: + sprite = "Follow"; + default: + sprite = "None"; + } + + if(markerActive) + marker = "Yes"; + else + marker = "No"; + + if(beaconActive) + beacon = "Yes"; + else + beacon = "No"; + + SetMenuTitle(menu, "Leader Menu\nSprite: %s\nMarker: %s\nBeacon: %s", sprite, marker, beacon); + AddMenuItem(menu, "removemarker", "Remove Marker"); + AddMenuItem(menu, "defendmarker", "Defend Marker"); + + SetMenuExitBackButton(menu, true); + SetMenuExitButton(menu, true); + DisplayMenu(menu, client, MENU_TIME_FOREVER); +} + +public int MarkerMenu_Handler(Handle menu, MenuAction action, int client, int position) +{ + if(leaderClient == client && IsValidClient(client)) + { + if(action == MenuAction_Select) + { + char info[32]; + GetMenuItem(menu, position, info, sizeof(info)); + + if(StrEqual(info, "removemarker")) + { + RemoveMarker(client); + PrintToChat(client, "[SM] Marker removed."); + markerActive = false; + LeaderMenu(client); + } + if(StrEqual(info, "defendmarker")) + { + RemoveMarker(client); + markerEntities[client] = SpawnMarker(client, DefendVMT); + PrintToChat(client, "[SM] 'Defend Here' marker placed."); + markerActive = true; + LeaderMenu(client); + } + } + else if(action == MenuAction_End) + { + CloseHandle(menu); + } + else if (action == MenuAction_Cancel && position == MenuCancel_ExitBack) + { + LeaderMenu(client); + } + } +} +public void OnClientDisconnect(int client) +{ + if(client == leaderClient) + { + PrintToChatAll("[SM] The leader has disconnected!"); + RemoveLeader(client); + } + voteCount[client] = 0; +} + +public Action Event_PlayerDeath(Handle event, char[] name, bool dontBroadcast) +{ + int client = GetClientOfUserId(GetEventInt(event, "userid")); + + if(client == leaderClient) + { + PrintToChatAll("[SM] The leader has died!"); + RemoveLeader(client); + } +} + +public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn) +{ + if(client == leaderClient) + { + PrintToChatAll("[SM] The leader has been infected!"); + RemoveLeader(client); + } +} + +public void OnMapEnd() +{ + if(IsValidClient(leaderClient)) + { + RemoveLeader(leaderClient); + } + leaderClient = -1; + KillAllBeacons(); +} + +bool IsValidClient(int client, bool nobots = true) +{ + if (client <= 0 || client > MaxClients || !IsClientConnected(client) || (nobots && IsFakeClient(client))) + { + return false; + } + return IsClientInGame(client); +} + +public Action Event_RoundEnd(Handle event, char[] name, bool dontBroadcast) +{ + if(IsValidClient(leaderClient)) + { + RemoveLeader(leaderClient); + } + + KillAllBeacons(); +} + +public Action HookPlayerChat(int client, char[] command, int args) +{ + if(IsValidClient(client) && leaderClient == client) + { + char LeaderText[256]; + GetCmdArgString(LeaderText, sizeof(LeaderText)); + StripQuotes(LeaderText); + if(LeaderText[0] == '/' || LeaderText[0] == '@' || strlen(LeaderText) == 0 || IsChatTrigger()) + { + return Plugin_Handled; + } + if(IsClientInGame(client) && IsPlayerAlive(client)) + { + PrintToChatAll("\x01[Leader] \x0C%N:\x02 %s", client, LeaderText); + return Plugin_Handled; + } + } + return Plugin_Continue; +} + +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ + CreateNative("Leader_CurrentLeader", Native_CurrentLeader); + CreateNative("Leader_SetLeader", Native_SetLeader); + return APLRes_Success; +} + +public int Native_CurrentLeader(Handle plugin, int numParams) +{ + return leaderClient; +} + +public int Native_SetLeader(Handle plugin, int numParams) +{ + SetLeader(GetNativeCell(1)); +} + +public Action Radio(int client, const char[] command, int argc) +{ + if(client == leaderClient) + { + if(StrEqual(command, "compliment")) PrintRadio(client, "Nice!"); + if(StrEqual(command, "coverme")) PrintRadio(client, "Cover Me!"); + if(StrEqual(command, "cheer")) PrintRadio(client, "Cheer!"); + if(StrEqual(command, "takepoint")) PrintRadio(client, "You take the point."); + if(StrEqual(command, "holdpos")) PrintRadio(client, "Hold This Position."); + if(StrEqual(command, "regroup")) PrintRadio(client, "Regroup Team."); + if(StrEqual(command, "followme")) PrintRadio(client, "Follow me."); + if(StrEqual(command, "takingfire")) PrintRadio(client, "Taking fire... need assistance!"); + if(StrEqual(command, "thanks")) PrintRadio(client, "Thanks!"); + if(StrEqual(command, "go")) PrintRadio(client, "Go go go!"); + if(StrEqual(command, "fallback")) PrintRadio(client, "Team, fall back!"); + if(StrEqual(command, "sticktog")) PrintRadio(client, "Stick together, team."); + if(StrEqual(command, "report")) PrintRadio(client, "Report in, team."); + if(StrEqual(command, "roger")) PrintRadio(client, "Roger that."); + if(StrEqual(command, "enemyspot")) PrintRadio(client, "Enemy spotted."); + if(StrEqual(command, "needbackup")) PrintRadio(client, "Need backup."); + if(StrEqual(command, "sectorclear")) PrintRadio(client, "Sector clear."); + if(StrEqual(command, "inposition")) PrintRadio(client, "I'm in position."); + if(StrEqual(command, "reportingin")) PrintRadio(client, "Reporting In."); + if(StrEqual(command, "getout")) PrintRadio(client, "Get out of there, it's gonna blow!."); + if(StrEqual(command, "negative")) PrintRadio(client, "Negative."); + if(StrEqual(command, "enemydown")) PrintRadio(client, "Enemy down."); + return Plugin_Stop; + } + return Plugin_Continue; +} + +public void PrintRadio(int client, char[] text) +{ + char szClantag[32], szMessage[64]; + CS_GetClientClanTag(client, szClantag, sizeof(szClantag)); + + Format(szMessage, sizeof(szMessage), "\x01 \x02%s %N (RADIO): %s", szClantag, client, text); + PrintToChatAll(szMessage); +} + +public Action VoteLeader(int client, int argc) +{ + if(!allowVoting) + { + ReplyToCommand(client, "[SM] Voting for leader is disabled."); + return Plugin_Handled; + } + if(IsValidClient(leaderClient)) + { + ReplyToCommand(client, "[SM] There is already a leader!"); + return Plugin_Handled; + } + if(argc < 1) + { + ReplyToCommand(client, "[SM] Usage: sm_voteleader "); + return Plugin_Handled; + } + + char arg[64]; + GetCmdArg(1, arg, sizeof(arg)); + int target = FindTarget(client, arg, false, false); + if (target == -1) + { + return Plugin_Handled; + } + + if(GetClientFromSerial(votedFor[client]) == target) + { + ReplyToCommand(client, "[SM] You've already voted for this person!"); + return Plugin_Handled; + } + + if(ZR_IsClientZombie(target)) + { + ReplyToCommand(client, "[SM] You have to vote for a human!"); + return Plugin_Handled; + } + + if(GetClientFromSerial(votedFor[client]) != 0) + { + if(IsValidClient(GetClientFromSerial(votedFor[client]))) { + voteCount[GetClientFromSerial(votedFor[client])]--; + } + } + voteCount[target]++; + votedFor[client] = GetClientSerial(target); + PrintToChatAll("[SM] %N has voted for %N to be the leader (%i/%i votes)", client, target, voteCount[target], GetClientCount(true)/10); + + if(voteCount[target] >= GetClientCount(true)/10) + { + SetLeader(target); + PrintToChatAll("[SM] %N has been voted to be the new leader!", target); + LeaderMenu(target); + } + + return Plugin_Handled; +}