diff --git a/ZombieManager/scripting/ZombieManager.sp b/ZombieManager/scripting/ZombieManager.sp index 62239bfd..04622bf6 100755 --- a/ZombieManager/scripting/ZombieManager.sp +++ b/ZombieManager/scripting/ZombieManager.sp @@ -23,7 +23,6 @@ int g_iZShield[MAXPLAYERS + 1]; bool g_bShield; bool g_bZombieDrown; -bool autismbot[MAXPLAYERS + 1]; bool g_Plugin_entWatch; @@ -146,12 +145,6 @@ public void OnClientDisconnect(int client) g_iZHPMax[client] = 0; g_iZShield[client] = 0; g_bMotherZM[client] = false; - autismbot[client] = false; -} - -public void OnClientPostAdminCheck(int client) -{ - is_autism_bot(client); } /*public void ShowSettingsMenu(int client) @@ -256,44 +249,13 @@ public Action ZR_OnClientMotherZombieEligible(int client) bHasItem = EW_ClientHasItem(client); #endif - if (autismbot[client]) - { - int valid_humans = 0; - //if less than two mother zombies should spawn dont infect bots. this is simply because of williams request - ConVar infection_count; - infection_count = FindConVar("zr_infect_mzombie_ratio"); - for (int clienti = 1; clienti <= MaxClients; clienti++) - { - if (!IsValidClient(clienti) || !IsPlayerAlive(clienti) || autismbot[clienti]) continue; - valid_humans++; - } - //if less than two mother zombies can spawn dont infect the bots. requested by william that the bots are considered when infecting - //2023 11th september: if there is only one valid_humans the autism bots should still be eligible - //otherwise the one valid human would infinitely continue being mother zombie and round restarting duing to bots suiciding. - if (valid_humans / infection_count.IntValue < 2 && valid_humans > 1) - { - return Plugin_Handled; - } - else - { - return Plugin_Continue; - } - } - - if(GetClientIdleTime(client) > g_iAFKTime || IsFakeClient(client) || bHasItem) + if(bHasItem) { return Plugin_Handled; } return Plugin_Continue; } -public void is_autism_bot(int client) -{ - char sAuthID[32]; - GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID)); //autism bot - autismbot[client] = StrEqual(sAuthID, "STEAM_0:1:60189040") || StrEqual(sAuthID, "STEAM_0:0:518094602") || StrEqual(sAuthID, "STEAM_0:0:204398871") || StrEqual(sAuthID, "STEAM_0:0:610560766"); -} - stock bool IsValidClient(int client) { if (client > 0 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client))