diff --git a/TeamManager/scripting/TeamManager.sp b/TeamManager/scripting/TeamManager.sp index bbf9307b..a093d721 100644 --- a/TeamManager/scripting/TeamManager.sp +++ b/TeamManager/scripting/TeamManager.sp @@ -17,14 +17,12 @@ bool g_bRoundEnded = false; bool g_bZombieSpawned = false; int g_TeamChangeQueue[MAXPLAYERS + 1] = { -1, ... }; -int g_iClientsInGame; - public Plugin myinfo = { name = "TeamManager", - author = "BotoX + Dogan", + author = "BotoX", description = "", - version = "2.0", + version = "1.0", url = "https://github.com/CSSZombieEscape/sm-plugins/tree/master/TeamManager" }; @@ -48,7 +46,6 @@ public void OnMapStart() { g_iWarmup = 0; g_iMaxWarmup = 0; - g_iClientsInGame = 0; g_bWarmup = false; g_bRoundEnded = false; g_bZombieSpawned = false; @@ -81,13 +78,14 @@ public Action OnWarmupTimer(Handle timer) if(g_CVar_sm_warmupratio.FloatValue > 0.0) { int ClientsConnected = GetClientCount(false); + int ClientsInGame = GetClientCount(true); int ClientsNeeded = RoundToCeil(float(ClientsConnected) * g_CVar_sm_warmupratio.FloatValue); ClientsNeeded = ClientsNeeded > MIN_PLAYERS ? ClientsNeeded : MIN_PLAYERS; - if(g_iClientsInGame < ClientsNeeded) + if(ClientsInGame < ClientsNeeded) { g_iMaxWarmup++; - PrintCenterTextAll("Warmup: Waiting for %d more players to join or %d seconds.", ClientsNeeded - g_iClientsInGame, g_CVar_sm_warmupmaxtime.IntValue - g_iMaxWarmup); + PrintCenterTextAll("Warmup: Waiting for %d more players to join or %d seconds.", ClientsNeeded - ClientsInGame, g_CVar_sm_warmupmaxtime.IntValue - g_iMaxWarmup); return Plugin_Continue; } else @@ -106,14 +104,6 @@ public void OnClientDisconnect(int client) g_TeamChangeQueue[client] = -1; } -public void OnClientPostAdminCheck(int client) -{ - if(IsFakeClient(client) || IsClientSourceTV(client) || !g_bWarmup) - return; - else - g_iClientsInGame++; -} - public Action OnJoinTeamCommand(int client, const char[] command, int argc) { if(client < 1 || client >= MaxClients || !IsClientInGame(client))