diff --git a/TriggerRewards/scripting/TriggerRewards.sp b/TriggerRewards/scripting/TriggerRewards.sp new file mode 100644 index 00000000..5914270c --- /dev/null +++ b/TriggerRewards/scripting/TriggerRewards.sp @@ -0,0 +1,139 @@ +#include +#include +#include +#include +#include +#include "loghelper.inc" + +#pragma semicolon 1 +#pragma newdecls required + +bool g_bDisabled[2048]; +bool g_bOnCD = false; + +ConVar g_cCD; + +//---------------------------------------------------------------------------------------------------- +// Purpose: +//---------------------------------------------------------------------------------------------------- +public Plugin myinfo = +{ + name = "Trigger Rewards", + author = "Neon", + description = "HLSTATS Trigger Rewards", + version = "1.0", + url = "https://steamcommunity.com/id/n3ontm" +}; + +//---------------------------------------------------------------------------------------------------- +// Purpose: +//---------------------------------------------------------------------------------------------------- +public void OnPluginStart() +{ + g_cCD = CreateConVar("sm_trigger_reward_cd", "10.0", "Cooldown between HLSTATS Trigger rewards", 0, true, 0.1); + AutoExecConfig(true, "plugin.TriggerRewards"); + + HookEvent("round_start", OnRoundStart); + HookEntityOutput("trigger_once", "OnStartTouch", OnStartTouch); + HookEntityOutput("func_button", "OnPressed", OnPressed); +} + +//---------------------------------------------------------------------------------------------------- +// Purpose: +//---------------------------------------------------------------------------------------------------- +public void OnMapStart() +{ + GetTeams(); +} + +//---------------------------------------------------------------------------------------------------- +// Purpose: +//---------------------------------------------------------------------------------------------------- +public Action OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast) +{ + for(int i = 0; i <= 2047; i++) + g_bDisabled[i] = false; +} + +//---------------------------------------------------------------------------------------------------- +// Purpose: +//---------------------------------------------------------------------------------------------------- +public void OnStartTouch(const char[] sOutput, int iCaller, int iActivator, float fDelay) +{ + if (g_bDisabled[iCaller]) + return; + + if (g_bOnCD) + return; + + if(!(1<=iActivator<= MaxClients ) || (iCaller == -1) || (!IsClientInGame(iActivator)) || !IsPlayerAlive(iActivator) || !IsPlayerAlive(iActivator)) + return; + + if (!(ZR_IsClientHuman(iActivator))) + return; + + g_bDisabled[iCaller] = true; + g_bOnCD = true; + + CreateTimer(g_cCD.FloatValue, ResetCD); + + LogPlayerEvent(iActivator, "triggered", "trigger"); +} + +//---------------------------------------------------------------------------------------------------- +// Purpose: +//---------------------------------------------------------------------------------------------------- +public void OnPressed(const char[] sOutput, int iCaller, int iActivator, float fDelay) +{ + if(!IsValidClient(iActivator)) + return; + + if (g_bDisabled[iCaller]) + return; + + if (g_bOnCD) + return; + + if (!(ZR_IsClientHuman(iActivator))) + return; + + int iParent = -1; + iParent = GetEntPropEnt(iCaller, Prop_Data, "m_hMoveParent"); + + if (iParent != -1) + { + char sClassname[64]; + GetEdictClassname(iParent, sClassname, sizeof(sClassname)); + + if ((StrContains(sClassname, "weapon", false) != -1)) + return; + + } + + g_bDisabled[iCaller] = true; + g_bOnCD = true; + + CreateTimer(g_cCD.FloatValue, ResetCD); + + LogPlayerEvent(iActivator, "triggered", "trigger"); + +} + +//---------------------------------------------------------------------------------------------------- +// Purpose: +//---------------------------------------------------------------------------------------------------- +public Action ResetCD(Handle timer) +{ + g_bOnCD = false; +} + +//---------------------------------------------------------------------------------------------------- +// Purpose: +//---------------------------------------------------------------------------------------------------- +public bool IsValidClient(int iClient) +{ + if ( !( 1 <= iClient <= MaxClients ) || !IsClientInGame(iClient) || !IsPlayerAlive(iClient)) + return false; + + return true; +} \ No newline at end of file diff --git a/includes/morecolors.inc b/includes/morecolors.inc new file mode 100644 index 00000000..3a416d8c --- /dev/null +++ b/includes/morecolors.inc @@ -0,0 +1,674 @@ +// MOAR COLORS +// By Dr. McKay +// Inspired by: https://forums.alliedmods.net/showthread.php?t=96831 + +#if defined _colors_included + #endinput +#endif +#define _colors_included + +#include + +#define MORE_COLORS_VERSION "1.9.1" +#define MAX_MESSAGE_LENGTH 256 +#define MAX_BUFFER_LENGTH (MAX_MESSAGE_LENGTH * 4) + +#define COLOR_RED 0xFF4040 +#define COLOR_BLUE 0x99CCFF +#define COLOR_GRAY 0xCCCCCC +#define COLOR_GREEN 0x3EFF3E + +#define GAME_DODS 0 + +new bool:CSkipList[MAXPLAYERS + 1]; +new Handle:CTrie; +new CTeamColors[][] = {{0xCCCCCC, 0x4D7942, 0xFF4040}}; // Multi-dimensional array for games that don't support SayText2. First index is the game index (as defined by the GAME_ defines), second index is team. 0 = spectator, 1 = team1, 2 = team2 + +/** + * Prints a message to a specific client in the chat area. + * Supports color tags. + * + * @param client Client index. + * @param message Message (formatting rules). + * @noreturn + * + * On error/Errors: If the client is not connected an error will be thrown. + */ +stock CPrintToChat(client, const String:message[], any:...) { + CCheckTrie(); + if(client <= 0 || client > MaxClients) { + ThrowError("Invalid client index %i", client); + } + if(!IsClientInGame(client)) { + ThrowError("Client %i is not in game", client); + } + decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH]; + SetGlobalTransTarget(client); + Format(buffer, sizeof(buffer), "\x01%s", message); + VFormat(buffer2, sizeof(buffer2), buffer, 3); + CReplaceColorCodes(buffer2); + CSendMessage(client, buffer2); +} + +/** + * Prints a message to all clients in the chat area. + * Supports color tags. + * + * @param client Client index. + * @param message Message (formatting rules). + * @noreturn + */ +stock CPrintToChatAll(const String:message[], any:...) { + CCheckTrie(); + decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH]; + for(new i = 1; i <= MaxClients; i++) { + if(!IsClientInGame(i) || CSkipList[i]) { + CSkipList[i] = false; + continue; + } + SetGlobalTransTarget(i); + Format(buffer, sizeof(buffer), "\x01%s", message); + VFormat(buffer2, sizeof(buffer2), buffer, 2); + CReplaceColorCodes(buffer2); + CSendMessage(i, buffer2); + } +} + +/** + * Prints a message to a specific client in the chat area. + * Supports color tags and teamcolor tag. + * + * @param client Client index. + * @param author Author index whose color will be used for teamcolor tag. + * @param message Message (formatting rules). + * @noreturn + * + * On error/Errors: If the client or author are not connected an error will be thrown + */ +stock CPrintToChatEx(client, author, const String:message[], any:...) { + CCheckTrie(); + if(client <= 0 || client > MaxClients) { + ThrowError("Invalid client index %i", client); + } + if(!IsClientInGame(client)) { + ThrowError("Client %i is not in game", client); + } + if(author <= 0 || author > MaxClients) { + ThrowError("Invalid client index %i", author); + } + if(!IsClientInGame(author)) { + ThrowError("Client %i is not in game", author); + } + decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH]; + SetGlobalTransTarget(client); + Format(buffer, sizeof(buffer), "\x01%s", message); + VFormat(buffer2, sizeof(buffer2), buffer, 4); + CReplaceColorCodes(buffer2, author); + CSendMessage(client, buffer2, author); +} + +/** + * Prints a message to all clients in the chat area. + * Supports color tags and teamcolor tag. + * + * @param author Author index whose color will be used for teamcolor tag. + * @param message Message (formatting rules). + * @noreturn + * + * On error/Errors: If the author is not connected an error will be thrown. + */ +stock CPrintToChatAllEx(author, const String:message[], any:...) { + CCheckTrie(); + if(author <= 0 || author > MaxClients) { + ThrowError("Invalid client index %i", author); + } + if(!IsClientInGame(author)) { + ThrowError("Client %i is not in game", author); + } + decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH]; + for(new i = 1; i <= MaxClients; i++) { + if(!IsClientInGame(i) || CSkipList[i]) { + CSkipList[i] = false; + continue; + } + SetGlobalTransTarget(i); + Format(buffer, sizeof(buffer), "\x01%s", message); + VFormat(buffer2, sizeof(buffer2), buffer, 3); + CReplaceColorCodes(buffer2, author); + CSendMessage(i, buffer2, author); + } +} + +/** + * Sends a SayText2 usermessage + * + * @param client Client to send usermessage to + * @param message Message to send + * @noreturn + */ +stock CSendMessage(client, const String:message[], author=0) { + if(author == 0) { + author = client; + } + decl String:buffer[MAX_MESSAGE_LENGTH], String:game[16]; + GetGameFolderName(game, sizeof(game)); + strcopy(buffer, sizeof(buffer), message); + new UserMsg:index = GetUserMessageId("SayText2"); + if(index == INVALID_MESSAGE_ID) { + if(StrEqual(game, "dod")) { + new team = GetClientTeam(author); + if(team == 0) { + ReplaceString(buffer, sizeof(buffer), "\x03", "\x04", false); // Unassigned gets green + } else { + decl String:temp[16]; + Format(temp, sizeof(temp), "\x07%06X", CTeamColors[GAME_DODS][team - 1]); + ReplaceString(buffer, sizeof(buffer), "\x03", temp, false); + } + } + PrintToChat(client, "%s", buffer); + return; + } + new Handle:buf = StartMessageOne("SayText2", client, USERMSG_RELIABLE|USERMSG_BLOCKHOOKS); + if(GetFeatureStatus(FeatureType_Native, "GetUserMessageType") == FeatureStatus_Available && GetUserMessageType() == UM_Protobuf) { + PbSetInt(buf, "ent_idx", author); + PbSetBool(buf, "chat", true); + PbSetString(buf, "msg_name", buffer); + PbAddString(buf, "params", ""); + PbAddString(buf, "params", ""); + PbAddString(buf, "params", ""); + PbAddString(buf, "params", ""); + } else { + BfWriteByte(buf, author); // Message author + BfWriteByte(buf, true); // Chat message + BfWriteString(buf, buffer); // Message text + } + EndMessage(); +} + +/** + * This function should only be used right in front of + * CPrintToChatAll or CPrintToChatAllEx. It causes those functions + * to skip the specified client when printing the message. + * After printing the message, the client will no longer be skipped. + * + * @param client Client index + * @noreturn + */ +stock CSkipNextClient(client) { + if(client <= 0 || client > MaxClients) { + ThrowError("Invalid client index %i", client); + } + CSkipList[client] = true; +} + +/** + * Checks if the colors trie is initialized and initializes it if it's not (used internally) + * + * @return No return + */ +stock CCheckTrie() { + if(CTrie == INVALID_HANDLE) { + CTrie = InitColorTrie(); + } +} + +/** + * Replaces color tags in a string with color codes (used internally by CPrintToChat, CPrintToChatAll, CPrintToChatEx, and CPrintToChatAllEx + * + * @param buffer String. + * @param author Optional client index to use for {teamcolor} tags, or 0 for none + * @param removeTags Optional boolean value to determine whether we're replacing tags with colors, or just removing tags, used by CRemoveTags + * @param maxlen Optional value for max buffer length, used by CRemoveTags + * @noreturn + * + * On error/Errors: If the client index passed for author is invalid or not in game. + */ +stock CReplaceColorCodes(String:buffer[], author=0, bool:removeTags=false, maxlen=MAX_BUFFER_LENGTH) { + CCheckTrie(); + if(!removeTags) { + ReplaceString(buffer, maxlen, "{default}", "\x01", false); + } else { + ReplaceString(buffer, maxlen, "{default}", "", false); + ReplaceString(buffer, maxlen, "{teamcolor}", "", false); + } + if(author != 0 && !removeTags) { + if(author < 0 || author > MaxClients) { + ThrowError("Invalid client index %i", author); + } + if(!IsClientInGame(author)) { + ThrowError("Client %i is not in game", author); + } + ReplaceString(buffer, maxlen, "{teamcolor}", "\x03", false); + } + new cursor = 0; + new value; + decl String:tag[32], String:buff[32], String:output[maxlen]; + strcopy(output, maxlen, buffer); + // Since the string's size is going to be changing, output will hold the replaced string and we'll search buffer + + new Handle:regex = CompileRegex("{[a-zA-Z0-9]+}"); + for(new i = 0; i < 1000; i++) { // The RegEx extension is quite flaky, so we have to loop here :/. This loop is supposed to be infinite and broken by return, but conditions have been added to be safe. + if(MatchRegex(regex, buffer[cursor]) < 1) { + CloseHandle(regex); + strcopy(buffer, maxlen, output); + return; + } + GetRegexSubString(regex, 0, tag, sizeof(tag)); + CStrToLower(tag); + cursor = StrContains(buffer[cursor], tag, false) + cursor + 1; + strcopy(buff, sizeof(buff), tag); + ReplaceString(buff, sizeof(buff), "{", ""); + ReplaceString(buff, sizeof(buff), "}", ""); + + if(!GetTrieValue(CTrie, buff, value)) { + continue; + } + + if(removeTags) { + ReplaceString(output, maxlen, tag, "", false); + } else { + Format(buff, sizeof(buff), "\x07%06X", value); + ReplaceString(output, maxlen, tag, buff, false); + } + } + LogError("[MORE COLORS] Infinite loop broken."); +} + +/** + * Gets a part of a string + * + * @param input String to get the part from + * @param output Buffer to write to + * @param maxlen Max length of output buffer + * @param start Position to start at + * @param numChars Number of characters to return, or 0 for the end of the string + * @noreturn + */ +stock CSubString(const String:input[], String:output[], maxlen, start, numChars=0) { + new i = 0; + for(;;) { + if(i == maxlen - 1 || i >= numChars || input[start + i] == '\0') { + output[i] = '\0'; + return; + } + output[i] = input[start + i]; + i++; + } +} + +/** + * Converts a string to lowercase + * + * @param buffer String to convert + * @noreturn + */ +stock CStrToLower(String:buffer[]) { + new len = strlen(buffer); + for(new i = 0; i < len; i++) { + buffer[i] = CharToLower(buffer[i]); + } +} + +/** + * Adds a color to the colors trie + * + * @param name Color name, without braces + * @param color Hexadecimal representation of the color (0xRRGGBB) + * @return True if color was added successfully, false if a color already exists with that name + */ +stock bool:CAddColor(const String:name[], color) { + CCheckTrie(); + new value; + if(GetTrieValue(CTrie, name, value)) { + return false; + } + decl String:newName[64]; + strcopy(newName, sizeof(newName), name); + CStrToLower(newName); + SetTrieValue(CTrie, newName, color); + return true; +} + +/** + * Removes color tags from a message + * + * @param message Message to remove tags from + * @param maxlen Maximum buffer length + * @noreturn + */ +stock CRemoveTags(String:message[], maxlen) { + CReplaceColorCodes(message, 0, true, maxlen); +} + +/** + * Replies to a command with colors + * + * @param client Client to reply to + * @param message Message (formatting rules) + * @noreturn + */ +stock CReplyToCommand(client, const String:message[], any:...) { + decl String:buffer[MAX_BUFFER_LENGTH]; + SetGlobalTransTarget(client); + VFormat(buffer, sizeof(buffer), message, 3); + if(GetCmdReplySource() == SM_REPLY_TO_CONSOLE) { + CRemoveTags(buffer, sizeof(buffer)); + PrintToConsole(client, "%s", buffer); + } else { + CPrintToChat(client, "%s", buffer); + } +} + +/** + * Replies to a command with colors + * + * @param client Client to reply to + * @param author Client to use for {teamcolor} + * @param message Message (formatting rules) + * @noreturn + */ +stock CReplyToCommandEx(client, author, const String:message[], any:...) { + decl String:buffer[MAX_BUFFER_LENGTH]; + SetGlobalTransTarget(client); + VFormat(buffer, sizeof(buffer), message, 4); + if(GetCmdReplySource() == SM_REPLY_TO_CONSOLE) { + CRemoveTags(buffer, sizeof(buffer)); + PrintToConsole(client, "%s", buffer); + } else { + CPrintToChatEx(client, author, "%s", buffer); + } +} + +/** + * Shows admin activity with colors + * + * @param client Client performing an action + * @param message Message (formatting rules) + * @noreturn + */ +stock CShowActivity(client, const String:message[], any:...) { + CCheckTrie(); + if(client < 0 || client > MaxClients) { + ThrowError("Invalid client index %d", client); + } + if(client != 0 && !IsClientInGame(client)) { + ThrowError("Client %d is not in game", client); + } + decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH]; + Format(buffer, sizeof(buffer), "\x01%s", message); + VFormat(buffer2, sizeof(buffer2), buffer, 3); + CReplaceColorCodes(buffer2); + ShowActivity(client, "%s", buffer2); +} + +/** + * Shows admin activity with colors + * + * @param client Client performing an action + * @param tag Tag to prepend to the message (color tags supported) + * @param message Message (formatting rules) + * @noreturn + */ +stock CShowActivityEx(client, const String:tag[], const String:message[], any:...) { + CCheckTrie(); + if(client < 0 || client > MaxClients) { + ThrowError("Invalid client index %d", client); + } + if(client != 0 && !IsClientInGame(client)) { + ThrowError("Client %d is not in game", client); + } + decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH]; + Format(buffer, sizeof(buffer), "\x01%s", message); + VFormat(buffer2, sizeof(buffer2), buffer, 4); + CReplaceColorCodes(buffer2); + strcopy(buffer, sizeof(buffer), tag); + CReplaceColorCodes(buffer); + ShowActivityEx(client, tag, "%s", buffer2); +} + +/** + * Shows admin activity with colors + * + * @param client Client performing an action + * @param tag Tag to prepend to the message (color tags supported) + * @param message Message (formatting rules) + * @noreturn + */ +stock CShowActivity2(client, const String:tag[], const String:message[], any:...) { + CCheckTrie(); + if(client < 0 || client > MaxClients) { + ThrowError("Invalid client index %d", client); + } + if(client != 0 && !IsClientInGame(client)) { + ThrowError("Client %d is not in game", client); + } + decl String:buffer[MAX_BUFFER_LENGTH], String:buffer2[MAX_BUFFER_LENGTH]; + Format(buffer, sizeof(buffer), "\x01%s", message); + VFormat(buffer2, sizeof(buffer2), buffer, 4); + CReplaceColorCodes(buffer2); + strcopy(buffer, sizeof(buffer), tag); + CReplaceColorCodes(buffer); + ShowActivity2(client, buffer, "%s", buffer2); +} + +/** + * Determines whether a color name exists + * + * @param color The color name to check + * @return True if the color exists, false otherwise + */ +stock bool:CColorExists(const String:color[]) { + CCheckTrie(); + new temp; + return GetTrieValue(CTrie, color, temp); +} + +/** + * Returns the hexadecimal representation of a client's team color (will NOT initialize the trie) + * + * @param client Client to get the team color for + * @return Client's team color in hexadecimal, or green if unknown + * On error/Errors: If the client index passed is invalid or not in game. + */ +stock CGetTeamColor(client) { + if(client <= 0 || client > MaxClients) { + ThrowError("Invalid client index %i", client); + } + if(!IsClientInGame(client)) { + ThrowError("Client %i is not in game", client); + } + new value; + switch(GetClientTeam(client)) { + case 1: { + value = COLOR_GRAY; + } + case 2: { + value = COLOR_RED; + } + case 3: { + value = COLOR_BLUE; + } + default: { + value = COLOR_GREEN; + } + } + return value; +} + +stock Handle:InitColorTrie() { + new Handle:hTrie = CreateTrie(); + SetTrieValue(hTrie, "aliceblue", 0xF0F8FF); + SetTrieValue(hTrie, "allies", 0x4D7942); // same as Allies team in DoD:S + SetTrieValue(hTrie, "ancient", 0xEB4B4B); // same as Ancient item rarity in Dota 2 + SetTrieValue(hTrie, "antiquewhite", 0xFAEBD7); + SetTrieValue(hTrie, "aqua", 0x00FFFF); + SetTrieValue(hTrie, "aquamarine", 0x7FFFD4); + SetTrieValue(hTrie, "arcana", 0xADE55C); // same as Arcana item rarity in Dota 2 + SetTrieValue(hTrie, "axis", 0xFF4040); // same as Axis team in DoD:S + SetTrieValue(hTrie, "azure", 0x007FFF); + SetTrieValue(hTrie, "beige", 0xF5F5DC); + SetTrieValue(hTrie, "bisque", 0xFFE4C4); + SetTrieValue(hTrie, "black", 0x000000); + SetTrieValue(hTrie, "blanchedalmond", 0xFFEBCD); + SetTrieValue(hTrie, "blue", 0x99CCFF); // same as BLU/Counter-Terrorist team color + SetTrieValue(hTrie, "blueviolet", 0x8A2BE2); + SetTrieValue(hTrie, "brown", 0xA52A2A); + SetTrieValue(hTrie, "burlywood", 0xDEB887); + SetTrieValue(hTrie, "cadetblue", 0x5F9EA0); + SetTrieValue(hTrie, "chartreuse", 0x7FFF00); + SetTrieValue(hTrie, "chocolate", 0xD2691E); + SetTrieValue(hTrie, "collectors", 0xAA0000); // same as Collector's item quality in TF2 + SetTrieValue(hTrie, "common", 0xB0C3D9); // same as Common item rarity in Dota 2 + SetTrieValue(hTrie, "community", 0x70B04A); // same as Community item quality in TF2 + SetTrieValue(hTrie, "coral", 0xFF7F50); + SetTrieValue(hTrie, "cornflowerblue", 0x6495ED); + SetTrieValue(hTrie, "cornsilk", 0xFFF8DC); + SetTrieValue(hTrie, "corrupted", 0xA32C2E); // same as Corrupted item quality in Dota 2 + SetTrieValue(hTrie, "crimson", 0xDC143C); + SetTrieValue(hTrie, "cyan", 0x00FFFF); + SetTrieValue(hTrie, "darkblue", 0x00008B); + SetTrieValue(hTrie, "darkcyan", 0x008B8B); + SetTrieValue(hTrie, "darkgoldenrod", 0xB8860B); + SetTrieValue(hTrie, "darkgray", 0xA9A9A9); + SetTrieValue(hTrie, "darkgrey", 0xA9A9A9); + SetTrieValue(hTrie, "darkgreen", 0x006400); + SetTrieValue(hTrie, "darkkhaki", 0xBDB76B); + SetTrieValue(hTrie, "darkmagenta", 0x8B008B); + SetTrieValue(hTrie, "darkolivegreen", 0x556B2F); + SetTrieValue(hTrie, "darkorange", 0xFF8C00); + SetTrieValue(hTrie, "darkorchid", 0x9932CC); + SetTrieValue(hTrie, "darkred", 0x8B0000); + SetTrieValue(hTrie, "darksalmon", 0xE9967A); + SetTrieValue(hTrie, "darkseagreen", 0x8FBC8F); + SetTrieValue(hTrie, "darkslateblue", 0x483D8B); + SetTrieValue(hTrie, "darkslategray", 0x2F4F4F); + SetTrieValue(hTrie, "darkslategrey", 0x2F4F4F); + SetTrieValue(hTrie, "darkturquoise", 0x00CED1); + SetTrieValue(hTrie, "darkviolet", 0x9400D3); + SetTrieValue(hTrie, "deeppink", 0xFF1493); + SetTrieValue(hTrie, "deepskyblue", 0x00BFFF); + SetTrieValue(hTrie, "dimgray", 0x696969); + SetTrieValue(hTrie, "dimgrey", 0x696969); + SetTrieValue(hTrie, "dodgerblue", 0x1E90FF); + SetTrieValue(hTrie, "exalted", 0xCCCCCD); // same as Exalted item quality in Dota 2 + SetTrieValue(hTrie, "firebrick", 0xB22222); + SetTrieValue(hTrie, "floralwhite", 0xFFFAF0); + SetTrieValue(hTrie, "forestgreen", 0x228B22); + SetTrieValue(hTrie, "frozen", 0x4983B3); // same as Frozen item quality in Dota 2 + SetTrieValue(hTrie, "fuchsia", 0xFF00FF); + SetTrieValue(hTrie, "fullblue", 0x0000FF); + SetTrieValue(hTrie, "fullred", 0xFF0000); + SetTrieValue(hTrie, "gainsboro", 0xDCDCDC); + SetTrieValue(hTrie, "genuine", 0x4D7455); // same as Genuine item quality in TF2 + SetTrieValue(hTrie, "ghostwhite", 0xF8F8FF); + SetTrieValue(hTrie, "gold", 0xFFD700); + SetTrieValue(hTrie, "goldenrod", 0xDAA520); + SetTrieValue(hTrie, "gray", 0xCCCCCC); // same as spectator team color + SetTrieValue(hTrie, "grey", 0xCCCCCC); + SetTrieValue(hTrie, "green", 0x3EFF3E); + SetTrieValue(hTrie, "greenyellow", 0xADFF2F); + SetTrieValue(hTrie, "haunted", 0x38F3AB); // same as Haunted item quality in TF2 + SetTrieValue(hTrie, "honeydew", 0xF0FFF0); + SetTrieValue(hTrie, "hotpink", 0xFF69B4); + SetTrieValue(hTrie, "immortal", 0xE4AE33); // same as Immortal item rarity in Dota 2 + SetTrieValue(hTrie, "indianred", 0xCD5C5C); + SetTrieValue(hTrie, "indigo", 0x4B0082); + SetTrieValue(hTrie, "ivory", 0xFFFFF0); + SetTrieValue(hTrie, "khaki", 0xF0E68C); + SetTrieValue(hTrie, "lavender", 0xE6E6FA); + SetTrieValue(hTrie, "lavenderblush", 0xFFF0F5); + SetTrieValue(hTrie, "lawngreen", 0x7CFC00); + SetTrieValue(hTrie, "legendary", 0xD32CE6); // same as Legendary item rarity in Dota 2 + SetTrieValue(hTrie, "lemonchiffon", 0xFFFACD); + SetTrieValue(hTrie, "lightblue", 0xADD8E6); + SetTrieValue(hTrie, "lightcoral", 0xF08080); + SetTrieValue(hTrie, "lightcyan", 0xE0FFFF); + SetTrieValue(hTrie, "lightgoldenrodyellow", 0xFAFAD2); + SetTrieValue(hTrie, "lightgray", 0xD3D3D3); + SetTrieValue(hTrie, "lightgrey", 0xD3D3D3); + SetTrieValue(hTrie, "lightgreen", 0x99FF99); + SetTrieValue(hTrie, "lightpink", 0xFFB6C1); + SetTrieValue(hTrie, "lightsalmon", 0xFFA07A); + SetTrieValue(hTrie, "lightseagreen", 0x20B2AA); + SetTrieValue(hTrie, "lightskyblue", 0x87CEFA); + SetTrieValue(hTrie, "lightslategray", 0x778899); + SetTrieValue(hTrie, "lightslategrey", 0x778899); + SetTrieValue(hTrie, "lightsteelblue", 0xB0C4DE); + SetTrieValue(hTrie, "lightyellow", 0xFFFFE0); + SetTrieValue(hTrie, "lime", 0x00FF00); + SetTrieValue(hTrie, "limegreen", 0x32CD32); + SetTrieValue(hTrie, "linen", 0xFAF0E6); + SetTrieValue(hTrie, "magenta", 0xFF00FF); + SetTrieValue(hTrie, "maroon", 0x800000); + SetTrieValue(hTrie, "mediumaquamarine", 0x66CDAA); + SetTrieValue(hTrie, "mediumblue", 0x0000CD); + SetTrieValue(hTrie, "mediumorchid", 0xBA55D3); + SetTrieValue(hTrie, "mediumpurple", 0x9370D8); + SetTrieValue(hTrie, "mediumseagreen", 0x3CB371); + SetTrieValue(hTrie, "mediumslateblue", 0x7B68EE); + SetTrieValue(hTrie, "mediumspringgreen", 0x00FA9A); + SetTrieValue(hTrie, "mediumturquoise", 0x48D1CC); + SetTrieValue(hTrie, "mediumvioletred", 0xC71585); + SetTrieValue(hTrie, "midnightblue", 0x191970); + SetTrieValue(hTrie, "mintcream", 0xF5FFFA); + SetTrieValue(hTrie, "mistyrose", 0xFFE4E1); + SetTrieValue(hTrie, "moccasin", 0xFFE4B5); + SetTrieValue(hTrie, "mythical", 0x8847FF); // same as Mythical item rarity in Dota 2 + SetTrieValue(hTrie, "navajowhite", 0xFFDEAD); + SetTrieValue(hTrie, "navy", 0x000080); + SetTrieValue(hTrie, "normal", 0xB2B2B2); // same as Normal item quality in TF2 + SetTrieValue(hTrie, "oldlace", 0xFDF5E6); + SetTrieValue(hTrie, "olive", 0x9EC34F); + SetTrieValue(hTrie, "olivedrab", 0x6B8E23); + SetTrieValue(hTrie, "orange", 0xFFA500); + SetTrieValue(hTrie, "orangered", 0xFF4500); + SetTrieValue(hTrie, "orchid", 0xDA70D6); + SetTrieValue(hTrie, "palegoldenrod", 0xEEE8AA); + SetTrieValue(hTrie, "palegreen", 0x98FB98); + SetTrieValue(hTrie, "paleturquoise", 0xAFEEEE); + SetTrieValue(hTrie, "palevioletred", 0xD87093); + SetTrieValue(hTrie, "papayawhip", 0xFFEFD5); + SetTrieValue(hTrie, "peachpuff", 0xFFDAB9); + SetTrieValue(hTrie, "peru", 0xCD853F); + SetTrieValue(hTrie, "pink", 0xFFC0CB); + SetTrieValue(hTrie, "plum", 0xDDA0DD); + SetTrieValue(hTrie, "powderblue", 0xB0E0E6); + SetTrieValue(hTrie, "purple", 0x800080); + SetTrieValue(hTrie, "rare", 0x4B69FF); // same as Rare item rarity in Dota 2 + SetTrieValue(hTrie, "red", 0xFF4040); // same as RED/Terrorist team color + SetTrieValue(hTrie, "rosybrown", 0xBC8F8F); + SetTrieValue(hTrie, "royalblue", 0x4169E1); + SetTrieValue(hTrie, "saddlebrown", 0x8B4513); + SetTrieValue(hTrie, "salmon", 0xFA8072); + SetTrieValue(hTrie, "sandybrown", 0xF4A460); + SetTrieValue(hTrie, "seagreen", 0x2E8B57); + SetTrieValue(hTrie, "seashell", 0xFFF5EE); + SetTrieValue(hTrie, "selfmade", 0x70B04A); // same as Self-Made item quality in TF2 + SetTrieValue(hTrie, "sienna", 0xA0522D); + SetTrieValue(hTrie, "silver", 0xC0C0C0); + SetTrieValue(hTrie, "skyblue", 0x87CEEB); + SetTrieValue(hTrie, "slateblue", 0x6A5ACD); + SetTrieValue(hTrie, "slategray", 0x708090); + SetTrieValue(hTrie, "slategrey", 0x708090); + SetTrieValue(hTrie, "snow", 0xFFFAFA); + SetTrieValue(hTrie, "springgreen", 0x00FF7F); + SetTrieValue(hTrie, "steelblue", 0x4682B4); + SetTrieValue(hTrie, "strange", 0xCF6A32); // same as Strange item quality in TF2 + SetTrieValue(hTrie, "tan", 0xD2B48C); + SetTrieValue(hTrie, "teal", 0x008080); + SetTrieValue(hTrie, "thistle", 0xD8BFD8); + SetTrieValue(hTrie, "tomato", 0xFF6347); + SetTrieValue(hTrie, "turquoise", 0x40E0D0); + SetTrieValue(hTrie, "uncommon", 0xB0C3D9); // same as Uncommon item rarity in Dota 2 + SetTrieValue(hTrie, "unique", 0xFFD700); // same as Unique item quality in TF2 + SetTrieValue(hTrie, "unusual", 0x8650AC); // same as Unusual item quality in TF2 + SetTrieValue(hTrie, "valve", 0xA50F79); // same as Valve item quality in TF2 + SetTrieValue(hTrie, "vintage", 0x476291); // same as Vintage item quality in TF2 + SetTrieValue(hTrie, "violet", 0xEE82EE); + SetTrieValue(hTrie, "wheat", 0xF5DEB3); + SetTrieValue(hTrie, "white", 0xFFFFFF); + SetTrieValue(hTrie, "whitesmoke", 0xF5F5F5); + SetTrieValue(hTrie, "yellow", 0xFFFF00); + SetTrieValue(hTrie, "yellowgreen", 0x9ACD32); + return hTrie; +} \ No newline at end of file