diff --git a/ItemSpawn/scripting/ItemSpawn.sp b/ItemSpawn/scripting/ItemSpawn.sp
index 3a255964..4a09e86b 100644
--- a/ItemSpawn/scripting/ItemSpawn.sp
+++ b/ItemSpawn/scripting/ItemSpawn.sp
@@ -1,13 +1,18 @@
+#pragma newdecls required
+
 #include <sourcemod>
 #include <sdktools>
 #include <zombiereloaded>
 
 #pragma semicolon 1
-#pragma newdecls required
-
-int g_iCounter = 0;
 
 int g_iConsole;
+int g_iCounter = 0;
+
+#include "items\balrog.inc"
+#include "items\doghuman.inc"
+#include "items\tnt.inc"
+#include "items\vortigaunt.inc"
 
 //----------------------------------------------------------------------------------------------------
 // Purpose:
@@ -27,10 +32,11 @@ public Plugin myinfo =
 public void OnPluginStart()
 {
 	HookEvent("round_start", OnRoundStart, EventHookMode_Post);
-	RegAdminCmd("sm_vortigaunt", Command_Vortigaunt, ADMFLAG_KICK);
-	RegAdminCmd("sm_balrog", Command_Balrog, ADMFLAG_KICK);
+
 	RegAdminCmd("sm_tnt", Command_TNT, ADMFLAG_KICK);
+	RegAdminCmd("sm_balrog", Command_Balrog, ADMFLAG_KICK);
 	RegAdminCmd("sm_humandog", Command_HumanDog, ADMFLAG_KICK);
+	RegAdminCmd("sm_vortigaunt", Command_Vortigaunt, ADMFLAG_KICK);
 }
 
 //----------------------------------------------------------------------------------------------------
@@ -38,12 +44,14 @@ public void OnPluginStart()
 //----------------------------------------------------------------------------------------------------
 public void OnMapStart()
 {
+	// Physbox
 	PrecacheModel("models/props/cs_militia/crate_extrasmallmill.mdl");
 
 	// Vortigaunt
 	PrecacheModel("models/vortigaunt_slave.mdl");
 
 	// Balrog
+	PrecacheModel("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
 	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.dx80.vtx");
 	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.dx90.vtx");
 	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
@@ -58,10 +66,10 @@ public void OnMapStart()
 	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon_blade.vmt");
 	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon_bump.vtf");
 	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_wings.vmt");
-	PrecacheModel("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
 	AddFileToDownloadsTable("sound/unloze/balrog_scream.mp3");
 
 	// TNT
+	PrecacheModel("models/props/furnitures/humans/barrel01b.mdl");
 	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.dx80.vtx");
 	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.dx90.vtx");
 	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.mdl");
@@ -72,9 +80,9 @@ public void OnMapStart()
 	AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b.vtf");
 	AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b_broken.vmt");
 	AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b_no_metal.vtf");
-	PrecacheModel("models/props/furnitures/humans/barrel01b.mdl");
 
 	// Dog
+	PrecacheModel("models/player/pil/re1/dog/dog_pil.mdl");
 	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.dx80.vtx");
 	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.dx90.vtx");
 	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.mdl");
@@ -83,8 +91,9 @@ public void OnMapStart()
 	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.vvd");
 	AddFileToDownloadsTable("materials/models/player/pil/re1/dog/0000a.vmt");
 	AddFileToDownloadsTable("materials/models/player/pil/re1/dog/0000a.vtf");
-	PrecacheModel("models/player/pil/re1/dog/dog_pil.mdl");
 
+	// Dog Poo
+	PrecacheModel("models/poo/curlygpoo.mdl");
 	AddFileToDownloadsTable("models/poo/curlygpoo.dx80.vtx");
 	AddFileToDownloadsTable("models/poo/curlygpoo.dx90.vtx");
 	AddFileToDownloadsTable("models/poo/curlygpoo.mdl");
@@ -93,8 +102,72 @@ public void OnMapStart()
 	AddFileToDownloadsTable("models/poo/curlygpoo.vvd");
 	AddFileToDownloadsTable("materials/models/poo/curlypoo.vmt");
 	AddFileToDownloadsTable("materials/models/poo/curlypoo.vtf");
-	PrecacheModel("models/poo/curlygpoo.mdl");
+}
 
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+stock int CreateEntityAtOrigin(const char[] classname, const float origin[3])
+{
+	int entity = INVALID_ENT_REFERENCE;
+	if ((entity = CreateEntityByName(classname)) != INVALID_ENT_REFERENCE)
+		DispatchKeyValueVector(entity, "origin", origin);
+
+	return entity;
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+stock bool DispatchKeyFormat(int entity, const char[] key, const char[] value, any ...)
+{
+	char buffer[1024];
+	VFormat(buffer, sizeof(buffer), value, 4);
+
+	return DispatchKeyValue(entity, key, buffer);
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+stock void SpawnAndActivate(int entity)
+{
+	DispatchSpawn(entity);
+	ActivateEntity(entity);
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+stock void ParentToEntity(int entity, int parent)
+{
+	SetVariantString("!activator");
+	AcceptEntityInput(entity, "SetParent", parent, parent);
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+stock void SetEntityBBox(int entity, const float mins[3], const float maxs[3])
+{
+	SetEntPropVector(entity, Prop_Send, "m_vecMins", mins);
+	SetEntPropVector(entity, Prop_Send, "m_vecMaxs", maxs);
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+stock void SetEntitySolid(int entity)
+{
+	SetEntProp(entity, Prop_Send, "m_nSolidType", 3);
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+stock void SetEntityNodraw(int entity)
+{
+	SetEntProp(entity, Prop_Send, "m_fEffects", 32);
 }
 
 //----------------------------------------------------------------------------------------------------
@@ -104,1557 +177,27 @@ public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
 {
 	g_iCounter = 0;
 
-	// point_servercommand
-	g_iConsole = CreateEntityByName("point_servercommand");
-	DispatchKeyValue(g_iConsole, "targetname", "item_spawn_console");
-	DispatchSpawn(g_iConsole);
-	ActivateEntity(g_iConsole);
+	// player_weaponstrip.
+	int iPlayerStrip = CreateEntityByName("player_weaponstrip");
+	DispatchKeyFormat(iPlayerStrip, "targetname",      "item_spawn_weaponstrip");
+	SpawnAndActivate(iPlayerStrip);
 
-	// Human filter
+	// player_speedmod.
+	int iPlayerSpeed = CreateEntityByName("player_speedmod");
+	DispatchKeyFormat(iPlayerSpeed, "targetname",      "item_spawn_speedmod");
+	SpawnAndActivate(iPlayerSpeed);
+
+	// filter_activator_team humans.
 	int iHumanFilter = CreateEntityByName("filter_activator_team");
-	DispatchKeyValue(iHumanFilter, "targetname", "item_spawn_human_filter");
-	DispatchKeyValue(iHumanFilter, "Negated", "0");
-	DispatchKeyValue(iHumanFilter, "filterteam", "3");
-	DispatchSpawn(iHumanFilter);
-	ActivateEntity(iHumanFilter);
+	DispatchKeyFormat(iHumanFilter, "targetname",      "item_spawn_human_filter");
+	DispatchKeyFormat(iHumanFilter, "Negated",         "0");
+	DispatchKeyFormat(iHumanFilter, "filterteam",      "3");
+	SpawnAndActivate(iHumanFilter);
 
-	// Zombie filter
+	// filter_activator_team zombies.
 	int iZombieFilter = CreateEntityByName("filter_activator_team");
-	DispatchKeyValue(iZombieFilter, "targetname", "item_spawn_zombie_filter");
-	DispatchKeyValue(iZombieFilter, "Negated", "0");
-	DispatchKeyValue(iZombieFilter, "filterteam", "2");
-	DispatchSpawn(iZombieFilter);
-	ActivateEntity(iZombieFilter);
-
-	// player_weaponstrip
-	int iWeaponStrip = CreateEntityByName("player_weaponstrip");
-	DispatchKeyValue(iWeaponStrip, "targetname", "item_spawn_weaponstrip");
-	DispatchSpawn(iWeaponStrip);
-	ActivateEntity(iWeaponStrip);
-
-	// speedmod
-	int iSpeedMod = CreateEntityByName("player_speedmod");
-	DispatchKeyValue(iSpeedMod, "targetname", "item_spawn_speed");
-	DispatchSpawn(iSpeedMod);
-	ActivateEntity(iSpeedMod);
-
+	DispatchKeyFormat(iZombieFilter, "targetname",      "item_spawn_zombie_filter");
+	DispatchKeyFormat(iZombieFilter, "Negated",         "0");
+	DispatchKeyFormat(iZombieFilter, "filterteam",      "2");
+	SpawnAndActivate(iZombieFilter);
 }
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-public Action Command_Vortigaunt(int client, int argc)
-{
-	float fOrigin[3];
-
-	if (argc < 1)
-	{
-		GetClientEyePosition(client, fOrigin);
-		SpawnVortigaunt(fOrigin);
-		LogAction(client, -1, "\"%L\" spawned Vortigaunt at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
-		return Plugin_Handled;
-	}
-
-	char sArgs[64];
-	char sTargetName[MAX_TARGET_LENGTH];
-	int iTargets[MAXPLAYERS];
-	int iTargetCount;
-	bool bIsML;
-
-	GetCmdArg(1, sArgs, sizeof(sArgs));
-
-	if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
-	{
-		ReplyToTargetError(client, iTargetCount);
-		return Plugin_Handled;
-	}
-
-	for (int i = 0; i < iTargetCount; i++)
-	{
-		if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i])))
-		{
-			GetClientEyePosition(iTargets[i], fOrigin);
-			SpawnVortigaunt(fOrigin);
-			LogAction(client, -1, "\"%L\" gave Vortigaunt to \"%L\".", client, iTargets[i]);
-		}
-	}
-	return Plugin_Handled;
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-public Action Command_Balrog(int client, int argc)
-{
-	float fOrigin[3];
-
-	if (argc < 1)
-	{
-		GetClientEyePosition(client, fOrigin);
-		SpawnBalrog(fOrigin);
-		LogAction(client, -1, "\"%L\" spawned Balrog at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
-		return Plugin_Handled;
-	}
-
-	char sArgs[64];
-	char sTargetName[MAX_TARGET_LENGTH];
-	int iTargets[MAXPLAYERS];
-	int iTargetCount;
-	bool bIsML;
-
-	GetCmdArg(1, sArgs, sizeof(sArgs));
-
-	if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
-	{
-		ReplyToTargetError(client, iTargetCount);
-		return Plugin_Handled;
-	}
-
-	for (int i = 0; i < iTargetCount; i++)
-	{
-		if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i])))
-		{
-			GetClientEyePosition(iTargets[i], fOrigin);
-			SpawnBalrog(fOrigin);
-			LogAction(client, -1, "\"%L\" gave Balrog to \"%L\".", client, iTargets[i]);
-		}
-	}
-	return Plugin_Handled;
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-public Action Command_TNT(int client, int argc)
-{
-	float fOrigin[3];
-
-	if (argc < 1)
-	{
-		GetClientEyePosition(client, fOrigin);
-		SpawnTNT(fOrigin);
-		LogAction(client, -1, "\"%L\" spawned TNT at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
-		return Plugin_Handled;
-	}
-
-	char sArgs[64];
-	char sTargetName[MAX_TARGET_LENGTH];
-	int iTargets[MAXPLAYERS];
-	int iTargetCount;
-	bool bIsML;
-
-	GetCmdArg(1, sArgs, sizeof(sArgs));
-
-	if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
-	{
-		ReplyToTargetError(client, iTargetCount);
-		return Plugin_Handled;
-	}
-
-	for (int i = 0; i < iTargetCount; i++)
-	{
-		if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i])))
-		{
-			GetClientEyePosition(iTargets[i], fOrigin);
-			SpawnTNT(fOrigin);
-			LogAction(client, -1, "\"%L\" gave TNT to \"%L\".", client, iTargets[i]);
-		}
-	}
-	return Plugin_Handled;
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-public Action Command_HumanDog(int client, int argc)
-{
-	float fOrigin[3];
-
-	if (argc < 1)
-	{
-		GetClientEyePosition(client, fOrigin);
-		SpawnHumanDog(fOrigin);
-		LogAction(client, -1, "\"%L\" spawned Human Dog at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
-		return Plugin_Handled;
-	}
-
-	char sArgs[64];
-	char sTargetName[MAX_TARGET_LENGTH];
-	int iTargets[MAXPLAYERS];
-	int iTargetCount;
-	bool bIsML;
-
-	GetCmdArg(1, sArgs, sizeof(sArgs));
-
-	if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
-	{
-		ReplyToTargetError(client, iTargetCount);
-		return Plugin_Handled;
-	}
-
-	for (int i = 0; i < iTargetCount; i++)
-	{
-		if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientHuman(iTargets[i])))
-		{
-			GetClientEyePosition(iTargets[i], fOrigin);
-			SpawnHumanDog(fOrigin);
-			LogAction(client, -1, "\"%L\" gave Human Dog to \"%L\".", client, iTargets[i]);
-		}
-	}
-	return Plugin_Handled;
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-public void SpawnVortigaunt(float fOrigin[3])
-{
-	char sBuffer[256];
-	float fOriginTemp[3];
-
-	// Knife
-	int iKnife = CreateEntityByName("weapon_knife");
-	Format(sBuffer, sizeof(sBuffer), "vort_knife_%d", g_iCounter);
-	DispatchKeyValue(iKnife, "targetname", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
-	DispatchKeyValue(iKnife, "hammerid", sBuffer);
-	DispatchKeyValue(iKnife, "spawnflags", "1");
-	DispatchKeyValue(iKnife, "angles", "0 0 0");
-	DispatchKeyValueVector(iKnife, "origin", fOrigin);
-	DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,renderfx 6,0,-1");
-	Format(sBuffer, sizeof(sBuffer), "vort_knife_%d,AddOutput,renderfx 6,0.03,-1", g_iCounter);
-	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "vort_ui_%d,Activate,,0,-1", g_iCounter);
-	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
-	DispatchSpawn(iKnife);
-	ActivateEntity(iKnife);
-	HookSingleEntityOutput(iKnife, "OnPlayerPickup", VortigauntPickup, true);
-
-	// Model
-	int iModel = CreateEntityByName("prop_dynamic");
-	Format(sBuffer, sizeof(sBuffer), "vort_model_%d", g_iCounter);
-	DispatchKeyValue(iModel, "targetname", sBuffer);
-	DispatchKeyValue(iModel, "model", "models/vortigaunt_slave.mdl");
-	DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
-	DispatchKeyValue(iModel, "DefaultAnim", "Run_all");
-	fOriginTemp[0] = fOrigin[0] + 7.0;
-	fOriginTemp[1] = fOrigin[1] - 0.0;
-	fOriginTemp[2] = fOrigin[2] - 34.24;
-	DispatchKeyValueVector(iModel, "origin", fOriginTemp);
-	DispatchSpawn(iModel);
-	ActivateEntity(iModel);
-	SetVariantString("!activator");
-	AcceptEntityInput(iModel, "SetParent", iKnife);
-
-	// pickup trigger_once
-	int iTrigger = CreateEntityByName("trigger_once");
-	Format(sBuffer, sizeof(sBuffer), "vort_trigger_%d", g_iCounter);
-	DispatchKeyValue(iTrigger, "targetname", sBuffer);
-	DispatchKeyValue(iTrigger, "spawnflags", "1");
-	DispatchKeyValue(iTrigger, "startdisabled", "1");
-	DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
-	DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
-	DispatchKeyValueVector(iTrigger, "origin", fOrigin);
-	DispatchSpawn(iTrigger);
-	ActivateEntity(iTrigger);
-	SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
-	float fMinbounds[3] = {-10.0, -10.0, -36.0};
-	float fMaxbounds[3] = {10.0, 10.0, 36.0};
-	SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
-	SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
-	SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
-	int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
-	enteffects |= 32;
-	SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
-	SetVariantString("!activator");
-	AcceptEntityInput(iTrigger, "SetParent", iKnife);
-
-	// Sound
-	int iSound = CreateEntityByName("ambient_generic");
-	Format(sBuffer, sizeof(sBuffer), "vort_sound_%d", g_iCounter);
-	DispatchKeyValue(iSound, "targetname", sBuffer);
-	DispatchKeyValue(iSound, "spawnflags", "48");
-	DispatchKeyValue(iSound, "radius", "2250");
-	Format(sBuffer, sizeof(sBuffer), "vort_knife_%d", g_iCounter);
-	DispatchKeyValue(iSound, "SourceEntityName", sBuffer);
-	DispatchKeyValue(iSound, "message", "ambient/energy/zap9.wav");
-	DispatchKeyValue(iSound, "volume", "10");
-	DispatchKeyValue(iSound, "health", "10");
-	DispatchKeyValue(iSound, "pitch", "100");
-	DispatchKeyValue(iSound, "pitchstart", "100");
-	DispatchSpawn(iSound);
-	ActivateEntity(iSound);
-	SetVariantString("!activator");
-	AcceptEntityInput(iSound, "SetParent", iKnife);
-
-	// Push
-	int iPush = CreateEntityByName("trigger_push");
-	Format(sBuffer, sizeof(sBuffer), "vort_push_%d", g_iCounter);
-	DispatchKeyValue(iPush, "targetname", sBuffer);
-	DispatchKeyValue(iPush, "spawnflags", "1");
-	DispatchKeyValue(iPush, "startdisabled", "1");
-	DispatchKeyValue(iPush, "speed", "1800");
-	DispatchKeyValue(iPush, "pushdir", "0 180 0");
-	DispatchKeyValue(iPush, "filtername", "item_spawn_human_filter");
-	fOriginTemp[0] = fOrigin[0] + 899.0;
-	fOriginTemp[1] = fOrigin[1] - 0.0;
-	fOriginTemp[2] = fOrigin[2] - 8.0;
-	DispatchKeyValueVector(iPush, "origin", fOriginTemp);
-	DispatchSpawn(iPush);
-	ActivateEntity(iPush);
-	SetEntityModel(iPush, "models/vortigaunt_slave.mdl");
-	float fMinbounds2[3] = {-852.0, -16.0, -9.0};
-	float fMaxbounds2[3] = {852.0, 16.0, 9.0};
-	SetEntPropVector(iPush, Prop_Send, "m_vecMins", fMinbounds2);
-	SetEntPropVector(iPush, Prop_Send, "m_vecMaxs", fMaxbounds2);
-	SetEntProp(iPush, Prop_Send, "m_nSolidType", 3);
-	int enteffects2 = GetEntProp(iPush, Prop_Send, "m_fEffects");
-	enteffects2 |= 32;
-	SetEntProp(iPush, Prop_Send, "m_fEffects", enteffects2);
-	SetVariantString("!activator");
-	AcceptEntityInput(iPush, "SetParent", iKnife);
-
-	// Relay
-	int iRelay = CreateEntityByName("logic_relay");
-	Format(sBuffer, sizeof(sBuffer), "vort_relay_%d", g_iCounter);
-	DispatchKeyValueVector(iRelay, "origin", fOrigin);
-	DispatchKeyValue(iRelay, "targetname", sBuffer);
-	DispatchKeyValue(iRelay, "spawnflags", "0");
-	DispatchKeyValue(iRelay, "startdisabled", "0");
-	DispatchKeyValue(iRelay, "OnTrigger", "!self,Disable,,0,-1");
-	DispatchKeyValue(iRelay, "OnTrigger", "!self,Enable,,4,-1");
-	Format(sBuffer, sizeof(sBuffer), "vort_model_%d,SetAnimation,zapattack1,0,-1", g_iCounter);
-	DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "vort_push_%d,Enable,,1.5,-1", g_iCounter);
-	DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "vort_push_%d,Disable,,2,-1", g_iCounter);
-	DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "vort_sound_%d,PlaySound,,1.5,-1", g_iCounter);
-	DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "vort_beam_%d,TurnOn,,1.5,-1", g_iCounter);
-	DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "vort_beam_%d,TurnOff,,2.5,-1", g_iCounter);
-	DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
-	DispatchKeyValue(iRelay, "OnTrigger", "item_spawn_speed,ModifySpeed,0,0,-1");
-	DispatchKeyValue(iRelay, "OnTrigger", "item_spawn_speed,ModifySpeed,1.15,3.25,-1");
-	DispatchSpawn(iRelay);
-	ActivateEntity(iRelay);
-	SetVariantString("!activator");
-	AcceptEntityInput(iRelay, "SetParent", iKnife);
-
-	// Game UI
-	int iUI = CreateEntityByName("game_ui");
-	Format(sBuffer, sizeof(sBuffer), "vort_ui_%d", g_iCounter);
-	DispatchKeyValue(iUI, "targetname", sBuffer);
-	DispatchKeyValue(iUI, "spawnflags", "0");
-	DispatchKeyValue(iUI, "FieldOfView", "-1.0");
-	Format(sBuffer, sizeof(sBuffer), "vort_relay_%d,Trigger,,0,-1", g_iCounter);
-	DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
-	DispatchSpawn(iUI);
-	ActivateEntity(iUI);
-	SetVariantString("!activator");
-	AcceptEntityInput(iUI, "SetParent", iKnife);
-
-	// beam start
-	int iBeamStart = CreateEntityByName("prop_dynamic_override");
-	Format(sBuffer, sizeof(sBuffer), "vort_beam_start_%d", g_iCounter);
-	DispatchKeyValue(iBeamStart, "targetname", sBuffer);
-	DispatchKeyValue(iBeamStart, "model", "models/props/cs_italy/bananna.mdl");
-	DispatchKeyValue(iBeamStart, "disableshadows", "1");
-	DispatchKeyValue(iBeamStart, "disablereceiveshadows", "1");
-	DispatchKeyValue(iBeamStart, "DisableBoneFollowers", "1");
-	DispatchKeyValue(iBeamStart, "rendermode", "10");
-	fOriginTemp[0] = fOrigin[0] + 29.0;
-	fOriginTemp[1] = fOrigin[1] - 0.0;
-	fOriginTemp[2] = fOrigin[2] - 8.0;
-	DispatchKeyValueVector(iBeamStart, "origin", fOriginTemp);
-	DispatchSpawn(iBeamStart);
-	ActivateEntity(iBeamStart);
-	SetVariantString("!activator");
-	AcceptEntityInput(iBeamStart, "SetParent", iKnife);
-
-	// beam end
-	int iBeamEnd = CreateEntityByName("prop_dynamic_override");
-	Format(sBuffer, sizeof(sBuffer), "vort_beam_end_%d", g_iCounter);
-	DispatchKeyValue(iBeamEnd, "targetname", sBuffer);
-	DispatchKeyValue(iBeamEnd, "model", "models/props/cs_italy/bananna.mdl");
-	DispatchKeyValue(iBeamEnd, "disableshadows", "1");
-	DispatchKeyValue(iBeamEnd, "disablereceiveshadows", "1");
-	DispatchKeyValue(iBeamEnd, "DisableBoneFollowers", "1");
-	DispatchKeyValue(iBeamEnd, "rendermode", "10");
-	fOriginTemp[0] = fOrigin[0] + 1743.0;
-	fOriginTemp[1] = fOrigin[1] - 0.0;
-	fOriginTemp[2] = fOrigin[2] - 8.0;
-	DispatchKeyValueVector(iBeamEnd, "origin", fOriginTemp);
-	DispatchSpawn(iBeamEnd);
-	ActivateEntity(iBeamEnd);
-	SetVariantString("!activator");
-	AcceptEntityInput(iBeamEnd, "SetParent", iKnife);
-
-	// Beam
-	int iBeam = CreateEntityByName("env_beam");
-	Format(sBuffer, sizeof(sBuffer), "vort_beam_%d", g_iCounter);
-	DispatchKeyValue(iBeam, "targetname", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "vort_beam_start_%d", g_iCounter);
-	DispatchKeyValue(iBeam, "LightningStart", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "vort_beam_end_%d", g_iCounter);
-	DispatchKeyValue(iBeam, "LightningEnd", sBuffer);
-	DispatchKeyValue(iBeam, "BoltWidth", "3");
-	DispatchKeyValue(iBeam, "NoiseAmplitude", "1");
-	DispatchKeyValue(iBeam, "decalname", "Bigshot");
-	DispatchKeyValue(iBeam, "framerate", "0");
-	DispatchKeyValue(iBeam, "framestart", "0");
-	DispatchKeyValue(iBeam, "life", "1");
-	DispatchKeyValue(iBeam, "spawnflags", "48");
-	DispatchKeyValue(iBeam, "TouchType", "1");
-	DispatchKeyValue(iBeam, "rendercolor", "0 200 0");
-	DispatchKeyValue(iBeam, "texture", "sprites/laserbeam.spr");
-	DispatchSpawn(iBeam);
-	SetVariantString("!activator");
-	AcceptEntityInput(iBeam, "SetParent", iKnife);
-
-	// enable pickup trigger
-	SetVariantString("!activator");
-	AcceptEntityInput(iTrigger, "Enable");
-
-	g_iCounter ++;
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-public void SpawnBalrog(float fOrigin[3])
-{
-	char sBuffer[256];
-	float fOriginTemp[3];
-
-	// Knife
-	int iKnife = CreateEntityByName("weapon_knife");
-	Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
-	DispatchKeyValue(iKnife, "targetname", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
-	DispatchKeyValue(iKnife, "hammerid", sBuffer);
-	DispatchKeyValue(iKnife, "spawnflags", "1");
-	DispatchKeyValue(iKnife, "angles", "0 0 0");
-	DispatchKeyValueVector(iKnife, "origin", fOrigin);
-	DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,renderfx 6,0,-1");
-	Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d,AddOutput,renderfx 6,0.03,-1", g_iCounter);
-	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
-	DispatchKeyValue(iKnife, "OnPlayerPickup", "item_spawn_speed,ModifySpeed,0.8,0,-1");
-	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_attack1,0,-1", g_iCounter);
-	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_ui_%d,Activate,,0,-1", g_iCounter);
-	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d,Enable,,0,-1", g_iCounter);
-	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
-	DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,rendermode 10,0,-1");
-	DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,health 2000000000,0,-1");
-	DispatchKeyValue(iKnife, "OnUser3", "!self,FireUser3,,5,-1");
-	//DispatchKeyValue(iKnife, "OnUser3", "!activator,AddOutput,gravity 2,0,-1");
-	DispatchKeyValue(iKnife, "OnPlayerPickUp", "!self,FireUser3,,0,-1");
-	DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,health 25000,15,-1");
-	DispatchSpawn(iKnife);
-	ActivateEntity(iKnife);
-	HookSingleEntityOutput(iKnife, "OnPlayerPickup", BalrogPickup, true);
-
-	// Model
-	int iModel = CreateEntityByName("prop_dynamic");
-	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d", g_iCounter);
-	DispatchKeyValue(iModel, "targetname", sBuffer);
-	DispatchKeyValue(iModel, "model", "models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
-	DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
-	DispatchKeyValue(iModel, "DefaultAnim", "crouch_walk_lower");
-	DispatchKeyValue(iModel, "angles", "0 2 0");
-	DispatchKeyValue(iModel, "solid", "0");
-	fOriginTemp[0] = fOrigin[0] + 4.5;
-	fOriginTemp[1] = fOrigin[1] + 1.26;
-	fOriginTemp[2] = fOrigin[2] - 28.9;
-	DispatchKeyValueVector(iModel, "origin", fOriginTemp);
-	DispatchSpawn(iModel);
-	ActivateEntity(iModel);
-	SetVariantString("!activator");
-	AcceptEntityInput(iModel, "SetParent", iKnife);
-
-	// pickup trigger_once
-	int iTrigger = CreateEntityByName("trigger_once");
-	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_%d", g_iCounter);
-	DispatchKeyValue(iTrigger, "targetname", sBuffer);
-	DispatchKeyValue(iTrigger, "spawnflags", "1");
-	DispatchKeyValue(iTrigger, "startdisabled", "1");
-	DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
-	DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
-	DispatchKeyValueVector(iTrigger, "origin", fOrigin);
-	DispatchSpawn(iTrigger);
-	ActivateEntity(iTrigger);
-	SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
-	float fMinbounds[3] = {-10.0, -10.0, -36.0};
-	float fMaxbounds[3] = {10.0, 10.0, 36.0};
-	SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
-	SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
-	SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
-	int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
-	enteffects |= 32;
-	SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
-	SetVariantString("!activator");
-	AcceptEntityInput(iTrigger, "SetParent", iKnife);
-
-	// kill trigger_once
-	int iKillTrigger = CreateEntityByName("trigger_hurt");
-	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d", g_iCounter);
-	DispatchKeyValue(iKillTrigger, "targetname", sBuffer);
-	DispatchKeyValue(iKillTrigger, "spawnflags", "1");
-	DispatchKeyValue(iKillTrigger, "startdisabled", "1");
-	DispatchKeyValue(iKillTrigger, "filtername", "item_spawn_zombie_filter");
-	DispatchKeyValue(iKillTrigger, "damagetype", "0");
-	DispatchKeyValue(iKillTrigger, "damagemodel", "0");
-	DispatchKeyValue(iKillTrigger, "damagecap", "20");
-	DispatchKeyValue(iKillTrigger, "damage", "200000");
-	DispatchKeyValueVector(iKillTrigger, "origin", fOrigin);
-	DispatchSpawn(iKillTrigger);
-	ActivateEntity(iKillTrigger);
-	SetEntityModel(iKillTrigger, "models/vortigaunt_slave.mdl");
-	float fMinbounds4[3] = {-10.0, -10.0, -36.0};
-	float fMaxbounds4[3] = {10.0, 10.0, 36.0};
-	SetEntPropVector(iKillTrigger, Prop_Send, "m_vecMins", fMinbounds4);
-	SetEntPropVector(iKillTrigger, Prop_Send, "m_vecMaxs", fMaxbounds4);
-	SetEntProp(iKillTrigger, Prop_Send, "m_nSolidType", 3);
-	int enteffects4 = GetEntProp(iKillTrigger, Prop_Send, "m_fEffects");
-	enteffects4 |= 32;
-	SetEntProp(iKillTrigger, Prop_Send, "m_fEffects", enteffects4);
-	SetVariantString("!activator");
-	AcceptEntityInput(iKillTrigger, "SetParent", iKnife);
-
-	// trigger_hurt walking
-	int iKillTriggerWalking = CreateEntityByName("trigger_hurt");
-	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d", g_iCounter);
-	DispatchKeyValue(iKillTriggerWalking, "targetname", sBuffer);
-	DispatchKeyValue(iKillTriggerWalking, "spawnflags", "9");
-	DispatchKeyValue(iKillTriggerWalking, "startdisabled", "0");
-	DispatchKeyValue(iKillTriggerWalking, "filtername", "item_spawn_human_filter");
-	DispatchKeyValue(iKillTriggerWalking, "damagetype", "128");
-	DispatchKeyValue(iKillTriggerWalking, "damagemodel", "0");
-	DispatchKeyValue(iKillTriggerWalking, "damagecap", "20");
-	DispatchKeyValue(iKillTriggerWalking, "damage", "190");
-	fOriginTemp[0] = fOrigin[0] + 28.5;
-	fOriginTemp[1] = fOrigin[1] - 2.74;
-	fOriginTemp[2] = fOrigin[2] - 4.9;
-	DispatchKeyValueVector(iKillTriggerWalking, "origin", fOriginTemp);
-	DispatchSpawn(iKillTriggerWalking);
-	ActivateEntity(iKillTriggerWalking);
-	SetEntityModel(iKillTriggerWalking, "models/vortigaunt_slave.mdl");
-	float fMinbounds5[3] = {-32.0, -72.0, -84.0};
-	float fMaxbounds5[3] = {32.0, 72.0, 84.0};
-	SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMins", fMinbounds5);
-	SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMaxs", fMaxbounds5);
-	SetEntProp(iKillTriggerWalking, Prop_Send, "m_nSolidType", 3);
-	int enteffects5 = GetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects");
-	enteffects5 |= 32;
-	SetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects", enteffects5);
-	SetVariantString("!activator");
-	AcceptEntityInput(iKillTriggerWalking, "SetParent", iKnife);
-
-	// trigger roar 1
-	int iTriggerRoar = CreateEntityByName("trigger_multiple");
-	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d", g_iCounter);
-	DispatchKeyValue(iTriggerRoar, "targetname", sBuffer);
-	DispatchKeyValue(iTriggerRoar, "spawnflags", "1");
-	DispatchKeyValue(iTriggerRoar, "startdisabled", "1");
-	DispatchKeyValue(iTriggerRoar, "filtername", "item_spawn_zombie_filter");
-	DispatchKeyValue(iTriggerRoar, "wait", "1");
-	DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speed,ModifySpeed,0,0,-1");
-	DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speed,speed,ModifySpeed,0.8,3,-1");
-	fOriginTemp[0] = fOrigin[0] + 5.0;
-	fOriginTemp[1] = fOrigin[1] - 0.0;
-	fOriginTemp[2] = fOrigin[2] - 0.0;
-	DispatchKeyValueVector(iTriggerRoar, "origin", fOriginTemp);
-	DispatchSpawn(iTriggerRoar);
-	ActivateEntity(iTriggerRoar);
-	SetEntityModel(iTriggerRoar, "models/vortigaunt_slave.mdl");
-	float fMinbounds6[3] = {-0.5, -0.5, -36.0};
-	float fMaxbounds6[3] = {0.5, 0.5, 36.0};
-	SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMins", fMinbounds6);
-	SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMaxs", fMaxbounds6);
-	SetEntProp(iTriggerRoar, Prop_Send, "m_nSolidType", 3);
-	int enteffects6 = GetEntProp(iTriggerRoar, Prop_Send, "m_fEffects");
-	enteffects6 |= 32;
-	SetEntProp(iTriggerRoar, Prop_Send, "m_fEffects", enteffects6);
-	SetVariantString("!activator");
-	AcceptEntityInput(iTriggerRoar, "SetParent", iKnife);
-
-	// trigger roar 2
-	int iTriggerRoar2 = CreateEntityByName("trigger_multiple");
-	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d", g_iCounter);
-	DispatchKeyValue(iTriggerRoar2, "targetname", sBuffer);
-	DispatchKeyValue(iTriggerRoar2, "spawnflags", "1");
-	DispatchKeyValue(iTriggerRoar2, "startdisabled", "1");
-	DispatchKeyValue(iTriggerRoar2, "filtername", "item_spawn_zombie_filter");
-	DispatchKeyValue(iTriggerRoar2, "wait", "1");
-	DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,health 10000,0,-1");
-	DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speed,ModifySpeed,1.5,0,-1");
-	DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speed,ModifySpeed,1.0,10,-1");
-	DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 0 0,0,-1");
-	DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 255 255,10,-1");
-	fOriginTemp[0] = fOrigin[0] - 15.5;
-	fOriginTemp[1] = fOrigin[1] + 5.0;
-	fOriginTemp[2] = fOrigin[2] + 31.0;
-	DispatchKeyValueVector(iTriggerRoar2, "origin", fOriginTemp);
-	DispatchSpawn(iTriggerRoar2);
-	ActivateEntity(iTriggerRoar2);
-	SetEntityModel(iTriggerRoar2, "models/vortigaunt_slave.mdl");
-	float fMinbounds7[3] = {-736.0, -736.0, -560.0};
-	float fMaxbounds7[3] = {736.0, 736.0, 560.0};
-	SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMins", fMinbounds7);
-	SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMaxs", fMaxbounds7);
-	SetEntProp(iTriggerRoar2, Prop_Send, "m_nSolidType", 3);
-	int enteffects7 = GetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects");
-	enteffects7 |= 32;
-	SetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects", enteffects7);
-	SetVariantString("!activator");
-	AcceptEntityInput(iTriggerRoar2, "SetParent", iKnife);
-
-	// trigger_hurt attack
-	int iKillTriggerAttack = CreateEntityByName("trigger_hurt");
-	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d", g_iCounter);
-	DispatchKeyValue(iKillTriggerAttack, "targetname", sBuffer);
-	DispatchKeyValue(iKillTriggerAttack, "spawnflags", "9");
-	DispatchKeyValue(iKillTriggerAttack, "startdisabled", "1");
-	DispatchKeyValue(iKillTriggerAttack, "filtername", "item_spawn_human_filter");
-	DispatchKeyValue(iKillTriggerAttack, "damagetype", "128");
-	DispatchKeyValue(iKillTriggerAttack, "damagemodel", "0");
-	DispatchKeyValue(iKillTriggerAttack, "damagecap", "20");
-	DispatchKeyValue(iKillTriggerAttack, "damage", "500");
-	fOriginTemp[0] = fOrigin[0] + 360.5;
-	fOriginTemp[1] = fOrigin[1] - 58.74;
-	fOriginTemp[2] = fOrigin[2] + 35.6;
-	DispatchKeyValueVector(iKillTriggerAttack, "origin", fOriginTemp);
-	DispatchSpawn(iKillTriggerAttack);
-	ActivateEntity(iKillTriggerAttack);
-	SetEntityModel(iKillTriggerAttack, "models/vortigaunt_slave.mdl");
-	float fMinbounds8[3] = {-152.0, -256.0, -71.5};
-	float fMaxbounds8[3] = {152.0, 256.0, 71.5};
-	SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMins", fMinbounds8);
-	SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMaxs", fMaxbounds8);
-	SetEntProp(iKillTriggerAttack, Prop_Send, "m_nSolidType", 3);
-	int enteffects8 = GetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects");
-	enteffects8 |= 32;
-	SetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects", enteffects8);
-	SetVariantString("!activator");
-	AcceptEntityInput(iKillTriggerAttack, "SetParent", iKnife);
-
-	// Sound 1
-	int iSound1 = CreateEntityByName("ambient_generic");
-	Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d", g_iCounter);
-	DispatchKeyValue(iSound1, "targetname", sBuffer);
-	DispatchKeyValue(iSound1, "spawnflags", "49");
-	DispatchKeyValue(iSound1, "radius", "8250");
-	Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
-	DispatchKeyValue(iSound1, "SourceEntityName", sBuffer);
-	DispatchKeyValue(iSound1, "message", "unloze/balrog_scream.mp3");
-	DispatchKeyValue(iSound1, "volume", "10");
-	DispatchKeyValue(iSound1, "health", "10");
-	DispatchKeyValue(iSound1, "pitch", "100");
-	DispatchKeyValue(iSound1, "pitchstart", "100");
-	DispatchSpawn(iSound1);
-	ActivateEntity(iSound1);
-	SetVariantString("!activator");
-	AcceptEntityInput(iSound1, "SetParent", iKnife);
-
-	// Sound 2
-	int iSound2 = CreateEntityByName("ambient_generic");
-	Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d", g_iCounter);
-	DispatchKeyValue(iSound2, "targetname", sBuffer);
-	DispatchKeyValue(iSound2, "spawnflags", "48");
-	DispatchKeyValue(iSound2, "radius", "8250");
-	Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
-	DispatchKeyValue(iSound2, "SourceEntityName", sBuffer);
-	DispatchKeyValue(iSound2, "message", "npc/strider/strider_step2.wav");
-	DispatchKeyValue(iSound2, "volume", "10");
-	DispatchKeyValue(iSound2, "health", "10");
-	DispatchKeyValue(iSound2, "pitch", "100");
-	DispatchKeyValue(iSound2, "pitchstart", "100");
-	DispatchSpawn(iSound2);
-	ActivateEntity(iSound2);
-	SetVariantString("!activator");
-	AcceptEntityInput(iSound2, "SetParent", iKnife);
-
-	// Sound 3
-	int iSound3 = CreateEntityByName("ambient_generic");
-	Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d", g_iCounter);
-	DispatchKeyValue(iSound3, "targetname", sBuffer);
-	DispatchKeyValue(iSound3, "spawnflags", "48");
-	DispatchKeyValue(iSound3, "radius", "8250");
-	Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
-	DispatchKeyValue(iSound3, "SourceEntityName", sBuffer);
-	DispatchKeyValue(iSound3, "message", "npc/strider/strider_skewer1.wav");
-	DispatchKeyValue(iSound3, "volume", "10");
-	DispatchKeyValue(iSound3, "health", "10");
-	DispatchKeyValue(iSound3, "pitch", "100");
-	DispatchKeyValue(iSound3, "pitchstart", "100");
-	DispatchSpawn(iSound3);
-	ActivateEntity(iSound3);
-	SetVariantString("!activator");
-	AcceptEntityInput(iSound3, "SetParent", iKnife);
-
-	// Timer
-	int iTimer = CreateEntityByName("logic_timer");
-	Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d", g_iCounter);
-	DispatchKeyValue(iTimer, "targetname", sBuffer);
-	DispatchKeyValue(iTimer, "spawnflags", "0");
-	DispatchKeyValue(iTimer, "startdisabled", "1");
-	DispatchKeyValue(iTimer, "UseRandomTime", "0");
-	DispatchKeyValue(iTimer, "RefireTime", "0.95");
-	Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d,PlaySound,,0,-1", g_iCounter);
-	DispatchKeyValue(iTimer, "OnTimer", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Disable,,0,-1", g_iCounter);
-	DispatchKeyValue(iTimer, "OnTimer", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Enable,,0.1,-1", g_iCounter);
-	DispatchKeyValue(iTimer, "OnTimer", sBuffer);
-	DispatchSpawn(iTimer);
-	ActivateEntity(iTimer);
-	SetVariantString("!activator");
-	AcceptEntityInput(iTimer, "SetParent", iKnife);
-
-	// Roar
-	int iRoar = CreateEntityByName("logic_relay");
-	Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d", g_iCounter);
-	DispatchKeyValue(iRoar, "targetname", sBuffer);
-	DispatchKeyValue(iRoar, "spawnflags", "0");
-	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Enable,,0,-1", g_iCounter);
-	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Disable,,4,-1", g_iCounter);
-	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_groar,0,-1", g_iCounter);
-	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter);
-	//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.05,-1", g_iCounter);
-	//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter);
-	//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.01,-1", g_iCounter);
-	//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter);
-	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Enable,,4,-1", g_iCounter);
-	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d,PlaySound,,1,-1", g_iCounter);
-	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
-	//DispatchKeyValue(iRoar, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1");
-	DispatchKeyValue(iRoar, "OnTrigger", "!self,Disable,,0,-1");
-	DispatchKeyValue(iRoar, "OnTrigger", "!self,Enable,,25,-1");
-	DispatchSpawn(iRoar);
-	ActivateEntity(iRoar);
-	SetVariantString("!activator");
-	AcceptEntityInput(iRoar, "SetParent", iKnife);
-
-	// Attack
-	int iAttack = CreateEntityByName("logic_relay");
-	Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d", g_iCounter);
-	DispatchKeyValue(iAttack, "targetname", sBuffer);
-	DispatchKeyValue(iAttack, "spawnflags", "0");
-	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_attack1,0,-1", g_iCounter);
-	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d,PlaySound,,1,-1", g_iCounter);
-	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter);
-	//DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter);
-	//DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Enable,,1.75,-1", g_iCounter);
-	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Disable,,2.2,-1", g_iCounter);
-	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter);
-	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Enable,,4,-1", g_iCounter);
-	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
-	//DispatchKeyValue(iAttack, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1");
-	DispatchKeyValue(iAttack, "OnTrigger", "!self,Disable,,0,-1");
-	DispatchKeyValue(iAttack, "OnTrigger", "!self,Enable,,4.1,-1");
-	DispatchSpawn(iAttack);
-	ActivateEntity(iAttack);
-	SetVariantString("!activator");
-	AcceptEntityInput(iAttack, "SetParent", iKnife);
-
-	// Physbox
-	int iPhysbox = CreateEntityByName("func_physbox_multiplayer");
-	Format(sBuffer, sizeof(sBuffer), "balrog_physbox_%d", g_iCounter);
-	DispatchKeyValue(iPhysbox, "targetname", sBuffer);
-	DispatchKeyValue(iPhysbox, "spawnflags", "574464");
-	DispatchKeyValue(iPhysbox, "rendermode", "0");
-	DispatchKeyValue(iPhysbox, "renderfx", "0");
-	DispatchKeyValue(iPhysbox, "rendercolor", "255 255 255");
-	DispatchKeyValue(iPhysbox, "renderamt", "255 255 255");
-	DispatchKeyValue(iPhysbox, "propdata", "0");
-	DispatchKeyValue(iPhysbox, "pressuredelay", "0");
-	DispatchKeyValue(iPhysbox, "preferredcarryangles", "0 0 0");
-	DispatchKeyValue(iPhysbox, "PerformanceMode", "0");
-	DispatchKeyValue(iPhysbox, "notsolid", "0");
-	DispatchKeyValue(iPhysbox, "nodamageforces", "0");
-	DispatchKeyValue(iPhysbox, "material", "0");
-	DispatchKeyValue(iPhysbox, "massScale", "0");
-	DispatchKeyValue(iPhysbox, "health", "32500");
-	DispatchKeyValue(iPhysbox, "gibdir", "0 0 0");
-	DispatchKeyValue(iPhysbox, "forcetoenablemotion", "0");
-	DispatchKeyValue(iPhysbox, "explosion", "0");
-	DispatchKeyValue(iPhysbox, "ExplodeRadius", "0");
-	DispatchKeyValue(iPhysbox, "explodemagnitude", "0");
-	DispatchKeyValue(iPhysbox, "ExplodeDamage", "0");
-	DispatchKeyValue(iPhysbox, "disableshadows", "1");
-	DispatchKeyValue(iPhysbox, "disablereceiveshadows", "0");
-	DispatchKeyValue(iPhysbox, "Damagetype", "0");
-	DispatchKeyValue(iPhysbox, "damagetoenablemotion", "0");
-	DispatchKeyValue(iPhysbox, "damagefilter", "item_spawn_human_filter");
-	DispatchKeyValue(iPhysbox, "model", "models/props/cs_militia/crate_extrasmallmill.mdl");
-	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,EmitBlood,,0,-1", g_iCounter);
-	DispatchKeyValue(iPhysbox, "OnDamaged", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,ClearParent,,0,-1", g_iCounter);
-	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_death,0,-1", g_iCounter);
-	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetDefaultAnimation,balrog_death_idle,0,-1", g_iCounter);
-	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Enable,,1,-1", g_iCounter);
-	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Disable,,2,-1", g_iCounter);
-	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter);
-	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter);
-	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d,Disable,,0,-1", g_iCounter);
-	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
-	fOriginTemp[0] = fOrigin[0] + 44.0;
-	fOriginTemp[1] = fOrigin[1] - 18.74;
-	fOriginTemp[2] = fOrigin[2] + 126.89;
-	DispatchKeyValueVector(iPhysbox, "origin", fOriginTemp);
-	DispatchSpawn(iPhysbox);
-	ActivateEntity(iPhysbox);
-	float fMinbounds3[3] = {-124.0, -120.0, -188.2};
-	float fMaxbounds3[3] = {124.0, 120.0, 188.2};
-	SetEntPropVector(iPhysbox, Prop_Send, "m_vecMins", fMinbounds3);
-	SetEntPropVector(iPhysbox, Prop_Send, "m_vecMaxs", fMaxbounds3);
-	SetEntProp(iPhysbox, Prop_Send, "m_nSolidType", 3);
-	int enteffects3 = GetEntProp(iPhysbox, Prop_Send, "m_fEffects");
-	enteffects3 |= 32;
-	SetEntProp(iPhysbox, Prop_Send, "m_fEffects", enteffects3);
-	SetVariantString("!activator");
-	AcceptEntityInput(iPhysbox, "SetParent", iKnife);
-	HookSingleEntityOutput(iPhysbox, "OnBreak", BalrogKill, true);
-
-	// Game UI
-	int iUI = CreateEntityByName("game_ui");
-	Format(sBuffer, sizeof(sBuffer), "balrog_ui_%d", g_iCounter);
-	DispatchKeyValue(iUI, "targetname", sBuffer);
-	DispatchKeyValue(iUI, "spawnflags", "0");
-	DispatchKeyValue(iUI, "FieldOfView", "-1.0");
-	Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Trigger,,0,-1", g_iCounter);
-	DispatchKeyValue(iUI, "PressedAttack", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Trigger,,0,-1", g_iCounter);
-	DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
-	DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0,-1");
-	DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0.1,-1");
-	DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0.2,-1");
-	DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0.3,-1");
-	DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0.8,3.0,-1");
-	DispatchKeyValue(iUI, "PressedAttack", "item_spawn_speed,ModifySpeed,0,0,-1");
-	DispatchKeyValue(iUI, "PressedAttack", "item_spawn_speed,ModifySpeed,0.8,3.0,-1");
-	DispatchSpawn(iUI);
-	ActivateEntity(iUI);
-	SetVariantString("!activator");
-	AcceptEntityInput(iUI, "SetParent", iKnife);
-
-	// enable pickup trigger
-	SetVariantString("!activator");
-	AcceptEntityInput(iTrigger, "Enable");
-
-	g_iCounter ++;
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-public void SpawnTNT(float fOrigin[3])
-{
-	char sBuffer[256];
-	float fOriginTemp[3];
-
-	// Knife
-	int iKnife = CreateEntityByName("weapon_knife");
-	Format(sBuffer, sizeof(sBuffer), "tnt_knife_%d", g_iCounter);
-	DispatchKeyValue(iKnife, "targetname", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
-	DispatchKeyValue(iKnife, "hammerid", sBuffer);
-	DispatchKeyValue(iKnife, "spawnflags", "1");
-	DispatchKeyValue(iKnife, "angles", "0 0 0");
-	DispatchKeyValueVector(iKnife, "origin", fOrigin);
-	Format(sBuffer, sizeof(sBuffer), "tnt_ui_%d,Activate,,0,-1", g_iCounter);
-	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,0,1", g_iCounter);
-	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
-	DispatchSpawn(iKnife);
-	ActivateEntity(iKnife);
-	HookSingleEntityOutput(iKnife, "OnPlayerPickup", TNTPickup, true);
-
-	// Model
-	int iModel = CreateEntityByName("prop_dynamic");
-	Format(sBuffer, sizeof(sBuffer), "tnt_model_%d", g_iCounter);
-	DispatchKeyValue(iModel, "targetname", sBuffer);
-	DispatchKeyValue(iModel, "model", "models/props/furnitures/humans/barrel01b.mdl");
-	DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
-	DispatchKeyValue(iModel, "angles", "0.432793 271.953 -12.4926");
-	DispatchKeyValue(iModel, "solid", "0");
-	DispatchKeyValue(iModel, "OnUser1", "!self,IgniteLifetime,0,0,-1");
-	DispatchKeyValue(iModel, "OnUser1", "!self,FireUser1,,0.2,-1");
-	fOriginTemp[0] = fOrigin[0] - 30.16;
-	fOriginTemp[1] = fOrigin[1] - 2.0;
-	fOriginTemp[2] = fOrigin[2] - 9.2;
-	DispatchKeyValueVector(iModel, "origin", fOriginTemp);
-	DispatchSpawn(iModel);
-	ActivateEntity(iModel);
-	SetVariantString("!activator");
-	AcceptEntityInput(iModel, "SetParent", iKnife);
-	SetVariantString("9999999");
-	AcceptEntityInput(iModel, "SetHealth");
-	AcceptEntityInput(iModel, "FireUser1");
-
-	// pickup trigger_once
-	int iTrigger = CreateEntityByName("trigger_once");
-	Format(sBuffer, sizeof(sBuffer), "tnt_trigger_%d", g_iCounter);
-	DispatchKeyValue(iTrigger, "targetname", sBuffer);
-	DispatchKeyValue(iTrigger, "spawnflags", "1");
-	DispatchKeyValue(iTrigger, "startdisabled", "1");
-	DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
-	DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
-	DispatchKeyValueVector(iTrigger, "origin", fOrigin);
-	DispatchSpawn(iTrigger);
-	ActivateEntity(iTrigger);
-	SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
-	float fMinbounds[3] = {-10.0, -10.0, -36.0};
-	float fMaxbounds[3] = {10.0, 10.0, 36.0};
-	SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
-	SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
-	SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
-	int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
-	enteffects |= 32;
-	SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
-	SetVariantString("!activator");
-	AcceptEntityInput(iTrigger, "SetParent", iKnife);
-
-	// Sparks
-	int iSparksHolder = CreateEntityByName("env_spark");
-	Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d", g_iCounter);
-	DispatchKeyValue(iSparksHolder, "targetname", sBuffer);
-	DispatchKeyValue(iSparksHolder, "TrailLength", "1");
-	DispatchKeyValue(iSparksHolder, "spawnflags", "0");
-	DispatchKeyValue(iSparksHolder, "angles", "0 0 0");
-	DispatchKeyValue(iSparksHolder, "MaxDelay", "0");
-	DispatchKeyValue(iSparksHolder, "Magnitude", "1");
-	fOriginTemp[0] = fOrigin[0] - 22.0;
-	fOriginTemp[1] = fOrigin[1] - 0.0;
-	fOriginTemp[2] = fOrigin[2] + 36.0;
-	DispatchKeyValueVector(iSparksHolder, "origin", fOriginTemp);
-	DispatchSpawn(iSparksHolder);
-	ActivateEntity(iSparksHolder);
-	SetVariantString("!activator");
-	AcceptEntityInput(iSparksHolder, "SetParent", iKnife);
-
-	// Sprite
-	int iSprite = CreateEntityByName("env_sprite");
-	Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d", g_iCounter);
-	DispatchKeyValue(iSprite, "targetname", sBuffer);
-	DispatchKeyValue(iSprite, "spawnflags", "0");
-	DispatchKeyValue(iSprite, "spawnflags", "0");
-	DispatchKeyValue(iSprite, "scale", "0.1");
-	DispatchKeyValue(iSprite, "rendermode", "5");
-	DispatchKeyValue(iSprite, "renderfx", "0");
-	DispatchKeyValue(iSprite, "model", "sprites/640_train.vmt");
-	fOriginTemp[0] = fOrigin[0] + 31.0;
-	fOriginTemp[1] = fOrigin[1] + 1.73;
-	fOriginTemp[2] = fOrigin[2] + 4.3;
-	DispatchKeyValueVector(iSprite, "origin", fOriginTemp);
-	DispatchSpawn(iSprite);
-	ActivateEntity(iSprite);
-	SetVariantString("!activator");
-	AcceptEntityInput(iSprite, "SetParent", iKnife);
-
-	// Push
-	int iPush = CreateEntityByName("trigger_push");
-	Format(sBuffer, sizeof(sBuffer), "tnt_push_%d", g_iCounter);
-	DispatchKeyValue(iPush, "targetname", sBuffer);
-	DispatchKeyValue(iPush, "spawnflags", "8");
-	DispatchKeyValue(iPush, "startdisabled", "1");
-	DispatchKeyValue(iPush, "speed", "18000");
-	DispatchKeyValue(iPush, "pushdir", "-60 0 0");
-	fOriginTemp[0] = fOrigin[0] + 79.46;
-	fOriginTemp[1] = fOrigin[1] - 0.0;
-	fOriginTemp[2] = fOrigin[2] + 15.76;
-	DispatchKeyValueVector(iPush, "origin", fOriginTemp);
-	DispatchSpawn(iPush);
-	ActivateEntity(iPush);
-	SetEntityModel(iPush, "models/vortigaunt_slave.mdl");
-	float fMinbounds2[3] = {-36.0, -12.0, -25.0};
-	float fMaxbounds2[3] = {36.0, 12.0, 25.0};
-	SetEntPropVector(iPush, Prop_Send, "m_vecMins", fMinbounds2);
-	SetEntPropVector(iPush, Prop_Send, "m_vecMaxs", fMaxbounds2);
-	SetEntProp(iPush, Prop_Send, "m_nSolidType", 3);
-	int enteffects2 = GetEntProp(iPush, Prop_Send, "m_fEffects");
-	enteffects2 |= 32;
-	SetEntProp(iPush, Prop_Send, "m_fEffects", enteffects2);
-	SetVariantString("!activator");
-	AcceptEntityInput(iPush, "SetParent", iKnife);
-
-	// Relay Trigger
-	int iRelayTrigger = CreateEntityByName("logic_relay");
-	Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d", g_iCounter);
-	DispatchKeyValue(iRelayTrigger, "targetname", sBuffer);
-	DispatchKeyValue(iRelayTrigger, "spawnflags", "0");
-	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Trigger,,0,-1", g_iCounter);
-	DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Trigger,,0,-1", g_iCounter);
-	DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer);
-	DispatchSpawn(iRelayTrigger);
-	ActivateEntity(iRelayTrigger);
-	SetVariantString("!activator");
-	AcceptEntityInput(iRelayTrigger, "SetParent", iKnife);
-
-	// Launch Compare
-	int iLaunchCompare = CreateEntityByName("logic_compare");
-	Format(sBuffer, sizeof(sBuffer), "tnt_compare_launch_%d", g_iCounter);
-	DispatchKeyValue(iLaunchCompare, "targetname", sBuffer);
-	DispatchKeyValue(iLaunchCompare, "InitialValue", "1");
-	DispatchKeyValue(iLaunchCompare, "CompareValue", "0");
-	DispatchKeyValue(iLaunchCompare, "OnEqualTo", "!self,SetValue,1,0,-1");
-	Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d,HideSprite,,0,-1", g_iCounter);
-	DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Enable,,0,-1", g_iCounter);
-	DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Disable,,0,-1", g_iCounter);
-	DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
-	DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", "!self,SetValue,0,0,-1");
-	Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d,ShowSprite,,0,-1", g_iCounter);
-	DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Disable,,0,-1", g_iCounter);
-	DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Enable,,0,-1", g_iCounter);
-	DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
-	DispatchKeyValueVector(iLaunchCompare, "origin", fOrigin);
-	DispatchSpawn(iLaunchCompare);
-	ActivateEntity(iLaunchCompare);
-	SetVariantString("!activator");
-	AcceptEntityInput(iLaunchCompare, "SetParent", iKnife);
-
-	// Relay Launch
-	int iRelayLaunch = CreateEntityByName("logic_relay");
-	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d", g_iCounter);
-	DispatchKeyValue(iRelayLaunch, "targetname", sBuffer);
-	DispatchKeyValue(iRelayLaunch, "spawnflags", "0");
-	DispatchKeyValue(iRelayLaunch, "StartDisabled", "0");
-	DispatchKeyValueVector(iRelayLaunch, "origin", fOrigin);
-	Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Disable,,0,-1", g_iCounter);
-	DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Enable,,20,-1", g_iCounter);
-	DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StopSpark,,0,-1", g_iCounter);
-	DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,20,-1", g_iCounter);
-	DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
-	DispatchSpawn(iRelayLaunch);
-	ActivateEntity(iRelayLaunch);
-	SetVariantString("!activator");
-	AcceptEntityInput(iRelayLaunch, "SetParent", iKnife);
-	HookSingleEntityOutput(iRelayLaunch, "OnTrigger", TNTUse, false);
-
-	// Relay Launch Up
-	int iRelayLaunchUp = CreateEntityByName("logic_relay");
-	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d", g_iCounter);
-	DispatchKeyValue(iRelayLaunchUp, "targetname", sBuffer);
-	DispatchKeyValue(iRelayLaunchUp, "spawnflags", "0");
-	DispatchKeyValue(iRelayLaunchUp, "StartDisabled", "1");
-	DispatchKeyValueVector(iRelayLaunchUp, "origin", fOrigin);
-	Format(sBuffer, sizeof(sBuffer), "tnt_push_%d,Enable,,0,-1", g_iCounter);
-	DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "tnt_push_%d,Disable,,0.5,-1", g_iCounter);
-	DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Disable,,0,-1", g_iCounter);
-	DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Enable,,20,-1", g_iCounter);
-	DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StopSpark,,0,-1", g_iCounter);
-	DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,20,-1", g_iCounter);
-	DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
-	DispatchSpawn(iRelayLaunchUp);
-	ActivateEntity(iRelayLaunchUp);
-	SetVariantString("!activator");
-	AcceptEntityInput(iRelayLaunchUp, "SetParent", iKnife);
-	HookSingleEntityOutput(iRelayLaunchUp, "OnTrigger", TNTUse, false);
-
-	// Game UI
-	int iUI = CreateEntityByName("game_ui");
-	Format(sBuffer, sizeof(sBuffer), "tnt_ui_%d", g_iCounter);
-	DispatchKeyValue(iUI, "targetname", sBuffer);
-	DispatchKeyValue(iUI, "spawnflags", "0");
-	DispatchKeyValue(iUI, "FieldOfView", "-1.0");
-	Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Trigger,,0,-1", g_iCounter);
-	DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "tnt_compare_launch_%d,Compare,,0,-1", g_iCounter);
-	DispatchKeyValue(iUI, "PressedAttack", sBuffer);
-	DispatchSpawn(iUI);
-	ActivateEntity(iUI);
-	SetVariantString("!activator");
-	AcceptEntityInput(iUI, "SetParent", iKnife);
-
-	// enable pickup trigger
-	SetVariantString("!activator");
-	AcceptEntityInput(iTrigger, "Enable");
-
-	g_iCounter ++;
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-public void SpawnHumanDog(float fOrigin[3])
-{
-	char sBuffer[256];
-	float fOriginTemp[3];
-
-	// Knife
-	int iKnife = CreateEntityByName("weapon_knife");
-	Format(sBuffer, sizeof(sBuffer), "human_dog_knife_%d", g_iCounter);
-	DispatchKeyValue(iKnife, "targetname", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
-	DispatchKeyValue(iKnife, "hammerid", sBuffer);
-	DispatchKeyValue(iKnife, "spawnflags", "1");
-	DispatchKeyValue(iKnife, "angles", "0 0 0");
-	DispatchKeyValueVector(iKnife, "origin", fOrigin);
-	//DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,renderfx 6,0,-1");
-	Format(sBuffer, sizeof(sBuffer), "human_dog_ui_%d,Activate,,0,-1", g_iCounter);
-	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
-	DispatchSpawn(iKnife);
-	ActivateEntity(iKnife);
-	HookSingleEntityOutput(iKnife, "OnPlayerPickup", HumanDogPickup, true);
-
-	// Model
-	int iModel = CreateEntityByName("prop_dynamic");
-	Format(sBuffer, sizeof(sBuffer), "human_dog_model_%d", g_iCounter);
-	DispatchKeyValue(iModel, "targetname", sBuffer);
-	DispatchKeyValue(iModel, "model", "models/player/pil/re1/dog/dog_pil.mdl");
-	DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
-	DispatchKeyValue(iModel, "angles", "0 0 0");
-	DispatchKeyValue(iModel, "solid", "0");
-	DispatchKeyValue(iModel, "skin", "1");
-	DispatchKeyValue(iModel, "DefaultAnim", "Run_lower");
-	fOriginTemp[0] = fOrigin[0] + 10.4;
-	fOriginTemp[1] = fOrigin[1] - 2.0;
-	fOriginTemp[2] = fOrigin[2] - 40.32;
-	DispatchKeyValueVector(iModel, "origin", fOriginTemp);
-	DispatchSpawn(iModel);
-	ActivateEntity(iModel);
-	SetVariantString("!activator");
-	AcceptEntityInput(iModel, "SetParent", iKnife);
-
-	// pickup trigger_once
-	int iTrigger = CreateEntityByName("trigger_once");
-	Format(sBuffer, sizeof(sBuffer), "tnt_trigger_%d", g_iCounter);
-	DispatchKeyValue(iTrigger, "targetname", sBuffer);
-	DispatchKeyValue(iTrigger, "spawnflags", "1");
-	DispatchKeyValue(iTrigger, "startdisabled", "1");
-	DispatchKeyValue(iTrigger, "filtername", "item_spawn_human_filter");
-	DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
-	DispatchKeyValueVector(iTrigger, "origin", fOrigin);
-	DispatchSpawn(iTrigger);
-	ActivateEntity(iTrigger);
-	SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
-	float fMinbounds[3] = {-1.0, -1.0, -10.0};
-	float fMaxbounds[3] = {1.0, 1.0, 10.0};
-	SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
-	SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
-	SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
-	int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
-	enteffects |= 32;
-	SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
-	SetVariantString("!activator");
-	AcceptEntityInput(iTrigger, "SetParent", iKnife);
-
-	// Relay Trigger
-	int iRelayTrigger = CreateEntityByName("logic_relay");
-	Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger_%d", g_iCounter);
-	DispatchKeyValue(iRelayTrigger, "targetname", sBuffer);
-	DispatchKeyValue(iRelayTrigger, "spawnflags", "0");
-	Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger2_%d,Trigger,,0,4", g_iCounter);
-	DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer);
-	DispatchSpawn(iRelayTrigger);
-	ActivateEntity(iRelayTrigger);
-	SetVariantString("!activator");
-	AcceptEntityInput(iRelayTrigger, "SetParent", iKnife);
-
-	// Relay Trigger2
-	int iRelayTrigger2 = CreateEntityByName("logic_relay");
-	Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger2_%d", g_iCounter);
-	DispatchKeyValue(iRelayTrigger2, "targetname", sBuffer);
-	DispatchKeyValue(iRelayTrigger2, "spawnflags", "0");
-	DispatchSpawn(iRelayTrigger2);
-	ActivateEntity(iRelayTrigger2);
-	SetVariantString("!activator");
-	AcceptEntityInput(iRelayTrigger2, "SetParent", iKnife);
-	HookSingleEntityOutput(iRelayTrigger2, "OnTrigger", HumanDogUse, false);
-
-	// Game UI
-	int iUI = CreateEntityByName("game_ui");
-	Format(sBuffer, sizeof(sBuffer), "human_dog_ui_%d", g_iCounter);
-	DispatchKeyValue(iUI, "targetname", sBuffer);
-	DispatchKeyValue(iUI, "spawnflags", "0");
-	DispatchKeyValue(iUI, "FieldOfView", "-1.0");
-	Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger_%d,Trigger,,0,-1", g_iCounter);
-	DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
-	DispatchSpawn(iUI);
-	ActivateEntity(iUI);
-	SetVariantString("!activator");
-	AcceptEntityInput(iUI, "SetParent", iKnife);
-
-	// enable pickup trigger
-	SetVariantString("!activator");
-	AcceptEntityInput(iTrigger, "Enable");
-
-	g_iCounter ++;
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-public void VortigauntPickup(const char[] output, int caller, int activator, float delay)
-{
-	char sBuffer[128];
-	Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Vortigaunt **", activator);
-	SetVariantString(sBuffer);
-	AcceptEntityInput(g_iConsole, "Command");
-
-	PrintToChat(activator, "Right Click to Pull Humans in front of you.");
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-public void BalrogPickup(const char[] output, int caller, int activator, float delay)
-{
-	char sBuffer[128];
-	Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Balrog **", activator);
-	SetVariantString(sBuffer);
-	AcceptEntityInput(g_iConsole, "Command");
-	PrintToChat(activator, " RIGHT CLICK = MOTIVATE ZOMBIES and LEFT CLICK = ATTACK.");
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-public void BalrogKill(const char[] output, int caller, int activator, float delay)
-{
-	char sBuffer[128];
-	Format(sBuffer, sizeof(sBuffer), "say ** %N has killed the Balrog **", activator);
-	SetVariantString(sBuffer);
-	AcceptEntityInput(g_iConsole, "Command");
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-public void TNTPickup(const char[] output, int caller, int activator, float delay)
-{
-	char sBuffer[128];
-	Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up TNT **", activator);
-	SetVariantString(sBuffer);
-	AcceptEntityInput(g_iConsole, "Command");
-	PrintToChat(activator, " RIGHT CLICK = Launch TNT and LEFT CLICK = Switch between 'put down' and 'throw'.");
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-public void TNTUse(const char[] output, int caller, int activator, float delay)
-{
-	char sBuffer[256];
-	float fOrigin[3];
-	float fAngles[3];
-
-	GetClientEyeAngles(activator, fAngles);
-	GetClientEyePosition(activator, fOrigin);
-	fAngles[0] = 0.0;
-	fAngles[2] = 0.0;
-	fOrigin[0] = fOrigin[0] + Cosine(DegToRad(fAngles[1])) * 46.63;
-	fOrigin[1] = fOrigin[1] + Sine(DegToRad(fAngles[1])) * 46.63;
-	fOrigin[2] = fOrigin[2] - 29.86;
-
-	// Prop
-	int iProp = CreateEntityByName("prop_physics_multiplayer");
-	Format(sBuffer, sizeof(sBuffer), "tnt_prop_%d", g_iCounter);
-	DispatchKeyValue(iProp, "targetname", sBuffer);
-	DispatchKeyValue(iProp, "model", "models/props/furnitures/humans/barrel01b.mdl");
-	DispatchKeyValue(iProp, "spawnflags", "256");
-	DispatchKeyValue(iProp, "physdamagescale", "0.1");
-	DispatchKeyValue(iProp, "PerformanceMode", "0");
-	DispatchKeyValue(iProp, "nodamageforces", "0");
-	DispatchKeyValue(iProp, "solid", "6");
-	DispatchKeyValue(iProp, "minhealthdmg", "999999");
-	DispatchKeyValue(iProp, "health", "999999");
-	DispatchKeyValueVector(iProp, "origin", fOrigin);
-	Format(sBuffer, sizeof(sBuffer), "tnt_fire_%d,StartFire,,3,1", g_iCounter);
-	DispatchKeyValue(iProp, "OnUser1", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "tnt_explosion_%d,Explode,,6.5,1", g_iCounter);
-	DispatchKeyValue(iProp, "OnUser1", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "tnt_sound_%d,PlaySound,,6.5,1", g_iCounter);
-	DispatchKeyValue(iProp, "OnUser1", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "!self,Kill,,6.6,1", g_iCounter);
-	DispatchKeyValue(iProp, "OnUser1", sBuffer);
-	DispatchSpawn(iProp);
-	ActivateEntity(iProp);
-	AcceptEntityInput(iProp, "FireUser1");
-
-	// Sparks
-	int iSparks = CreateEntityByName("env_spark");
-	Format(sBuffer, sizeof(sBuffer), "tnt_sparks_%d", g_iCounter);
-	DispatchKeyValue(iSparks, "targetname", sBuffer);
-	DispatchKeyValue(iSparks, "TrailLength", "1");
-	DispatchKeyValue(iSparks, "spawnflags", "64");
-	DispatchKeyValue(iSparks, "angles", "0 0 0");
-	DispatchKeyValue(iSparks, "MaxDelay", "0");
-	DispatchKeyValue(iSparks, "Magnitude", "1");
-	DispatchKeyValueVector(iSparks, "origin", fOrigin);
-	DispatchSpawn(iSparks);
-	ActivateEntity(iSparks);
-	SetVariantString("!activator");
-	AcceptEntityInput(iSparks, "SetParent", iProp);
-
-	// Fire
-	int iFire = CreateEntityByName("env_fire");
-	Format(sBuffer, sizeof(sBuffer), "tnt_fire_%d", g_iCounter);
-	DispatchKeyValue(iFire, "targetname", sBuffer);
-	DispatchKeyValue(iFire, "ignitionpoint", "32");
-	DispatchKeyValue(iFire, "spawnflags", "17");
-	DispatchKeyValue(iFire, "health", "30");
-	DispatchKeyValue(iFire, "firesize", "64");
-	DispatchKeyValue(iFire, "fireattack", "4");
-	DispatchKeyValue(iFire, "damagescale", "1.0");
-	DispatchKeyValueVector(iFire, "origin", fOrigin);
-	DispatchSpawn(iFire);
-	ActivateEntity(iFire);
-	SetVariantString("!activator");
-	AcceptEntityInput(iFire, "SetParent", iProp);
-
-	// Explosion
-	int iExplosion = CreateEntityByName("env_explosion");
-	Format(sBuffer, sizeof(sBuffer), "tnt_explosion_%d", g_iCounter);
-	DispatchKeyValue(iExplosion, "targetname", sBuffer);
-	DispatchKeyValue(iExplosion, "fireballsprite", "sprites/zerogxplode.spr");
-	DispatchKeyValue(iExplosion, "iMagnitude", "220");
-	DispatchKeyValue(iExplosion, "iRadiusOverride", "1024");
-	DispatchKeyValue(iExplosion, "rendermode", "5");
-	DispatchKeyValue(iExplosion, "spawnflags", "16");
-	DispatchKeyValueVector(iExplosion, "origin", fOrigin);
-	DispatchSpawn(iExplosion);
-	ActivateEntity(iExplosion);
-	SetVariantString("!activator");
-	AcceptEntityInput(iExplosion, "SetParent", iProp);
-
-	// Sound
-	int iSound = CreateEntityByName("ambient_generic");
-	Format(sBuffer, sizeof(sBuffer), "tnt_sound_%d", g_iCounter);
-	DispatchKeyValue(iSound, "targetname", sBuffer);
-	DispatchKeyValue(iSound, "spawnflags", "48");
-	DispatchKeyValue(iSound, "radius", "9800");
-	DispatchKeyValue(iSound, "message", "ambient/explosions/explode_9.wav");
-	DispatchKeyValue(iSound, "volume", "10");
-	DispatchKeyValue(iSound, "health", "10");
-	DispatchKeyValue(iSound, "pitch", "100");
-	DispatchKeyValue(iSound, "pitchstart", "100");
-	DispatchKeyValueVector(iSound, "origin", fOrigin);
-	DispatchSpawn(iSound);
-	ActivateEntity(iSound);
-	SetVariantString("!activator");
-	AcceptEntityInput(iSound, "SetParent", iProp);
-
-	g_iCounter ++;
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-public void HumanDogPickup(const char[] output, int caller, int activator, float delay)
-{
-	char sBuffer[128];
-	Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Human Dog **", activator);
-	SetVariantString(sBuffer);
-	AcceptEntityInput(g_iConsole, "Command");
-	PrintToChat(activator, "RIGHT CLICK with your KNIFE to leave a present for the Zombies (max 4)");
-	CreateTimer(2.0, EquipWeapons, GetClientUserId(activator), TIMER_FLAG_NO_MAPCHANGE);
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-public void HumanDogUse(const char[] output, int caller, int activator, float delay)
-{
-	char sBuffer[256];
-	float fOrigin[3];
-	float fAngles[3];
-	GetClientEyeAngles(activator, fAngles);
-	GetClientEyePosition(activator, fOrigin);
-	fAngles[0] = 0.0;
-	fAngles[2] = 0.0;
-	fOrigin[0] = fOrigin[0] + Cosine(DegToRad(fAngles[1])) * -50.0;
-	fOrigin[1] = fOrigin[1] + Sine(DegToRad(fAngles[1])) * -50.0;
-	fOrigin[2] = fOrigin[2] - 62.00;
-
-	// Prop
-	int iProp = CreateEntityByName("prop_dynamic");
-	Format(sBuffer, sizeof(sBuffer), "human_dog_poo_%d", g_iCounter);
-	DispatchKeyValue(iProp, "targetname", sBuffer);
-	DispatchKeyValue(iProp, "model", "models/poo/curlygpoo.mdl");
-	DispatchKeyValue(iProp, "spawnflags", "0");
-	DispatchKeyValue(iProp, "PerformanceMode", "0");
-	DispatchKeyValue(iProp, "solid", "0");
-	DispatchKeyValueVector(iProp, "origin", fOrigin);
-	DispatchSpawn(iProp);
-	ActivateEntity(iProp);
-
-	// trigger
-	int iTrigger = CreateEntityByName("trigger_once");
-	Format(sBuffer, sizeof(sBuffer), "human_dog_poo_trigger_%d", g_iCounter);
-	DispatchKeyValue(iTrigger, "targetname", sBuffer);
-	DispatchKeyValue(iTrigger, "spawnflags", "1");
-	DispatchKeyValue(iTrigger, "startdisabled", "0");
-	DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
-	Format(sBuffer, sizeof(sBuffer), "human_dog_poo_%d,Kill,,1,1", g_iCounter);
-	DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "human_dog_poo_hurt_%d,Enable,,0,1", g_iCounter);
-	DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "human_dog_poo_hurt_%d,Disable,,0.25,1", g_iCounter);
-	DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "human_dog_particles_%d,Start,,0,-1", g_iCounter);
-	DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "human_dog_particles_%d,Kill,,1,-1", g_iCounter);
-	DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
-	Format(sBuffer, sizeof(sBuffer), "human_dog_sound_%d,PlaySound,,0,-1", g_iCounter);
-	DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
-	DispatchKeyValueVector(iTrigger, "origin", fOrigin);
-	DispatchSpawn(iTrigger);
-	ActivateEntity(iTrigger);
-	SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
-	float fMinbounds[3] = {-12.0, -12.0, -7.5};
-	float fMaxbounds[3] = {12.0, 12.0, 7.5};
-	SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
-	SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
-	SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
-	int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
-	enteffects |= 32;
-	SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
-	SetVariantString("!activator");
-	AcceptEntityInput(iTrigger, "SetParent", iProp);
-
-	// poo hurt
-	int iHurt = CreateEntityByName("trigger_hurt");
-	Format(sBuffer, sizeof(sBuffer), "human_dog_poo_hurt_%d", g_iCounter);
-	DispatchKeyValue(iHurt, "targetname", sBuffer);
-	DispatchKeyValue(iHurt, "spawnflags", "1");
-	DispatchKeyValue(iHurt, "startdisabled", "1");
-	DispatchKeyValue(iHurt, "filtername", "item_spawn_zombie_filter");
-	DispatchKeyValue(iHurt, "damagetype", "0");
-	DispatchKeyValue(iHurt, "damagemodel", "0");
-	DispatchKeyValue(iHurt, "damagecap", "20");
-	DispatchKeyValue(iHurt, "damage", "8000");
-	DispatchKeyValueVector(iHurt, "origin", fOrigin);
-	DispatchSpawn(iHurt);
-	ActivateEntity(iHurt);
-	SetEntityModel(iHurt, "models/vortigaunt_slave.mdl");
-	float fMinbounds2[3] = {-96.0, -112.0, -142.0};
-	float fMaxbounds2[3] = {96.0, 112.0, 142.0};
-	SetEntPropVector(iHurt, Prop_Send, "m_vecMins", fMinbounds2);
-	SetEntPropVector(iHurt, Prop_Send, "m_vecMaxs", fMaxbounds2);
-	SetEntProp(iHurt, Prop_Send, "m_nSolidType", 3);
-	int enteffects2 = GetEntProp(iHurt, Prop_Send, "m_fEffects");
-	enteffects2 |= 32;
-	SetEntProp(iHurt, Prop_Send, "m_fEffects", enteffects2);
-	SetVariantString("!activator");
-	AcceptEntityInput(iHurt, "SetParent", iProp);
-
-	// Particles
-	int iParticles = CreateEntityByName("info_particle_system");
-	Format(sBuffer, sizeof(sBuffer), "human_dog_particles_%d", g_iCounter);
-	DispatchKeyValue(iParticles, "targetname", sBuffer);
-	DispatchKeyValue(iParticles, "effect_name", "fire_small_01");
-	DispatchKeyValue(iParticles, "start_active", "0");
-	DispatchKeyValueVector(iParticles, "origin", fOrigin);
-	DispatchSpawn(iParticles);
-	ActivateEntity(iParticles);
-	SetVariantString("!activator");
-	AcceptEntityInput(iParticles, "SetParent", iProp);
-
-	// Sound
-	int iSound = CreateEntityByName("ambient_generic");
-	Format(sBuffer, sizeof(sBuffer), "human_dog_sound_%d", g_iCounter);
-	DispatchKeyValue(iSound, "targetname", sBuffer);
-	DispatchKeyValue(iSound, "spawnflags", "49");
-	DispatchKeyValue(iSound, "radius", "1250");
-	DispatchKeyValue(iSound, "message", "ambient/explosions/explode_9.wav");
-	DispatchKeyValue(iSound, "volume", "10");
-	DispatchKeyValue(iSound, "health", "10");
-	DispatchKeyValue(iSound, "pitch", "100");
-	DispatchKeyValue(iSound, "pitchstart", "100");
-	DispatchKeyValueVector(iSound, "origin", fOrigin);
-	DispatchSpawn(iSound);
-	ActivateEntity(iSound);
-	SetVariantString("!activator");
-	AcceptEntityInput(iSound, "SetParent", iProp);
-
-	g_iCounter ++;
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-int FindEntityByTargetname(int entity, const char[] sTargetname, const char[] sClassname="*")
-{
-	if(sTargetname[0] == '#') // HammerID
-	{
-		int HammerID = StringToInt(sTargetname[1]);
-
-		while((entity = FindEntityByClassname(entity, sClassname)) != INVALID_ENT_REFERENCE)
-		{
-			if(GetEntProp(entity, Prop_Data, "m_iHammerID") == HammerID)
-				return entity;
-		}
-	}
-	else // Targetname
-	{
-		int Wildcard = FindCharInString(sTargetname, '*');
-		char sTargetnameBuf[64];
-
-		while((entity = FindEntityByClassname(entity, sClassname)) != INVALID_ENT_REFERENCE)
-		{
-			if(GetEntPropString(entity, Prop_Data, "m_iName", sTargetnameBuf, sizeof(sTargetnameBuf)) <= 0)
-				continue;
-
-			if(strncmp(sTargetnameBuf, sTargetname, Wildcard) == 0)
-				return entity;
-		}
-	}
-
-	return INVALID_ENT_REFERENCE;
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-public Action EquipWeapons(Handle timer, any userid)
-{
-	int client = GetClientOfUserId(userid);
-
-	if (client != 0)
-	{
-		GivePlayerItem(client, "weapon_p90");
-		GivePlayerItem(client, "weapon_elite");
-		GivePlayerItem(client, "item_kevlar");
-		GivePlayerItem(client, "weapon_hegrenade");
-	}
-}
\ No newline at end of file
diff --git a/ItemSpawn/scripting/ItemSpawn2.sp b/ItemSpawn/scripting/ItemSpawn2.sp
deleted file mode 100644
index 02c7565d..00000000
--- a/ItemSpawn/scripting/ItemSpawn2.sp
+++ /dev/null
@@ -1,205 +0,0 @@
-#pragma newdecls required
-
-#include <sourcemod>
-#include <sdktools>
-#include <zombiereloaded>
-
-#pragma semicolon 1
-
-int g_iConsole;
-int g_iCounter = 0;
-
-#include "items\balrog.inc"
-#include "items\doghuman.inc"
-#include "items\tnt.inc"
-#include "items\vortigaunt.inc"
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-public Plugin myinfo =
-{
-	name        = "ItemSpawn",
-	author      = "Neon",
-	description = "",
-	version     = "1.1",
-	url         = "https://steamcommunity.com/id/n3ontm"
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-public void OnPluginStart()
-{
-	HookEvent("round_start", OnRoundStart, EventHookMode_Post);
-
-	RegAdminCmd("sm_tnt", Command_TNT, ADMFLAG_KICK);
-	RegAdminCmd("sm_balrog", Command_Balrog, ADMFLAG_KICK);
-	RegAdminCmd("sm_humandog", Command_HumanDog, ADMFLAG_KICK);
-	RegAdminCmd("sm_vortigaunt", Command_Vortigaunt, ADMFLAG_KICK);
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-public void OnMapStart()
-{
-	// Physbox
-	PrecacheModel("models/props/cs_militia/crate_extrasmallmill.mdl");
-
-	// Vortigaunt
-	PrecacheModel("models/vortigaunt_slave.mdl");
-
-	// Balrog
-	PrecacheModel("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
-	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.dx80.vtx");
-	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.dx90.vtx");
-	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
-	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.sw.vtx");
-	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.vvd");
-	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body.vmt");
-	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body.vtf");
-	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body_2.vmt");
-	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_eyes.vmt");
-	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon.vmt");
-	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon.vtf");
-	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon_blade.vmt");
-	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon_bump.vtf");
-	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_wings.vmt");
-	AddFileToDownloadsTable("sound/unloze/balrog_scream.mp3");
-
-	// TNT
-	PrecacheModel("models/props/furnitures/humans/barrel01b.mdl");
-	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.dx80.vtx");
-	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.dx90.vtx");
-	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.mdl");
-	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.phy");
-	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.sw.vtx");
-	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.vvd");
-	AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b.vmt");
-	AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b.vtf");
-	AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b_broken.vmt");
-	AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b_no_metal.vtf");
-
-	// Dog
-	PrecacheModel("models/player/pil/re1/dog/dog_pil.mdl");
-	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.dx80.vtx");
-	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.dx90.vtx");
-	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.mdl");
-	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.phy");
-	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.sw.vtx");
-	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.vvd");
-	AddFileToDownloadsTable("materials/models/player/pil/re1/dog/0000a.vmt");
-	AddFileToDownloadsTable("materials/models/player/pil/re1/dog/0000a.vtf");
-
-	// Dog Poo
-	PrecacheModel("models/poo/curlygpoo.mdl");
-	AddFileToDownloadsTable("models/poo/curlygpoo.dx80.vtx");
-	AddFileToDownloadsTable("models/poo/curlygpoo.dx90.vtx");
-	AddFileToDownloadsTable("models/poo/curlygpoo.mdl");
-	AddFileToDownloadsTable("models/poo/curlygpoo.phy");
-	AddFileToDownloadsTable("models/poo/curlygpoo.sw.vtx");
-	AddFileToDownloadsTable("models/poo/curlygpoo.vvd");
-	AddFileToDownloadsTable("materials/models/poo/curlypoo.vmt");
-	AddFileToDownloadsTable("materials/models/poo/curlypoo.vtf");
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-stock int CreateEntityAtOrigin(const char[] classname, const float origin[3])
-{
-	int entity = INVALID_ENT_REFERENCE;
-	if ((entity = CreateEntityByName(classname)) != INVALID_ENT_REFERENCE)
-		DispatchKeyValueVector(entity, "origin", origin);
-
-	return entity;
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-stock bool DispatchKeyFormat(int entity, const char[] key, const char[] value, any ...)
-{
-	char buffer[1024];
-	VFormat(buffer, sizeof(buffer), value, 4);
-
-	return DispatchKeyValue(entity, key, buffer);
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-stock bool ActivateAndSpawn(int entity)
-{
-	ActivateEntity(entity);
-
-	return DispatchSpawn(entity);
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-stock bool ParentToEntity(int entity, int parent)
-{
-	SetVariantString("!activator");
-
-	return AcceptEntityInput(entity, "SetParent", parent, parent);
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-stock void SetEntityBBox(int entity, const float mins[3], const float maxs[3])
-{
-	SetEntPropVector(entity, Prop_Send, "m_vecMins", mins);
-	SetEntPropVector(entity, Prop_Send, "m_vecMaxs", maxs);
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-stock void SetEntitySolid(int entity)
-{
-	SetEntProp(entity, Prop_Send, "m_nSolidType", 3);
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-stock void SetEntityNodraw(int entity)
-{
-	SetEntProp(entity, Prop_Send, "m_fEffects", 32);
-}
-
-//----------------------------------------------------------------------------------------------------
-// Purpose:
-//----------------------------------------------------------------------------------------------------
-public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
-{
-	g_iCounter = 0;
-
-	// player_weaponstrip
-	int iPlayerStrip = CreateEntityByName("player_weaponstrip");
-	DispatchKeyFormat(iPlayerStrip, "targetname",   "item_spawn_weaponstrip");
-	ActivateAndSpawn(iPlayerStrip);
-
-	// player_speedmod
-	int iPlayerSpeed = CreateEntityByName("player_speedmod");
-	DispatchKeyFormat(iPlayerSpeed, "targetname",   "item_spawn_speedmod");
-	ActivateAndSpawn(iPlayerSpeed);
-
-	// filter_activator_team humans
-	int iHumanFilter = CreateEntityByName("filter_activator_team");
-	DispatchKeyFormat(iHumanFilter, "targetname",   "item_spawn_human_filter");
-	DispatchKeyFormat(iHumanFilter, "Negated",      "0");
-	DispatchKeyFormat(iHumanFilter, "filterteam",   "3");
-	ActivateAndSpawn(iHumanFilter);
-
-	// filter_activator_team zombies
-	int iZombieFilter = CreateEntityByName("filter_activator_team");
-	DispatchKeyFormat(iZombieFilter, "targetname",   "item_spawn_zombie_filter");
-	DispatchKeyFormat(iZombieFilter, "Negated",      "0");
-	DispatchKeyFormat(iZombieFilter, "filterteam",   "2");
-	ActivateAndSpawn(iZombieFilter);
-}
diff --git a/ItemSpawn/scripting/ItemSpawn_Old.sp b/ItemSpawn/scripting/ItemSpawn_Old.sp
new file mode 100644
index 00000000..3a255964
--- /dev/null
+++ b/ItemSpawn/scripting/ItemSpawn_Old.sp
@@ -0,0 +1,1660 @@
+#include <sourcemod>
+#include <sdktools>
+#include <zombiereloaded>
+
+#pragma semicolon 1
+#pragma newdecls required
+
+int g_iCounter = 0;
+
+int g_iConsole;
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+public Plugin myinfo =
+{
+	name        = "ItemSpawn",
+	author      = "Neon",
+	description = "",
+	version     = "1.1",
+	url         = "https://steamcommunity.com/id/n3ontm"
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+public void OnPluginStart()
+{
+	HookEvent("round_start", OnRoundStart, EventHookMode_Post);
+	RegAdminCmd("sm_vortigaunt", Command_Vortigaunt, ADMFLAG_KICK);
+	RegAdminCmd("sm_balrog", Command_Balrog, ADMFLAG_KICK);
+	RegAdminCmd("sm_tnt", Command_TNT, ADMFLAG_KICK);
+	RegAdminCmd("sm_humandog", Command_HumanDog, ADMFLAG_KICK);
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+public void OnMapStart()
+{
+	PrecacheModel("models/props/cs_militia/crate_extrasmallmill.mdl");
+
+	// Vortigaunt
+	PrecacheModel("models/vortigaunt_slave.mdl");
+
+	// Balrog
+	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.dx80.vtx");
+	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.dx90.vtx");
+	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
+	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.sw.vtx");
+	AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.vvd");
+	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body.vmt");
+	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body.vtf");
+	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body_2.vmt");
+	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_eyes.vmt");
+	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon.vmt");
+	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon.vtf");
+	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon_blade.vmt");
+	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon_bump.vtf");
+	AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_wings.vmt");
+	PrecacheModel("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
+	AddFileToDownloadsTable("sound/unloze/balrog_scream.mp3");
+
+	// TNT
+	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.dx80.vtx");
+	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.dx90.vtx");
+	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.mdl");
+	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.phy");
+	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.sw.vtx");
+	AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.vvd");
+	AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b.vmt");
+	AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b.vtf");
+	AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b_broken.vmt");
+	AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b_no_metal.vtf");
+	PrecacheModel("models/props/furnitures/humans/barrel01b.mdl");
+
+	// Dog
+	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.dx80.vtx");
+	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.dx90.vtx");
+	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.mdl");
+	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.phy");
+	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.sw.vtx");
+	AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.vvd");
+	AddFileToDownloadsTable("materials/models/player/pil/re1/dog/0000a.vmt");
+	AddFileToDownloadsTable("materials/models/player/pil/re1/dog/0000a.vtf");
+	PrecacheModel("models/player/pil/re1/dog/dog_pil.mdl");
+
+	AddFileToDownloadsTable("models/poo/curlygpoo.dx80.vtx");
+	AddFileToDownloadsTable("models/poo/curlygpoo.dx90.vtx");
+	AddFileToDownloadsTable("models/poo/curlygpoo.mdl");
+	AddFileToDownloadsTable("models/poo/curlygpoo.phy");
+	AddFileToDownloadsTable("models/poo/curlygpoo.sw.vtx");
+	AddFileToDownloadsTable("models/poo/curlygpoo.vvd");
+	AddFileToDownloadsTable("materials/models/poo/curlypoo.vmt");
+	AddFileToDownloadsTable("materials/models/poo/curlypoo.vtf");
+	PrecacheModel("models/poo/curlygpoo.mdl");
+
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
+{
+	g_iCounter = 0;
+
+	// point_servercommand
+	g_iConsole = CreateEntityByName("point_servercommand");
+	DispatchKeyValue(g_iConsole, "targetname", "item_spawn_console");
+	DispatchSpawn(g_iConsole);
+	ActivateEntity(g_iConsole);
+
+	// Human filter
+	int iHumanFilter = CreateEntityByName("filter_activator_team");
+	DispatchKeyValue(iHumanFilter, "targetname", "item_spawn_human_filter");
+	DispatchKeyValue(iHumanFilter, "Negated", "0");
+	DispatchKeyValue(iHumanFilter, "filterteam", "3");
+	DispatchSpawn(iHumanFilter);
+	ActivateEntity(iHumanFilter);
+
+	// Zombie filter
+	int iZombieFilter = CreateEntityByName("filter_activator_team");
+	DispatchKeyValue(iZombieFilter, "targetname", "item_spawn_zombie_filter");
+	DispatchKeyValue(iZombieFilter, "Negated", "0");
+	DispatchKeyValue(iZombieFilter, "filterteam", "2");
+	DispatchSpawn(iZombieFilter);
+	ActivateEntity(iZombieFilter);
+
+	// player_weaponstrip
+	int iWeaponStrip = CreateEntityByName("player_weaponstrip");
+	DispatchKeyValue(iWeaponStrip, "targetname", "item_spawn_weaponstrip");
+	DispatchSpawn(iWeaponStrip);
+	ActivateEntity(iWeaponStrip);
+
+	// speedmod
+	int iSpeedMod = CreateEntityByName("player_speedmod");
+	DispatchKeyValue(iSpeedMod, "targetname", "item_spawn_speed");
+	DispatchSpawn(iSpeedMod);
+	ActivateEntity(iSpeedMod);
+
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+public Action Command_Vortigaunt(int client, int argc)
+{
+	float fOrigin[3];
+
+	if (argc < 1)
+	{
+		GetClientEyePosition(client, fOrigin);
+		SpawnVortigaunt(fOrigin);
+		LogAction(client, -1, "\"%L\" spawned Vortigaunt at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
+		return Plugin_Handled;
+	}
+
+	char sArgs[64];
+	char sTargetName[MAX_TARGET_LENGTH];
+	int iTargets[MAXPLAYERS];
+	int iTargetCount;
+	bool bIsML;
+
+	GetCmdArg(1, sArgs, sizeof(sArgs));
+
+	if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
+	{
+		ReplyToTargetError(client, iTargetCount);
+		return Plugin_Handled;
+	}
+
+	for (int i = 0; i < iTargetCount; i++)
+	{
+		if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i])))
+		{
+			GetClientEyePosition(iTargets[i], fOrigin);
+			SpawnVortigaunt(fOrigin);
+			LogAction(client, -1, "\"%L\" gave Vortigaunt to \"%L\".", client, iTargets[i]);
+		}
+	}
+	return Plugin_Handled;
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+public Action Command_Balrog(int client, int argc)
+{
+	float fOrigin[3];
+
+	if (argc < 1)
+	{
+		GetClientEyePosition(client, fOrigin);
+		SpawnBalrog(fOrigin);
+		LogAction(client, -1, "\"%L\" spawned Balrog at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
+		return Plugin_Handled;
+	}
+
+	char sArgs[64];
+	char sTargetName[MAX_TARGET_LENGTH];
+	int iTargets[MAXPLAYERS];
+	int iTargetCount;
+	bool bIsML;
+
+	GetCmdArg(1, sArgs, sizeof(sArgs));
+
+	if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
+	{
+		ReplyToTargetError(client, iTargetCount);
+		return Plugin_Handled;
+	}
+
+	for (int i = 0; i < iTargetCount; i++)
+	{
+		if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i])))
+		{
+			GetClientEyePosition(iTargets[i], fOrigin);
+			SpawnBalrog(fOrigin);
+			LogAction(client, -1, "\"%L\" gave Balrog to \"%L\".", client, iTargets[i]);
+		}
+	}
+	return Plugin_Handled;
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+public Action Command_TNT(int client, int argc)
+{
+	float fOrigin[3];
+
+	if (argc < 1)
+	{
+		GetClientEyePosition(client, fOrigin);
+		SpawnTNT(fOrigin);
+		LogAction(client, -1, "\"%L\" spawned TNT at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
+		return Plugin_Handled;
+	}
+
+	char sArgs[64];
+	char sTargetName[MAX_TARGET_LENGTH];
+	int iTargets[MAXPLAYERS];
+	int iTargetCount;
+	bool bIsML;
+
+	GetCmdArg(1, sArgs, sizeof(sArgs));
+
+	if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
+	{
+		ReplyToTargetError(client, iTargetCount);
+		return Plugin_Handled;
+	}
+
+	for (int i = 0; i < iTargetCount; i++)
+	{
+		if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i])))
+		{
+			GetClientEyePosition(iTargets[i], fOrigin);
+			SpawnTNT(fOrigin);
+			LogAction(client, -1, "\"%L\" gave TNT to \"%L\".", client, iTargets[i]);
+		}
+	}
+	return Plugin_Handled;
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+public Action Command_HumanDog(int client, int argc)
+{
+	float fOrigin[3];
+
+	if (argc < 1)
+	{
+		GetClientEyePosition(client, fOrigin);
+		SpawnHumanDog(fOrigin);
+		LogAction(client, -1, "\"%L\" spawned Human Dog at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
+		return Plugin_Handled;
+	}
+
+	char sArgs[64];
+	char sTargetName[MAX_TARGET_LENGTH];
+	int iTargets[MAXPLAYERS];
+	int iTargetCount;
+	bool bIsML;
+
+	GetCmdArg(1, sArgs, sizeof(sArgs));
+
+	if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
+	{
+		ReplyToTargetError(client, iTargetCount);
+		return Plugin_Handled;
+	}
+
+	for (int i = 0; i < iTargetCount; i++)
+	{
+		if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientHuman(iTargets[i])))
+		{
+			GetClientEyePosition(iTargets[i], fOrigin);
+			SpawnHumanDog(fOrigin);
+			LogAction(client, -1, "\"%L\" gave Human Dog to \"%L\".", client, iTargets[i]);
+		}
+	}
+	return Plugin_Handled;
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+public void SpawnVortigaunt(float fOrigin[3])
+{
+	char sBuffer[256];
+	float fOriginTemp[3];
+
+	// Knife
+	int iKnife = CreateEntityByName("weapon_knife");
+	Format(sBuffer, sizeof(sBuffer), "vort_knife_%d", g_iCounter);
+	DispatchKeyValue(iKnife, "targetname", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
+	DispatchKeyValue(iKnife, "hammerid", sBuffer);
+	DispatchKeyValue(iKnife, "spawnflags", "1");
+	DispatchKeyValue(iKnife, "angles", "0 0 0");
+	DispatchKeyValueVector(iKnife, "origin", fOrigin);
+	DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,renderfx 6,0,-1");
+	Format(sBuffer, sizeof(sBuffer), "vort_knife_%d,AddOutput,renderfx 6,0.03,-1", g_iCounter);
+	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "vort_ui_%d,Activate,,0,-1", g_iCounter);
+	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
+	DispatchSpawn(iKnife);
+	ActivateEntity(iKnife);
+	HookSingleEntityOutput(iKnife, "OnPlayerPickup", VortigauntPickup, true);
+
+	// Model
+	int iModel = CreateEntityByName("prop_dynamic");
+	Format(sBuffer, sizeof(sBuffer), "vort_model_%d", g_iCounter);
+	DispatchKeyValue(iModel, "targetname", sBuffer);
+	DispatchKeyValue(iModel, "model", "models/vortigaunt_slave.mdl");
+	DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
+	DispatchKeyValue(iModel, "DefaultAnim", "Run_all");
+	fOriginTemp[0] = fOrigin[0] + 7.0;
+	fOriginTemp[1] = fOrigin[1] - 0.0;
+	fOriginTemp[2] = fOrigin[2] - 34.24;
+	DispatchKeyValueVector(iModel, "origin", fOriginTemp);
+	DispatchSpawn(iModel);
+	ActivateEntity(iModel);
+	SetVariantString("!activator");
+	AcceptEntityInput(iModel, "SetParent", iKnife);
+
+	// pickup trigger_once
+	int iTrigger = CreateEntityByName("trigger_once");
+	Format(sBuffer, sizeof(sBuffer), "vort_trigger_%d", g_iCounter);
+	DispatchKeyValue(iTrigger, "targetname", sBuffer);
+	DispatchKeyValue(iTrigger, "spawnflags", "1");
+	DispatchKeyValue(iTrigger, "startdisabled", "1");
+	DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
+	DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
+	DispatchKeyValueVector(iTrigger, "origin", fOrigin);
+	DispatchSpawn(iTrigger);
+	ActivateEntity(iTrigger);
+	SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
+	float fMinbounds[3] = {-10.0, -10.0, -36.0};
+	float fMaxbounds[3] = {10.0, 10.0, 36.0};
+	SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
+	SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
+	SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
+	int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
+	enteffects |= 32;
+	SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
+	SetVariantString("!activator");
+	AcceptEntityInput(iTrigger, "SetParent", iKnife);
+
+	// Sound
+	int iSound = CreateEntityByName("ambient_generic");
+	Format(sBuffer, sizeof(sBuffer), "vort_sound_%d", g_iCounter);
+	DispatchKeyValue(iSound, "targetname", sBuffer);
+	DispatchKeyValue(iSound, "spawnflags", "48");
+	DispatchKeyValue(iSound, "radius", "2250");
+	Format(sBuffer, sizeof(sBuffer), "vort_knife_%d", g_iCounter);
+	DispatchKeyValue(iSound, "SourceEntityName", sBuffer);
+	DispatchKeyValue(iSound, "message", "ambient/energy/zap9.wav");
+	DispatchKeyValue(iSound, "volume", "10");
+	DispatchKeyValue(iSound, "health", "10");
+	DispatchKeyValue(iSound, "pitch", "100");
+	DispatchKeyValue(iSound, "pitchstart", "100");
+	DispatchSpawn(iSound);
+	ActivateEntity(iSound);
+	SetVariantString("!activator");
+	AcceptEntityInput(iSound, "SetParent", iKnife);
+
+	// Push
+	int iPush = CreateEntityByName("trigger_push");
+	Format(sBuffer, sizeof(sBuffer), "vort_push_%d", g_iCounter);
+	DispatchKeyValue(iPush, "targetname", sBuffer);
+	DispatchKeyValue(iPush, "spawnflags", "1");
+	DispatchKeyValue(iPush, "startdisabled", "1");
+	DispatchKeyValue(iPush, "speed", "1800");
+	DispatchKeyValue(iPush, "pushdir", "0 180 0");
+	DispatchKeyValue(iPush, "filtername", "item_spawn_human_filter");
+	fOriginTemp[0] = fOrigin[0] + 899.0;
+	fOriginTemp[1] = fOrigin[1] - 0.0;
+	fOriginTemp[2] = fOrigin[2] - 8.0;
+	DispatchKeyValueVector(iPush, "origin", fOriginTemp);
+	DispatchSpawn(iPush);
+	ActivateEntity(iPush);
+	SetEntityModel(iPush, "models/vortigaunt_slave.mdl");
+	float fMinbounds2[3] = {-852.0, -16.0, -9.0};
+	float fMaxbounds2[3] = {852.0, 16.0, 9.0};
+	SetEntPropVector(iPush, Prop_Send, "m_vecMins", fMinbounds2);
+	SetEntPropVector(iPush, Prop_Send, "m_vecMaxs", fMaxbounds2);
+	SetEntProp(iPush, Prop_Send, "m_nSolidType", 3);
+	int enteffects2 = GetEntProp(iPush, Prop_Send, "m_fEffects");
+	enteffects2 |= 32;
+	SetEntProp(iPush, Prop_Send, "m_fEffects", enteffects2);
+	SetVariantString("!activator");
+	AcceptEntityInput(iPush, "SetParent", iKnife);
+
+	// Relay
+	int iRelay = CreateEntityByName("logic_relay");
+	Format(sBuffer, sizeof(sBuffer), "vort_relay_%d", g_iCounter);
+	DispatchKeyValueVector(iRelay, "origin", fOrigin);
+	DispatchKeyValue(iRelay, "targetname", sBuffer);
+	DispatchKeyValue(iRelay, "spawnflags", "0");
+	DispatchKeyValue(iRelay, "startdisabled", "0");
+	DispatchKeyValue(iRelay, "OnTrigger", "!self,Disable,,0,-1");
+	DispatchKeyValue(iRelay, "OnTrigger", "!self,Enable,,4,-1");
+	Format(sBuffer, sizeof(sBuffer), "vort_model_%d,SetAnimation,zapattack1,0,-1", g_iCounter);
+	DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "vort_push_%d,Enable,,1.5,-1", g_iCounter);
+	DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "vort_push_%d,Disable,,2,-1", g_iCounter);
+	DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "vort_sound_%d,PlaySound,,1.5,-1", g_iCounter);
+	DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "vort_beam_%d,TurnOn,,1.5,-1", g_iCounter);
+	DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "vort_beam_%d,TurnOff,,2.5,-1", g_iCounter);
+	DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
+	DispatchKeyValue(iRelay, "OnTrigger", "item_spawn_speed,ModifySpeed,0,0,-1");
+	DispatchKeyValue(iRelay, "OnTrigger", "item_spawn_speed,ModifySpeed,1.15,3.25,-1");
+	DispatchSpawn(iRelay);
+	ActivateEntity(iRelay);
+	SetVariantString("!activator");
+	AcceptEntityInput(iRelay, "SetParent", iKnife);
+
+	// Game UI
+	int iUI = CreateEntityByName("game_ui");
+	Format(sBuffer, sizeof(sBuffer), "vort_ui_%d", g_iCounter);
+	DispatchKeyValue(iUI, "targetname", sBuffer);
+	DispatchKeyValue(iUI, "spawnflags", "0");
+	DispatchKeyValue(iUI, "FieldOfView", "-1.0");
+	Format(sBuffer, sizeof(sBuffer), "vort_relay_%d,Trigger,,0,-1", g_iCounter);
+	DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
+	DispatchSpawn(iUI);
+	ActivateEntity(iUI);
+	SetVariantString("!activator");
+	AcceptEntityInput(iUI, "SetParent", iKnife);
+
+	// beam start
+	int iBeamStart = CreateEntityByName("prop_dynamic_override");
+	Format(sBuffer, sizeof(sBuffer), "vort_beam_start_%d", g_iCounter);
+	DispatchKeyValue(iBeamStart, "targetname", sBuffer);
+	DispatchKeyValue(iBeamStart, "model", "models/props/cs_italy/bananna.mdl");
+	DispatchKeyValue(iBeamStart, "disableshadows", "1");
+	DispatchKeyValue(iBeamStart, "disablereceiveshadows", "1");
+	DispatchKeyValue(iBeamStart, "DisableBoneFollowers", "1");
+	DispatchKeyValue(iBeamStart, "rendermode", "10");
+	fOriginTemp[0] = fOrigin[0] + 29.0;
+	fOriginTemp[1] = fOrigin[1] - 0.0;
+	fOriginTemp[2] = fOrigin[2] - 8.0;
+	DispatchKeyValueVector(iBeamStart, "origin", fOriginTemp);
+	DispatchSpawn(iBeamStart);
+	ActivateEntity(iBeamStart);
+	SetVariantString("!activator");
+	AcceptEntityInput(iBeamStart, "SetParent", iKnife);
+
+	// beam end
+	int iBeamEnd = CreateEntityByName("prop_dynamic_override");
+	Format(sBuffer, sizeof(sBuffer), "vort_beam_end_%d", g_iCounter);
+	DispatchKeyValue(iBeamEnd, "targetname", sBuffer);
+	DispatchKeyValue(iBeamEnd, "model", "models/props/cs_italy/bananna.mdl");
+	DispatchKeyValue(iBeamEnd, "disableshadows", "1");
+	DispatchKeyValue(iBeamEnd, "disablereceiveshadows", "1");
+	DispatchKeyValue(iBeamEnd, "DisableBoneFollowers", "1");
+	DispatchKeyValue(iBeamEnd, "rendermode", "10");
+	fOriginTemp[0] = fOrigin[0] + 1743.0;
+	fOriginTemp[1] = fOrigin[1] - 0.0;
+	fOriginTemp[2] = fOrigin[2] - 8.0;
+	DispatchKeyValueVector(iBeamEnd, "origin", fOriginTemp);
+	DispatchSpawn(iBeamEnd);
+	ActivateEntity(iBeamEnd);
+	SetVariantString("!activator");
+	AcceptEntityInput(iBeamEnd, "SetParent", iKnife);
+
+	// Beam
+	int iBeam = CreateEntityByName("env_beam");
+	Format(sBuffer, sizeof(sBuffer), "vort_beam_%d", g_iCounter);
+	DispatchKeyValue(iBeam, "targetname", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "vort_beam_start_%d", g_iCounter);
+	DispatchKeyValue(iBeam, "LightningStart", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "vort_beam_end_%d", g_iCounter);
+	DispatchKeyValue(iBeam, "LightningEnd", sBuffer);
+	DispatchKeyValue(iBeam, "BoltWidth", "3");
+	DispatchKeyValue(iBeam, "NoiseAmplitude", "1");
+	DispatchKeyValue(iBeam, "decalname", "Bigshot");
+	DispatchKeyValue(iBeam, "framerate", "0");
+	DispatchKeyValue(iBeam, "framestart", "0");
+	DispatchKeyValue(iBeam, "life", "1");
+	DispatchKeyValue(iBeam, "spawnflags", "48");
+	DispatchKeyValue(iBeam, "TouchType", "1");
+	DispatchKeyValue(iBeam, "rendercolor", "0 200 0");
+	DispatchKeyValue(iBeam, "texture", "sprites/laserbeam.spr");
+	DispatchSpawn(iBeam);
+	SetVariantString("!activator");
+	AcceptEntityInput(iBeam, "SetParent", iKnife);
+
+	// enable pickup trigger
+	SetVariantString("!activator");
+	AcceptEntityInput(iTrigger, "Enable");
+
+	g_iCounter ++;
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+public void SpawnBalrog(float fOrigin[3])
+{
+	char sBuffer[256];
+	float fOriginTemp[3];
+
+	// Knife
+	int iKnife = CreateEntityByName("weapon_knife");
+	Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
+	DispatchKeyValue(iKnife, "targetname", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
+	DispatchKeyValue(iKnife, "hammerid", sBuffer);
+	DispatchKeyValue(iKnife, "spawnflags", "1");
+	DispatchKeyValue(iKnife, "angles", "0 0 0");
+	DispatchKeyValueVector(iKnife, "origin", fOrigin);
+	DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,renderfx 6,0,-1");
+	Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d,AddOutput,renderfx 6,0.03,-1", g_iCounter);
+	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
+	DispatchKeyValue(iKnife, "OnPlayerPickup", "item_spawn_speed,ModifySpeed,0.8,0,-1");
+	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_attack1,0,-1", g_iCounter);
+	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_ui_%d,Activate,,0,-1", g_iCounter);
+	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d,Enable,,0,-1", g_iCounter);
+	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
+	DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,rendermode 10,0,-1");
+	DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,health 2000000000,0,-1");
+	DispatchKeyValue(iKnife, "OnUser3", "!self,FireUser3,,5,-1");
+	//DispatchKeyValue(iKnife, "OnUser3", "!activator,AddOutput,gravity 2,0,-1");
+	DispatchKeyValue(iKnife, "OnPlayerPickUp", "!self,FireUser3,,0,-1");
+	DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,health 25000,15,-1");
+	DispatchSpawn(iKnife);
+	ActivateEntity(iKnife);
+	HookSingleEntityOutput(iKnife, "OnPlayerPickup", BalrogPickup, true);
+
+	// Model
+	int iModel = CreateEntityByName("prop_dynamic");
+	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d", g_iCounter);
+	DispatchKeyValue(iModel, "targetname", sBuffer);
+	DispatchKeyValue(iModel, "model", "models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
+	DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
+	DispatchKeyValue(iModel, "DefaultAnim", "crouch_walk_lower");
+	DispatchKeyValue(iModel, "angles", "0 2 0");
+	DispatchKeyValue(iModel, "solid", "0");
+	fOriginTemp[0] = fOrigin[0] + 4.5;
+	fOriginTemp[1] = fOrigin[1] + 1.26;
+	fOriginTemp[2] = fOrigin[2] - 28.9;
+	DispatchKeyValueVector(iModel, "origin", fOriginTemp);
+	DispatchSpawn(iModel);
+	ActivateEntity(iModel);
+	SetVariantString("!activator");
+	AcceptEntityInput(iModel, "SetParent", iKnife);
+
+	// pickup trigger_once
+	int iTrigger = CreateEntityByName("trigger_once");
+	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_%d", g_iCounter);
+	DispatchKeyValue(iTrigger, "targetname", sBuffer);
+	DispatchKeyValue(iTrigger, "spawnflags", "1");
+	DispatchKeyValue(iTrigger, "startdisabled", "1");
+	DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
+	DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
+	DispatchKeyValueVector(iTrigger, "origin", fOrigin);
+	DispatchSpawn(iTrigger);
+	ActivateEntity(iTrigger);
+	SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
+	float fMinbounds[3] = {-10.0, -10.0, -36.0};
+	float fMaxbounds[3] = {10.0, 10.0, 36.0};
+	SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
+	SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
+	SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
+	int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
+	enteffects |= 32;
+	SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
+	SetVariantString("!activator");
+	AcceptEntityInput(iTrigger, "SetParent", iKnife);
+
+	// kill trigger_once
+	int iKillTrigger = CreateEntityByName("trigger_hurt");
+	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d", g_iCounter);
+	DispatchKeyValue(iKillTrigger, "targetname", sBuffer);
+	DispatchKeyValue(iKillTrigger, "spawnflags", "1");
+	DispatchKeyValue(iKillTrigger, "startdisabled", "1");
+	DispatchKeyValue(iKillTrigger, "filtername", "item_spawn_zombie_filter");
+	DispatchKeyValue(iKillTrigger, "damagetype", "0");
+	DispatchKeyValue(iKillTrigger, "damagemodel", "0");
+	DispatchKeyValue(iKillTrigger, "damagecap", "20");
+	DispatchKeyValue(iKillTrigger, "damage", "200000");
+	DispatchKeyValueVector(iKillTrigger, "origin", fOrigin);
+	DispatchSpawn(iKillTrigger);
+	ActivateEntity(iKillTrigger);
+	SetEntityModel(iKillTrigger, "models/vortigaunt_slave.mdl");
+	float fMinbounds4[3] = {-10.0, -10.0, -36.0};
+	float fMaxbounds4[3] = {10.0, 10.0, 36.0};
+	SetEntPropVector(iKillTrigger, Prop_Send, "m_vecMins", fMinbounds4);
+	SetEntPropVector(iKillTrigger, Prop_Send, "m_vecMaxs", fMaxbounds4);
+	SetEntProp(iKillTrigger, Prop_Send, "m_nSolidType", 3);
+	int enteffects4 = GetEntProp(iKillTrigger, Prop_Send, "m_fEffects");
+	enteffects4 |= 32;
+	SetEntProp(iKillTrigger, Prop_Send, "m_fEffects", enteffects4);
+	SetVariantString("!activator");
+	AcceptEntityInput(iKillTrigger, "SetParent", iKnife);
+
+	// trigger_hurt walking
+	int iKillTriggerWalking = CreateEntityByName("trigger_hurt");
+	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d", g_iCounter);
+	DispatchKeyValue(iKillTriggerWalking, "targetname", sBuffer);
+	DispatchKeyValue(iKillTriggerWalking, "spawnflags", "9");
+	DispatchKeyValue(iKillTriggerWalking, "startdisabled", "0");
+	DispatchKeyValue(iKillTriggerWalking, "filtername", "item_spawn_human_filter");
+	DispatchKeyValue(iKillTriggerWalking, "damagetype", "128");
+	DispatchKeyValue(iKillTriggerWalking, "damagemodel", "0");
+	DispatchKeyValue(iKillTriggerWalking, "damagecap", "20");
+	DispatchKeyValue(iKillTriggerWalking, "damage", "190");
+	fOriginTemp[0] = fOrigin[0] + 28.5;
+	fOriginTemp[1] = fOrigin[1] - 2.74;
+	fOriginTemp[2] = fOrigin[2] - 4.9;
+	DispatchKeyValueVector(iKillTriggerWalking, "origin", fOriginTemp);
+	DispatchSpawn(iKillTriggerWalking);
+	ActivateEntity(iKillTriggerWalking);
+	SetEntityModel(iKillTriggerWalking, "models/vortigaunt_slave.mdl");
+	float fMinbounds5[3] = {-32.0, -72.0, -84.0};
+	float fMaxbounds5[3] = {32.0, 72.0, 84.0};
+	SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMins", fMinbounds5);
+	SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMaxs", fMaxbounds5);
+	SetEntProp(iKillTriggerWalking, Prop_Send, "m_nSolidType", 3);
+	int enteffects5 = GetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects");
+	enteffects5 |= 32;
+	SetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects", enteffects5);
+	SetVariantString("!activator");
+	AcceptEntityInput(iKillTriggerWalking, "SetParent", iKnife);
+
+	// trigger roar 1
+	int iTriggerRoar = CreateEntityByName("trigger_multiple");
+	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d", g_iCounter);
+	DispatchKeyValue(iTriggerRoar, "targetname", sBuffer);
+	DispatchKeyValue(iTriggerRoar, "spawnflags", "1");
+	DispatchKeyValue(iTriggerRoar, "startdisabled", "1");
+	DispatchKeyValue(iTriggerRoar, "filtername", "item_spawn_zombie_filter");
+	DispatchKeyValue(iTriggerRoar, "wait", "1");
+	DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speed,ModifySpeed,0,0,-1");
+	DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speed,speed,ModifySpeed,0.8,3,-1");
+	fOriginTemp[0] = fOrigin[0] + 5.0;
+	fOriginTemp[1] = fOrigin[1] - 0.0;
+	fOriginTemp[2] = fOrigin[2] - 0.0;
+	DispatchKeyValueVector(iTriggerRoar, "origin", fOriginTemp);
+	DispatchSpawn(iTriggerRoar);
+	ActivateEntity(iTriggerRoar);
+	SetEntityModel(iTriggerRoar, "models/vortigaunt_slave.mdl");
+	float fMinbounds6[3] = {-0.5, -0.5, -36.0};
+	float fMaxbounds6[3] = {0.5, 0.5, 36.0};
+	SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMins", fMinbounds6);
+	SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMaxs", fMaxbounds6);
+	SetEntProp(iTriggerRoar, Prop_Send, "m_nSolidType", 3);
+	int enteffects6 = GetEntProp(iTriggerRoar, Prop_Send, "m_fEffects");
+	enteffects6 |= 32;
+	SetEntProp(iTriggerRoar, Prop_Send, "m_fEffects", enteffects6);
+	SetVariantString("!activator");
+	AcceptEntityInput(iTriggerRoar, "SetParent", iKnife);
+
+	// trigger roar 2
+	int iTriggerRoar2 = CreateEntityByName("trigger_multiple");
+	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d", g_iCounter);
+	DispatchKeyValue(iTriggerRoar2, "targetname", sBuffer);
+	DispatchKeyValue(iTriggerRoar2, "spawnflags", "1");
+	DispatchKeyValue(iTriggerRoar2, "startdisabled", "1");
+	DispatchKeyValue(iTriggerRoar2, "filtername", "item_spawn_zombie_filter");
+	DispatchKeyValue(iTriggerRoar2, "wait", "1");
+	DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,health 10000,0,-1");
+	DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speed,ModifySpeed,1.5,0,-1");
+	DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speed,ModifySpeed,1.0,10,-1");
+	DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 0 0,0,-1");
+	DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 255 255,10,-1");
+	fOriginTemp[0] = fOrigin[0] - 15.5;
+	fOriginTemp[1] = fOrigin[1] + 5.0;
+	fOriginTemp[2] = fOrigin[2] + 31.0;
+	DispatchKeyValueVector(iTriggerRoar2, "origin", fOriginTemp);
+	DispatchSpawn(iTriggerRoar2);
+	ActivateEntity(iTriggerRoar2);
+	SetEntityModel(iTriggerRoar2, "models/vortigaunt_slave.mdl");
+	float fMinbounds7[3] = {-736.0, -736.0, -560.0};
+	float fMaxbounds7[3] = {736.0, 736.0, 560.0};
+	SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMins", fMinbounds7);
+	SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMaxs", fMaxbounds7);
+	SetEntProp(iTriggerRoar2, Prop_Send, "m_nSolidType", 3);
+	int enteffects7 = GetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects");
+	enteffects7 |= 32;
+	SetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects", enteffects7);
+	SetVariantString("!activator");
+	AcceptEntityInput(iTriggerRoar2, "SetParent", iKnife);
+
+	// trigger_hurt attack
+	int iKillTriggerAttack = CreateEntityByName("trigger_hurt");
+	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d", g_iCounter);
+	DispatchKeyValue(iKillTriggerAttack, "targetname", sBuffer);
+	DispatchKeyValue(iKillTriggerAttack, "spawnflags", "9");
+	DispatchKeyValue(iKillTriggerAttack, "startdisabled", "1");
+	DispatchKeyValue(iKillTriggerAttack, "filtername", "item_spawn_human_filter");
+	DispatchKeyValue(iKillTriggerAttack, "damagetype", "128");
+	DispatchKeyValue(iKillTriggerAttack, "damagemodel", "0");
+	DispatchKeyValue(iKillTriggerAttack, "damagecap", "20");
+	DispatchKeyValue(iKillTriggerAttack, "damage", "500");
+	fOriginTemp[0] = fOrigin[0] + 360.5;
+	fOriginTemp[1] = fOrigin[1] - 58.74;
+	fOriginTemp[2] = fOrigin[2] + 35.6;
+	DispatchKeyValueVector(iKillTriggerAttack, "origin", fOriginTemp);
+	DispatchSpawn(iKillTriggerAttack);
+	ActivateEntity(iKillTriggerAttack);
+	SetEntityModel(iKillTriggerAttack, "models/vortigaunt_slave.mdl");
+	float fMinbounds8[3] = {-152.0, -256.0, -71.5};
+	float fMaxbounds8[3] = {152.0, 256.0, 71.5};
+	SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMins", fMinbounds8);
+	SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMaxs", fMaxbounds8);
+	SetEntProp(iKillTriggerAttack, Prop_Send, "m_nSolidType", 3);
+	int enteffects8 = GetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects");
+	enteffects8 |= 32;
+	SetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects", enteffects8);
+	SetVariantString("!activator");
+	AcceptEntityInput(iKillTriggerAttack, "SetParent", iKnife);
+
+	// Sound 1
+	int iSound1 = CreateEntityByName("ambient_generic");
+	Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d", g_iCounter);
+	DispatchKeyValue(iSound1, "targetname", sBuffer);
+	DispatchKeyValue(iSound1, "spawnflags", "49");
+	DispatchKeyValue(iSound1, "radius", "8250");
+	Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
+	DispatchKeyValue(iSound1, "SourceEntityName", sBuffer);
+	DispatchKeyValue(iSound1, "message", "unloze/balrog_scream.mp3");
+	DispatchKeyValue(iSound1, "volume", "10");
+	DispatchKeyValue(iSound1, "health", "10");
+	DispatchKeyValue(iSound1, "pitch", "100");
+	DispatchKeyValue(iSound1, "pitchstart", "100");
+	DispatchSpawn(iSound1);
+	ActivateEntity(iSound1);
+	SetVariantString("!activator");
+	AcceptEntityInput(iSound1, "SetParent", iKnife);
+
+	// Sound 2
+	int iSound2 = CreateEntityByName("ambient_generic");
+	Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d", g_iCounter);
+	DispatchKeyValue(iSound2, "targetname", sBuffer);
+	DispatchKeyValue(iSound2, "spawnflags", "48");
+	DispatchKeyValue(iSound2, "radius", "8250");
+	Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
+	DispatchKeyValue(iSound2, "SourceEntityName", sBuffer);
+	DispatchKeyValue(iSound2, "message", "npc/strider/strider_step2.wav");
+	DispatchKeyValue(iSound2, "volume", "10");
+	DispatchKeyValue(iSound2, "health", "10");
+	DispatchKeyValue(iSound2, "pitch", "100");
+	DispatchKeyValue(iSound2, "pitchstart", "100");
+	DispatchSpawn(iSound2);
+	ActivateEntity(iSound2);
+	SetVariantString("!activator");
+	AcceptEntityInput(iSound2, "SetParent", iKnife);
+
+	// Sound 3
+	int iSound3 = CreateEntityByName("ambient_generic");
+	Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d", g_iCounter);
+	DispatchKeyValue(iSound3, "targetname", sBuffer);
+	DispatchKeyValue(iSound3, "spawnflags", "48");
+	DispatchKeyValue(iSound3, "radius", "8250");
+	Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
+	DispatchKeyValue(iSound3, "SourceEntityName", sBuffer);
+	DispatchKeyValue(iSound3, "message", "npc/strider/strider_skewer1.wav");
+	DispatchKeyValue(iSound3, "volume", "10");
+	DispatchKeyValue(iSound3, "health", "10");
+	DispatchKeyValue(iSound3, "pitch", "100");
+	DispatchKeyValue(iSound3, "pitchstart", "100");
+	DispatchSpawn(iSound3);
+	ActivateEntity(iSound3);
+	SetVariantString("!activator");
+	AcceptEntityInput(iSound3, "SetParent", iKnife);
+
+	// Timer
+	int iTimer = CreateEntityByName("logic_timer");
+	Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d", g_iCounter);
+	DispatchKeyValue(iTimer, "targetname", sBuffer);
+	DispatchKeyValue(iTimer, "spawnflags", "0");
+	DispatchKeyValue(iTimer, "startdisabled", "1");
+	DispatchKeyValue(iTimer, "UseRandomTime", "0");
+	DispatchKeyValue(iTimer, "RefireTime", "0.95");
+	Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d,PlaySound,,0,-1", g_iCounter);
+	DispatchKeyValue(iTimer, "OnTimer", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Disable,,0,-1", g_iCounter);
+	DispatchKeyValue(iTimer, "OnTimer", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Enable,,0.1,-1", g_iCounter);
+	DispatchKeyValue(iTimer, "OnTimer", sBuffer);
+	DispatchSpawn(iTimer);
+	ActivateEntity(iTimer);
+	SetVariantString("!activator");
+	AcceptEntityInput(iTimer, "SetParent", iKnife);
+
+	// Roar
+	int iRoar = CreateEntityByName("logic_relay");
+	Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d", g_iCounter);
+	DispatchKeyValue(iRoar, "targetname", sBuffer);
+	DispatchKeyValue(iRoar, "spawnflags", "0");
+	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Enable,,0,-1", g_iCounter);
+	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Disable,,4,-1", g_iCounter);
+	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_groar,0,-1", g_iCounter);
+	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter);
+	//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.05,-1", g_iCounter);
+	//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter);
+	//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.01,-1", g_iCounter);
+	//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter);
+	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Enable,,4,-1", g_iCounter);
+	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d,PlaySound,,1,-1", g_iCounter);
+	DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
+	//DispatchKeyValue(iRoar, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1");
+	DispatchKeyValue(iRoar, "OnTrigger", "!self,Disable,,0,-1");
+	DispatchKeyValue(iRoar, "OnTrigger", "!self,Enable,,25,-1");
+	DispatchSpawn(iRoar);
+	ActivateEntity(iRoar);
+	SetVariantString("!activator");
+	AcceptEntityInput(iRoar, "SetParent", iKnife);
+
+	// Attack
+	int iAttack = CreateEntityByName("logic_relay");
+	Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d", g_iCounter);
+	DispatchKeyValue(iAttack, "targetname", sBuffer);
+	DispatchKeyValue(iAttack, "spawnflags", "0");
+	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_attack1,0,-1", g_iCounter);
+	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d,PlaySound,,1,-1", g_iCounter);
+	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter);
+	//DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter);
+	//DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Enable,,1.75,-1", g_iCounter);
+	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Disable,,2.2,-1", g_iCounter);
+	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter);
+	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Enable,,4,-1", g_iCounter);
+	DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
+	//DispatchKeyValue(iAttack, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1");
+	DispatchKeyValue(iAttack, "OnTrigger", "!self,Disable,,0,-1");
+	DispatchKeyValue(iAttack, "OnTrigger", "!self,Enable,,4.1,-1");
+	DispatchSpawn(iAttack);
+	ActivateEntity(iAttack);
+	SetVariantString("!activator");
+	AcceptEntityInput(iAttack, "SetParent", iKnife);
+
+	// Physbox
+	int iPhysbox = CreateEntityByName("func_physbox_multiplayer");
+	Format(sBuffer, sizeof(sBuffer), "balrog_physbox_%d", g_iCounter);
+	DispatchKeyValue(iPhysbox, "targetname", sBuffer);
+	DispatchKeyValue(iPhysbox, "spawnflags", "574464");
+	DispatchKeyValue(iPhysbox, "rendermode", "0");
+	DispatchKeyValue(iPhysbox, "renderfx", "0");
+	DispatchKeyValue(iPhysbox, "rendercolor", "255 255 255");
+	DispatchKeyValue(iPhysbox, "renderamt", "255 255 255");
+	DispatchKeyValue(iPhysbox, "propdata", "0");
+	DispatchKeyValue(iPhysbox, "pressuredelay", "0");
+	DispatchKeyValue(iPhysbox, "preferredcarryangles", "0 0 0");
+	DispatchKeyValue(iPhysbox, "PerformanceMode", "0");
+	DispatchKeyValue(iPhysbox, "notsolid", "0");
+	DispatchKeyValue(iPhysbox, "nodamageforces", "0");
+	DispatchKeyValue(iPhysbox, "material", "0");
+	DispatchKeyValue(iPhysbox, "massScale", "0");
+	DispatchKeyValue(iPhysbox, "health", "32500");
+	DispatchKeyValue(iPhysbox, "gibdir", "0 0 0");
+	DispatchKeyValue(iPhysbox, "forcetoenablemotion", "0");
+	DispatchKeyValue(iPhysbox, "explosion", "0");
+	DispatchKeyValue(iPhysbox, "ExplodeRadius", "0");
+	DispatchKeyValue(iPhysbox, "explodemagnitude", "0");
+	DispatchKeyValue(iPhysbox, "ExplodeDamage", "0");
+	DispatchKeyValue(iPhysbox, "disableshadows", "1");
+	DispatchKeyValue(iPhysbox, "disablereceiveshadows", "0");
+	DispatchKeyValue(iPhysbox, "Damagetype", "0");
+	DispatchKeyValue(iPhysbox, "damagetoenablemotion", "0");
+	DispatchKeyValue(iPhysbox, "damagefilter", "item_spawn_human_filter");
+	DispatchKeyValue(iPhysbox, "model", "models/props/cs_militia/crate_extrasmallmill.mdl");
+	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,EmitBlood,,0,-1", g_iCounter);
+	DispatchKeyValue(iPhysbox, "OnDamaged", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,ClearParent,,0,-1", g_iCounter);
+	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_death,0,-1", g_iCounter);
+	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetDefaultAnimation,balrog_death_idle,0,-1", g_iCounter);
+	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Enable,,1,-1", g_iCounter);
+	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Disable,,2,-1", g_iCounter);
+	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter);
+	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter);
+	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d,Disable,,0,-1", g_iCounter);
+	DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
+	fOriginTemp[0] = fOrigin[0] + 44.0;
+	fOriginTemp[1] = fOrigin[1] - 18.74;
+	fOriginTemp[2] = fOrigin[2] + 126.89;
+	DispatchKeyValueVector(iPhysbox, "origin", fOriginTemp);
+	DispatchSpawn(iPhysbox);
+	ActivateEntity(iPhysbox);
+	float fMinbounds3[3] = {-124.0, -120.0, -188.2};
+	float fMaxbounds3[3] = {124.0, 120.0, 188.2};
+	SetEntPropVector(iPhysbox, Prop_Send, "m_vecMins", fMinbounds3);
+	SetEntPropVector(iPhysbox, Prop_Send, "m_vecMaxs", fMaxbounds3);
+	SetEntProp(iPhysbox, Prop_Send, "m_nSolidType", 3);
+	int enteffects3 = GetEntProp(iPhysbox, Prop_Send, "m_fEffects");
+	enteffects3 |= 32;
+	SetEntProp(iPhysbox, Prop_Send, "m_fEffects", enteffects3);
+	SetVariantString("!activator");
+	AcceptEntityInput(iPhysbox, "SetParent", iKnife);
+	HookSingleEntityOutput(iPhysbox, "OnBreak", BalrogKill, true);
+
+	// Game UI
+	int iUI = CreateEntityByName("game_ui");
+	Format(sBuffer, sizeof(sBuffer), "balrog_ui_%d", g_iCounter);
+	DispatchKeyValue(iUI, "targetname", sBuffer);
+	DispatchKeyValue(iUI, "spawnflags", "0");
+	DispatchKeyValue(iUI, "FieldOfView", "-1.0");
+	Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Trigger,,0,-1", g_iCounter);
+	DispatchKeyValue(iUI, "PressedAttack", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Trigger,,0,-1", g_iCounter);
+	DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
+	DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0,-1");
+	DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0.1,-1");
+	DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0.2,-1");
+	DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0.3,-1");
+	DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0.8,3.0,-1");
+	DispatchKeyValue(iUI, "PressedAttack", "item_spawn_speed,ModifySpeed,0,0,-1");
+	DispatchKeyValue(iUI, "PressedAttack", "item_spawn_speed,ModifySpeed,0.8,3.0,-1");
+	DispatchSpawn(iUI);
+	ActivateEntity(iUI);
+	SetVariantString("!activator");
+	AcceptEntityInput(iUI, "SetParent", iKnife);
+
+	// enable pickup trigger
+	SetVariantString("!activator");
+	AcceptEntityInput(iTrigger, "Enable");
+
+	g_iCounter ++;
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+public void SpawnTNT(float fOrigin[3])
+{
+	char sBuffer[256];
+	float fOriginTemp[3];
+
+	// Knife
+	int iKnife = CreateEntityByName("weapon_knife");
+	Format(sBuffer, sizeof(sBuffer), "tnt_knife_%d", g_iCounter);
+	DispatchKeyValue(iKnife, "targetname", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
+	DispatchKeyValue(iKnife, "hammerid", sBuffer);
+	DispatchKeyValue(iKnife, "spawnflags", "1");
+	DispatchKeyValue(iKnife, "angles", "0 0 0");
+	DispatchKeyValueVector(iKnife, "origin", fOrigin);
+	Format(sBuffer, sizeof(sBuffer), "tnt_ui_%d,Activate,,0,-1", g_iCounter);
+	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,0,1", g_iCounter);
+	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
+	DispatchSpawn(iKnife);
+	ActivateEntity(iKnife);
+	HookSingleEntityOutput(iKnife, "OnPlayerPickup", TNTPickup, true);
+
+	// Model
+	int iModel = CreateEntityByName("prop_dynamic");
+	Format(sBuffer, sizeof(sBuffer), "tnt_model_%d", g_iCounter);
+	DispatchKeyValue(iModel, "targetname", sBuffer);
+	DispatchKeyValue(iModel, "model", "models/props/furnitures/humans/barrel01b.mdl");
+	DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
+	DispatchKeyValue(iModel, "angles", "0.432793 271.953 -12.4926");
+	DispatchKeyValue(iModel, "solid", "0");
+	DispatchKeyValue(iModel, "OnUser1", "!self,IgniteLifetime,0,0,-1");
+	DispatchKeyValue(iModel, "OnUser1", "!self,FireUser1,,0.2,-1");
+	fOriginTemp[0] = fOrigin[0] - 30.16;
+	fOriginTemp[1] = fOrigin[1] - 2.0;
+	fOriginTemp[2] = fOrigin[2] - 9.2;
+	DispatchKeyValueVector(iModel, "origin", fOriginTemp);
+	DispatchSpawn(iModel);
+	ActivateEntity(iModel);
+	SetVariantString("!activator");
+	AcceptEntityInput(iModel, "SetParent", iKnife);
+	SetVariantString("9999999");
+	AcceptEntityInput(iModel, "SetHealth");
+	AcceptEntityInput(iModel, "FireUser1");
+
+	// pickup trigger_once
+	int iTrigger = CreateEntityByName("trigger_once");
+	Format(sBuffer, sizeof(sBuffer), "tnt_trigger_%d", g_iCounter);
+	DispatchKeyValue(iTrigger, "targetname", sBuffer);
+	DispatchKeyValue(iTrigger, "spawnflags", "1");
+	DispatchKeyValue(iTrigger, "startdisabled", "1");
+	DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
+	DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
+	DispatchKeyValueVector(iTrigger, "origin", fOrigin);
+	DispatchSpawn(iTrigger);
+	ActivateEntity(iTrigger);
+	SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
+	float fMinbounds[3] = {-10.0, -10.0, -36.0};
+	float fMaxbounds[3] = {10.0, 10.0, 36.0};
+	SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
+	SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
+	SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
+	int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
+	enteffects |= 32;
+	SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
+	SetVariantString("!activator");
+	AcceptEntityInput(iTrigger, "SetParent", iKnife);
+
+	// Sparks
+	int iSparksHolder = CreateEntityByName("env_spark");
+	Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d", g_iCounter);
+	DispatchKeyValue(iSparksHolder, "targetname", sBuffer);
+	DispatchKeyValue(iSparksHolder, "TrailLength", "1");
+	DispatchKeyValue(iSparksHolder, "spawnflags", "0");
+	DispatchKeyValue(iSparksHolder, "angles", "0 0 0");
+	DispatchKeyValue(iSparksHolder, "MaxDelay", "0");
+	DispatchKeyValue(iSparksHolder, "Magnitude", "1");
+	fOriginTemp[0] = fOrigin[0] - 22.0;
+	fOriginTemp[1] = fOrigin[1] - 0.0;
+	fOriginTemp[2] = fOrigin[2] + 36.0;
+	DispatchKeyValueVector(iSparksHolder, "origin", fOriginTemp);
+	DispatchSpawn(iSparksHolder);
+	ActivateEntity(iSparksHolder);
+	SetVariantString("!activator");
+	AcceptEntityInput(iSparksHolder, "SetParent", iKnife);
+
+	// Sprite
+	int iSprite = CreateEntityByName("env_sprite");
+	Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d", g_iCounter);
+	DispatchKeyValue(iSprite, "targetname", sBuffer);
+	DispatchKeyValue(iSprite, "spawnflags", "0");
+	DispatchKeyValue(iSprite, "spawnflags", "0");
+	DispatchKeyValue(iSprite, "scale", "0.1");
+	DispatchKeyValue(iSprite, "rendermode", "5");
+	DispatchKeyValue(iSprite, "renderfx", "0");
+	DispatchKeyValue(iSprite, "model", "sprites/640_train.vmt");
+	fOriginTemp[0] = fOrigin[0] + 31.0;
+	fOriginTemp[1] = fOrigin[1] + 1.73;
+	fOriginTemp[2] = fOrigin[2] + 4.3;
+	DispatchKeyValueVector(iSprite, "origin", fOriginTemp);
+	DispatchSpawn(iSprite);
+	ActivateEntity(iSprite);
+	SetVariantString("!activator");
+	AcceptEntityInput(iSprite, "SetParent", iKnife);
+
+	// Push
+	int iPush = CreateEntityByName("trigger_push");
+	Format(sBuffer, sizeof(sBuffer), "tnt_push_%d", g_iCounter);
+	DispatchKeyValue(iPush, "targetname", sBuffer);
+	DispatchKeyValue(iPush, "spawnflags", "8");
+	DispatchKeyValue(iPush, "startdisabled", "1");
+	DispatchKeyValue(iPush, "speed", "18000");
+	DispatchKeyValue(iPush, "pushdir", "-60 0 0");
+	fOriginTemp[0] = fOrigin[0] + 79.46;
+	fOriginTemp[1] = fOrigin[1] - 0.0;
+	fOriginTemp[2] = fOrigin[2] + 15.76;
+	DispatchKeyValueVector(iPush, "origin", fOriginTemp);
+	DispatchSpawn(iPush);
+	ActivateEntity(iPush);
+	SetEntityModel(iPush, "models/vortigaunt_slave.mdl");
+	float fMinbounds2[3] = {-36.0, -12.0, -25.0};
+	float fMaxbounds2[3] = {36.0, 12.0, 25.0};
+	SetEntPropVector(iPush, Prop_Send, "m_vecMins", fMinbounds2);
+	SetEntPropVector(iPush, Prop_Send, "m_vecMaxs", fMaxbounds2);
+	SetEntProp(iPush, Prop_Send, "m_nSolidType", 3);
+	int enteffects2 = GetEntProp(iPush, Prop_Send, "m_fEffects");
+	enteffects2 |= 32;
+	SetEntProp(iPush, Prop_Send, "m_fEffects", enteffects2);
+	SetVariantString("!activator");
+	AcceptEntityInput(iPush, "SetParent", iKnife);
+
+	// Relay Trigger
+	int iRelayTrigger = CreateEntityByName("logic_relay");
+	Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d", g_iCounter);
+	DispatchKeyValue(iRelayTrigger, "targetname", sBuffer);
+	DispatchKeyValue(iRelayTrigger, "spawnflags", "0");
+	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Trigger,,0,-1", g_iCounter);
+	DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Trigger,,0,-1", g_iCounter);
+	DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer);
+	DispatchSpawn(iRelayTrigger);
+	ActivateEntity(iRelayTrigger);
+	SetVariantString("!activator");
+	AcceptEntityInput(iRelayTrigger, "SetParent", iKnife);
+
+	// Launch Compare
+	int iLaunchCompare = CreateEntityByName("logic_compare");
+	Format(sBuffer, sizeof(sBuffer), "tnt_compare_launch_%d", g_iCounter);
+	DispatchKeyValue(iLaunchCompare, "targetname", sBuffer);
+	DispatchKeyValue(iLaunchCompare, "InitialValue", "1");
+	DispatchKeyValue(iLaunchCompare, "CompareValue", "0");
+	DispatchKeyValue(iLaunchCompare, "OnEqualTo", "!self,SetValue,1,0,-1");
+	Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d,HideSprite,,0,-1", g_iCounter);
+	DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Enable,,0,-1", g_iCounter);
+	DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Disable,,0,-1", g_iCounter);
+	DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
+	DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", "!self,SetValue,0,0,-1");
+	Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d,ShowSprite,,0,-1", g_iCounter);
+	DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Disable,,0,-1", g_iCounter);
+	DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Enable,,0,-1", g_iCounter);
+	DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
+	DispatchKeyValueVector(iLaunchCompare, "origin", fOrigin);
+	DispatchSpawn(iLaunchCompare);
+	ActivateEntity(iLaunchCompare);
+	SetVariantString("!activator");
+	AcceptEntityInput(iLaunchCompare, "SetParent", iKnife);
+
+	// Relay Launch
+	int iRelayLaunch = CreateEntityByName("logic_relay");
+	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d", g_iCounter);
+	DispatchKeyValue(iRelayLaunch, "targetname", sBuffer);
+	DispatchKeyValue(iRelayLaunch, "spawnflags", "0");
+	DispatchKeyValue(iRelayLaunch, "StartDisabled", "0");
+	DispatchKeyValueVector(iRelayLaunch, "origin", fOrigin);
+	Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Disable,,0,-1", g_iCounter);
+	DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Enable,,20,-1", g_iCounter);
+	DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StopSpark,,0,-1", g_iCounter);
+	DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,20,-1", g_iCounter);
+	DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
+	DispatchSpawn(iRelayLaunch);
+	ActivateEntity(iRelayLaunch);
+	SetVariantString("!activator");
+	AcceptEntityInput(iRelayLaunch, "SetParent", iKnife);
+	HookSingleEntityOutput(iRelayLaunch, "OnTrigger", TNTUse, false);
+
+	// Relay Launch Up
+	int iRelayLaunchUp = CreateEntityByName("logic_relay");
+	Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d", g_iCounter);
+	DispatchKeyValue(iRelayLaunchUp, "targetname", sBuffer);
+	DispatchKeyValue(iRelayLaunchUp, "spawnflags", "0");
+	DispatchKeyValue(iRelayLaunchUp, "StartDisabled", "1");
+	DispatchKeyValueVector(iRelayLaunchUp, "origin", fOrigin);
+	Format(sBuffer, sizeof(sBuffer), "tnt_push_%d,Enable,,0,-1", g_iCounter);
+	DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "tnt_push_%d,Disable,,0.5,-1", g_iCounter);
+	DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Disable,,0,-1", g_iCounter);
+	DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Enable,,20,-1", g_iCounter);
+	DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StopSpark,,0,-1", g_iCounter);
+	DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,20,-1", g_iCounter);
+	DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
+	DispatchSpawn(iRelayLaunchUp);
+	ActivateEntity(iRelayLaunchUp);
+	SetVariantString("!activator");
+	AcceptEntityInput(iRelayLaunchUp, "SetParent", iKnife);
+	HookSingleEntityOutput(iRelayLaunchUp, "OnTrigger", TNTUse, false);
+
+	// Game UI
+	int iUI = CreateEntityByName("game_ui");
+	Format(sBuffer, sizeof(sBuffer), "tnt_ui_%d", g_iCounter);
+	DispatchKeyValue(iUI, "targetname", sBuffer);
+	DispatchKeyValue(iUI, "spawnflags", "0");
+	DispatchKeyValue(iUI, "FieldOfView", "-1.0");
+	Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Trigger,,0,-1", g_iCounter);
+	DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "tnt_compare_launch_%d,Compare,,0,-1", g_iCounter);
+	DispatchKeyValue(iUI, "PressedAttack", sBuffer);
+	DispatchSpawn(iUI);
+	ActivateEntity(iUI);
+	SetVariantString("!activator");
+	AcceptEntityInput(iUI, "SetParent", iKnife);
+
+	// enable pickup trigger
+	SetVariantString("!activator");
+	AcceptEntityInput(iTrigger, "Enable");
+
+	g_iCounter ++;
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+public void SpawnHumanDog(float fOrigin[3])
+{
+	char sBuffer[256];
+	float fOriginTemp[3];
+
+	// Knife
+	int iKnife = CreateEntityByName("weapon_knife");
+	Format(sBuffer, sizeof(sBuffer), "human_dog_knife_%d", g_iCounter);
+	DispatchKeyValue(iKnife, "targetname", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
+	DispatchKeyValue(iKnife, "hammerid", sBuffer);
+	DispatchKeyValue(iKnife, "spawnflags", "1");
+	DispatchKeyValue(iKnife, "angles", "0 0 0");
+	DispatchKeyValueVector(iKnife, "origin", fOrigin);
+	//DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,renderfx 6,0,-1");
+	Format(sBuffer, sizeof(sBuffer), "human_dog_ui_%d,Activate,,0,-1", g_iCounter);
+	DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
+	DispatchSpawn(iKnife);
+	ActivateEntity(iKnife);
+	HookSingleEntityOutput(iKnife, "OnPlayerPickup", HumanDogPickup, true);
+
+	// Model
+	int iModel = CreateEntityByName("prop_dynamic");
+	Format(sBuffer, sizeof(sBuffer), "human_dog_model_%d", g_iCounter);
+	DispatchKeyValue(iModel, "targetname", sBuffer);
+	DispatchKeyValue(iModel, "model", "models/player/pil/re1/dog/dog_pil.mdl");
+	DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
+	DispatchKeyValue(iModel, "angles", "0 0 0");
+	DispatchKeyValue(iModel, "solid", "0");
+	DispatchKeyValue(iModel, "skin", "1");
+	DispatchKeyValue(iModel, "DefaultAnim", "Run_lower");
+	fOriginTemp[0] = fOrigin[0] + 10.4;
+	fOriginTemp[1] = fOrigin[1] - 2.0;
+	fOriginTemp[2] = fOrigin[2] - 40.32;
+	DispatchKeyValueVector(iModel, "origin", fOriginTemp);
+	DispatchSpawn(iModel);
+	ActivateEntity(iModel);
+	SetVariantString("!activator");
+	AcceptEntityInput(iModel, "SetParent", iKnife);
+
+	// pickup trigger_once
+	int iTrigger = CreateEntityByName("trigger_once");
+	Format(sBuffer, sizeof(sBuffer), "tnt_trigger_%d", g_iCounter);
+	DispatchKeyValue(iTrigger, "targetname", sBuffer);
+	DispatchKeyValue(iTrigger, "spawnflags", "1");
+	DispatchKeyValue(iTrigger, "startdisabled", "1");
+	DispatchKeyValue(iTrigger, "filtername", "item_spawn_human_filter");
+	DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
+	DispatchKeyValueVector(iTrigger, "origin", fOrigin);
+	DispatchSpawn(iTrigger);
+	ActivateEntity(iTrigger);
+	SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
+	float fMinbounds[3] = {-1.0, -1.0, -10.0};
+	float fMaxbounds[3] = {1.0, 1.0, 10.0};
+	SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
+	SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
+	SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
+	int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
+	enteffects |= 32;
+	SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
+	SetVariantString("!activator");
+	AcceptEntityInput(iTrigger, "SetParent", iKnife);
+
+	// Relay Trigger
+	int iRelayTrigger = CreateEntityByName("logic_relay");
+	Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger_%d", g_iCounter);
+	DispatchKeyValue(iRelayTrigger, "targetname", sBuffer);
+	DispatchKeyValue(iRelayTrigger, "spawnflags", "0");
+	Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger2_%d,Trigger,,0,4", g_iCounter);
+	DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer);
+	DispatchSpawn(iRelayTrigger);
+	ActivateEntity(iRelayTrigger);
+	SetVariantString("!activator");
+	AcceptEntityInput(iRelayTrigger, "SetParent", iKnife);
+
+	// Relay Trigger2
+	int iRelayTrigger2 = CreateEntityByName("logic_relay");
+	Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger2_%d", g_iCounter);
+	DispatchKeyValue(iRelayTrigger2, "targetname", sBuffer);
+	DispatchKeyValue(iRelayTrigger2, "spawnflags", "0");
+	DispatchSpawn(iRelayTrigger2);
+	ActivateEntity(iRelayTrigger2);
+	SetVariantString("!activator");
+	AcceptEntityInput(iRelayTrigger2, "SetParent", iKnife);
+	HookSingleEntityOutput(iRelayTrigger2, "OnTrigger", HumanDogUse, false);
+
+	// Game UI
+	int iUI = CreateEntityByName("game_ui");
+	Format(sBuffer, sizeof(sBuffer), "human_dog_ui_%d", g_iCounter);
+	DispatchKeyValue(iUI, "targetname", sBuffer);
+	DispatchKeyValue(iUI, "spawnflags", "0");
+	DispatchKeyValue(iUI, "FieldOfView", "-1.0");
+	Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger_%d,Trigger,,0,-1", g_iCounter);
+	DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
+	DispatchSpawn(iUI);
+	ActivateEntity(iUI);
+	SetVariantString("!activator");
+	AcceptEntityInput(iUI, "SetParent", iKnife);
+
+	// enable pickup trigger
+	SetVariantString("!activator");
+	AcceptEntityInput(iTrigger, "Enable");
+
+	g_iCounter ++;
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+public void VortigauntPickup(const char[] output, int caller, int activator, float delay)
+{
+	char sBuffer[128];
+	Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Vortigaunt **", activator);
+	SetVariantString(sBuffer);
+	AcceptEntityInput(g_iConsole, "Command");
+
+	PrintToChat(activator, "Right Click to Pull Humans in front of you.");
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+public void BalrogPickup(const char[] output, int caller, int activator, float delay)
+{
+	char sBuffer[128];
+	Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Balrog **", activator);
+	SetVariantString(sBuffer);
+	AcceptEntityInput(g_iConsole, "Command");
+	PrintToChat(activator, " RIGHT CLICK = MOTIVATE ZOMBIES and LEFT CLICK = ATTACK.");
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+public void BalrogKill(const char[] output, int caller, int activator, float delay)
+{
+	char sBuffer[128];
+	Format(sBuffer, sizeof(sBuffer), "say ** %N has killed the Balrog **", activator);
+	SetVariantString(sBuffer);
+	AcceptEntityInput(g_iConsole, "Command");
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+public void TNTPickup(const char[] output, int caller, int activator, float delay)
+{
+	char sBuffer[128];
+	Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up TNT **", activator);
+	SetVariantString(sBuffer);
+	AcceptEntityInput(g_iConsole, "Command");
+	PrintToChat(activator, " RIGHT CLICK = Launch TNT and LEFT CLICK = Switch between 'put down' and 'throw'.");
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+public void TNTUse(const char[] output, int caller, int activator, float delay)
+{
+	char sBuffer[256];
+	float fOrigin[3];
+	float fAngles[3];
+
+	GetClientEyeAngles(activator, fAngles);
+	GetClientEyePosition(activator, fOrigin);
+	fAngles[0] = 0.0;
+	fAngles[2] = 0.0;
+	fOrigin[0] = fOrigin[0] + Cosine(DegToRad(fAngles[1])) * 46.63;
+	fOrigin[1] = fOrigin[1] + Sine(DegToRad(fAngles[1])) * 46.63;
+	fOrigin[2] = fOrigin[2] - 29.86;
+
+	// Prop
+	int iProp = CreateEntityByName("prop_physics_multiplayer");
+	Format(sBuffer, sizeof(sBuffer), "tnt_prop_%d", g_iCounter);
+	DispatchKeyValue(iProp, "targetname", sBuffer);
+	DispatchKeyValue(iProp, "model", "models/props/furnitures/humans/barrel01b.mdl");
+	DispatchKeyValue(iProp, "spawnflags", "256");
+	DispatchKeyValue(iProp, "physdamagescale", "0.1");
+	DispatchKeyValue(iProp, "PerformanceMode", "0");
+	DispatchKeyValue(iProp, "nodamageforces", "0");
+	DispatchKeyValue(iProp, "solid", "6");
+	DispatchKeyValue(iProp, "minhealthdmg", "999999");
+	DispatchKeyValue(iProp, "health", "999999");
+	DispatchKeyValueVector(iProp, "origin", fOrigin);
+	Format(sBuffer, sizeof(sBuffer), "tnt_fire_%d,StartFire,,3,1", g_iCounter);
+	DispatchKeyValue(iProp, "OnUser1", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "tnt_explosion_%d,Explode,,6.5,1", g_iCounter);
+	DispatchKeyValue(iProp, "OnUser1", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "tnt_sound_%d,PlaySound,,6.5,1", g_iCounter);
+	DispatchKeyValue(iProp, "OnUser1", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "!self,Kill,,6.6,1", g_iCounter);
+	DispatchKeyValue(iProp, "OnUser1", sBuffer);
+	DispatchSpawn(iProp);
+	ActivateEntity(iProp);
+	AcceptEntityInput(iProp, "FireUser1");
+
+	// Sparks
+	int iSparks = CreateEntityByName("env_spark");
+	Format(sBuffer, sizeof(sBuffer), "tnt_sparks_%d", g_iCounter);
+	DispatchKeyValue(iSparks, "targetname", sBuffer);
+	DispatchKeyValue(iSparks, "TrailLength", "1");
+	DispatchKeyValue(iSparks, "spawnflags", "64");
+	DispatchKeyValue(iSparks, "angles", "0 0 0");
+	DispatchKeyValue(iSparks, "MaxDelay", "0");
+	DispatchKeyValue(iSparks, "Magnitude", "1");
+	DispatchKeyValueVector(iSparks, "origin", fOrigin);
+	DispatchSpawn(iSparks);
+	ActivateEntity(iSparks);
+	SetVariantString("!activator");
+	AcceptEntityInput(iSparks, "SetParent", iProp);
+
+	// Fire
+	int iFire = CreateEntityByName("env_fire");
+	Format(sBuffer, sizeof(sBuffer), "tnt_fire_%d", g_iCounter);
+	DispatchKeyValue(iFire, "targetname", sBuffer);
+	DispatchKeyValue(iFire, "ignitionpoint", "32");
+	DispatchKeyValue(iFire, "spawnflags", "17");
+	DispatchKeyValue(iFire, "health", "30");
+	DispatchKeyValue(iFire, "firesize", "64");
+	DispatchKeyValue(iFire, "fireattack", "4");
+	DispatchKeyValue(iFire, "damagescale", "1.0");
+	DispatchKeyValueVector(iFire, "origin", fOrigin);
+	DispatchSpawn(iFire);
+	ActivateEntity(iFire);
+	SetVariantString("!activator");
+	AcceptEntityInput(iFire, "SetParent", iProp);
+
+	// Explosion
+	int iExplosion = CreateEntityByName("env_explosion");
+	Format(sBuffer, sizeof(sBuffer), "tnt_explosion_%d", g_iCounter);
+	DispatchKeyValue(iExplosion, "targetname", sBuffer);
+	DispatchKeyValue(iExplosion, "fireballsprite", "sprites/zerogxplode.spr");
+	DispatchKeyValue(iExplosion, "iMagnitude", "220");
+	DispatchKeyValue(iExplosion, "iRadiusOverride", "1024");
+	DispatchKeyValue(iExplosion, "rendermode", "5");
+	DispatchKeyValue(iExplosion, "spawnflags", "16");
+	DispatchKeyValueVector(iExplosion, "origin", fOrigin);
+	DispatchSpawn(iExplosion);
+	ActivateEntity(iExplosion);
+	SetVariantString("!activator");
+	AcceptEntityInput(iExplosion, "SetParent", iProp);
+
+	// Sound
+	int iSound = CreateEntityByName("ambient_generic");
+	Format(sBuffer, sizeof(sBuffer), "tnt_sound_%d", g_iCounter);
+	DispatchKeyValue(iSound, "targetname", sBuffer);
+	DispatchKeyValue(iSound, "spawnflags", "48");
+	DispatchKeyValue(iSound, "radius", "9800");
+	DispatchKeyValue(iSound, "message", "ambient/explosions/explode_9.wav");
+	DispatchKeyValue(iSound, "volume", "10");
+	DispatchKeyValue(iSound, "health", "10");
+	DispatchKeyValue(iSound, "pitch", "100");
+	DispatchKeyValue(iSound, "pitchstart", "100");
+	DispatchKeyValueVector(iSound, "origin", fOrigin);
+	DispatchSpawn(iSound);
+	ActivateEntity(iSound);
+	SetVariantString("!activator");
+	AcceptEntityInput(iSound, "SetParent", iProp);
+
+	g_iCounter ++;
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+public void HumanDogPickup(const char[] output, int caller, int activator, float delay)
+{
+	char sBuffer[128];
+	Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Human Dog **", activator);
+	SetVariantString(sBuffer);
+	AcceptEntityInput(g_iConsole, "Command");
+	PrintToChat(activator, "RIGHT CLICK with your KNIFE to leave a present for the Zombies (max 4)");
+	CreateTimer(2.0, EquipWeapons, GetClientUserId(activator), TIMER_FLAG_NO_MAPCHANGE);
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+public void HumanDogUse(const char[] output, int caller, int activator, float delay)
+{
+	char sBuffer[256];
+	float fOrigin[3];
+	float fAngles[3];
+	GetClientEyeAngles(activator, fAngles);
+	GetClientEyePosition(activator, fOrigin);
+	fAngles[0] = 0.0;
+	fAngles[2] = 0.0;
+	fOrigin[0] = fOrigin[0] + Cosine(DegToRad(fAngles[1])) * -50.0;
+	fOrigin[1] = fOrigin[1] + Sine(DegToRad(fAngles[1])) * -50.0;
+	fOrigin[2] = fOrigin[2] - 62.00;
+
+	// Prop
+	int iProp = CreateEntityByName("prop_dynamic");
+	Format(sBuffer, sizeof(sBuffer), "human_dog_poo_%d", g_iCounter);
+	DispatchKeyValue(iProp, "targetname", sBuffer);
+	DispatchKeyValue(iProp, "model", "models/poo/curlygpoo.mdl");
+	DispatchKeyValue(iProp, "spawnflags", "0");
+	DispatchKeyValue(iProp, "PerformanceMode", "0");
+	DispatchKeyValue(iProp, "solid", "0");
+	DispatchKeyValueVector(iProp, "origin", fOrigin);
+	DispatchSpawn(iProp);
+	ActivateEntity(iProp);
+
+	// trigger
+	int iTrigger = CreateEntityByName("trigger_once");
+	Format(sBuffer, sizeof(sBuffer), "human_dog_poo_trigger_%d", g_iCounter);
+	DispatchKeyValue(iTrigger, "targetname", sBuffer);
+	DispatchKeyValue(iTrigger, "spawnflags", "1");
+	DispatchKeyValue(iTrigger, "startdisabled", "0");
+	DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
+	Format(sBuffer, sizeof(sBuffer), "human_dog_poo_%d,Kill,,1,1", g_iCounter);
+	DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "human_dog_poo_hurt_%d,Enable,,0,1", g_iCounter);
+	DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "human_dog_poo_hurt_%d,Disable,,0.25,1", g_iCounter);
+	DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "human_dog_particles_%d,Start,,0,-1", g_iCounter);
+	DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "human_dog_particles_%d,Kill,,1,-1", g_iCounter);
+	DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
+	Format(sBuffer, sizeof(sBuffer), "human_dog_sound_%d,PlaySound,,0,-1", g_iCounter);
+	DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
+	DispatchKeyValueVector(iTrigger, "origin", fOrigin);
+	DispatchSpawn(iTrigger);
+	ActivateEntity(iTrigger);
+	SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
+	float fMinbounds[3] = {-12.0, -12.0, -7.5};
+	float fMaxbounds[3] = {12.0, 12.0, 7.5};
+	SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
+	SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
+	SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
+	int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
+	enteffects |= 32;
+	SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
+	SetVariantString("!activator");
+	AcceptEntityInput(iTrigger, "SetParent", iProp);
+
+	// poo hurt
+	int iHurt = CreateEntityByName("trigger_hurt");
+	Format(sBuffer, sizeof(sBuffer), "human_dog_poo_hurt_%d", g_iCounter);
+	DispatchKeyValue(iHurt, "targetname", sBuffer);
+	DispatchKeyValue(iHurt, "spawnflags", "1");
+	DispatchKeyValue(iHurt, "startdisabled", "1");
+	DispatchKeyValue(iHurt, "filtername", "item_spawn_zombie_filter");
+	DispatchKeyValue(iHurt, "damagetype", "0");
+	DispatchKeyValue(iHurt, "damagemodel", "0");
+	DispatchKeyValue(iHurt, "damagecap", "20");
+	DispatchKeyValue(iHurt, "damage", "8000");
+	DispatchKeyValueVector(iHurt, "origin", fOrigin);
+	DispatchSpawn(iHurt);
+	ActivateEntity(iHurt);
+	SetEntityModel(iHurt, "models/vortigaunt_slave.mdl");
+	float fMinbounds2[3] = {-96.0, -112.0, -142.0};
+	float fMaxbounds2[3] = {96.0, 112.0, 142.0};
+	SetEntPropVector(iHurt, Prop_Send, "m_vecMins", fMinbounds2);
+	SetEntPropVector(iHurt, Prop_Send, "m_vecMaxs", fMaxbounds2);
+	SetEntProp(iHurt, Prop_Send, "m_nSolidType", 3);
+	int enteffects2 = GetEntProp(iHurt, Prop_Send, "m_fEffects");
+	enteffects2 |= 32;
+	SetEntProp(iHurt, Prop_Send, "m_fEffects", enteffects2);
+	SetVariantString("!activator");
+	AcceptEntityInput(iHurt, "SetParent", iProp);
+
+	// Particles
+	int iParticles = CreateEntityByName("info_particle_system");
+	Format(sBuffer, sizeof(sBuffer), "human_dog_particles_%d", g_iCounter);
+	DispatchKeyValue(iParticles, "targetname", sBuffer);
+	DispatchKeyValue(iParticles, "effect_name", "fire_small_01");
+	DispatchKeyValue(iParticles, "start_active", "0");
+	DispatchKeyValueVector(iParticles, "origin", fOrigin);
+	DispatchSpawn(iParticles);
+	ActivateEntity(iParticles);
+	SetVariantString("!activator");
+	AcceptEntityInput(iParticles, "SetParent", iProp);
+
+	// Sound
+	int iSound = CreateEntityByName("ambient_generic");
+	Format(sBuffer, sizeof(sBuffer), "human_dog_sound_%d", g_iCounter);
+	DispatchKeyValue(iSound, "targetname", sBuffer);
+	DispatchKeyValue(iSound, "spawnflags", "49");
+	DispatchKeyValue(iSound, "radius", "1250");
+	DispatchKeyValue(iSound, "message", "ambient/explosions/explode_9.wav");
+	DispatchKeyValue(iSound, "volume", "10");
+	DispatchKeyValue(iSound, "health", "10");
+	DispatchKeyValue(iSound, "pitch", "100");
+	DispatchKeyValue(iSound, "pitchstart", "100");
+	DispatchKeyValueVector(iSound, "origin", fOrigin);
+	DispatchSpawn(iSound);
+	ActivateEntity(iSound);
+	SetVariantString("!activator");
+	AcceptEntityInput(iSound, "SetParent", iProp);
+
+	g_iCounter ++;
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+int FindEntityByTargetname(int entity, const char[] sTargetname, const char[] sClassname="*")
+{
+	if(sTargetname[0] == '#') // HammerID
+	{
+		int HammerID = StringToInt(sTargetname[1]);
+
+		while((entity = FindEntityByClassname(entity, sClassname)) != INVALID_ENT_REFERENCE)
+		{
+			if(GetEntProp(entity, Prop_Data, "m_iHammerID") == HammerID)
+				return entity;
+		}
+	}
+	else // Targetname
+	{
+		int Wildcard = FindCharInString(sTargetname, '*');
+		char sTargetnameBuf[64];
+
+		while((entity = FindEntityByClassname(entity, sClassname)) != INVALID_ENT_REFERENCE)
+		{
+			if(GetEntPropString(entity, Prop_Data, "m_iName", sTargetnameBuf, sizeof(sTargetnameBuf)) <= 0)
+				continue;
+
+			if(strncmp(sTargetnameBuf, sTargetname, Wildcard) == 0)
+				return entity;
+		}
+	}
+
+	return INVALID_ENT_REFERENCE;
+}
+
+//----------------------------------------------------------------------------------------------------
+// Purpose:
+//----------------------------------------------------------------------------------------------------
+public Action EquipWeapons(Handle timer, any userid)
+{
+	int client = GetClientOfUserId(userid);
+
+	if (client != 0)
+	{
+		GivePlayerItem(client, "weapon_p90");
+		GivePlayerItem(client, "weapon_elite");
+		GivePlayerItem(client, "item_kevlar");
+		GivePlayerItem(client, "weapon_hegrenade");
+	}
+}
\ No newline at end of file
diff --git a/ItemSpawn/scripting/items/balrog.inc b/ItemSpawn/scripting/items/balrog.inc
index e3cc58f7..635cb0ef 100644
--- a/ItemSpawn/scripting/items/balrog.inc
+++ b/ItemSpawn/scripting/items/balrog.inc
@@ -66,7 +66,7 @@ public void SpawnBalrog(float fOrigin[3])
 	DispatchKeyFormat(iKnife, "OnUser2",                "item_balrog_walk_%d,Enable,,0.1,-1", g_iCounter);
 	DispatchKeyFormat(iKnife, "OnUser2",                "item_balrog_walk_sound_%d,PlaySound,,0,-1", g_iCounter);
 	DispatchKeyFormat(iKnife, "OnUser2",                "!self,FireUser2,,0.95,-1");
-	ActivateAndSpawn(iKnife);
+	SpawnAndActivate(iKnife);
 
 	HookSingleEntityOutput(iKnife, "OnPlayerPickup", BalrogPickup, true);
 
@@ -83,7 +83,7 @@ public void SpawnBalrog(float fOrigin[3])
 	DispatchKeyFormat(iModel, "defaultanim",            "crouch_walk_lower");
 	DispatchKeyFormat(iModel, "angles",                 "0 2 0");
 	DispatchKeyFormat(iModel, "solid",                  "0");
-	ActivateAndSpawn(iModel);
+	SpawnAndActivate(iModel);
 	ParentToEntity(iModel, iKnife);
 
 	// trigger_once strip.
@@ -93,7 +93,7 @@ public void SpawnBalrog(float fOrigin[3])
 	DispatchKeyFormat(iTriggerStrip, "spawnflags",      "1");
 	DispatchKeyFormat(iTriggerStrip, "startdisabled",   "1");
 	DispatchKeyFormat(iTriggerStrip, "OnStartTouch",    "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
-	ActivateAndSpawn(iTriggerStrip);
+	SpawnAndActivate(iTriggerStrip);
 	ParentToEntity(iTriggerStrip, iKnife);
 
 	// make the trigger work.
@@ -112,7 +112,7 @@ public void SpawnBalrog(float fOrigin[3])
 	DispatchKeyFormat(iTriggerDeath, "damagemodel",     "0");
 	DispatchKeyFormat(iTriggerDeath, "damagecap",       "20");
 	DispatchKeyFormat(iTriggerDeath, "damage",          "99999999");
-	ActivateAndSpawn(iTriggerDeath);
+	SpawnAndActivate(iTriggerDeath);
 	ParentToEntity(iTriggerDeath, iKnife);
 
 	// make the trigger work.
@@ -136,7 +136,7 @@ public void SpawnBalrog(float fOrigin[3])
 	DispatchKeyFormat(iTriggerWalk, "damagemodel",      "0");
 	DispatchKeyFormat(iTriggerWalk, "damagecap",        "20");
 	DispatchKeyFormat(iTriggerWalk, "damage",           "190");
-	ActivateAndSpawn(iTriggerWalk);
+	SpawnAndActivate(iTriggerWalk);
 	ParentToEntity(iTriggerWalk, iKnife);
 
 	// make the trigger work.
@@ -166,7 +166,7 @@ public void SpawnBalrog(float fOrigin[3])
 	DispatchKeyFormat(iTriggerRoar, "OnStartTouch",     "!activator,AddOutput,color 255 255 255,10,-1");
 	DispatchKeyFormat(iTriggerRoar, "OnStartTouch",     "item_spawn_speedmod,ModifySpeed,1.5,0,-1");
 	DispatchKeyFormat(iTriggerRoar, "OnStartTouch",     "item_spawn_speedmod,ModifySpeed,1.0,10,-1");
-	ActivateAndSpawn(iTriggerRoar);
+	SpawnAndActivate(iTriggerRoar);
 	ParentToEntity(iTriggerRoar, iKnife);
 
 	// make the trigger work.
@@ -174,7 +174,7 @@ public void SpawnBalrog(float fOrigin[3])
 	SetEntityBBox(iTriggerRoar, view_as<float>({-736.0, -736.0, -560.0}), view_as<float>({736.0, 736.0, 560.0}));
 	SetEntitySolid(iTriggerRoar);
 	SetEntityNodraw(iTriggerRoar);
-	
+
 	// attack origin.
 	fOriginTemp[0] = fOrigin[0] + 360.5;
 	fOriginTemp[1] = fOrigin[1] - 58.74;
@@ -190,7 +190,7 @@ public void SpawnBalrog(float fOrigin[3])
 	DispatchKeyFormat(iTriggerAttack, "damagemodel",    "0");
 	DispatchKeyFormat(iTriggerAttack, "damagecap",      "20");
 	DispatchKeyFormat(iTriggerAttack, "damage",         "500");
-	ActivateAndSpawn(iTriggerAttack);
+	SpawnAndActivate(iTriggerAttack);
 	ParentToEntity(iTriggerAttack, iKnife);
 
 	// make the trigger work.
@@ -210,7 +210,7 @@ public void SpawnBalrog(float fOrigin[3])
 	DispatchKeyFormat(iSoundWalk, "health",             "10");
 	DispatchKeyFormat(iSoundWalk, "pitch",              "100");
 	DispatchKeyFormat(iSoundWalk, "pitchstart",         "100");
-	ActivateAndSpawn(iSoundWalk);
+	SpawnAndActivate(iSoundWalk);
 	ParentToEntity(iSoundWalk, iKnife);
 
 	// ambient_generic roar.
@@ -224,7 +224,7 @@ public void SpawnBalrog(float fOrigin[3])
 	DispatchKeyFormat(iSoundRoar, "health",             "10");
 	DispatchKeyFormat(iSoundRoar, "pitch",              "100");
 	DispatchKeyFormat(iSoundRoar, "pitchstart",         "100");
-	ActivateAndSpawn(iSoundRoar);
+	SpawnAndActivate(iSoundRoar);
 	ParentToEntity(iSoundRoar, iKnife);
 
 	// ambient_generic attack.
@@ -238,54 +238,48 @@ public void SpawnBalrog(float fOrigin[3])
 	DispatchKeyFormat(iSoundAttack, "health",           "10");
 	DispatchKeyFormat(iSoundAttack, "pitch",            "100");
 	DispatchKeyFormat(iSoundAttack, "pitchstart",       "100");
-	ActivateAndSpawn(iSoundAttack);
+	SpawnAndActivate(iSoundAttack);
 	ParentToEntity(iSoundAttack, iKnife);
 
-	// logic_relay roar.
-	int iRelayRoar = CreateEntityAtOrigin("logic_relay", fOrigin);
-	DispatchKeyFormat(iRelayRoar, "targetname",         "item_balrog_roar_relay_%d", g_iCounter);
+	// logic_compare roar.
+	int iRelayRoar = CreateEntityAtOrigin("logic_compare", fOrigin);
+	DispatchKeyFormat(iRelayRoar, "targetname",         "item_balrog_roar_compare_%d", g_iCounter);
 	DispatchKeyFormat(iRelayRoar, "spawnflags",         "0");
-	DispatchKeyFormat(iRelayRoar, "OnTrigger",          "item_balrog_roar_relay_%d,Disable,,0,-1", g_iCounter);
-	DispatchKeyFormat(iRelayRoar, "OnTrigger",          "item_balrog_attack_relay_%d,Disable,,0,-1", g_iCounter);
-	DispatchKeyFormat(iRelayRoar, "OnTrigger",          "item_balrog_model_%d,SetAnimation,balrog_groar,0,-1", g_iCounter);
-	DispatchKeyFormat(iRelayRoar, "OnTrigger",          "item_balrog_roar_%d,Enable,,0,-1", g_iCounter);
-	DispatchKeyFormat(iRelayRoar, "OnTrigger",          "item_balrog_roar_%d,Disable,,4,-1", g_iCounter);
-	DispatchKeyFormat(iRelayRoar, "OnTrigger",          "item_balrog_roar_sound_%d,PlaySound,,1,-1", g_iCounter);
-	DispatchKeyFormat(iRelayRoar, "OnTrigger",          "item_balrog_roar_relay_%d,Enable,,25,-1", g_iCounter);
-	DispatchKeyFormat(iRelayRoar, "OnTrigger",          "item_balrog_attack_relay_%d,Enable,,4,-1", g_iCounter);
-	DispatchKeyFormat(iRelayRoar, "OnTrigger",          "item_spawn_speedmod,ModifySpeed,0,0,-1");
-	DispatchKeyFormat(iRelayRoar, "OnTrigger",          "item_spawn_speedmod,ModifySpeed,0,1,-1");
-	DispatchKeyFormat(iRelayRoar, "OnTrigger",          "item_spawn_speedmod,ModifySpeed,0,2,-1");
-	DispatchKeyFormat(iRelayRoar, "OnTrigger",          "item_spawn_speedmod,ModifySpeed,0,3,-1");
-	DispatchKeyFormat(iRelayRoar, "OnTrigger",          "item_spawn_speedmod,ModifySpeed,0.8,4,-1");
-	ActivateAndSpawn(iRelayRoar);
+	DispatchKeyFormat(iRelayRoar, "OnEqualTo",          "!self,SetValue,1,0,-1");
+	DispatchKeyFormat(iRelayRoar, "OnEqualTo",          "!self,SetValue,0,25,-1");
+	DispatchKeyFormat(iRelayRoar, "OnEqualTo",          "item_balrog_attack_compare_%d,SetCompareValue,-1,0,-1", g_iCounter);
+	DispatchKeyFormat(iRelayRoar, "OnEqualTo",          "item_balrog_attack_compare_%d,SetCompareValue,0,4,-1", g_iCounter);
+	DispatchKeyFormat(iRelayRoar, "OnEqualTo",          "item_spawn_speedmod,ModifySpeed,0,0,-1");
+	DispatchKeyFormat(iRelayRoar, "OnEqualTo",          "item_spawn_speedmod,ModifySpeed,0.8,4,-1");
+	DispatchKeyFormat(iRelayRoar, "OnEqualTo",          "item_balrog_model_%d,SetAnimation,balrog_groar,0,-1", g_iCounter);
+	DispatchKeyFormat(iRelayRoar, "OnEqualTo",          "item_balrog_roar_sound_%d,PlaySound,,1,-1", g_iCounter);
+	DispatchKeyFormat(iRelayRoar, "OnEqualTo",          "item_balrog_roar_%d,Enable,,0,-1", g_iCounter);
+	DispatchKeyFormat(iRelayRoar, "OnEqualTo",          "item_balrog_roar_%d,Disable,,4,-1", g_iCounter);
+	SpawnAndActivate(iRelayRoar);
 	ParentToEntity(iRelayRoar, iKnife);
 
-	// logic_relay attack.
-	int iRelayAttack = CreateEntityAtOrigin("logic_relay", fOrigin);
-	DispatchKeyFormat(iRelayAttack, "targetname",       "item_balrog_attack_relay_%d", g_iCounter);
+	// logic_compare attack.
+	int iRelayAttack = CreateEntityAtOrigin("logic_compare", fOrigin);
+	DispatchKeyFormat(iRelayAttack, "targetname",       "item_balrog_attack_compare_%d", g_iCounter);
 	DispatchKeyFormat(iRelayAttack, "spawnflags",       "0");
-	DispatchKeyFormat(iRelayAttack, "OnTrigger",        "item_balrog_roar_relay_%d,Disable,,0,-1", g_iCounter);
-	DispatchKeyFormat(iRelayAttack, "OnTrigger",        "item_balrog_attack_relay_%d,Disable,,0,-1", g_iCounter);
-	DispatchKeyFormat(iRelayAttack, "OnTrigger",        "item_balrog_model_%d,SetAnimation,balrog_attack1,0,-1", g_iCounter);
-	DispatchKeyFormat(iRelayAttack, "OnTrigger",        "item_balrog_attack_%d,Enable,,1.75,-1", g_iCounter);
-	DispatchKeyFormat(iRelayAttack, "OnTrigger",        "item_balrog_attack_%d,Disable,,2.2,-1", g_iCounter);
-	DispatchKeyFormat(iRelayAttack, "OnTrigger",        "item_balrog_attack_sound_%d,PlaySound,,1,-1", g_iCounter);
-	DispatchKeyFormat(iRelayAttack, "OnTrigger",        "item_balrog_roar_relay_%d,Enable,,4,-1", g_iCounter);
-	DispatchKeyFormat(iRelayAttack, "OnTrigger",        "item_balrog_attack_relay_%d,Enable,,4,-1", g_iCounter);
-	DispatchKeyFormat(iRelayAttack, "OnTrigger",        "item_spawn_speedmod,ModifySpeed,0,0,-1");
-	DispatchKeyFormat(iRelayAttack, "OnTrigger",        "item_spawn_speedmod,ModifySpeed,0,1,-1");
-	DispatchKeyFormat(iRelayAttack, "OnTrigger",        "item_spawn_speedmod,ModifySpeed,0,2,-1");
-	DispatchKeyFormat(iRelayAttack, "OnTrigger",        "item_spawn_speedmod,ModifySpeed,0,3,-1");
-	DispatchKeyFormat(iRelayAttack, "OnTrigger",        "item_spawn_speedmod,ModifySpeed,0.8,4,-1");
-	ActivateAndSpawn(iRelayAttack);
+	DispatchKeyFormat(iRelayAttack, "OnEqualTo",        "!self,SetValue,1,0,-1");
+	DispatchKeyFormat(iRelayAttack, "OnEqualTo",        "!self,SetValue,0,4,-1");
+	DispatchKeyFormat(iRelayAttack, "OnEqualTo",        "item_balrog_roar_compare_%d,SetCompareValue,-1,0,-1", g_iCounter);
+	DispatchKeyFormat(iRelayAttack, "OnEqualTo",        "item_balrog_roar_compare_%d,SetCompareValue,0,4,-1", g_iCounter);
+	DispatchKeyFormat(iRelayAttack, "OnEqualTo",        "item_spawn_speedmod,ModifySpeed,0,0,-1");
+	DispatchKeyFormat(iRelayAttack, "OnEqualTo",        "item_spawn_speedmod,ModifySpeed,0.8,4,-1");
+	DispatchKeyFormat(iRelayAttack, "OnEqualTo",        "item_balrog_model_%d,SetAnimation,balrog_attack1,0,-1", g_iCounter);
+	DispatchKeyFormat(iRelayAttack, "OnEqualTo",        "item_balrog_attack_sound_%d,PlaySound,,1,-1", g_iCounter);
+	DispatchKeyFormat(iRelayAttack, "OnEqualTo",        "item_balrog_attack_%d,Enable,,1.75,-1", g_iCounter);
+	DispatchKeyFormat(iRelayAttack, "OnEqualTo",        "item_balrog_attack_%d,Disable,,2.2,-1", g_iCounter);
+	SpawnAndActivate(iRelayAttack);
 	ParentToEntity(iRelayAttack, iKnife);
 
 	// health origin.
 	fOriginTemp[0] = fOrigin[0] + 44.0;
 	fOriginTemp[1] = fOrigin[1] - 18.74;
 	fOriginTemp[2] = fOrigin[2] + 126.89;
-/*
+
 	// func_physbox_multiplayer health.
 	int iHealth = CreateEntityAtOrigin("func_physbox_multiplayer", fOriginTemp);
 	DispatchKeyFormat(iHealth, "targetname",            "item_balrog_health_%d", g_iCounter);
@@ -321,14 +315,14 @@ public void SpawnBalrog(float fOrigin[3])
 	DispatchKeyFormat(iHealth, "OnBreak",               "item_balrog_walk_sound_%d,Kill,,0,-1", g_iCounter);
 	DispatchKeyFormat(iHealth, "OnBreak",               "item_balrog_roar_sound_%d,Kill,,0,-1", g_iCounter);
 	DispatchKeyFormat(iHealth, "OnBreak",               "item_balrog_attack_sound_%d,Kill,,0,-1", g_iCounter);
-	DispatchKeyFormat(iHealth, "OnBreak",               "item_balrog_roar_relay_%d,Kill,,0,-1", g_iCounter);
-	DispatchKeyFormat(iHealth, "OnBreak",               "item_balrog_attack_relay_%d,Kill,,0,-1", g_iCounter);
+	DispatchKeyFormat(iHealth, "OnBreak",               "item_balrog_roar_compare_%d,Kill,,0,-1", g_iCounter);
+	DispatchKeyFormat(iHealth, "OnBreak",               "item_balrog_attack_compare_%d,Kill,,0,-1", g_iCounter);
 	DispatchKeyFormat(iHealth, "OnBreak",               "item_balrog_model_%d,ClearParent,,0,-1", g_iCounter);
 	DispatchKeyFormat(iHealth, "OnBreak",               "item_balrog_model_%d,SetAnimation,balrog_death,0,-1", g_iCounter);
 	DispatchKeyFormat(iHealth, "OnBreak",               "item_balrog_model_%d,SetDefaultAnimation,balrog_death_idle,0,-1", g_iCounter);
 	DispatchKeyFormat(iHealth, "OnBreak",               "item_balrog_death_%d,Enable,,1,-1", g_iCounter);
 	DispatchKeyFormat(iHealth, "OnBreak",               "item_balrog_death_%d,Kill,,2,-1", g_iCounter);
-	ActivateAndSpawn(iHealth);
+	SpawnAndActivate(iHealth);
 	ParentToEntity(iHealth, iKnife);
 
 	// make the trigger work.
@@ -338,14 +332,16 @@ public void SpawnBalrog(float fOrigin[3])
 	SetEntityNodraw(iHealth);
 
 	HookSingleEntityOutput(iHealth, "OnBreak", BalrogKill, true);
-*/
+
 	// game_ui.
 	int iControls = CreateEntityAtOrigin("game_ui", fOrigin);
 	DispatchKeyFormat(iControls, "targetname",          "item_balrog_ui_%d", g_iCounter);
 	DispatchKeyFormat(iControls, "spawnflags",          "0");
 	DispatchKeyFormat(iControls, "fieldofview",         "-1.0");
-	DispatchKeyFormat(iControls, "PressedAttack",       "item_balrog_attack_relay_%d,Trigger,,0,-1", g_iCounter);
-	DispatchKeyFormat(iControls, "PressedAttack2",      "item_balrog_roar_relay_%d,Trigger,,0,-1", g_iCounter);
+	DispatchKeyFormat(iControls, "PressedAttack",       "item_balrog_attack_compare_%d,Compare,,0,-1", g_iCounter);
+	DispatchKeyFormat(iControls, "PressedAttack2",      "item_balrog_roar_compare_%d,Compare,,0,-1", g_iCounter);
+	SpawnAndActivate(iControls);
+	ParentToEntity(iControls, iKnife);
 
 	AcceptEntityInput(iTriggerStrip, "Enable");
 	g_iCounter++;