From 8fa898665bac24f9f87e0ece3f992be9e55e19c6 Mon Sep 17 00:00:00 2001 From: zaCade Date: Fri, 10 Aug 2018 19:35:32 +0200 Subject: [PATCH] ItemSpawn: Whiteknight progress + balrog tweaks. --- ItemSpawn/scripting/items/balrog.inc | 9 +- ItemSpawn/scripting/items/whiteknight.inc | 188 +++++++++++++++++++++- 2 files changed, 190 insertions(+), 7 deletions(-) diff --git a/ItemSpawn/scripting/items/balrog.inc b/ItemSpawn/scripting/items/balrog.inc index a48bd93a..786be330 100644 --- a/ItemSpawn/scripting/items/balrog.inc +++ b/ItemSpawn/scripting/items/balrog.inc @@ -54,10 +54,11 @@ public void SpawnBalrog(float fOrigin[3]) DispatchKeyFormat(iKnife, "angles", "0 0 0"); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_balrog_knife_%d,AddOutput,renderfx 6,0.02,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_balrog_model_%d,SetAnimation,balrog_attack1,0,1", g_iCounter); + DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_balrog_model_%d,SetDefaultAnimation,crouch_walk_lower,0,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_balrog_health_%d,FireUser1,,0,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_balrog_health_%d,FireUser2,,0,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_balrog_health_%d,FireUser3,,0,1", g_iCounter); - DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_balrog_ui_%d,Activate,,0,1", g_iCounter); + DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_balrog_controls_%d,Activate,,0,1", g_iCounter); DispatchKeyFormat(iKnife, "OnPlayerPickup", "!activator,AddOutput,health 50000,0,1"); DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_spawn_speedmod,ModifySpeed,0.8,0,1"); SpawnAndActivate(iKnife); @@ -74,7 +75,7 @@ public void SpawnBalrog(float fOrigin[3]) DispatchKeyFormat(iModel, "targetname", "item_balrog_model_%d", g_iCounter); DispatchKeyFormat(iModel, "model", "models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl"); DispatchKeyFormat(iModel, "disablebonefollowers", "1"); - DispatchKeyFormat(iModel, "defaultanim", "crouch_walk_lower"); + DispatchKeyFormat(iModel, "defaultanim", "crouch_idle_lower"); DispatchKeyFormat(iModel, "angles", "0 2 0"); DispatchKeyFormat(iModel, "solid", "0"); SpawnAndActivate(iModel); @@ -309,9 +310,11 @@ public void SpawnBalrog(float fOrigin[3]) DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_attack_sound_%d,Kill,,0,-1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_roar_compare_%d,Kill,,0,-1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_attack_compare_%d,Kill,,0,-1", g_iCounter); + DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_controls_%d,Kill,,0,-1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_model_%d,ClearParent,,0,-1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_model_%d,SetAnimation,balrog_death,0,-1", g_iCounter); DispatchKeyFormat(iHealth, "OnBreak", "item_balrog_model_%d,SetDefaultAnimation,balrog_death_idle,0,-1", g_iCounter); + DispatchKeyFormat(iHealth, "OnUser1", "!activator,SetDamageFilter,item_spawn_zombie_filter,0,-1"); DispatchKeyFormat(iHealth, "OnUser1", "!activator,AddOutput,rendermode 10,0,-1"); DispatchKeyFormat(iHealth, "OnUser1", "!activator,AddOutput,renderfx 6,0,-1"); // DispatchKeyFormat(iHealth, "OnUser1", "!activator,AddOutput,gravity 2,0,-1"); @@ -334,7 +337,7 @@ public void SpawnBalrog(float fOrigin[3]) // game_ui. int iControls = CreateEntityAtOrigin("game_ui", fOrigin); - DispatchKeyFormat(iControls, "targetname", "item_balrog_ui_%d", g_iCounter); + DispatchKeyFormat(iControls, "targetname", "item_balrog_controls_%d", g_iCounter); DispatchKeyFormat(iControls, "spawnflags", "0"); DispatchKeyFormat(iControls, "fieldofview", "-1.0"); DispatchKeyFormat(iControls, "PressedAttack", "item_balrog_attack_compare_%d,Compare,,0,-1", g_iCounter); diff --git a/ItemSpawn/scripting/items/whiteknight.inc b/ItemSpawn/scripting/items/whiteknight.inc index 1fb0db3e..329cc3f2 100644 --- a/ItemSpawn/scripting/items/whiteknight.inc +++ b/ItemSpawn/scripting/items/whiteknight.inc @@ -52,22 +52,28 @@ public void SpawnWhiteKnight(float fOrigin[3]) DispatchKeyFormat(iKnife, "hammerid", "11051995%d", g_iCounter); DispatchKeyFormat(iKnife, "spawnflags", "1"); DispatchKeyFormat(iKnife, "angles", "0 0 0"); - + DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_knife_%d,AddOutput,renderfx 6,0.02,1", g_iCounter); + DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_model_%d,SetAnimation,dog_run,0,1", g_iCounter); + DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_model_%d,SetDefaultAnimation,dog_run,0,1", g_iCounter); + DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_health_%d,FireUser1,,0,1", g_iCounter); + DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_health_%d,FireUser2,,0,1", g_iCounter); + DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_knight_controls_%d,Activate,,0,1", g_iCounter); + DispatchKeyFormat(iKnife, "OnPlayerPickup", "!activator,AddOutput,health 50000,0,1"); SpawnAndActivate(iKnife); HookSingleEntityOutput(iKnife, "OnPlayerPickup", WhiteKnightPickup, true); // model origin. fOriginTemp[0] = fOrigin[0] + 6.0; - fOriginTemp[1] = fOrigin[1] + 0.0; - fOriginTemp[2] = fOrigin[2] - 30.0; + fOriginTemp[1] = fOrigin[1]; + fOriginTemp[2] = fOrigin[2] - 32.0; // prop_dynamic model. int iModel = CreateEntityAtOrigin("prop_dynamic", fOriginTemp); DispatchKeyFormat(iModel, "targetname", "item_knight_model_%d", g_iCounter); DispatchKeyFormat(iModel, "model", "models/dog_jugger.mdl"); DispatchKeyFormat(iModel, "disablebonefollowers", "1"); - DispatchKeyFormat(iModel, "defaultanim", "dog_run"); + DispatchKeyFormat(iModel, "defaultanim", "dog_defense"); DispatchKeyFormat(iModel, "angles", "0 0 0"); DispatchKeyFormat(iModel, "solid", "0"); SpawnAndActivate(iModel); @@ -87,10 +93,176 @@ public void SpawnWhiteKnight(float fOrigin[3]) SetEntityBBox(iTriggerStrip, view_as({-8.0, -8.0, -8.0}), view_as({8.0, 8.0, 8.0})); SetEntityProps(iTriggerStrip); + // attack push origin. + fOriginTemp[0] = fOrigin[0] + 112.0; + fOriginTemp[1] = fOrigin[1]; + fOriginTemp[2] = fOrigin[2] + 4.0; + + // trigger_push attack push. + int iTriggerPushOne = CreateEntityAtOrigin("trigger_push", fOriginTemp); + DispatchKeyFormat(iTriggerPushOne, "targetname", "item_knight_push_1_%d", g_iCounter); + DispatchKeyFormat(iTriggerPushOne, "filtername", "item_spawn_zombie_filter"); + DispatchKeyFormat(iTriggerPushOne, "spawnflags", "1"); + DispatchKeyFormat(iTriggerPushOne, "startdisabled", "1"); + DispatchKeyFormat(iTriggerPushOne, "pushdir", "-45 0 0"); + DispatchKeyFormat(iTriggerPushOne, "speed", "600"); + SpawnAndActivate(iTriggerPushOne); + ParentToEntity(iTriggerPushOne, iKnife); + + // make the trigger work. + SetEntityBBox(iTriggerPushOne, view_as({-70.0, -52.0, -36.0}), view_as({70.0, 52.0, 36.0})); + SetEntityProps(iTriggerPushOne); + + // trigger_push attack push. + int iTriggerPushTwo = CreateEntityAtOrigin("trigger_push", fOriginTemp); + DispatchKeyFormat(iTriggerPushTwo, "targetname", "item_knight_push_2_%d", g_iCounter); + DispatchKeyFormat(iTriggerPushTwo, "filtername", "item_spawn_zombie_filter"); + DispatchKeyFormat(iTriggerPushTwo, "spawnflags", "1"); + DispatchKeyFormat(iTriggerPushTwo, "startdisabled", "1"); + DispatchKeyFormat(iTriggerPushTwo, "pushdir", "-45 0 0"); + DispatchKeyFormat(iTriggerPushTwo, "speed", "1500"); + SpawnAndActivate(iTriggerPushTwo); + ParentToEntity(iTriggerPushTwo, iKnife); + + // make the trigger work. + SetEntityBBox(iTriggerPushTwo, view_as({-70.0, -52.0, -36.0}), view_as({70.0, 52.0, 36.0})); + SetEntityProps(iTriggerPushTwo); + + // attack hurt origin. + fOriginTemp[0] = fOrigin[0] + 130.0; + fOriginTemp[1] = fOrigin[1]; + fOriginTemp[2] = fOrigin[2] + 4.0; + + // trigger_hurt attack hurt. + int iTriggerHurtOne = CreateEntityAtOrigin("trigger_hurt", fOriginTemp); + DispatchKeyFormat(iTriggerHurtOne, "targetname", "item_knight_hurt_1_%d", g_iCounter); + DispatchKeyFormat(iTriggerHurtOne, "filtername", "item_spawn_zombie_filter"); + DispatchKeyFormat(iTriggerHurtOne, "spawnflags", "9"); + DispatchKeyFormat(iTriggerHurtOne, "startdisabled", "1"); + DispatchKeyFormat(iTriggerHurtOne, "damagetype", "512"); + DispatchKeyFormat(iTriggerHurtOne, "damagemodel", "0"); + DispatchKeyFormat(iTriggerHurtOne, "damagecap", "20"); + DispatchKeyFormat(iTriggerHurtOne, "damage", "800"); + SpawnAndActivate(iTriggerHurtOne); + ParentToEntity(iTriggerHurtOne, iKnife); + + // make the trigger work. + SetEntityBBox(iTriggerHurtOne, view_as({-52.0, -52.0, -36.0}), view_as({52.0, 52.0, 36.0})); + SetEntityProps(iTriggerHurtOne); + + // nuke hurt origin. + fOriginTemp[0] = fOrigin[0] + 6.0; + fOriginTemp[1] = fOrigin[1]; + fOriginTemp[2] = fOrigin[2] + 32.0; + int iTriggerHurtTwo = CreateEntityAtOrigin("trigger_hurt", fOriginTemp); + DispatchKeyFormat(iTriggerHurtTwo, "targetname", "item_knight_hurt_2_%d", g_iCounter); + DispatchKeyFormat(iTriggerHurtTwo, "filtername", "item_spawn_zombie_filter"); + DispatchKeyFormat(iTriggerHurtTwo, "spawnflags", "9"); + DispatchKeyFormat(iTriggerHurtTwo, "startdisabled", "1"); + DispatchKeyFormat(iTriggerHurtTwo, "damagetype", "512"); + DispatchKeyFormat(iTriggerHurtTwo, "damagemodel", "0"); + DispatchKeyFormat(iTriggerHurtTwo, "damagecap", "20"); + DispatchKeyFormat(iTriggerHurtTwo, "damage", "20000"); + SpawnAndActivate(iTriggerHurtTwo); + ParentToEntity(iTriggerHurtTwo, iKnife); + + // make the trigger work. + SetEntityBBox(iTriggerHurtTwo, view_as({-1024.0, -1024.0, -800.0}), view_as({1024.0, 1024.0, 800.0})); + SetEntityProps(iTriggerHurtTwo); + + // logic_relay death. + int iRelayDeath = CreateEntityAtOrigin("logic_relay", fOrigin); + DispatchKeyFormat(iRelayDeath, "targetname", "item_knight_death_%d", g_iCounter); + DispatchKeyFormat(iRelayDeath, "spawnflags", "0"); + DispatchKeyFormat(iRelayDeath, "OnTrigger", "!self,FireUser1,,0.1,-1"); + DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_knife_%d,Kill,,0,-1", g_iCounter); + DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_strip_%d,Kill,,0,-1", g_iCounter); + DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_push_1_%d,Kill,,0,-1", g_iCounter); + DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_push_2_%d,Kill,,0,-1", g_iCounter); + DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_hurt_1_%d,Kill,,0,-1", g_iCounter); + DispatchKeyFormat(iRelayDeath, "OnUser1", "item_knight_hurt_2_%d,Kill,,0,-1", g_iCounter); + DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,AddOutput,rendermode 0,0,1"); + DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,AddOutput,renderfx 0,0,1"); + DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,SetDamageFilter,,0,1"); + DispatchKeyFormat(iRelayDeath, "OnUser1", "!activator,SetHealth,0,0.02,-1"); + SpawnAndActivate(iRelayDeath); + ParentToEntity(iRelayDeath, iKnife); + + // health origin. + fOriginTemp[0] = fOrigin[0] + 6.0; + fOriginTemp[1] = fOrigin[1]; + fOriginTemp[2] = fOrigin[2] + 56.0; + + // func_physbox_multiplayer health. + int iHealth = CreateEntityAtOrigin("func_physbox_multiplayer", fOriginTemp); + DispatchKeyFormat(iHealth, "targetname", "item_knight_health_%d", g_iCounter); + DispatchKeyFormat(iHealth, "model", "models/props/cs_militia/crate_extrasmallmill.mdl"); + DispatchKeyFormat(iHealth, "spawnflags", "9237504"); + DispatchKeyFormat(iHealth, "rendermode", "0"); + DispatchKeyFormat(iHealth, "renderfx", "0"); + DispatchKeyFormat(iHealth, "rendercolor", "255 255 255"); + DispatchKeyFormat(iHealth, "renderamt", "255 255 255"); + DispatchKeyFormat(iHealth, "propdata", "0"); + DispatchKeyFormat(iHealth, "pressuredelay", "0"); + DispatchKeyFormat(iHealth, "preferredcarryangles", "0 0 0"); + DispatchKeyFormat(iHealth, "performancemode", "1"); + DispatchKeyFormat(iHealth, "notsolid", "0"); + DispatchKeyFormat(iHealth, "nodamageforces", "0"); + DispatchKeyFormat(iHealth, "material", "2"); + DispatchKeyFormat(iHealth, "massScale", "0"); + DispatchKeyFormat(iHealth, "health", "750"); + DispatchKeyFormat(iHealth, "gibdir", "0 0 0"); + DispatchKeyFormat(iHealth, "forcetoenablemotion", "0"); + DispatchKeyFormat(iHealth, "explosion", "0"); + DispatchKeyFormat(iHealth, "exploderadius", "0"); + DispatchKeyFormat(iHealth, "explodemagnitude", "0"); + DispatchKeyFormat(iHealth, "explodedamage", "0"); + DispatchKeyFormat(iHealth, "disableshadows", "1"); + DispatchKeyFormat(iHealth, "disablereceiveshadows", "1"); + DispatchKeyFormat(iHealth, "damagetype", "0"); + DispatchKeyFormat(iHealth, "damagetoenablemotion", "0"); + DispatchKeyFormat(iHealth, "damagefilter", "item_spawn_zombie_filter"); + DispatchKeyFormat(iHealth, "OnBreak", "item_knight_knife_%d,Kill,,0,-1", g_iCounter); + DispatchKeyFormat(iHealth, "OnBreak", "item_knight_strip_%d,Kill,,0,-1", g_iCounter); + DispatchKeyFormat(iHealth, "OnBreak", "item_knight_push_1_%d,Kill,,0,-1", g_iCounter); + DispatchKeyFormat(iHealth, "OnBreak", "item_knight_push_2_%d,Kill,,0,-1", g_iCounter); + DispatchKeyFormat(iHealth, "OnBreak", "item_knight_hurt_1_%d,Kill,,0,-1", g_iCounter); + DispatchKeyFormat(iHealth, "OnBreak", "item_knight_hurt_2_%d,Kill,,0,-1", g_iCounter); + + DispatchKeyFormat(iHealth, "OnBreak", "item_knight_controls_%d,Kill,,0,-1", g_iCounter); + DispatchKeyFormat(iHealth, "OnBreak", "item_knight_model_%d,ClearParent,,0,-1", g_iCounter); + DispatchKeyFormat(iHealth, "OnBreak", "item_knight_model_%d,SetAnimation,dog_die,0,-1", g_iCounter); + DispatchKeyFormat(iHealth, "OnBreak", "item_knight_model_%d,SetDefaultAnimation,dog_die_loop,0,-1", g_iCounter); + DispatchKeyFormat(iHealth, "OnUser1", "!activator,SetDamageFilter,item_spawn_human_filter,0,-1"); + DispatchKeyFormat(iHealth, "OnUser1", "!activator,AddOutput,rendermode 10,0,-1"); + DispatchKeyFormat(iHealth, "OnUser1", "!activator,AddOutput,renderfx 6,0,-1"); + DispatchKeyFormat(iHealth, "OnUser1", "!self,FireUser1,,1,-1"); + DispatchKeyFormat(iHealth, "OnUser2", "item_knight_death_%d,CancelPending,,0,-1", g_iCounter); + DispatchKeyFormat(iHealth, "OnUser2", "item_knight_death_%d,Trigger,,0.05,-1", g_iCounter); + DispatchKeyFormat(iHealth, "OnUser2", "!self,FireUser2,,0.1,-1"); + SpawnAndActivate(iHealth); + ParentToEntity(iHealth, iKnife); + + // make the physbox work. + SetEntityBBox(iHealth, view_as({-36.0, -52.0, -56.0}), view_as({36.0, 52.0, 56.0})); + SetEntityProps(iHealth); + + HookSingleEntityOutput(iHealth, "OnBreak", WhiteKnightKill, true); + + // game_ui. + int iControls = CreateEntityAtOrigin("game_ui", fOrigin); + DispatchKeyFormat(iControls, "targetname", "item_knight_controls_%d", g_iCounter); + DispatchKeyFormat(iControls, "spawnflags", "0"); + DispatchKeyFormat(iControls, "fieldofview", "-1.0"); + DispatchKeyFormat(iControls, "PressedAttack", "item_knight_attack_compare_%d,Compare,,0,-1", g_iCounter); + DispatchKeyFormat(iControls, "PressedAttack2", "item_knight_shield_compare_%d,Compare,,0,-1", g_iCounter); + SpawnAndActivate(iControls); + ParentToEntity(iControls, iKnife); + AcceptEntityInput(iTriggerStrip, "Enable"); g_iCounter++; } @@ -103,4 +275,12 @@ public void WhiteKnightPickup(const char[] output, int caller, int activator, fl ServerCommand("say ** %N has picked up the White Knight **", activator); PrintToChat(activator, " LEFT CLICK = ATTACK and RIGHT CLICK = SHIELD."); +} + +//---------------------------------------------------------------------------------------------------- +// Purpose: +//---------------------------------------------------------------------------------------------------- +public void WhiteKnightKill(const char[] output, int caller, int activator, float delay) +{ + ServerCommand("say ** %N has killed the White Knight **", activator); } \ No newline at end of file