diff --git a/ze_boatescape6_remix_fix2/scripting/ze_boatescape6_remix_fix2.sp b/ze_boatescape6_remix_fix2/scripting/ze_boatescape6_remix_fix2.sp index b26224ca..9cf4d7c2 100644 --- a/ze_boatescape6_remix_fix2/scripting/ze_boatescape6_remix_fix2.sp +++ b/ze_boatescape6_remix_fix2/scripting/ze_boatescape6_remix_fix2.sp @@ -3,3245 +3,3248 @@ public Plugin myinfo = { - name = "ze_boatescape6_remix_fix2 Secret", - author = "Neon", - description = "Seagull + 2 different Endings", - version = "2.0", - url = "https://steamcommunity.com/id/n3ontm" + name = "ze_boatescape6_remix_fix2 Secret", + author = "Neon", + description = "Seagull + 2 different Endings", + version = "2.0", + url = "https://steamcommunity.com/id/n3ontm" } float g_fOrigin_Button5[3]; Handle g_hSparkTimer; +bool g_bIsBoatEscape = false; + public void VerifyMap() { - char currentMap[64]; - GetCurrentMap(currentMap, sizeof(currentMap)); - if (!StrEqual(currentMap, "ze_boatescape6_remix_fix2")) - { - char sFilename[256]; - GetPluginFilename(null, sFilename, sizeof(sFilename)); - ServerCommand("sm plugins unload %s", sFilename); - } - else - { - AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.dx80.vtx"); - AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.dx90.vtx"); - AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.mdl"); - AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.phy"); - AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.sw.vtx"); - AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.vvd"); + g_bIsBoatEscape = false; + char currentMap[64]; + GetCurrentMap(currentMap, sizeof(currentMap)); - AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/laser1.vmt"); - AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/laser1.vtf"); - AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/laser2.vmt"); - AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/laser2.vtf"); - AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/white.vmt"); - AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/white.vtf"); + g_bIsBoatEscape = StrEqual(currentMap, "ze_boatescape6_remix_fix2", false); + if (g_bIsBoatEscape) + { + AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.dx80.vtx"); + AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.dx90.vtx"); + AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.mdl"); + AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.phy"); + AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.sw.vtx"); + AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.vvd"); - AddFileToDownloadsTable("models/3d/bossguard/bossguard.dx80.vtx"); - AddFileToDownloadsTable("models/3d/bossguard/bossguard.dx90.vtx"); - AddFileToDownloadsTable("models/3d/bossguard/bossguard.mdl"); - AddFileToDownloadsTable("models/3d/bossguard/bossguard.phy"); - AddFileToDownloadsTable("models/3d/bossguard/bossguard.sw.vtx"); - AddFileToDownloadsTable("models/3d/bossguard/bossguard.vvd"); + AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/laser1.vmt"); + AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/laser1.vtf"); + AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/laser2.vmt"); + AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/laser2.vtf"); + AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/white.vmt"); + AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/white.vtf"); - AddFileToDownloadsTable("materials/3d/bossguard/diss_00.vmt"); - AddFileToDownloadsTable("materials/3d/bossguard/diss_00.vtf"); - AddFileToDownloadsTable("materials/3d/bossguard/diss_01.vmt"); - AddFileToDownloadsTable("materials/3d/bossguard/diss_01.vtf"); + AddFileToDownloadsTable("models/3d/bossguard/bossguard.dx80.vtx"); + AddFileToDownloadsTable("models/3d/bossguard/bossguard.dx90.vtx"); + AddFileToDownloadsTable("models/3d/bossguard/bossguard.mdl"); + AddFileToDownloadsTable("models/3d/bossguard/bossguard.phy"); + AddFileToDownloadsTable("models/3d/bossguard/bossguard.sw.vtx"); + AddFileToDownloadsTable("models/3d/bossguard/bossguard.vvd"); - AddFileToDownloadsTable("sound/unl1/boatescape/starwars.wav"); - AddFileToDownloadsTable("sound/unl1/boatescape/evil_laugh.wav"); - AddFileToDownloadsTable("sound/unl1/boatescape/Brain Power V2.mp3"); - AddFileToDownloadsTable("sound/unl1/boatescape/Isengard.mp3"); + AddFileToDownloadsTable("materials/3d/bossguard/diss_00.vmt"); + AddFileToDownloadsTable("materials/3d/bossguard/diss_00.vtf"); + AddFileToDownloadsTable("materials/3d/bossguard/diss_01.vmt"); + AddFileToDownloadsTable("materials/3d/bossguard/diss_01.vtf"); - PrecacheModel("models/seagull.mdl"); - PrecacheModel("models/props_lab/blastdoor001c.mdl"); - PrecacheModel("models/props_trainstation/trainstation_clock001.mdl"); - PrecacheModel("models/zombieden/xmode/youmu/laser.mdl"); - PrecacheModel("models/3d/bossguard/bossguard.mdl"); - PrecacheModel("models/props/de_inferno/brickpillara.mdl"); - PrecacheModel("models/props_combine/combine_teleportplatform.mdl"); - PrecacheModel("models/effects/vol_light64x256.mdl"); - PrecacheModel("models/props/cs_italy/bananna.mdl"); - PrecacheModel("models/props/cs_italy/orange.mdl"); - PrecacheModel("models/props_junk/watermelon01.mdl"); - } + AddFileToDownloadsTable("sound/unl1/boatescape/starwars.wav"); + AddFileToDownloadsTable("sound/unl1/boatescape/evil_laugh.wav"); + AddFileToDownloadsTable("sound/unl1/boatescape/Brain Power V2.mp3"); + AddFileToDownloadsTable("sound/unl1/boatescape/Isengard.mp3"); + PrecacheModel("models/seagull.mdl"); + PrecacheModel("models/props_lab/blastdoor001c.mdl"); + PrecacheModel("models/props_trainstation/trainstation_clock001.mdl"); + PrecacheModel("models/zombieden/xmode/youmu/laser.mdl"); + PrecacheModel("models/3d/bossguard/bossguard.mdl"); + PrecacheModel("models/props/de_inferno/brickpillara.mdl"); + PrecacheModel("models/props_combine/combine_teleportplatform.mdl"); + PrecacheModel("models/effects/vol_light64x256.mdl"); + PrecacheModel("models/props/cs_italy/bananna.mdl"); + PrecacheModel("models/props/cs_italy/orange.mdl"); + PrecacheModel("models/props_junk/watermelon01.mdl"); + } } public void OnPluginStart() { - VerifyMap(); - HookEvent("round_start", OnRoundStart, EventHookMode_Post); - HookEvent("round_end", OnRoundEnd, EventHookMode_Post); + VerifyMap(); + HookEvent("round_start", OnRoundStart, EventHookMode_Post); + HookEvent("round_end", OnRoundEnd, EventHookMode_Post); } public void OnMapStart() { - VerifyMap(); + VerifyMap(); } public void OnRoundEnd(Event hEvent, const char[] sEvent, bool bDontBroadcast) { - delete g_hSparkTimer; + if (g_bIsBoatEscape) + { + delete g_hSparkTimer; + } } public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast) { + if (g_bIsBoatEscape) + { + delete g_hSparkTimer; + SpawnSparkTimer(); + SpawnSeagullRelay(); + SpawnMathCounter1(); + SpawnMathCounter2(); - delete g_hSparkTimer; - SpawnSparkTimer(); - SpawnSeagullRelay(); - SpawnMathCounter1(); - SpawnMathCounter2(); + SpawnTriggerTeleport(); + SpawnTeleportDestination(); - SpawnTriggerTeleport(); - SpawnTeleportDestination(); + SpawnSeagull(); + SpawnAmbientSeagull(); + SpawnSeagullClock(); + SpawnSeagullMove(); - SpawnSeagull(); - SpawnAmbientSeagull(); - SpawnSeagullClock(); - SpawnSeagullMove(); + SpawnPlatform1(); + SpawnPlatform2(); + SpawnPlatform3(); + SpawnPlatform4(); + SpawnPlatform5(); + SpawnPlatform6(); + SpawnPillar1(); + SpawnPillar2(); + SpawnPillar3(); + SpawnPillarLight1(); + SpawnPillarLight2(); + SpawnPillarLight3(); + SpawnPillarParticle1(); + SpawnPillarParticle2(); + SpawnPillarParticle3(); + SpawnOrangeFinal(); + SpawnBananaFinal(); + SpawnMelonFinal(); + SpawnExplosion1(); + SpawnExplosion2(); + SpawnExplosion3(); + SpawnAmbientGenericExplosion1(); + SpawnAmbientGenericExplosion2(); + SpawnAmbientGenericExplosion3(); + SpawnButtonFinal1(); + SpawnButtonFinal2(); + SpawnButtonFinal3(); + SpawnBeam1(); + SpawnBeam2(); + SpawnBeam3(); + SpawnBeam4(); + SpawnBeam5(); + SpawnBeam6(); + SpawnBeam7(); + SpawnTeleportFinal(); + SpawnTriggerTeleportFinal(); + SpawnTeleportDestinationFinal(); - SpawnPlatform1(); - SpawnPlatform2(); - SpawnPlatform3(); - SpawnPlatform4(); - SpawnPlatform5(); - SpawnPlatform6(); - SpawnPillar1(); - SpawnPillar2(); - SpawnPillar3(); - SpawnPillarLight1(); - SpawnPillarLight2(); - SpawnPillarLight3(); - SpawnPillarParticle1(); - SpawnPillarParticle2(); - SpawnPillarParticle3(); - SpawnOrangeFinal(); - SpawnBananaFinal(); - SpawnMelonFinal(); - SpawnExplosion1(); - SpawnExplosion2(); - SpawnExplosion3(); - SpawnAmbientGenericExplosion1(); - SpawnAmbientGenericExplosion2(); - SpawnAmbientGenericExplosion3(); - SpawnButtonFinal1(); - SpawnButtonFinal2(); - SpawnButtonFinal3(); - SpawnBeam1(); - SpawnBeam2(); - SpawnBeam3(); - SpawnBeam4(); - SpawnBeam5(); - SpawnBeam6(); - SpawnBeam7(); - SpawnTeleportFinal(); - SpawnTriggerTeleportFinal(); - SpawnTeleportDestinationFinal(); + SpawnRotating(); + SpawnRotatingMelon(); + SpawnRotatingOrange(); + SpawnRotatingBanana(); + SpawnRotatingMelonBeam(); - SpawnRotating(); - SpawnRotatingMelon(); - SpawnRotatingOrange(); - SpawnRotatingBanana(); - SpawnRotatingMelonBeam(); + SpawnFilterEnding(); + SpawnBadEndingTrigger(); - SpawnFilterEnding(); - SpawnBadEndingTrigger(); + SpawnScore1(); + SpawnScore2(); - SpawnScore1(); - SpawnScore2(); + SpawnBossProp(); + SpawnBossParticle(); + SpawnBossMove(); + SpawnLaserTimer(); + SpawnLaserSound(); + SpawnBossPhysbox(); + SpawnBossHP(); + SpawnAmbientBoss1(); + SpawnAmbientBoss2(); - SpawnBossProp(); - SpawnBossParticle(); - SpawnBossMove(); - SpawnLaserTimer(); - SpawnLaserSound(); - SpawnBossPhysbox(); - SpawnBossHP(); - SpawnAmbientBoss1(); - SpawnAmbientBoss2(); + SpawnButton1(); + SpawnParticle1(); + SpawnFilter1(); + SpawnGameText1(); - SpawnButton1(); - SpawnParticle1(); - SpawnFilter1(); - SpawnGameText1(); + SpawnButton2(); + SpawnParticle2(); + SpawnFilter2(); + SpawnGameText2(); - SpawnButton2(); - SpawnParticle2(); - SpawnFilter2(); - SpawnGameText2(); + SpawnButton3(); + SpawnParticle3(); + SpawnFilter3(); + SpawnGameText3(); - SpawnButton3(); - SpawnParticle3(); - SpawnFilter3(); - SpawnGameText3(); + SpawnButton4(); + SpawnParticle4(); + SpawnFilter4(); + SpawnGameText4(); - SpawnButton4(); - SpawnParticle4(); - SpawnFilter4(); - SpawnGameText4(); + int random = GetRandomInt(1, 5); - int random = GetRandomInt(1, 5); + if (random == 1) + { + g_fOrigin_Button5[0] = 993.05; + g_fOrigin_Button5[1] = 3072.5; + g_fOrigin_Button5[2] = 208.55; + } + else if (random == 2) + { + g_fOrigin_Button5[0] = 458.25; + g_fOrigin_Button5[1] = 3851.08; + g_fOrigin_Button5[2] = 227.18; + } + else if (random == 3) + { + g_fOrigin_Button5[0] = -634.68; + g_fOrigin_Button5[1] = 3072.5; + g_fOrigin_Button5[2] = 477.13; + } + else if (random == 4) + { + g_fOrigin_Button5[0] = -185.16; + g_fOrigin_Button5[1] = 1920.5; + g_fOrigin_Button5[2] = 977.74; + } + else if (random == 5) + { + g_fOrigin_Button5[0] = 770.91; + g_fOrigin_Button5[1] = 2496.5; + g_fOrigin_Button5[2] = 647.08; + } - if (random == 1) - { - g_fOrigin_Button5[0] = 993.05; - g_fOrigin_Button5[1] = 3072.5; - g_fOrigin_Button5[2] = 208.55; - } - else if (random == 2) - { - g_fOrigin_Button5[0] = 458.25; - g_fOrigin_Button5[1] = 3851.08; - g_fOrigin_Button5[2] = 227.18; - } - else if (random == 3) - { - g_fOrigin_Button5[0] = -634.68; - g_fOrigin_Button5[1] = 3072.5; - g_fOrigin_Button5[2] = 477.13; - } - else if (random == 4) - { - g_fOrigin_Button5[0] = -185.16; - g_fOrigin_Button5[1] = 1920.5; - g_fOrigin_Button5[2] = 977.74; - } - else if (random == 5) - { - g_fOrigin_Button5[0] = 770.91; - g_fOrigin_Button5[1] = 2496.5; - g_fOrigin_Button5[2] = 647.08; - } + SpawnButton5(); + SpawnParticle5(); + SpawnFilter5(); + SpawnGameText5(); - SpawnButton5(); - SpawnParticle5(); - SpawnFilter5(); - SpawnGameText5(); + SpawnOrange(); + SpawnBanana(); + SpawnMelon(); - SpawnOrange(); - SpawnBanana(); - SpawnMelon(); + SpawnFilterZM(); + SpawnNameResetZM1(); + SpawnNameResetZM2(); + SpawnItemFilter(); + SpawnItemTrigger1(); + SpawnItemTrigger2(); + SpawnNameReset(); + SpawnItemPlatform1(); + SpawnItemPlatform2(); + SpawnItemBeam(); + int iElite = SpawnItemElite(); + int iRotating = SpawnItemRotating(); + int iBanana = SpawnItemRotatingBanana(); + int iOrange = SpawnItemRotatingOrange(); + int iMelon = SpawnItemRotatingMelon(); + int iMelonBeam = SpawnItemRotatingMelonBeam(); - SpawnFilterZM(); - SpawnNameResetZM1(); - SpawnNameResetZM2(); - SpawnItemFilter(); - SpawnItemTrigger1(); - SpawnItemTrigger2(); - SpawnNameReset(); - SpawnItemPlatform1(); - SpawnItemPlatform2(); - SpawnItemBeam(); - int iElite = SpawnItemElite(); - int iRotating = SpawnItemRotating(); - int iBanana = SpawnItemRotatingBanana(); - int iOrange = SpawnItemRotatingOrange(); - int iMelon = SpawnItemRotatingMelon(); - int iMelonBeam = SpawnItemRotatingMelonBeam(); - - SetVariantString("!activator"); - AcceptEntityInput(iRotating, "SetParent", iElite); - SetVariantString("!activator"); - AcceptEntityInput(iBanana, "SetParent", iRotating); - SetVariantString("!activator"); - AcceptEntityInput(iOrange, "SetParent", iRotating); - SetVariantString("!activator"); - AcceptEntityInput(iMelon, "SetParent", iRotating); - SetVariantString("!activator"); - AcceptEntityInput(iMelonBeam, "SetParent", iRotating); + SetVariantString("!activator"); + AcceptEntityInput(iRotating, "SetParent", iElite); + SetVariantString("!activator"); + AcceptEntityInput(iBanana, "SetParent", iRotating); + SetVariantString("!activator"); + AcceptEntityInput(iOrange, "SetParent", iRotating); + SetVariantString("!activator"); + AcceptEntityInput(iMelon, "SetParent", iRotating); + SetVariantString("!activator"); + AcceptEntityInput(iMelonBeam, "SetParent", iRotating); + } } int SpawnScore1() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("game_score")) == INVALID_ENT_REFERENCE) - return -1; + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("game_score")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_score_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_score_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_score_good"); - DispatchKeyValue(Entity, "points", "250"); - DispatchKeyValue(Entity, "spawnflags", "0") + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_score_good"); + DispatchKeyValue(Entity, "points", "250"); + DispatchKeyValue(Entity, "spawnflags", "0") - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnScore2() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("game_score")) == INVALID_ENT_REFERENCE) - return -1; + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("game_score")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_score_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_score_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_score_bad"); - DispatchKeyValue(Entity, "points", "100"); - DispatchKeyValue(Entity, "spawnflags", "0") + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_score_bad"); + DispatchKeyValue(Entity, "points", "100"); + DispatchKeyValue(Entity, "spawnflags", "0") - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnBadEndingTrigger() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("trigger_once")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("trigger_once")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_once_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_once_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_bad_ending_trigger"); - DispatchKeyValue(Entity, "angles", "90 270 0") - DispatchKeyValue(Entity, "spawnflags", "1") - DispatchKeyValue(Entity, "origin", "512 8700 950"); - DispatchKeyValue(Entity, "filtername", "secret_ending_filter"); - DispatchKeyValue(Entity, "model", "*1"); - DispatchKeyValue(Entity, "OnStartTouch", "point_servercommand,Command,say The God of the Fruits is not pleased with your sacrifice!,0,1"); - DispatchKeyValue(Entity, "OnStartTouch", "point_servercommand,Command,say He is sending is one of his loyal henchmen to kill you!,1,1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_bad_ending_trigger"); + DispatchKeyValue(Entity, "angles", "90 270 0") + DispatchKeyValue(Entity, "spawnflags", "1") + DispatchKeyValue(Entity, "origin", "512 8700 950"); + DispatchKeyValue(Entity, "filtername", "secret_ending_filter"); + DispatchKeyValue(Entity, "model", "*1"); + DispatchKeyValue(Entity, "OnStartTouch", "point_servercommand,Command,say The God of the Fruits is not pleased with your sacrifice!,0,1"); + DispatchKeyValue(Entity, "OnStartTouch", "point_servercommand,Command,say He is sending is one of his loyal henchmen to kill you!,1,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_particle,SetParent,secret_boss_movelinear,0,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_physbox,SetParent,secret_boss_movelinear,0,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,SetParent,secret_boss_movelinear,0,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_particle,Start,,0,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_movelinear,Open,,3,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,SetAnimation,entrance1,3,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_entrance_sound,PlaySound,,3,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_particle,SetParent,secret_boss_movelinear,0,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_physbox,SetParent,secret_boss_movelinear,0,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,SetParent,secret_boss_movelinear,0,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_particle,Start,,0,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_movelinear,Open,,3,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,SetAnimation,entrance1,3,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_entrance_sound,PlaySound,,3,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_final_button*,Kill,,0,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_explosion_1,Explode,,1,1"); - DispatchKeyValue(Entity, "OnStartTouch", "explosion_sound_1,PlaySound,,1,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_banana_final,Kill,,1,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_explosion_2,Explode,,2,1"); - DispatchKeyValue(Entity, "OnStartTouch", "explosion_sound_2,PlaySound,,2,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_orange_final,Kill,,2,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_explosion_3,Explode,,3,1"); - DispatchKeyValue(Entity, "OnStartTouch", "explosion_sound_3,PlaySound,,3,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_melon_final,Kill,,3,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_final_button*,Kill,,0,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_explosion_1,Explode,,1,1"); + DispatchKeyValue(Entity, "OnStartTouch", "explosion_sound_1,PlaySound,,1,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_banana_final,Kill,,1,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_explosion_2,Explode,,2,1"); + DispatchKeyValue(Entity, "OnStartTouch", "explosion_sound_2,PlaySound,,2,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_orange_final,Kill,,2,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_explosion_3,Explode,,3,1"); + DispatchKeyValue(Entity, "OnStartTouch", "explosion_sound_3,PlaySound,,3,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_melon_final,Kill,,3,1"); - DispatchKeyValue(Entity, "OnStartTouch", "explosion_sound_3,PlaySound,,4,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_explosion*,Explode,,4,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_pillar*,Kill,,4.3,1"); + DispatchKeyValue(Entity, "OnStartTouch", "explosion_sound_3,PlaySound,,4,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_explosion*,Explode,,4,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_pillar*,Kill,,4.3,1"); - DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,Kill,,5,-1"); + DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,Kill,,5,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnBossMove() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("func_movelinear")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_movelinear_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("func_movelinear")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_movelinear_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_boss_movelinear"); - DispatchKeyValue(Entity, "movedir", "90 0 0"); - DispatchKeyValue(Entity, "origin", "512 9600 1500"); - DispatchKeyValue(Entity, "speed", "100"); - DispatchKeyValue(Entity, "movedistance", "564"); - DispatchKeyValue(Entity, "spawnflags", "8") - DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_prop,SetAnimation,entrance2,0,1"); - DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_particle,Stop,,0,-1"); - DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_particle,Kill,,0,-1"); - DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_laser_timer,Enable,,0,1"); - DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_hp,SetValue,150,0,1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_boss_movelinear"); + DispatchKeyValue(Entity, "movedir", "90 0 0"); + DispatchKeyValue(Entity, "origin", "512 9600 1500"); + DispatchKeyValue(Entity, "speed", "100"); + DispatchKeyValue(Entity, "movedistance", "564"); + DispatchKeyValue(Entity, "spawnflags", "8") + DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_prop,SetAnimation,entrance2,0,1"); + DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_particle,Stop,,0,-1"); + DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_particle,Kill,,0,-1"); + DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_laser_timer,Enable,,0,1"); + DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_hp,SetValue,150,0,1"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnBossParticle() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE) - return -1; + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE) + return -1; - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_boss_particle"); - DispatchKeyValue(Entity, "effect_name", "fire_large_01"); - DispatchKeyValue(Entity, "origin", "512 9600 1350"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_boss_particle"); + DispatchKeyValue(Entity, "effect_name", "fire_large_01"); + DispatchKeyValue(Entity, "origin", "512 9600 1350"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + DispatchSpawn(Entity); + ActivateEntity(Entity); - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE) + return -1; - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_boss_particle"); - DispatchKeyValue(Entity, "effect_name", "fire_large_01"); - DispatchKeyValue(Entity, "origin", "512 9600 1500"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_boss_particle"); + DispatchKeyValue(Entity, "effect_name", "fire_large_01"); + DispatchKeyValue(Entity, "origin", "512 9600 1500"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnBossProp() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_boss_prop"); - DispatchKeyValue(Entity, "angles", "0 -90 0"); - DispatchKeyValue(Entity, "origin", "512 9600 1500"); // 512 9200 934 - DispatchKeyValue(Entity, "model", "models/3d/bossguard/bossguard.mdl"); - DispatchKeyValue(Entity, "modelscale", "1.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "DisableBoneFollowers", "1"); - DispatchKeyValue(Entity, "solid", "0"); - DispatchKeyValue(Entity, "rendermode", "1"); - DispatchKeyValue(Entity, "DefaultAnim", "idle"); - DispatchKeyValue(Entity, "StartDisabled", "0"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_boss_prop"); + DispatchKeyValue(Entity, "angles", "0 -90 0"); + DispatchKeyValue(Entity, "origin", "512 9600 1500"); // 512 9200 934 + DispatchKeyValue(Entity, "model", "models/3d/bossguard/bossguard.mdl"); + DispatchKeyValue(Entity, "modelscale", "1.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "DisableBoneFollowers", "1"); + DispatchKeyValue(Entity, "solid", "0"); + DispatchKeyValue(Entity, "rendermode", "1"); + DispatchKeyValue(Entity, "DefaultAnim", "idle"); + DispatchKeyValue(Entity, "StartDisabled", "0"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnBossPhysbox() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("func_physbox")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_physbox_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("func_physbox")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_physbox_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_boss_physbox"); - DispatchKeyValue(Entity, "spawnflags", "574464"); - DispatchKeyValue(Entity, "material", "2"); - DispatchKeyValue(Entity, "health", "99999999"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "origin", "512 9640 1500"); - DispatchKeyValue(Entity, "angles", "0 -53 90"); - DispatchKeyValue(Entity, "model", "*13"); - DispatchKeyValue(Entity, "rendermode", "10"); - DispatchKeyValue(Entity, "OnHealthChanged", "secret_boss_hp,Subtract,1,0,-1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_boss_physbox"); + DispatchKeyValue(Entity, "spawnflags", "574464"); + DispatchKeyValue(Entity, "material", "2"); + DispatchKeyValue(Entity, "health", "99999999"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "origin", "512 9640 1500"); + DispatchKeyValue(Entity, "angles", "0 -53 90"); + DispatchKeyValue(Entity, "model", "*13"); + DispatchKeyValue(Entity, "rendermode", "10"); + DispatchKeyValue(Entity, "OnHealthChanged", "secret_boss_hp,Subtract,1,0,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnBossHP() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("math_counter")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "math_counter_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("math_counter")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "math_counter_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_boss_hp"); - DispatchKeyValue(Entity, "startvalue", "100000"); - DispatchKeyValue(Entity, "min", "0"); - DispatchKeyValue(Entity, "max", "100000"); - DispatchKeyValue(Entity, "OnHitMin", "secret_boss_laser_timer,Kill,,0,1"); - DispatchKeyValue(Entity, "OnHitMin", "secret_boss_prop,SetAnimation,dead1,0,1"); - DispatchKeyValue(Entity, "OnHitMin", "secret_boss_prop,Kill,,3,1"); - DispatchKeyValue(Entity, "OnHitMin", "secret_boss_physbox,Kill,,0,1"); - DispatchKeyValue(Entity, "OnHitMin", "secret_boss_physbox,Kill,,0,1"); - DispatchKeyValue(Entity, "OnHitMin", "secret_teleport_prop,Enable,,2,1"); - DispatchKeyValue(Entity, "OnHitMin", "secret_teleport_final,AddOutput,OnStartTouch secret_score_bad:ApplyScore::0:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMin", "secret_teleport_final,Enable,,2,1"); - DispatchKeyValue(Entity, "OnHitMin", "secret_boss_laser_movelinear,KillHierarchy,,0,1"); - DispatchKeyValue(Entity, "OnHitMin", "point_servercommand,Command,say You killed the Henchman!,0,-1"); - DispatchKeyValue(Entity, "OnHitMin", "point_servercommand,Command,say Maybe try not to anger the God of the Fruits next time...,1,-1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_boss_hp"); + DispatchKeyValue(Entity, "startvalue", "100000"); + DispatchKeyValue(Entity, "min", "0"); + DispatchKeyValue(Entity, "max", "100000"); + DispatchKeyValue(Entity, "OnHitMin", "secret_boss_laser_timer,Kill,,0,1"); + DispatchKeyValue(Entity, "OnHitMin", "secret_boss_prop,SetAnimation,dead1,0,1"); + DispatchKeyValue(Entity, "OnHitMin", "secret_boss_prop,Kill,,3,1"); + DispatchKeyValue(Entity, "OnHitMin", "secret_boss_physbox,Kill,,0,1"); + DispatchKeyValue(Entity, "OnHitMin", "secret_boss_physbox,Kill,,0,1"); + DispatchKeyValue(Entity, "OnHitMin", "secret_teleport_prop,Enable,,2,1"); + DispatchKeyValue(Entity, "OnHitMin", "secret_teleport_final,AddOutput,OnStartTouch secret_score_bad:ApplyScore::0:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMin", "secret_teleport_final,Enable,,2,1"); + DispatchKeyValue(Entity, "OnHitMin", "secret_boss_laser_movelinear,KillHierarchy,,0,1"); + DispatchKeyValue(Entity, "OnHitMin", "point_servercommand,Command,say You killed the Henchman!,0,-1"); + DispatchKeyValue(Entity, "OnHitMin", "point_servercommand,Command,say Maybe try not to anger the God of the Fruits next time...,1,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnLaserTimer() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("logic_timer")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "logic_timer_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("logic_timer")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "logic_timer_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_boss_laser_timer"); - DispatchKeyValue(Entity, "UseRandomTime", "1"); - DispatchKeyValue(Entity, "spawnflags", "0"); - DispatchKeyValue(Entity, "LowerRandomBound", "1.2"); - DispatchKeyValue(Entity, "UpperRandomBound", "1.5"); - DispatchKeyValue(Entity, "RefireTime", "1.5"); - DispatchKeyValue(Entity, "StartDisabled", "1"); - DispatchKeyValue(Entity, "OnTimer", "secret_boss_laser_sound,PlaySound,,0,-1"); - DispatchKeyValue(Entity, "OnTimer", "secret_boss_prop,SetAnimation,attack1,0,-1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_boss_laser_timer"); + DispatchKeyValue(Entity, "UseRandomTime", "1"); + DispatchKeyValue(Entity, "spawnflags", "0"); + DispatchKeyValue(Entity, "LowerRandomBound", "1.2"); + DispatchKeyValue(Entity, "UpperRandomBound", "1.5"); + DispatchKeyValue(Entity, "RefireTime", "1.5"); + DispatchKeyValue(Entity, "StartDisabled", "1"); + DispatchKeyValue(Entity, "OnTimer", "secret_boss_laser_sound,PlaySound,,0,-1"); + DispatchKeyValue(Entity, "OnTimer", "secret_boss_prop,SetAnimation,attack1,0,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - HookSingleEntityOutput(Entity, "OnTimer", BadEndingCallback, false); + DispatchSpawn(Entity); + ActivateEntity(Entity); + HookSingleEntityOutput(Entity, "OnTimer", BadEndingCallback, false); - return Entity; + return Entity; } int SpawnAmbientBoss1() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_boss_entrance_sound"); - DispatchKeyValue(Entity, "spawnflags", "49"); - DispatchKeyValue(Entity, "radius", "1250"); - DispatchKeyValue(Entity, "message", "unl1/boatescape/starwars.wav"); - DispatchKeyValue(Entity, "volume", "10"); - DispatchKeyValue(Entity, "health", "10"); - DispatchKeyValue(Entity, "pitch", "100"); - DispatchKeyValue(Entity, "pitchstart", "100"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_boss_entrance_sound"); + DispatchKeyValue(Entity, "spawnflags", "49"); + DispatchKeyValue(Entity, "radius", "1250"); + DispatchKeyValue(Entity, "message", "unl1/boatescape/starwars.wav"); + DispatchKeyValue(Entity, "volume", "10"); + DispatchKeyValue(Entity, "health", "10"); + DispatchKeyValue(Entity, "pitch", "100"); + DispatchKeyValue(Entity, "pitchstart", "100"); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnAmbientBoss2() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_boss_loss_sound"); - DispatchKeyValue(Entity, "spawnflags", "49"); - DispatchKeyValue(Entity, "radius", "1250"); - DispatchKeyValue(Entity, "message", "unl1/boatescape/evil_laugh.wav"); - DispatchKeyValue(Entity, "volume", "10"); - DispatchKeyValue(Entity, "health", "10"); - DispatchKeyValue(Entity, "pitch", "100"); - DispatchKeyValue(Entity, "pitchstart", "100"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_boss_loss_sound"); + DispatchKeyValue(Entity, "spawnflags", "49"); + DispatchKeyValue(Entity, "radius", "1250"); + DispatchKeyValue(Entity, "message", "unl1/boatescape/evil_laugh.wav"); + DispatchKeyValue(Entity, "volume", "10"); + DispatchKeyValue(Entity, "health", "10"); + DispatchKeyValue(Entity, "pitch", "100"); + DispatchKeyValue(Entity, "pitchstart", "100"); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnLaserSound() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_boss_laser_sound"); - DispatchKeyValue(Entity, "spawnflags", "49"); - DispatchKeyValue(Entity, "radius", "1250"); - DispatchKeyValue(Entity, "message", "npc/roller/blade_out.wav"); - DispatchKeyValue(Entity, "volume", "10"); - DispatchKeyValue(Entity, "health", "10"); - DispatchKeyValue(Entity, "pitch", "100"); - DispatchKeyValue(Entity, "pitchstart", "100"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_boss_laser_sound"); + DispatchKeyValue(Entity, "spawnflags", "49"); + DispatchKeyValue(Entity, "radius", "1250"); + DispatchKeyValue(Entity, "message", "npc/roller/blade_out.wav"); + DispatchKeyValue(Entity, "volume", "10"); + DispatchKeyValue(Entity, "health", "10"); + DispatchKeyValue(Entity, "pitch", "100"); + DispatchKeyValue(Entity, "pitchstart", "100"); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnBossLaserMove() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("func_movelinear")) == INVALID_ENT_REFERENCE) - return -1; + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("func_movelinear")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_movelinear_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_movelinear_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_boss_laser_movelinear"); - DispatchKeyValue(Entity, "origin", "512 9600 934"); //512 9600 934 - DispatchKeyValue(Entity, "movedir", "0 -90 0"); - DispatchKeyValue(Entity, "speed", "900"); - DispatchKeyValue(Entity, "movedistance", "1000"); - DispatchKeyValue(Entity, "spawnflags", "8") - DispatchKeyValue(Entity, "OnFullyOpen", "!self,KillHierarchy,,0,1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_boss_laser_movelinear"); + DispatchKeyValue(Entity, "origin", "512 9600 934"); //512 9600 934 + DispatchKeyValue(Entity, "movedir", "0 -90 0"); + DispatchKeyValue(Entity, "speed", "900"); + DispatchKeyValue(Entity, "movedistance", "1000"); + DispatchKeyValue(Entity, "spawnflags", "8") + DispatchKeyValue(Entity, "OnFullyOpen", "!self,KillHierarchy,,0,1"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnBossLaserProp(int random) { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_boss_laser_prop"); - DispatchKeyValue(Entity, "angles", "0 -90 0"); - DispatchKeyValue(Entity, "model", "models/zombieden/xmode/youmu/laser.mdl"); - DispatchKeyValue(Entity, "solid", "0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "DisableBoneFollowers", "1"); - DispatchKeyValue(Entity, "modelscale", "1.0"); - DispatchKeyValue(Entity, "rendercolor", "0 255 0"); - DispatchKeyValue(Entity, "rendermode", "0"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_boss_laser_prop"); + DispatchKeyValue(Entity, "angles", "0 -90 0"); + DispatchKeyValue(Entity, "model", "models/zombieden/xmode/youmu/laser.mdl"); + DispatchKeyValue(Entity, "solid", "0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "DisableBoneFollowers", "1"); + DispatchKeyValue(Entity, "modelscale", "1.0"); + DispatchKeyValue(Entity, "rendercolor", "0 255 0"); + DispatchKeyValue(Entity, "rendermode", "0"); - if (random == 1) - { - DispatchKeyValue(Entity, "origin", "512 9600 900"); - } - else if (random == 2) - { - DispatchKeyValue(Entity, "origin", "512 9600 943"); - } - else if (random == 3) - { - DispatchKeyValue(Entity, "origin", "512 9600 928"); - } + if (random == 1) + { + DispatchKeyValue(Entity, "origin", "512 9600 900"); + } + else if (random == 2) + { + DispatchKeyValue(Entity, "origin", "512 9600 943"); + } + else if (random == 3) + { + DispatchKeyValue(Entity, "origin", "512 9600 928"); + } - DispatchSpawn(Entity); + DispatchSpawn(Entity); - return Entity; + return Entity; } int SpawnTriggerHurt(int random) { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("trigger_hurt")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("trigger_hurt")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_hurt_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_hurt_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_boss_laser_hurt"); - DispatchKeyValue(Entity, "spawnflags", "1"); - DispatchKeyValue(Entity, "StartDisabled", "0"); - DispatchKeyValue(Entity, "nodmgforce", "0"); - DispatchKeyValue(Entity, "damage", "999999"); - DispatchKeyValue(Entity, "damagecap", "20"); - DispatchKeyValue(Entity, "damagemodel", "0"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_laser_timer,Kill,,0,-1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_hp,Kill,,0,-1"); - DispatchKeyValue(Entity, "OnStartTouch", "point_servercommand,Command,say Maybe try not to anger the God of the Fruits next time...,1,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_loss_sound,PlaySound,,1,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,FireUser1,,1,1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_boss_laser_hurt"); + DispatchKeyValue(Entity, "spawnflags", "1"); + DispatchKeyValue(Entity, "StartDisabled", "0"); + DispatchKeyValue(Entity, "nodmgforce", "0"); + DispatchKeyValue(Entity, "damage", "999999"); + DispatchKeyValue(Entity, "damagecap", "20"); + DispatchKeyValue(Entity, "damagemodel", "0"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_laser_timer,Kill,,0,-1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_hp,Kill,,0,-1"); + DispatchKeyValue(Entity, "OnStartTouch", "point_servercommand,Command,say Maybe try not to anger the God of the Fruits next time...,1,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_loss_sound,PlaySound,,1,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,FireUser1,,1,1"); - if (random == 1) - { - DispatchKeyValue(Entity, "origin", "512 9600 898"); - } - else if (random == 2) - { - DispatchKeyValue(Entity, "origin", "512 9600 958"); - } - else if (random == 3) - { - DispatchKeyValue(Entity, "origin", "512 9600 928"); - } + if (random == 1) + { + DispatchKeyValue(Entity, "origin", "512 9600 898"); + } + else if (random == 2) + { + DispatchKeyValue(Entity, "origin", "512 9600 958"); + } + else if (random == 3) + { + DispatchKeyValue(Entity, "origin", "512 9600 928"); + } - DispatchSpawn(Entity); - ActivateEntity(Entity); + DispatchSpawn(Entity); + ActivateEntity(Entity); - SetEntityModel(Entity, "models/zombieden/xmode/youmu/laser.mdl"); + SetEntityModel(Entity, "models/zombieden/xmode/youmu/laser.mdl"); - float minbounds[3] = {-100.25, -100.25, -1.25}; - float maxbounds[3] = {100.25, -10.00, 1.25}; - SetEntPropVector(Entity, Prop_Send, "m_vecMins", minbounds); - SetEntPropVector(Entity, Prop_Send, "m_vecMaxs", maxbounds); + float minbounds[3] = {-100.25, -100.25, -1.25}; + float maxbounds[3] = {100.25, -10.00, 1.25}; + SetEntPropVector(Entity, Prop_Send, "m_vecMins", minbounds); + SetEntPropVector(Entity, Prop_Send, "m_vecMaxs", maxbounds); - SetEntProp(Entity, Prop_Send, "m_nSolidType", 2); + SetEntProp(Entity, Prop_Send, "m_nSolidType", 2); - int enteffects = GetEntProp(Entity, Prop_Send, "m_fEffects"); - enteffects |= 32; - SetEntProp(Entity, Prop_Send, "m_fEffects", enteffects); + int enteffects = GetEntProp(Entity, Prop_Send, "m_fEffects"); + enteffects |= 32; + SetEntProp(Entity, Prop_Send, "m_fEffects", enteffects); - return Entity; + return Entity; } public BadEndingCallback(const char[] output, int caller, int activator, float delay) { - int random = GetRandomInt(1, 3); - int move = SpawnBossLaserMove(); - int prop = SpawnBossLaserProp(random); - int hurt = SpawnTriggerHurt(random); - SetVariantString("!activator"); - AcceptEntityInput(prop, "SetParent", move); - SetVariantString("!activator"); - AcceptEntityInput(hurt, "SetParent", move); - AcceptEntityInput(move, "Open"); + int random = GetRandomInt(1, 3); + int move = SpawnBossLaserMove(); + int prop = SpawnBossLaserProp(random); + int hurt = SpawnTriggerHurt(random); + SetVariantString("!activator"); + AcceptEntityInput(prop, "SetParent", move); + SetVariantString("!activator"); + AcceptEntityInput(hurt, "SetParent", move); + AcceptEntityInput(move, "Open"); } public void GoodEndingCallback(const char[] output, int caller, int activator, float delay) { - g_hSparkTimer = CreateTimer(0.1, Sparks, INVALID_HANDLE, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE); + g_hSparkTimer = CreateTimer(0.1, Sparks, INVALID_HANDLE, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE); - int autism1 = SpawnAmbientAutism1(); - int autism2 = SpawnAmbientAutism2(); + int autism1 = SpawnAmbientAutism1(); + int autism2 = SpawnAmbientAutism2(); - int random = GetRandomInt(1, 2); + int random = GetRandomInt(1, 2); - if (random == 1) - { - AcceptEntityInput(autism1, "PlaySound"); - } - else if (random == 2) - { - AcceptEntityInput(autism2, "PlaySound"); - } + if (random == 1) + { + AcceptEntityInput(autism1, "PlaySound"); + } + else if (random == 2) + { + AcceptEntityInput(autism2, "PlaySound"); + } } public Action Sparks(Handle timer) { - float sparksOrigin[3]; - sparksOrigin[0] = GetRandomFloat(-1200.0, 2400.0); - sparksOrigin[1] = GetRandomFloat(11000.0, 13000.0); - sparksOrigin[2] = GetRandomFloat(270.0, 800.0); + float sparksOrigin[3]; + sparksOrigin[0] = GetRandomFloat(-1200.0, 2400.0); + sparksOrigin[1] = GetRandomFloat(11000.0, 13000.0); + sparksOrigin[2] = GetRandomFloat(270.0, 800.0); - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE) - return Plugin_Stop; + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE) + return Plugin_Stop; - // Setup entity - DispatchKeyValue(Entity, "targetname", "sparks"); - DispatchKeyValue(Entity, "effect_name", "achieved"); - DispatchKeyValueVector(Entity, "origin", sparksOrigin); - DispatchKeyValue(Entity, "OnUser1", "!self,Kill,,3,-1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "sparks"); + DispatchKeyValue(Entity, "effect_name", "achieved"); + DispatchKeyValueVector(Entity, "origin", sparksOrigin); + DispatchKeyValue(Entity, "OnUser1", "!self,Kill,,3,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - AcceptEntityInput(Entity, "start"); - AcceptEntityInput(Entity, "FireUser1"); + DispatchSpawn(Entity); + ActivateEntity(Entity); + AcceptEntityInput(Entity, "start"); + AcceptEntityInput(Entity, "FireUser1"); - if (Entity > 1800) - delete g_hSparkTimer; + if (Entity > 1800) + delete g_hSparkTimer; - return Plugin_Continue; + return Plugin_Continue; } int SpawnSeagullRelay() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("logic_relay")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "logic_relay_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("logic_relay")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "logic_relay_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_logic_relay"); - //DispatchKeyValue(Entity, "spawnflags", "1"); - DispatchKeyValue(Entity, "OnTrigger", "secret_button*,Kill,,0,-1"); - DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,Enable,,0,-1"); - DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_clock,Enable,,0,-1"); - DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_clock,SetParent,secret_seagull_movelinear,0.1,-1"); - DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_door*,Enable,,0,-1"); - DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_door*,SetParent,secret_seagull_movelinear,0.1,-1"); - DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_box,Enable,,0,-1"); - DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_box,SetParent,secret_seagull_movelinear,0.1,-1"); - DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,SetParent,secret_seagull_movelinear,0.1,-1"); - DispatchKeyValue(Entity, "OnTrigger", "secret_winner,AddOutput,origin 2200 12865 927,0,-1"); - DispatchKeyValue(Entity, "OnTrigger", "secret_winner,AddOutput,basevelocity 0 0 -200,0.1,-1"); - DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_movelinear,Open,,3,-1"); - DispatchKeyValue(Entity, "OnTrigger", "seagull_sound,PlaySound,,3,-1"); - DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,SetAnimation,Land,45,-1"); - DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,SetAnimation,Idle01,46,-1"); - DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_movelinear,SetSpeed,0,46,-1"); - DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_clock,Kill,,47,-1"); - DispatchKeyValue(Entity, "OnUser1", "secret_math_counter_1,Add,1,0,1"); - DispatchKeyValue(Entity, "OnUser2", "secret_math_counter_1,Add,1,0,1"); - DispatchKeyValue(Entity, "OnUser3", "secret_math_counter_1,Add,1,0,1"); - DispatchKeyValue(Entity, "OnUser1", "secret_pillar_light_1,Enable,,0,1"); - DispatchKeyValue(Entity, "OnUser1", "secret_banana_final,Enable,,0,1"); - DispatchKeyValue(Entity, "OnUser2", "secret_pillar_light_2,Enable,,0,1"); - DispatchKeyValue(Entity, "OnUser2", "secret_orange_final,Enable,,0,1"); - DispatchKeyValue(Entity, "OnUser3", "secret_pillar_light_3,Enable,,0,1"); - DispatchKeyValue(Entity, "OnUser3", "secret_melon_final,Enable,,0,1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_logic_relay"); + //DispatchKeyValue(Entity, "spawnflags", "1"); + DispatchKeyValue(Entity, "OnTrigger", "secret_button*,Kill,,0,-1"); + DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,Enable,,0,-1"); + DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_clock,Enable,,0,-1"); + DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_clock,SetParent,secret_seagull_movelinear,0.1,-1"); + DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_door*,Enable,,0,-1"); + DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_door*,SetParent,secret_seagull_movelinear,0.1,-1"); + DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_box,Enable,,0,-1"); + DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_box,SetParent,secret_seagull_movelinear,0.1,-1"); + DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,SetParent,secret_seagull_movelinear,0.1,-1"); + DispatchKeyValue(Entity, "OnTrigger", "secret_winner,AddOutput,origin 2200 12865 927,0,-1"); + DispatchKeyValue(Entity, "OnTrigger", "secret_winner,AddOutput,basevelocity 0 0 -200,0.1,-1"); + DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_movelinear,Open,,3,-1"); + DispatchKeyValue(Entity, "OnTrigger", "seagull_sound,PlaySound,,3,-1"); + DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,SetAnimation,Land,45,-1"); + DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,SetAnimation,Idle01,46,-1"); + DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_movelinear,SetSpeed,0,46,-1"); + DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_clock,Kill,,47,-1"); + DispatchKeyValue(Entity, "OnUser1", "secret_math_counter_1,Add,1,0,1"); + DispatchKeyValue(Entity, "OnUser2", "secret_math_counter_1,Add,1,0,1"); + DispatchKeyValue(Entity, "OnUser3", "secret_math_counter_1,Add,1,0,1"); + DispatchKeyValue(Entity, "OnUser1", "secret_pillar_light_1,Enable,,0,1"); + DispatchKeyValue(Entity, "OnUser1", "secret_banana_final,Enable,,0,1"); + DispatchKeyValue(Entity, "OnUser2", "secret_pillar_light_2,Enable,,0,1"); + DispatchKeyValue(Entity, "OnUser2", "secret_orange_final,Enable,,0,1"); + DispatchKeyValue(Entity, "OnUser3", "secret_pillar_light_3,Enable,,0,1"); + DispatchKeyValue(Entity, "OnUser3", "secret_melon_final,Enable,,0,1"); + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnMathCounter1() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("math_counter")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "math_counter_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("math_counter")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "math_counter_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_math_counter_1"); - DispatchKeyValue(Entity, "startvalue", "0"); - DispatchKeyValue(Entity, "min", "0"); - DispatchKeyValue(Entity, "max", "3"); - DispatchKeyValue(Entity, "OutValue", "point_servercommand,Command,say The God of the Fruits acknowledges your sacrifice...,0,-1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_final_button*,Unlock,,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_bad_ending_trigger,Kill,,0,1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_math_counter_1"); + DispatchKeyValue(Entity, "startvalue", "0"); + DispatchKeyValue(Entity, "min", "0"); + DispatchKeyValue(Entity, "max", "3"); + DispatchKeyValue(Entity, "OutValue", "point_servercommand,Command,say The God of the Fruits acknowledges your sacrifice...,0,-1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_final_button*,Unlock,,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_bad_ending_trigger,Kill,,0,1"); + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnMathCounter2() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("math_counter")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "math_counter_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("math_counter")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "math_counter_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_math_counter_2"); - DispatchKeyValue(Entity, "startvalue", "0"); - DispatchKeyValue(Entity, "min", "0"); - DispatchKeyValue(Entity, "max", "3"); - DispatchKeyValue(Entity, "StartDisabled", "0"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_math_counter_2"); + DispatchKeyValue(Entity, "startvalue", "0"); + DispatchKeyValue(Entity, "min", "0"); + DispatchKeyValue(Entity, "max", "3"); + DispatchKeyValue(Entity, "StartDisabled", "0"); - DispatchKeyValue(Entity, "OnHitMax", "point_servercommand,Command,say The God of the Fruits is satisfied with your Sacrifice!,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "point_servercommand,Command,say He rewards you with some autism!,1,1"); + DispatchKeyValue(Entity, "OnHitMax", "point_servercommand,Command,say The God of the Fruits is satisfied with your Sacrifice!,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "point_servercommand,Command,say He rewards you with some autism!,1,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_melon_rotating,Enable,,2,1") - DispatchKeyValue(Entity, "OnHitMax", "secret_orange_rotating,Enable,,2,1") - DispatchKeyValue(Entity, "OnHitMax", "secret_banana_rotating,Enable,,2,1") - DispatchKeyValue(Entity, "OnHitMax", "secret_melon_rotating_beam,Enable,,2,1") - DispatchKeyValue(Entity, "OnHitMax", "secret_melon_rotating,SetParent,secret_rotating,2,1") - DispatchKeyValue(Entity, "OnHitMax", "secret_orange_rotating,SetParent,secret_rotating,2,1") - DispatchKeyValue(Entity, "OnHitMax", "secret_banana_rotating,SetParent,secret_rotating,2,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_melon_rotating_beam,SetParent,secret_rotating,2,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_beam_4,TurnOn,,2,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_pillar*,Kill,,2,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_beam_1,Kill,,2,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_beam_2,Kill,,2,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_beam_3,Kill,,2,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_orange_final,Kill,,2,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_banana_final,Kill,,2,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_melon_final,Kill,,2,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_rotating,Open,,2,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_teleport_prop,Enable,,2,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_teleport_final,AddOutput,OnStartTouch secret_score_good:ApplyScore::0:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_teleport_final,Enable,,2,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_melon_rotating,Enable,,2,1") + DispatchKeyValue(Entity, "OnHitMax", "secret_orange_rotating,Enable,,2,1") + DispatchKeyValue(Entity, "OnHitMax", "secret_banana_rotating,Enable,,2,1") + DispatchKeyValue(Entity, "OnHitMax", "secret_melon_rotating_beam,Enable,,2,1") + DispatchKeyValue(Entity, "OnHitMax", "secret_melon_rotating,SetParent,secret_rotating,2,1") + DispatchKeyValue(Entity, "OnHitMax", "secret_orange_rotating,SetParent,secret_rotating,2,1") + DispatchKeyValue(Entity, "OnHitMax", "secret_banana_rotating,SetParent,secret_rotating,2,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_melon_rotating_beam,SetParent,secret_rotating,2,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_beam_4,TurnOn,,2,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_pillar*,Kill,,2,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_beam_1,Kill,,2,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_beam_2,Kill,,2,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_beam_3,Kill,,2,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_orange_final,Kill,,2,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_banana_final,Kill,,2,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_melon_final,Kill,,2,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_rotating,Open,,2,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_teleport_prop,Enable,,2,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_teleport_final,AddOutput,OnStartTouch secret_score_good:ApplyScore::0:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_teleport_final,Enable,,2,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_seagull,SetAnimation,TakeOff,2,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_seagull_movelinear,SetSpeed,150.0,2.1,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_seagull,SetAnimation,TakeOff,2,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_seagull_movelinear,SetSpeed,150.0,2.1,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_beam_*,TurnOn,,5,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,FireUser1,,5,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_beam_*,TurnOn,,5,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,FireUser1,,5,1"); - DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "chinook,FireUser1,,5,1"); + DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "chinook,FireUser1,,5,1"); - DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "boat_3,FireUser1,,5,1"); + DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "boat_3,FireUser1,,5,1"); - DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1"); - DispatchKeyValue(Entity, "OnHitMax", "boat_4,FireUser1,,5,1"); + DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1"); + DispatchKeyValue(Entity, "OnHitMax", "boat_4,FireUser1,,5,1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + DispatchSpawn(Entity); + ActivateEntity(Entity); - HookSingleEntityOutput(Entity, "OnHitMax", GoodEndingCallback, true); + HookSingleEntityOutput(Entity, "OnHitMax", GoodEndingCallback, true); - return Entity; + return Entity; } int SpawnAmbientAutism1() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_autism_sound_1"); - DispatchKeyValue(Entity, "spawnflags", "49"); - DispatchKeyValue(Entity, "radius", "1250"); - DispatchKeyValue(Entity, "message", "unl1/boatescape/Brain Power V2.mp3"); - DispatchKeyValue(Entity, "volume", "10"); - DispatchKeyValue(Entity, "health", "10"); - DispatchKeyValue(Entity, "pitch", "100"); - DispatchKeyValue(Entity, "pitchstart", "100"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_autism_sound_1"); + DispatchKeyValue(Entity, "spawnflags", "49"); + DispatchKeyValue(Entity, "radius", "1250"); + DispatchKeyValue(Entity, "message", "unl1/boatescape/Brain Power V2.mp3"); + DispatchKeyValue(Entity, "volume", "10"); + DispatchKeyValue(Entity, "health", "10"); + DispatchKeyValue(Entity, "pitch", "100"); + DispatchKeyValue(Entity, "pitchstart", "100"); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnAmbientAutism2() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_autism_sound_2"); - DispatchKeyValue(Entity, "spawnflags", "49"); - DispatchKeyValue(Entity, "radius", "1250"); - DispatchKeyValue(Entity, "message", "unl1/boatescape/Isengard.mp3"); - DispatchKeyValue(Entity, "volume", "10"); - DispatchKeyValue(Entity, "health", "10"); - DispatchKeyValue(Entity, "pitch", "100"); - DispatchKeyValue(Entity, "pitchstart", "100"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_autism_sound_2"); + DispatchKeyValue(Entity, "spawnflags", "49"); + DispatchKeyValue(Entity, "radius", "1250"); + DispatchKeyValue(Entity, "message", "unl1/boatescape/Isengard.mp3"); + DispatchKeyValue(Entity, "volume", "10"); + DispatchKeyValue(Entity, "health", "10"); + DispatchKeyValue(Entity, "pitch", "100"); + DispatchKeyValue(Entity, "pitchstart", "100"); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnSparkTimer() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("logic_timer")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "logic_timer_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("logic_timer")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "logic_timer_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_timer"); - DispatchKeyValue(Entity, "RefireTime", "3"); - DispatchKeyValue(Entity, "OnTimer", "secret_button_sparks_*,SparkOnce,,0,-1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_timer"); + DispatchKeyValue(Entity, "RefireTime", "3"); + DispatchKeyValue(Entity, "OnTimer", "secret_button_sparks_*,SparkOnce,,0,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnButton1() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); - float origin[3] = {-1367.45, -13184.5, 595.76}; + float origin[3] = {-1367.45, -13184.5, 595.76}; - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_1"); - DispatchKeyValue(Entity, "spawnflags", "1537");//1025 - DispatchKeyValue(Entity, "model", "*65"); - DispatchKeyValueVector(Entity, "origin", origin); - DispatchKeyValue(Entity, "wait", "0.01"); - DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_1,TestActivator,,0,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_1"); + DispatchKeyValue(Entity, "spawnflags", "1537");//1025 + DispatchKeyValue(Entity, "model", "*65"); + DispatchKeyValueVector(Entity, "origin", origin); + DispatchKeyValue(Entity, "wait", "0.01"); + DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_1,TestActivator,,0,-1"); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnFilter1() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("filter_activator_team")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_team_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("filter_activator_team")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_team_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_filter_1"); - DispatchKeyValue(Entity, "Negated", "0"); - DispatchKeyValue(Entity, "filterteam", "3"); - DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_1,Display,,0,-1"); - DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname pressed_1,0,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_filter_1"); + DispatchKeyValue(Entity, "Negated", "0"); + DispatchKeyValue(Entity, "filterteam", "3"); + DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_1,Display,,0,-1"); + DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname pressed_1,0,-1"); + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnParticle1() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_sparks_1"); - float origin[3] = {-1367.45, -13184.5, 595.76}; - DispatchKeyValueVector(Entity, "origin", origin); - DispatchKeyValue(Entity, "spawnflags", "128"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_sparks_1"); + float origin[3] = {-1367.45, -13184.5, 595.76}; + DispatchKeyValueVector(Entity, "origin", origin); + DispatchKeyValue(Entity, "spawnflags", "128"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnGameText1() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_game_text_1"); - DispatchKeyValue(Entity, "channel", "3"); - DispatchKeyValue(Entity, "color", "0 255 255"); - DispatchKeyValue(Entity, "color2", "0 255 255"); - DispatchKeyValue(Entity, "holdtime", "4"); - DispatchKeyValue(Entity, "fadein", "0.1"); - DispatchKeyValue(Entity, "fadeout", "0.1"); - DispatchKeyValue(Entity, "x", "-1"); - DispatchKeyValue(Entity, "y", "0.6"); - DispatchKeyValue(Entity, "message", "Secret: 1 out of 5"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_game_text_1"); + DispatchKeyValue(Entity, "channel", "3"); + DispatchKeyValue(Entity, "color", "0 255 255"); + DispatchKeyValue(Entity, "color2", "0 255 255"); + DispatchKeyValue(Entity, "holdtime", "4"); + DispatchKeyValue(Entity, "fadein", "0.1"); + DispatchKeyValue(Entity, "fadeout", "0.1"); + DispatchKeyValue(Entity, "x", "-1"); + DispatchKeyValue(Entity, "y", "0.6"); + DispatchKeyValue(Entity, "message", "Secret: 1 out of 5"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnButton2() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); - float origin[3] = {2164.52, -9216.5, 461.22}; + float origin[3] = {2164.52, -9216.5, 461.22}; - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_2"); - DispatchKeyValue(Entity, "spawnflags", "1537");//1025 - DispatchKeyValue(Entity, "model", "*65"); - DispatchKeyValueVector(Entity, "origin", origin); - DispatchKeyValue(Entity, "wait", "0.01"); - DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_2,TestActivator,,0,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_2"); + DispatchKeyValue(Entity, "spawnflags", "1537");//1025 + DispatchKeyValue(Entity, "model", "*65"); + DispatchKeyValueVector(Entity, "origin", origin); + DispatchKeyValue(Entity, "wait", "0.01"); + DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_2,TestActivator,,0,-1"); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnFilter2() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_filter_2"); - DispatchKeyValue(Entity, "Negated", "0"); - DispatchKeyValue(Entity, "filtername", "pressed_1"); - DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_2,Display,,0,-1"); - DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname pressed_2,0,-1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_filter_2"); + DispatchKeyValue(Entity, "Negated", "0"); + DispatchKeyValue(Entity, "filtername", "pressed_1"); + DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_2,Display,,0,-1"); + DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname pressed_2,0,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnParticle2() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_sparks_2"); - float origin[3] = {2164.52, -9216.5, 461.22}; - DispatchKeyValueVector(Entity, "origin", origin); - DispatchKeyValue(Entity, "spawnflags", "128"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_sparks_2"); + float origin[3] = {2164.52, -9216.5, 461.22}; + DispatchKeyValueVector(Entity, "origin", origin); + DispatchKeyValue(Entity, "spawnflags", "128"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnGameText2() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_game_text_2"); - DispatchKeyValue(Entity, "channel", "3"); - DispatchKeyValue(Entity, "color", "0 255 255"); - DispatchKeyValue(Entity, "color2", "0 255 255"); - DispatchKeyValue(Entity, "holdtime", "4"); - DispatchKeyValue(Entity, "fadein", "0.1"); - DispatchKeyValue(Entity, "fadeout", "0.1"); - DispatchKeyValue(Entity, "x", "-1"); - DispatchKeyValue(Entity, "y", "0.6"); - DispatchKeyValue(Entity, "message", "Secret: 2 out of 5"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_game_text_2"); + DispatchKeyValue(Entity, "channel", "3"); + DispatchKeyValue(Entity, "color", "0 255 255"); + DispatchKeyValue(Entity, "color2", "0 255 255"); + DispatchKeyValue(Entity, "holdtime", "4"); + DispatchKeyValue(Entity, "fadein", "0.1"); + DispatchKeyValue(Entity, "fadeout", "0.1"); + DispatchKeyValue(Entity, "x", "-1"); + DispatchKeyValue(Entity, "y", "0.6"); + DispatchKeyValue(Entity, "message", "Secret: 2 out of 5"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnButton3() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); - float origin[3] = {550.45, 1023.5, 96.29}; + float origin[3] = {550.45, 1023.5, 96.29}; - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_3"); - DispatchKeyValue(Entity, "spawnflags", "1537");//1025 - DispatchKeyValue(Entity, "model", "*65"); - DispatchKeyValueVector(Entity, "origin", origin); - DispatchKeyValue(Entity, "wait", "0.01"); - DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_3,TestActivator,,0,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_3"); + DispatchKeyValue(Entity, "spawnflags", "1537");//1025 + DispatchKeyValue(Entity, "model", "*65"); + DispatchKeyValueVector(Entity, "origin", origin); + DispatchKeyValue(Entity, "wait", "0.01"); + DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_3,TestActivator,,0,-1"); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnFilter3() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_filter_3"); - DispatchKeyValue(Entity, "Negated", "0"); - DispatchKeyValue(Entity, "filtername", "pressed_2"); - DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_3,Display,,0,-1"); - DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname pressed_3,0,-1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_filter_3"); + DispatchKeyValue(Entity, "Negated", "0"); + DispatchKeyValue(Entity, "filtername", "pressed_2"); + DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_3,Display,,0,-1"); + DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname pressed_3,0,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnParticle3() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_sparks_3"); - float origin[3] = {550.45, 1023.5, 96.29}; - DispatchKeyValueVector(Entity, "origin", origin); - DispatchKeyValue(Entity, "spawnflags", "128"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_sparks_3"); + float origin[3] = {550.45, 1023.5, 96.29}; + DispatchKeyValueVector(Entity, "origin", origin); + DispatchKeyValue(Entity, "spawnflags", "128"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnGameText3() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_game_text_3"); - DispatchKeyValue(Entity, "channel", "3"); - DispatchKeyValue(Entity, "color", "0 255 255"); - DispatchKeyValue(Entity, "color2", "0 255 255"); - DispatchKeyValue(Entity, "holdtime", "4"); - DispatchKeyValue(Entity, "fadein", "0.1"); - DispatchKeyValue(Entity, "fadeout", "0.1"); - DispatchKeyValue(Entity, "x", "-1"); - DispatchKeyValue(Entity, "y", "0.6"); - DispatchKeyValue(Entity, "message", "Secret: 3 out of 5"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_game_text_3"); + DispatchKeyValue(Entity, "channel", "3"); + DispatchKeyValue(Entity, "color", "0 255 255"); + DispatchKeyValue(Entity, "color2", "0 255 255"); + DispatchKeyValue(Entity, "holdtime", "4"); + DispatchKeyValue(Entity, "fadein", "0.1"); + DispatchKeyValue(Entity, "fadeout", "0.1"); + DispatchKeyValue(Entity, "x", "-1"); + DispatchKeyValue(Entity, "y", "0.6"); + DispatchKeyValue(Entity, "message", "Secret: 3 out of 5"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnButton4() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); - float origin[3] = {505.46, 1152.5, 473.15}; + float origin[3] = {505.46, 1152.5, 473.15}; - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_4"); - DispatchKeyValue(Entity, "spawnflags", "1537");//1025 - DispatchKeyValue(Entity, "model", "*65"); - DispatchKeyValueVector(Entity, "origin", origin); - DispatchKeyValue(Entity, "wait", "0.01"); - DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_4,TestActivator,,0,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_4"); + DispatchKeyValue(Entity, "spawnflags", "1537");//1025 + DispatchKeyValue(Entity, "model", "*65"); + DispatchKeyValueVector(Entity, "origin", origin); + DispatchKeyValue(Entity, "wait", "0.01"); + DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_4,TestActivator,,0,-1"); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnFilter4() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_filter_4"); - DispatchKeyValue(Entity, "Negated", "0"); - DispatchKeyValue(Entity, "filtername", "pressed_3"); - DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_4,Display,,0,-1"); - DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname pressed_4,0,-1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_filter_4"); + DispatchKeyValue(Entity, "Negated", "0"); + DispatchKeyValue(Entity, "filtername", "pressed_3"); + DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_4,Display,,0,-1"); + DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname pressed_4,0,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnParticle4() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_sparks_4"); - float origin[3] = {505.46, 1152.5, 473.15}; - DispatchKeyValueVector(Entity, "origin", origin); - DispatchKeyValue(Entity, "spawnflags", "128"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_sparks_4"); + float origin[3] = {505.46, 1152.5, 473.15}; + DispatchKeyValueVector(Entity, "origin", origin); + DispatchKeyValue(Entity, "spawnflags", "128"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnGameText4() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_game_text_4"); - DispatchKeyValue(Entity, "channel", "3"); - DispatchKeyValue(Entity, "color", "0 255 255"); - DispatchKeyValue(Entity, "color2", "0 255 255"); - DispatchKeyValue(Entity, "holdtime", "4"); - DispatchKeyValue(Entity, "fadein", "0.1"); - DispatchKeyValue(Entity, "fadeout", "0.1"); - DispatchKeyValue(Entity, "x", "-1"); - DispatchKeyValue(Entity, "y", "0.6"); - DispatchKeyValue(Entity, "message", "Secret: 4 out of 5 \n \nHint: Last One is random"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_game_text_4"); + DispatchKeyValue(Entity, "channel", "3"); + DispatchKeyValue(Entity, "color", "0 255 255"); + DispatchKeyValue(Entity, "color2", "0 255 255"); + DispatchKeyValue(Entity, "holdtime", "4"); + DispatchKeyValue(Entity, "fadein", "0.1"); + DispatchKeyValue(Entity, "fadeout", "0.1"); + DispatchKeyValue(Entity, "x", "-1"); + DispatchKeyValue(Entity, "y", "0.6"); + DispatchKeyValue(Entity, "message", "Secret: 4 out of 5 \n \nHint: Last One is random"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnButton5() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_5"); - DispatchKeyValue(Entity, "spawnflags", "1537");//1025 - DispatchKeyValue(Entity, "model", "*65"); - DispatchKeyValueVector(Entity, "origin", g_fOrigin_Button5); - DispatchKeyValue(Entity, "wait", "0.01"); - DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_5,TestActivator,,0,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_5"); + DispatchKeyValue(Entity, "spawnflags", "1537");//1025 + DispatchKeyValue(Entity, "model", "*65"); + DispatchKeyValueVector(Entity, "origin", g_fOrigin_Button5); + DispatchKeyValue(Entity, "wait", "0.01"); + DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_5,TestActivator,,0,-1"); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnFilter5() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_filter_5"); - DispatchKeyValue(Entity, "Negated", "0"); - DispatchKeyValue(Entity, "filtername", "pressed_4"); - DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_5,Display,,0,-1"); - DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname secret_winner,0,-1"); - DispatchKeyValue(Entity, "OnPass", "secret_logic_relay,Trigger,,0,-1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_filter_5"); + DispatchKeyValue(Entity, "Negated", "0"); + DispatchKeyValue(Entity, "filtername", "pressed_4"); + DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_5,Display,,0,-1"); + DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname secret_winner,0,-1"); + DispatchKeyValue(Entity, "OnPass", "secret_logic_relay,Trigger,,0,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnParticle5() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_sparks_5"); - DispatchKeyValueVector(Entity, "origin", g_fOrigin_Button5); - DispatchKeyValue(Entity, "spawnflags", "128"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_sparks_5"); + DispatchKeyValueVector(Entity, "origin", g_fOrigin_Button5); + DispatchKeyValue(Entity, "spawnflags", "128"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnGameText5() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_button_game_text_5"); - DispatchKeyValue(Entity, "channel", "3"); - DispatchKeyValue(Entity, "color", "0 255 255"); - DispatchKeyValue(Entity, "color2", "0 255 255"); - DispatchKeyValue(Entity, "holdtime", "4"); - DispatchKeyValue(Entity, "fadein", "0.1"); - DispatchKeyValue(Entity, "fadeout", "0.1"); - DispatchKeyValue(Entity, "x", "-1"); - DispatchKeyValue(Entity, "y", "0.6"); - DispatchKeyValue(Entity, "message", "Secret: 5 out of 5 \n \n........."); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_button_game_text_5"); + DispatchKeyValue(Entity, "channel", "3"); + DispatchKeyValue(Entity, "color", "0 255 255"); + DispatchKeyValue(Entity, "color2", "0 255 255"); + DispatchKeyValue(Entity, "holdtime", "4"); + DispatchKeyValue(Entity, "fadein", "0.1"); + DispatchKeyValue(Entity, "fadeout", "0.1"); + DispatchKeyValue(Entity, "x", "-1"); + DispatchKeyValue(Entity, "y", "0.6"); + DispatchKeyValue(Entity, "message", "Secret: 5 out of 5 \n \n........."); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnTriggerTeleport() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("trigger_teleport")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("trigger_teleport")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_teleport_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_teleport_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_teleport"); - DispatchKeyValue(Entity, "model", "*29"); - DispatchKeyValue(Entity, "origin", "2200 12865 927"); //2205 2672 -13 - DispatchKeyValue(Entity, "spawnflags", "1"); - DispatchKeyValue(Entity, "target", "secret_teleport_destination"); - DispatchKeyValue(Entity, "OnStartTouch", "!self,Kill,,5,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_teleport"); + DispatchKeyValue(Entity, "model", "*29"); + DispatchKeyValue(Entity, "origin", "2200 12865 927"); //2205 2672 -13 + DispatchKeyValue(Entity, "spawnflags", "1"); + DispatchKeyValue(Entity, "target", "secret_teleport_destination"); + DispatchKeyValue(Entity, "OnStartTouch", "!self,Kill,,5,-1"); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnTeleportDestination() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("info_teleport_destination")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("info_teleport_destination")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_teleport_destination_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_teleport_destination_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_teleport_destination"); - DispatchKeyValue(Entity, "angles", "0 90 0") - DispatchKeyValue(Entity, "origin", "512 2350 930"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_teleport_destination"); + DispatchKeyValue(Entity, "angles", "0 90 0") + DispatchKeyValue(Entity, "origin", "512 2350 930"); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnSeagull() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_seagull"); - DispatchKeyValue(Entity, "angles", "0 90 0"); - DispatchKeyValue(Entity, "origin", "512 2350 890"); - DispatchKeyValue(Entity, "model", "models/seagull.mdl"); - DispatchKeyValue(Entity, "modelscale", "4.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "0"); - DispatchKeyValue(Entity, "DefaultAnim", "SOAR"); - DispatchKeyValue(Entity, "StartDisabled", "1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_seagull"); + DispatchKeyValue(Entity, "angles", "0 90 0"); + DispatchKeyValue(Entity, "origin", "512 2350 890"); + DispatchKeyValue(Entity, "model", "models/seagull.mdl"); + DispatchKeyValue(Entity, "modelscale", "4.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "0"); + DispatchKeyValue(Entity, "DefaultAnim", "SOAR"); + DispatchKeyValue(Entity, "StartDisabled", "1"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnAmbientSeagull() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "seagull_sound"); - DispatchKeyValue(Entity, "spawnflags", "49"); - DispatchKeyValue(Entity, "message", "ambient/creatures/seagull_idle1.wav"); - DispatchKeyValue(Entity, "volume", "10"); - DispatchKeyValue(Entity, "health", "10"); - DispatchKeyValue(Entity, "preset", "0"); - DispatchKeyValue(Entity, "pitch", "100"); - DispatchKeyValue(Entity, "pitchstart", "100"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "seagull_sound"); + DispatchKeyValue(Entity, "spawnflags", "49"); + DispatchKeyValue(Entity, "message", "ambient/creatures/seagull_idle1.wav"); + DispatchKeyValue(Entity, "volume", "10"); + DispatchKeyValue(Entity, "health", "10"); + DispatchKeyValue(Entity, "preset", "0"); + DispatchKeyValue(Entity, "pitch", "100"); + DispatchKeyValue(Entity, "pitchstart", "100"); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnSeagullClock() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_seagull_clock"); - DispatchKeyValue(Entity, "angles", "90 0 0"); - DispatchKeyValue(Entity, "origin", "512 2350 910"); - DispatchKeyValue(Entity, "model", "models/props_trainstation/trainstation_clock001.mdl"); - DispatchKeyValue(Entity, "modelscale", "1.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "disablebonefollowers", "1"); - DispatchKeyValue(Entity, "solid", "6"); - DispatchKeyValue(Entity, "rendermode", "10"); - DispatchKeyValue(Entity, "StartDisabled", "1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_seagull_clock"); + DispatchKeyValue(Entity, "angles", "90 0 0"); + DispatchKeyValue(Entity, "origin", "512 2350 910"); + DispatchKeyValue(Entity, "model", "models/props_trainstation/trainstation_clock001.mdl"); + DispatchKeyValue(Entity, "modelscale", "1.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "disablebonefollowers", "1"); + DispatchKeyValue(Entity, "solid", "6"); + DispatchKeyValue(Entity, "rendermode", "10"); + DispatchKeyValue(Entity, "StartDisabled", "1"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnSeagullMove() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("func_movelinear")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_movelinear_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("func_movelinear")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_movelinear_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_seagull_movelinear"); - DispatchKeyValue(Entity, "movedir", "0 90 0"); - DispatchKeyValue(Entity, "origin", "512 2350 890"); - DispatchKeyValue(Entity, "speed", "150"); - DispatchKeyValue(Entity, "movedistance", "20000"); - DispatchKeyValue(Entity, "spawnflags", "8"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_seagull_movelinear"); + DispatchKeyValue(Entity, "movedir", "0 90 0"); + DispatchKeyValue(Entity, "origin", "512 2350 890"); + DispatchKeyValue(Entity, "speed", "150"); + DispatchKeyValue(Entity, "movedistance", "20000"); + DispatchKeyValue(Entity, "spawnflags", "8"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnFilterEnding() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_ending_filter"); - DispatchKeyValue(Entity, "Negated", "0"); - DispatchKeyValue(Entity, "filtername", "secret_winner"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_ending_filter"); + DispatchKeyValue(Entity, "Negated", "0"); + DispatchKeyValue(Entity, "filtername", "secret_winner"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnPlatform1() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_platform_1"); - DispatchKeyValue(Entity, "angles", "90 0 0"); - DispatchKeyValue(Entity, "origin", "512 9000 886"); - DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); - DispatchKeyValue(Entity, "modelscale", "1.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "6"); - DispatchKeyValue(Entity, "rendermode", "10"); - DispatchKeyValue(Entity, "StartDisabled", "0"); - DispatchSpawn(Entity); - //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); - SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); - return Entity; + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_platform_1"); + DispatchKeyValue(Entity, "angles", "90 0 0"); + DispatchKeyValue(Entity, "origin", "512 9000 886"); + DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); + DispatchKeyValue(Entity, "modelscale", "1.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "6"); + DispatchKeyValue(Entity, "rendermode", "10"); + DispatchKeyValue(Entity, "StartDisabled", "0"); + DispatchSpawn(Entity); + //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); + SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); + return Entity; } int SpawnPlatform2() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_platform_2"); - DispatchKeyValue(Entity, "angles", "90 0 0"); - DispatchKeyValue(Entity, "origin", "512 9168 886"); - DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); - DispatchKeyValue(Entity, "modelscale", "1.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "6"); - DispatchKeyValue(Entity, "rendermode", "10"); - DispatchKeyValue(Entity, "StartDisabled", "0"); - DispatchSpawn(Entity); - //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); - SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); - return Entity; + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_platform_2"); + DispatchKeyValue(Entity, "angles", "90 0 0"); + DispatchKeyValue(Entity, "origin", "512 9168 886"); + DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); + DispatchKeyValue(Entity, "modelscale", "1.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "6"); + DispatchKeyValue(Entity, "rendermode", "10"); + DispatchKeyValue(Entity, "StartDisabled", "0"); + DispatchSpawn(Entity); + //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); + SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); + return Entity; } int SpawnPlatform3() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_platform_3"); - DispatchKeyValue(Entity, "angles", "90 0 0"); - DispatchKeyValue(Entity, "origin", "406 9000 886"); - DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); - DispatchKeyValue(Entity, "modelscale", "1.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "6"); - DispatchKeyValue(Entity, "rendermode", "10"); - DispatchKeyValue(Entity, "StartDisabled", "0"); - DispatchSpawn(Entity); - //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); - SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); - return Entity; + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_platform_3"); + DispatchKeyValue(Entity, "angles", "90 0 0"); + DispatchKeyValue(Entity, "origin", "406 9000 886"); + DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); + DispatchKeyValue(Entity, "modelscale", "1.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "6"); + DispatchKeyValue(Entity, "rendermode", "10"); + DispatchKeyValue(Entity, "StartDisabled", "0"); + DispatchSpawn(Entity); + //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); + SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); + return Entity; } int SpawnPlatform4() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_platform_4"); - DispatchKeyValue(Entity, "angles", "90 0 0"); - DispatchKeyValue(Entity, "origin", "406 9168 886"); - DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); - DispatchKeyValue(Entity, "modelscale", "1.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "6"); - DispatchKeyValue(Entity, "rendermode", "10"); - DispatchKeyValue(Entity, "StartDisabled", "0"); - DispatchSpawn(Entity); - //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); - SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); - return Entity; + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_platform_4"); + DispatchKeyValue(Entity, "angles", "90 0 0"); + DispatchKeyValue(Entity, "origin", "406 9168 886"); + DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); + DispatchKeyValue(Entity, "modelscale", "1.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "6"); + DispatchKeyValue(Entity, "rendermode", "10"); + DispatchKeyValue(Entity, "StartDisabled", "0"); + DispatchSpawn(Entity); + //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); + SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); + return Entity; } int SpawnPlatform5() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_platform_5"); - DispatchKeyValue(Entity, "angles", "90 0 0"); - DispatchKeyValue(Entity, "origin", "406 8832 886"); - DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); - DispatchKeyValue(Entity, "modelscale", "1.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "6"); - DispatchKeyValue(Entity, "rendermode", "10"); - DispatchKeyValue(Entity, "StartDisabled", "0"); - DispatchSpawn(Entity); - //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); - SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); - return Entity; + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_platform_5"); + DispatchKeyValue(Entity, "angles", "90 0 0"); + DispatchKeyValue(Entity, "origin", "406 8832 886"); + DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); + DispatchKeyValue(Entity, "modelscale", "1.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "6"); + DispatchKeyValue(Entity, "rendermode", "10"); + DispatchKeyValue(Entity, "StartDisabled", "0"); + DispatchSpawn(Entity); + //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); + SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); + return Entity; } int SpawnPlatform6() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_platform_1"); - DispatchKeyValue(Entity, "angles", "90 0 0"); - DispatchKeyValue(Entity, "origin", "512 8832 886"); - DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); - DispatchKeyValue(Entity, "modelscale", "1.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "6"); - DispatchKeyValue(Entity, "rendermode", "10"); - DispatchKeyValue(Entity, "StartDisabled", "0"); - DispatchSpawn(Entity); - //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); - SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); - return Entity; + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_platform_1"); + DispatchKeyValue(Entity, "angles", "90 0 0"); + DispatchKeyValue(Entity, "origin", "512 8832 886"); + DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); + DispatchKeyValue(Entity, "modelscale", "1.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "6"); + DispatchKeyValue(Entity, "rendermode", "10"); + DispatchKeyValue(Entity, "StartDisabled", "0"); + DispatchSpawn(Entity); + //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); + SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); + return Entity; } int SpawnPillar1() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_pillar_1"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "origin", "603 8940 916"); - DispatchKeyValue(Entity, "model", "models/props/de_inferno/brickpillara.mdl"); - DispatchKeyValue(Entity, "modelscale", "0.5"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "0"); - DispatchKeyValue(Entity, "rendermode", "0"); - DispatchKeyValue(Entity, "StartDisabled", "0"); - DispatchSpawn(Entity); - //SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL); - SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS); - return Entity; + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_pillar_1"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "origin", "603 8940 916"); + DispatchKeyValue(Entity, "model", "models/props/de_inferno/brickpillara.mdl"); + DispatchKeyValue(Entity, "modelscale", "0.5"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "0"); + DispatchKeyValue(Entity, "rendermode", "0"); + DispatchKeyValue(Entity, "StartDisabled", "0"); + DispatchSpawn(Entity); + //SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL); + SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS); + return Entity; } int SpawnPillarLight1() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_pillar_light_1"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "origin", "603 8940 1150"); - DispatchKeyValue(Entity, "model", "models/effects/vol_light64x256.mdl"); - DispatchKeyValue(Entity, "modelscale", "1.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "0"); - DispatchKeyValue(Entity, "rendermode", "1"); - DispatchKeyValue(Entity, "StartDisabled", "1"); - DispatchSpawn(Entity); - //SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL); - SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS); - return Entity; + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_pillar_light_1"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "origin", "603 8940 1150"); + DispatchKeyValue(Entity, "model", "models/effects/vol_light64x256.mdl"); + DispatchKeyValue(Entity, "modelscale", "1.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "0"); + DispatchKeyValue(Entity, "rendermode", "1"); + DispatchKeyValue(Entity, "StartDisabled", "1"); + DispatchSpawn(Entity); + //SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL); + SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS); + return Entity; } int SpawnPillarParticle1() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_particle_system_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_particle_system_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_pillar_particle_1"); - DispatchKeyValue(Entity, "origin", "603 8940 930"); - DispatchKeyValue(Entity, "effect_name", "achieved"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_pillar_particle_1"); + DispatchKeyValue(Entity, "origin", "603 8940 930"); + DispatchKeyValue(Entity, "effect_name", "achieved"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnPillar2() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_pillar_2"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "origin", "420 8940 916"); - DispatchKeyValue(Entity, "model", "models/props/de_inferno/brickpillara.mdl"); - DispatchKeyValue(Entity, "modelscale", "0.5"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "0"); - DispatchKeyValue(Entity, "rendermode", "0"); - DispatchKeyValue(Entity, "StartDisabled", "0"); - DispatchSpawn(Entity); - //SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL); - SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS); - return Entity; + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_pillar_2"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "origin", "420 8940 916"); + DispatchKeyValue(Entity, "model", "models/props/de_inferno/brickpillara.mdl"); + DispatchKeyValue(Entity, "modelscale", "0.5"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "0"); + DispatchKeyValue(Entity, "rendermode", "0"); + DispatchKeyValue(Entity, "StartDisabled", "0"); + DispatchSpawn(Entity); + //SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL); + SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS); + return Entity; } int SpawnPillarLight2() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_pillar_light_2"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "origin", "420 8940 1150"); - DispatchKeyValue(Entity, "model", "models/effects/vol_light64x256.mdl"); - DispatchKeyValue(Entity, "modelscale", "1.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "0"); - DispatchKeyValue(Entity, "rendermode", "1"); - DispatchKeyValue(Entity, "StartDisabled", "1"); - DispatchSpawn(Entity); - //SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL); - SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS); - return Entity; + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_pillar_light_2"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "origin", "420 8940 1150"); + DispatchKeyValue(Entity, "model", "models/effects/vol_light64x256.mdl"); + DispatchKeyValue(Entity, "modelscale", "1.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "0"); + DispatchKeyValue(Entity, "rendermode", "1"); + DispatchKeyValue(Entity, "StartDisabled", "1"); + DispatchSpawn(Entity); + //SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL); + SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS); + return Entity; } int SpawnPillarParticle2() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_particle_system_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_particle_system_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_pillar_particle_2"); - DispatchKeyValue(Entity, "origin", "420 8940 930"); - DispatchKeyValue(Entity, "effect_name", "achieved"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_pillar_particle_2"); + DispatchKeyValue(Entity, "origin", "420 8940 930"); + DispatchKeyValue(Entity, "effect_name", "achieved"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnPillar3() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_pillar_3"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "origin", "512 9032 916"); - DispatchKeyValue(Entity, "model", "models/props/de_inferno/brickpillara.mdl"); - DispatchKeyValue(Entity, "modelscale", "0.5"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "0"); - DispatchKeyValue(Entity, "rendermode", "0"); - DispatchKeyValue(Entity, "StartDisabled", "0"); - DispatchSpawn(Entity); - //SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL); - SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS); - return Entity; + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_pillar_3"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "origin", "512 9032 916"); + DispatchKeyValue(Entity, "model", "models/props/de_inferno/brickpillara.mdl"); + DispatchKeyValue(Entity, "modelscale", "0.5"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "0"); + DispatchKeyValue(Entity, "rendermode", "0"); + DispatchKeyValue(Entity, "StartDisabled", "0"); + DispatchSpawn(Entity); + //SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL); + SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS); + return Entity; } int SpawnPillarLight3() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_pillar_light_3"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "origin", "512 9032 1150"); - DispatchKeyValue(Entity, "model", "models/effects/vol_light64x256.mdl"); - DispatchKeyValue(Entity, "modelscale", "1.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "0"); - DispatchKeyValue(Entity, "rendermode", "1"); - DispatchKeyValue(Entity, "StartDisabled", "1"); - DispatchSpawn(Entity); - //SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL); - SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS); - return Entity; + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_pillar_light_3"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "origin", "512 9032 1150"); + DispatchKeyValue(Entity, "model", "models/effects/vol_light64x256.mdl"); + DispatchKeyValue(Entity, "modelscale", "1.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "0"); + DispatchKeyValue(Entity, "rendermode", "1"); + DispatchKeyValue(Entity, "StartDisabled", "1"); + DispatchSpawn(Entity); + //SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL); + SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS); + return Entity; } int SpawnPillarParticle3() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_particle_system_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_particle_system_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_pillar_particle_3"); - DispatchKeyValue(Entity, "origin", "512 9032 930"); - DispatchKeyValue(Entity, "effect_name", "achieved"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_pillar_particle_3"); + DispatchKeyValue(Entity, "origin", "512 9032 930"); + DispatchKeyValue(Entity, "effect_name", "achieved"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnExplosion1() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("env_explosion")) == INVALID_ENT_REFERENCE) - return -1; + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("env_explosion")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_explosion_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_explosion_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_explosion_1"); - DispatchKeyValue(Entity, "origin", "603 8940 960"); - DispatchKeyValue(Entity, "fireballsprite", "sprites/zerogxplode.spr"); - DispatchKeyValue(Entity, "rendermode", "5"); - DispatchKeyValue(Entity, "iMagnitude", "300"); - DispatchKeyValue(Entity, "iRadiusOverride", "70"); - DispatchKeyValue(Entity, "spawnflags", "3"); - DispatchSpawn(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_explosion_1"); + DispatchKeyValue(Entity, "origin", "603 8940 960"); + DispatchKeyValue(Entity, "fireballsprite", "sprites/zerogxplode.spr"); + DispatchKeyValue(Entity, "rendermode", "5"); + DispatchKeyValue(Entity, "iMagnitude", "300"); + DispatchKeyValue(Entity, "iRadiusOverride", "70"); + DispatchKeyValue(Entity, "spawnflags", "3"); + DispatchSpawn(Entity); - return Entity; + return Entity; } int SpawnExplosion2() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("env_explosion")) == INVALID_ENT_REFERENCE) - return -1; + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("env_explosion")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_explosion_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_explosion_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_explosion_2"); - DispatchKeyValue(Entity, "origin", "420 8940 960"); - DispatchKeyValue(Entity, "fireballsprite", "sprites/zerogxplode.spr"); - DispatchKeyValue(Entity, "rendermode", "5"); - DispatchKeyValue(Entity, "iMagnitude", "300"); - DispatchKeyValue(Entity, "iRadiusOverride", "70"); - DispatchKeyValue(Entity, "spawnflags", "3"); - DispatchSpawn(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_explosion_2"); + DispatchKeyValue(Entity, "origin", "420 8940 960"); + DispatchKeyValue(Entity, "fireballsprite", "sprites/zerogxplode.spr"); + DispatchKeyValue(Entity, "rendermode", "5"); + DispatchKeyValue(Entity, "iMagnitude", "300"); + DispatchKeyValue(Entity, "iRadiusOverride", "70"); + DispatchKeyValue(Entity, "spawnflags", "3"); + DispatchSpawn(Entity); - return Entity; + return Entity; } int SpawnExplosion3() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("env_explosion")) == INVALID_ENT_REFERENCE) - return -1; + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("env_explosion")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_explosion_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_explosion_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_explosion_3"); - DispatchKeyValue(Entity, "origin", "512 9032 960"); - DispatchKeyValue(Entity, "fireballsprite", "sprites/zerogxplode.spr"); - DispatchKeyValue(Entity, "rendermode", "5"); - DispatchKeyValue(Entity, "iMagnitude", "300"); - DispatchKeyValue(Entity, "iRadiusOverride", "70"); - DispatchKeyValue(Entity, "spawnflags", "3"); - DispatchSpawn(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_explosion_3"); + DispatchKeyValue(Entity, "origin", "512 9032 960"); + DispatchKeyValue(Entity, "fireballsprite", "sprites/zerogxplode.spr"); + DispatchKeyValue(Entity, "rendermode", "5"); + DispatchKeyValue(Entity, "iMagnitude", "300"); + DispatchKeyValue(Entity, "iRadiusOverride", "70"); + DispatchKeyValue(Entity, "spawnflags", "3"); + DispatchSpawn(Entity); - return Entity; + return Entity; } int SpawnAmbientGenericExplosion1() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "explosion_sound_1"); - DispatchKeyValue(Entity, "spawnflags", "49"); - DispatchKeyValue(Entity, "SourceEntityName", "secret_banana_final"); - DispatchKeyValue(Entity, "radius", "3050"); - DispatchKeyValue(Entity, "message", "ambient/explosions/explode_9.wav"); - DispatchKeyValue(Entity, "volume", "10"); - DispatchKeyValue(Entity, "health", "10"); - DispatchKeyValue(Entity, "preset", "0"); - DispatchKeyValue(Entity, "pitch", "100"); - DispatchKeyValue(Entity, "pitchstart", "100"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "explosion_sound_1"); + DispatchKeyValue(Entity, "spawnflags", "49"); + DispatchKeyValue(Entity, "SourceEntityName", "secret_banana_final"); + DispatchKeyValue(Entity, "radius", "3050"); + DispatchKeyValue(Entity, "message", "ambient/explosions/explode_9.wav"); + DispatchKeyValue(Entity, "volume", "10"); + DispatchKeyValue(Entity, "health", "10"); + DispatchKeyValue(Entity, "preset", "0"); + DispatchKeyValue(Entity, "pitch", "100"); + DispatchKeyValue(Entity, "pitchstart", "100"); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnAmbientGenericExplosion2() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "explosion_sound_2"); - DispatchKeyValue(Entity, "spawnflags", "49"); - DispatchKeyValue(Entity, "SourceEntityName", "secret_orange_final"); - DispatchKeyValue(Entity, "radius", "3050"); - DispatchKeyValue(Entity, "message", "ambient/explosions/explode_9.wav"); - DispatchKeyValue(Entity, "volume", "10"); - DispatchKeyValue(Entity, "health", "10"); - DispatchKeyValue(Entity, "preset", "0"); - DispatchKeyValue(Entity, "pitch", "100"); - DispatchKeyValue(Entity, "pitchstart", "100"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "explosion_sound_2"); + DispatchKeyValue(Entity, "spawnflags", "49"); + DispatchKeyValue(Entity, "SourceEntityName", "secret_orange_final"); + DispatchKeyValue(Entity, "radius", "3050"); + DispatchKeyValue(Entity, "message", "ambient/explosions/explode_9.wav"); + DispatchKeyValue(Entity, "volume", "10"); + DispatchKeyValue(Entity, "health", "10"); + DispatchKeyValue(Entity, "preset", "0"); + DispatchKeyValue(Entity, "pitch", "100"); + DispatchKeyValue(Entity, "pitchstart", "100"); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnAmbientGenericExplosion3() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "explosion_sound_3"); - DispatchKeyValue(Entity, "spawnflags", "49"); - DispatchKeyValue(Entity, "SourceEntityName", "secret_platform_4"); - DispatchKeyValue(Entity, "radius", "3050"); - DispatchKeyValue(Entity, "message", "ambient/explosions/explode_9.wav"); - DispatchKeyValue(Entity, "volume", "10"); - DispatchKeyValue(Entity, "health", "10"); - DispatchKeyValue(Entity, "preset", "0"); - DispatchKeyValue(Entity, "pitch", "100"); - DispatchKeyValue(Entity, "pitchstart", "100"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "explosion_sound_3"); + DispatchKeyValue(Entity, "spawnflags", "49"); + DispatchKeyValue(Entity, "SourceEntityName", "secret_platform_4"); + DispatchKeyValue(Entity, "radius", "3050"); + DispatchKeyValue(Entity, "message", "ambient/explosions/explode_9.wav"); + DispatchKeyValue(Entity, "volume", "10"); + DispatchKeyValue(Entity, "health", "10"); + DispatchKeyValue(Entity, "preset", "0"); + DispatchKeyValue(Entity, "pitch", "100"); + DispatchKeyValue(Entity, "pitchstart", "100"); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnOrangeFinal() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_orange_final"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "origin", "420 8940 960"); - DispatchKeyValue(Entity, "model", "models/props/cs_italy/orange.mdl"); - DispatchKeyValue(Entity, "modelscale", "2.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "0"); - DispatchKeyValue(Entity, "rendermode", "1"); - DispatchKeyValue(Entity, "StartDisabled", "1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_orange_final"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "origin", "420 8940 960"); + DispatchKeyValue(Entity, "model", "models/props/cs_italy/orange.mdl"); + DispatchKeyValue(Entity, "modelscale", "2.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "0"); + DispatchKeyValue(Entity, "rendermode", "1"); + DispatchKeyValue(Entity, "StartDisabled", "1"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnBananaFinal() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_banana_final"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "origin", "603 8940 960"); - DispatchKeyValue(Entity, "model", "models/props/cs_italy/bananna.mdl"); - DispatchKeyValue(Entity, "modelscale", "2.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "0"); - DispatchKeyValue(Entity, "rendermode", "1"); - DispatchKeyValue(Entity, "StartDisabled", "1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_banana_final"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "origin", "603 8940 960"); + DispatchKeyValue(Entity, "model", "models/props/cs_italy/bananna.mdl"); + DispatchKeyValue(Entity, "modelscale", "2.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "0"); + DispatchKeyValue(Entity, "rendermode", "1"); + DispatchKeyValue(Entity, "StartDisabled", "1"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnMelonFinal() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_melon_final"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "origin", "512 9032 960"); - DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl"); - DispatchKeyValue(Entity, "modelscale", "1.4"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "0"); - DispatchKeyValue(Entity, "rendermode", "1"); - DispatchKeyValue(Entity, "StartDisabled", "1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_melon_final"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "origin", "512 9032 960"); + DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl"); + DispatchKeyValue(Entity, "modelscale", "1.4"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "0"); + DispatchKeyValue(Entity, "rendermode", "1"); + DispatchKeyValue(Entity, "StartDisabled", "1"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnTeleportFinal() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_teleport_prop"); - DispatchKeyValue(Entity, "angles", "0 90 0"); - DispatchKeyValue(Entity, "origin", "512 9032 886"); - DispatchKeyValue(Entity, "model", "models/props_combine/combine_teleportplatform.mdl"); - DispatchKeyValue(Entity, "modelscale", "1.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "6"); - DispatchKeyValue(Entity, "rendermode", "0"); - DispatchKeyValue(Entity, "StartDisabled", "1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_teleport_prop"); + DispatchKeyValue(Entity, "angles", "0 90 0"); + DispatchKeyValue(Entity, "origin", "512 9032 886"); + DispatchKeyValue(Entity, "model", "models/props_combine/combine_teleportplatform.mdl"); + DispatchKeyValue(Entity, "modelscale", "1.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "6"); + DispatchKeyValue(Entity, "rendermode", "0"); + DispatchKeyValue(Entity, "StartDisabled", "1"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnBeam1() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_beam_1"); - DispatchKeyValue(Entity, "BoltWidth", "2"); - DispatchKeyValue(Entity, "decalname", "Bigshot"); - DispatchKeyValue(Entity, "framerate", "0"); - DispatchKeyValue(Entity, "framestart", "0"); - DispatchKeyValue(Entity, "life", "1"); - DispatchKeyValue(Entity, "LightningStart", "secret_banana_final"); - DispatchKeyValue(Entity, "LightningEnd", "secret_orange_final"); - DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_beam_1"); + DispatchKeyValue(Entity, "BoltWidth", "2"); + DispatchKeyValue(Entity, "decalname", "Bigshot"); + DispatchKeyValue(Entity, "framerate", "0"); + DispatchKeyValue(Entity, "framestart", "0"); + DispatchKeyValue(Entity, "life", "1"); + DispatchKeyValue(Entity, "LightningStart", "secret_banana_final"); + DispatchKeyValue(Entity, "LightningEnd", "secret_orange_final"); + DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnBeam2() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_beam_2"); - DispatchKeyValue(Entity, "BoltWidth", "2"); - DispatchKeyValue(Entity, "decalname", "Bigshot"); - DispatchKeyValue(Entity, "framerate", "0"); - DispatchKeyValue(Entity, "framestart", "0"); - DispatchKeyValue(Entity, "life", "1"); - DispatchKeyValue(Entity, "LightningStart", "secret_orange_final"); - DispatchKeyValue(Entity, "LightningEnd", "secret_melon_final"); - DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_beam_2"); + DispatchKeyValue(Entity, "BoltWidth", "2"); + DispatchKeyValue(Entity, "decalname", "Bigshot"); + DispatchKeyValue(Entity, "framerate", "0"); + DispatchKeyValue(Entity, "framestart", "0"); + DispatchKeyValue(Entity, "life", "1"); + DispatchKeyValue(Entity, "LightningStart", "secret_orange_final"); + DispatchKeyValue(Entity, "LightningEnd", "secret_melon_final"); + DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnBeam3() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_beam_3"); - DispatchKeyValue(Entity, "BoltWidth", "2"); - DispatchKeyValue(Entity, "decalname", "Bigshot"); - DispatchKeyValue(Entity, "framerate", "0"); - DispatchKeyValue(Entity, "framestart", "0"); - DispatchKeyValue(Entity, "life", "1"); - DispatchKeyValue(Entity, "LightningStart", "secret_melon_final"); - DispatchKeyValue(Entity, "LightningEnd", "secret_banana_final"); - DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_beam_3"); + DispatchKeyValue(Entity, "BoltWidth", "2"); + DispatchKeyValue(Entity, "decalname", "Bigshot"); + DispatchKeyValue(Entity, "framerate", "0"); + DispatchKeyValue(Entity, "framestart", "0"); + DispatchKeyValue(Entity, "life", "1"); + DispatchKeyValue(Entity, "LightningStart", "secret_melon_final"); + DispatchKeyValue(Entity, "LightningEnd", "secret_banana_final"); + DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnBeam4() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_beam_4"); - DispatchKeyValue(Entity, "BoltWidth", "25"); - DispatchKeyValue(Entity, "decalname", "Bigshot"); - DispatchKeyValue(Entity, "framerate", "0"); - DispatchKeyValue(Entity, "framestart", "0"); - DispatchKeyValue(Entity, "life", "1"); - DispatchKeyValue(Entity, "spawnflags", "8"); - DispatchKeyValue(Entity, "LightningStart", "secret_melon_rotating"); - DispatchKeyValue(Entity, "LightningEnd", "secret_melon_rotating_beam"); - DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_beam_4"); + DispatchKeyValue(Entity, "BoltWidth", "25"); + DispatchKeyValue(Entity, "decalname", "Bigshot"); + DispatchKeyValue(Entity, "framerate", "0"); + DispatchKeyValue(Entity, "framestart", "0"); + DispatchKeyValue(Entity, "life", "1"); + DispatchKeyValue(Entity, "spawnflags", "8"); + DispatchKeyValue(Entity, "LightningStart", "secret_melon_rotating"); + DispatchKeyValue(Entity, "LightningEnd", "secret_melon_rotating_beam"); + DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnBeam5() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_beam_5"); - DispatchKeyValue(Entity, "BoltWidth", "10"); - DispatchKeyValue(Entity, "decalname", "Bigshot"); - DispatchKeyValue(Entity, "framerate", "0"); - DispatchKeyValue(Entity, "framestart", "0"); - DispatchKeyValue(Entity, "life", "1"); - DispatchKeyValue(Entity, "spawnflags", "0"); - DispatchKeyValue(Entity, "LightningStart", "secret_banana_rotating"); - DispatchKeyValue(Entity, "LightningEnd", "chinookrotor1"); - DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_beam_5"); + DispatchKeyValue(Entity, "BoltWidth", "10"); + DispatchKeyValue(Entity, "decalname", "Bigshot"); + DispatchKeyValue(Entity, "framerate", "0"); + DispatchKeyValue(Entity, "framestart", "0"); + DispatchKeyValue(Entity, "life", "1"); + DispatchKeyValue(Entity, "spawnflags", "0"); + DispatchKeyValue(Entity, "LightningStart", "secret_banana_rotating"); + DispatchKeyValue(Entity, "LightningEnd", "chinookrotor1"); + DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnBeam6() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_beam_6"); - DispatchKeyValue(Entity, "BoltWidth", "10"); - DispatchKeyValue(Entity, "decalname", "Bigshot"); - DispatchKeyValue(Entity, "framerate", "0"); - DispatchKeyValue(Entity, "framestart", "0"); - DispatchKeyValue(Entity, "life", "1"); - DispatchKeyValue(Entity, "spawnflags", "0"); - DispatchKeyValue(Entity, "LightningStart", "secret_orange_rotating"); - DispatchKeyValue(Entity, "LightningEnd", "boat_3"); - DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_beam_6"); + DispatchKeyValue(Entity, "BoltWidth", "10"); + DispatchKeyValue(Entity, "decalname", "Bigshot"); + DispatchKeyValue(Entity, "framerate", "0"); + DispatchKeyValue(Entity, "framestart", "0"); + DispatchKeyValue(Entity, "life", "1"); + DispatchKeyValue(Entity, "spawnflags", "0"); + DispatchKeyValue(Entity, "LightningStart", "secret_orange_rotating"); + DispatchKeyValue(Entity, "LightningEnd", "boat_3"); + DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnBeam7() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_beam_7"); - DispatchKeyValue(Entity, "BoltWidth", "10"); - DispatchKeyValue(Entity, "decalname", "Bigshot"); - DispatchKeyValue(Entity, "framerate", "0"); - DispatchKeyValue(Entity, "framestart", "0"); - DispatchKeyValue(Entity, "life", "1"); - DispatchKeyValue(Entity, "spawnflags", "0"); - DispatchKeyValue(Entity, "LightningStart", "secret_melon_rotating"); - DispatchKeyValue(Entity, "LightningEnd", "boat_4"); - DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_beam_7"); + DispatchKeyValue(Entity, "BoltWidth", "10"); + DispatchKeyValue(Entity, "decalname", "Bigshot"); + DispatchKeyValue(Entity, "framerate", "0"); + DispatchKeyValue(Entity, "framestart", "0"); + DispatchKeyValue(Entity, "life", "1"); + DispatchKeyValue(Entity, "spawnflags", "0"); + DispatchKeyValue(Entity, "LightningStart", "secret_melon_rotating"); + DispatchKeyValue(Entity, "LightningEnd", "boat_4"); + DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnButtonFinal1() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_final_button_1"); - DispatchKeyValue(Entity, "spawnflags", "3073");//1025 - DispatchKeyValue(Entity, "model", "*65"); - DispatchKeyValue(Entity, "origin", "603 8940 960"); - DispatchKeyValue(Entity, "OnPressed", "secret_beam_1,TurnOn,,0,1"); - DispatchKeyValue(Entity, "OnPressed", "secret_pillar_light_1,Kill,,0,1"); - DispatchKeyValue(Entity, "OnPressed", "secret_math_counter_2,Add,1,0,1"); - DispatchKeyValue(Entity, "OnPressed", "secret_pillar_particle_1,Start,,0,1"); - DispatchKeyValue(Entity, "OnPressed", "!self,Kill,,0.1,1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_final_button_1"); + DispatchKeyValue(Entity, "spawnflags", "3073");//1025 + DispatchKeyValue(Entity, "model", "*65"); + DispatchKeyValue(Entity, "origin", "603 8940 960"); + DispatchKeyValue(Entity, "OnPressed", "secret_beam_1,TurnOn,,0,1"); + DispatchKeyValue(Entity, "OnPressed", "secret_pillar_light_1,Kill,,0,1"); + DispatchKeyValue(Entity, "OnPressed", "secret_math_counter_2,Add,1,0,1"); + DispatchKeyValue(Entity, "OnPressed", "secret_pillar_particle_1,Start,,0,1"); + DispatchKeyValue(Entity, "OnPressed", "!self,Kill,,0.1,1"); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnButtonFinal2() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_final_button_2"); - DispatchKeyValue(Entity, "spawnflags", "3073");//1025 - DispatchKeyValue(Entity, "model", "*65"); - DispatchKeyValue(Entity, "origin", "420 8940 960"); - DispatchKeyValue(Entity, "OnPressed", "secret_beam_2,TurnOn,,0,1"); - DispatchKeyValue(Entity, "OnPressed", "secret_pillar_light_2,Kill,,0,1"); - DispatchKeyValue(Entity, "OnPressed", "secret_math_counter_2,Add,1,0,1"); - DispatchKeyValue(Entity, "OnPressed", "secret_pillar_particle_2,Start,,0,1"); - DispatchKeyValue(Entity, "OnPressed", "!self,Kill,,0.1,1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_final_button_2"); + DispatchKeyValue(Entity, "spawnflags", "3073");//1025 + DispatchKeyValue(Entity, "model", "*65"); + DispatchKeyValue(Entity, "origin", "420 8940 960"); + DispatchKeyValue(Entity, "OnPressed", "secret_beam_2,TurnOn,,0,1"); + DispatchKeyValue(Entity, "OnPressed", "secret_pillar_light_2,Kill,,0,1"); + DispatchKeyValue(Entity, "OnPressed", "secret_math_counter_2,Add,1,0,1"); + DispatchKeyValue(Entity, "OnPressed", "secret_pillar_particle_2,Start,,0,1"); + DispatchKeyValue(Entity, "OnPressed", "!self,Kill,,0.1,1"); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnButtonFinal3() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_final_button_3"); - DispatchKeyValue(Entity, "spawnflags", "3073");//1025 - DispatchKeyValue(Entity, "model", "*65"); - DispatchKeyValue(Entity, "origin", "512 9032 960"); - DispatchKeyValue(Entity, "OnPressed", "secret_beam_3,TurnOn,,0,1"); - DispatchKeyValue(Entity, "OnPressed", "secret_pillar_light_3,Kill,,0,1"); - DispatchKeyValue(Entity, "OnPressed", "secret_math_counter_2,Add,1,0,1"); - DispatchKeyValue(Entity, "OnPressed", "secret_pillar_particle_3,Start,,0,1"); - DispatchKeyValue(Entity, "OnPressed", "!self,Kill,,0.1,1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_final_button_3"); + DispatchKeyValue(Entity, "spawnflags", "3073");//1025 + DispatchKeyValue(Entity, "model", "*65"); + DispatchKeyValue(Entity, "origin", "512 9032 960"); + DispatchKeyValue(Entity, "OnPressed", "secret_beam_3,TurnOn,,0,1"); + DispatchKeyValue(Entity, "OnPressed", "secret_pillar_light_3,Kill,,0,1"); + DispatchKeyValue(Entity, "OnPressed", "secret_math_counter_2,Add,1,0,1"); + DispatchKeyValue(Entity, "OnPressed", "secret_pillar_particle_3,Start,,0,1"); + DispatchKeyValue(Entity, "OnPressed", "!self,Kill,,0.1,1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnOrange() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_physics")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_physics_multiplayer_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_physics")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_physics_multiplayer_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "orange"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "origin", "-3606.24 -14206 481.63"); - DispatchKeyValue(Entity, "model", "models/props/cs_italy/orange.mdl"); - DispatchKeyValue(Entity, "modelscale", "1.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "spawnflags", "289"); - DispatchKeyValue(Entity, "damagetoenablemotion", "10"); - DispatchKeyValue(Entity, "OnTakeDamage", "secret_logic_relay,FireUser2,,0,-1"); - DispatchKeyValue(Entity, "OnPlayerUse", "secret_logic_relay,FireUser2,,0,-1"); - DispatchKeyValue(Entity, "OnTakeDamage", "!self,Kill,,0.1,-1"); - DispatchKeyValue(Entity, "OnPlayerUse", "!self,Kill,,0.1,-1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "orange"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "origin", "-3606.24 -14206 481.63"); + DispatchKeyValue(Entity, "model", "models/props/cs_italy/orange.mdl"); + DispatchKeyValue(Entity, "modelscale", "1.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "spawnflags", "289"); + DispatchKeyValue(Entity, "damagetoenablemotion", "10"); + DispatchKeyValue(Entity, "OnTakeDamage", "secret_logic_relay,FireUser2,,0,-1"); + DispatchKeyValue(Entity, "OnPlayerUse", "secret_logic_relay,FireUser2,,0,-1"); + DispatchKeyValue(Entity, "OnTakeDamage", "!self,Kill,,0.1,-1"); + DispatchKeyValue(Entity, "OnPlayerUse", "!self,Kill,,0.1,-1"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnBanana() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_physics")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_physics_multiplayer_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_physics")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_physics_multiplayer_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "banana"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "origin", "899 -9355.63 513.77"); - DispatchKeyValue(Entity, "model", "models/props/cs_italy/bananna.mdl"); - DispatchKeyValue(Entity, "modelscale", "1.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "spawnflags", "289"); - DispatchKeyValue(Entity, "damagetoenablemotion", "10"); - DispatchKeyValue(Entity, "OnTakeDamage", "secret_logic_relay,FireUser1,,0,-1"); - DispatchKeyValue(Entity, "OnPlayerUse", "secret_logic_relay,FireUser1,,0,-1"); - DispatchKeyValue(Entity, "OnTakeDamage", "!self,Kill,,0.1,-1"); - DispatchKeyValue(Entity, "OnPlayerUse", "!self,Kill,,0.1,-1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "banana"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "origin", "899 -9355.63 513.77"); + DispatchKeyValue(Entity, "model", "models/props/cs_italy/bananna.mdl"); + DispatchKeyValue(Entity, "modelscale", "1.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "spawnflags", "289"); + DispatchKeyValue(Entity, "damagetoenablemotion", "10"); + DispatchKeyValue(Entity, "OnTakeDamage", "secret_logic_relay,FireUser1,,0,-1"); + DispatchKeyValue(Entity, "OnPlayerUse", "secret_logic_relay,FireUser1,,0,-1"); + DispatchKeyValue(Entity, "OnTakeDamage", "!self,Kill,,0.1,-1"); + DispatchKeyValue(Entity, "OnPlayerUse", "!self,Kill,,0.1,-1"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnMelon() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_physics")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_physics_multiplayer_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_physics")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_physics_multiplayer_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "melon"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "origin", "1023.6 -5583.5 631.48"); - DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl"); - DispatchKeyValue(Entity, "modelscale", "1.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "spawnflags", "289"); - DispatchKeyValue(Entity, "damagetoenablemotion", "10"); - DispatchKeyValue(Entity, "OnTakeDamage", "secret_logic_relay,FireUser3,,0,-1"); - DispatchKeyValue(Entity, "OnPlayerUse", "secret_logic_relay,FireUser3,,0,-1"); - DispatchKeyValue(Entity, "OnTakeDamage", "!self,Kill,,0.1,-1"); - DispatchKeyValue(Entity, "OnPlayerUse", "!self,Kill,,0.1,-1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "melon"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "origin", "1023.6 -5583.5 631.48"); + DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl"); + DispatchKeyValue(Entity, "modelscale", "1.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "spawnflags", "289"); + DispatchKeyValue(Entity, "damagetoenablemotion", "10"); + DispatchKeyValue(Entity, "OnTakeDamage", "secret_logic_relay,FireUser3,,0,-1"); + DispatchKeyValue(Entity, "OnPlayerUse", "secret_logic_relay,FireUser3,,0,-1"); + DispatchKeyValue(Entity, "OnTakeDamage", "!self,Kill,,0.1,-1"); + DispatchKeyValue(Entity, "OnPlayerUse", "!self,Kill,,0.1,-1"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnRotating() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("func_rotating")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("func_rotating")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_rotating_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_rotating_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_rotating"); - DispatchKeyValue(Entity, "origin", "512 9032 100"); - DispatchKeyValue(Entity, "maxspeed", "10"); - DispatchKeyValue(Entity, "spawnflags", "65"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_rotating"); + DispatchKeyValue(Entity, "origin", "512 9032 100"); + DispatchKeyValue(Entity, "maxspeed", "10"); + DispatchKeyValue(Entity, "spawnflags", "65"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + DispatchSpawn(Entity); + ActivateEntity(Entity); - SetEntityModel(Entity, "models/effects/vol_light64x256.mdl"); - float minbounds[3] = {-100.25, -100.25, -10.0}; - float maxbounds[3] = {100.25, 100.25, 10.0}; - SetEntPropVector(Entity, Prop_Send, "m_vecMins", minbounds); - SetEntPropVector(Entity, Prop_Send, "m_vecMaxs", maxbounds); - SetEntProp(Entity, Prop_Send, "m_nSolidType", 2); - int enteffects = GetEntProp(Entity, Prop_Send, "m_fEffects"); - enteffects |= 32; - SetEntProp(Entity, Prop_Send, "m_fEffects", enteffects); - return Entity; + SetEntityModel(Entity, "models/effects/vol_light64x256.mdl"); + float minbounds[3] = {-100.25, -100.25, -10.0}; + float maxbounds[3] = {100.25, 100.25, 10.0}; + SetEntPropVector(Entity, Prop_Send, "m_vecMins", minbounds); + SetEntPropVector(Entity, Prop_Send, "m_vecMaxs", maxbounds); + SetEntProp(Entity, Prop_Send, "m_nSolidType", 2); + int enteffects = GetEntProp(Entity, Prop_Send, "m_fEffects"); + enteffects |= 32; + SetEntProp(Entity, Prop_Send, "m_fEffects", enteffects); + return Entity; } int SpawnRotatingOrange() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_orange_rotating"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "origin", "-354 9532 1000"); - DispatchKeyValue(Entity, "model", "models/props/cs_italy/orange.mdl"); - DispatchKeyValue(Entity, "modelscale", "35.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "0"); - DispatchKeyValue(Entity, "rendermode", "1"); - DispatchKeyValue(Entity, "StartDisabled", "1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_orange_rotating"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "origin", "-354 9532 1000"); + DispatchKeyValue(Entity, "model", "models/props/cs_italy/orange.mdl"); + DispatchKeyValue(Entity, "modelscale", "35.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "0"); + DispatchKeyValue(Entity, "rendermode", "1"); + DispatchKeyValue(Entity, "StartDisabled", "1"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnRotatingBanana() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_banana_rotating"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "origin", "1378 9532 1000"); - DispatchKeyValue(Entity, "model", "models/props/cs_italy/bananna.mdl"); - DispatchKeyValue(Entity, "modelscale", "35.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "0"); - DispatchKeyValue(Entity, "rendermode", "1"); - DispatchKeyValue(Entity, "StartDisabled", "1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_banana_rotating"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "origin", "1378 9532 1000"); + DispatchKeyValue(Entity, "model", "models/props/cs_italy/bananna.mdl"); + DispatchKeyValue(Entity, "modelscale", "35.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "0"); + DispatchKeyValue(Entity, "rendermode", "1"); + DispatchKeyValue(Entity, "StartDisabled", "1"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnRotatingMelon() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_melon_rotating"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "origin", "512 8032 1000"); - DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl"); - DispatchKeyValue(Entity, "modelscale", "25"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "0"); - DispatchKeyValue(Entity, "rendermode", "1"); - DispatchKeyValue(Entity, "StartDisabled", "1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_melon_rotating"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "origin", "512 8032 1000"); + DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl"); + DispatchKeyValue(Entity, "modelscale", "25"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "0"); + DispatchKeyValue(Entity, "rendermode", "1"); + DispatchKeyValue(Entity, "StartDisabled", "1"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnRotatingMelonBeam() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_melon_rotating_beam"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "origin", "512 10032 1000"); - DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl"); - DispatchKeyValue(Entity, "modelscale", "0.2"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "0"); - DispatchKeyValue(Entity, "rendermode", "10"); - DispatchKeyValue(Entity, "StartDisabled", "1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_melon_rotating_beam"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "origin", "512 10032 1000"); + DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl"); + DispatchKeyValue(Entity, "modelscale", "0.2"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "0"); + DispatchKeyValue(Entity, "rendermode", "10"); + DispatchKeyValue(Entity, "StartDisabled", "1"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnTriggerTeleportFinal() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("trigger_teleport")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("trigger_teleport")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_teleport_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_teleport_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_teleport_final"); - DispatchKeyValue(Entity, "origin", "512 9032 950"); - DispatchKeyValue(Entity, "model", "*26"); - DispatchKeyValue(Entity, "spawnflags", "1"); - DispatchKeyValue(Entity, "StartDisabled", "1"); - DispatchKeyValue(Entity, "target", "secret_teleport_destination_final"); - DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,targetname carrier,0,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_teleport_prop,Kill,,0,1"); - DispatchKeyValue(Entity, "OnStartTouch", "!self,Kill,,0,-1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_teleport_final"); + DispatchKeyValue(Entity, "origin", "512 9032 950"); + DispatchKeyValue(Entity, "model", "*26"); + DispatchKeyValue(Entity, "spawnflags", "1"); + DispatchKeyValue(Entity, "StartDisabled", "1"); + DispatchKeyValue(Entity, "target", "secret_teleport_destination_final"); + DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,targetname carrier,0,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_teleport_prop,Kill,,0,1"); + DispatchKeyValue(Entity, "OnStartTouch", "!self,Kill,,0,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnTeleportDestinationFinal() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("info_teleport_destination")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("info_teleport_destination")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_teleport_destination_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_teleport_destination_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_teleport_destination_final"); - DispatchKeyValue(Entity, "angles", "0 90 0") - DispatchKeyValue(Entity, "origin", "634.9 11304.2 436.72"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_teleport_destination_final"); + DispatchKeyValue(Entity, "angles", "0 90 0") + DispatchKeyValue(Entity, "origin", "634.9 11304.2 436.72"); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnItemTrigger1() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("trigger_once")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("trigger_once")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_once_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_once_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_item_trigger1"); - DispatchKeyValue(Entity, "spawnflags", "1") - DispatchKeyValue(Entity, "origin", "-6980.97 -13196 928"); - DispatchKeyValue(Entity, "filtername", "secret_item_filter"); - DispatchKeyValue(Entity, "model", "*49"); - DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,origin -7820 -14000 860,0,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_item_deagle,AddOutput,OnPlayerPickUp !activator:AddOutput:origin -6856.84 -13314.8 576:0:1,0,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_item_trigger*,Kill,,0,1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_item_trigger1"); + DispatchKeyValue(Entity, "spawnflags", "1") + DispatchKeyValue(Entity, "origin", "-6980.97 -13196 928"); + DispatchKeyValue(Entity, "filtername", "secret_item_filter"); + DispatchKeyValue(Entity, "model", "*49"); + DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,origin -7820 -14000 860,0,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_item_deagle,AddOutput,OnPlayerPickUp !activator:AddOutput:origin -6856.84 -13314.8 576:0:1,0,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_item_trigger*,Kill,,0,1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnItemTrigger2() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("trigger_once")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("trigger_once")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_once_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_once_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_item_trigger2"); - DispatchKeyValue(Entity, "spawnflags", "1") - DispatchKeyValue(Entity, "origin", "-4875.64 -14402.8 928"); - DispatchKeyValue(Entity, "filtername", "secret_item_filter"); - DispatchKeyValue(Entity, "model", "*49"); - DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,origin -7820 -14000 860,0,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_item_deagle,AddOutput,OnPlayerPickUp !activator:AddOutput:origin -4750.68 -14327.8 576:0:1,0,1"); - DispatchKeyValue(Entity, "OnStartTouch", "secret_item_trigger*,Kill,,0,1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_item_trigger2"); + DispatchKeyValue(Entity, "spawnflags", "1") + DispatchKeyValue(Entity, "origin", "-4875.64 -14402.8 928"); + DispatchKeyValue(Entity, "filtername", "secret_item_filter"); + DispatchKeyValue(Entity, "model", "*49"); + DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,origin -7820 -14000 860,0,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_item_deagle,AddOutput,OnPlayerPickUp !activator:AddOutput:origin -4750.68 -14327.8 576:0:1,0,1"); + DispatchKeyValue(Entity, "OnStartTouch", "secret_item_trigger*,Kill,,0,1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnNameReset() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("trigger_multiple")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("trigger_multiple")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_multiple_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_multiple_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_name_reset"); - DispatchKeyValue(Entity, "spawnflags", "1") - DispatchKeyValue(Entity, "origin", "-2168 -13824 608"); - DispatchKeyValue(Entity, "model", "*49"); - DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,targetname plebnemesisfag,0,-1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_name_reset"); + DispatchKeyValue(Entity, "spawnflags", "1") + DispatchKeyValue(Entity, "origin", "-2168 -13824 608"); + DispatchKeyValue(Entity, "model", "*49"); + DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,targetname plebnemesisfag,0,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnNameResetZM1() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("trigger_multiple")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("trigger_multiple")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_multiple_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_multiple_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_name_reset_zm"); - DispatchKeyValue(Entity, "spawnflags", "1") - DispatchKeyValue(Entity, "origin", "-5285.69 -14386.9 928"); - DispatchKeyValue(Entity, "model", "*49"); - DispatchKeyValue(Entity, "filtername", "secret_filter_zm"); - DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,targetname plebnemesisfag,0,-1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_name_reset_zm"); + DispatchKeyValue(Entity, "spawnflags", "1") + DispatchKeyValue(Entity, "origin", "-5285.69 -14386.9 928"); + DispatchKeyValue(Entity, "model", "*49"); + DispatchKeyValue(Entity, "filtername", "secret_filter_zm"); + DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,targetname plebnemesisfag,0,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnNameResetZM2() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("trigger_multiple")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("trigger_multiple")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_multiple_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_multiple_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_name_reset_zm"); - DispatchKeyValue(Entity, "spawnflags", "1") - DispatchKeyValue(Entity, "origin", "-7335.97 -13298.3 928"); - DispatchKeyValue(Entity, "model", "*49"); - DispatchKeyValue(Entity, "filtername", "secret_filter_zm"); - DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,targetname plebnemesisfag,0,-1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_name_reset_zm"); + DispatchKeyValue(Entity, "spawnflags", "1") + DispatchKeyValue(Entity, "origin", "-7335.97 -13298.3 928"); + DispatchKeyValue(Entity, "model", "*49"); + DispatchKeyValue(Entity, "filtername", "secret_filter_zm"); + DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,targetname plebnemesisfag,0,-1"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + DispatchSpawn(Entity); + ActivateEntity(Entity); - return Entity; + return Entity; } int SpawnFilterZM() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("filter_activator_team")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_team_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("filter_activator_team")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_team_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_filter_zm"); - DispatchKeyValue(Entity, "Negated", "1"); - DispatchKeyValue(Entity, "filterteam", "3"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_filter_zm"); + DispatchKeyValue(Entity, "Negated", "1"); + DispatchKeyValue(Entity, "filterteam", "3"); + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnItemFilter() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_item_filter"); - DispatchKeyValue(Entity, "Negated", "0"); - DispatchKeyValue(Entity, "filtername", "carrier"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_item_filter"); + DispatchKeyValue(Entity, "Negated", "0"); + DispatchKeyValue(Entity, "filtername", "carrier"); - DispatchSpawn(Entity); - ActivateEntity(Entity); - return Entity; + DispatchSpawn(Entity); + ActivateEntity(Entity); + return Entity; } int SpawnItemPlatform1() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "item_platform_1"); - DispatchKeyValue(Entity, "angles", "90 0 90"); - DispatchKeyValue(Entity, "origin", "-7726 -13944 830"); - DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); - DispatchKeyValue(Entity, "modelscale", "1.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "6"); - DispatchKeyValue(Entity, "rendermode", "10"); - DispatchKeyValue(Entity, "StartDisabled", "0"); - DispatchSpawn(Entity); - //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); - SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); - return Entity; + // Setup entity + DispatchKeyValue(Entity, "targetname", "item_platform_1"); + DispatchKeyValue(Entity, "angles", "90 0 90"); + DispatchKeyValue(Entity, "origin", "-7726 -13944 830"); + DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); + DispatchKeyValue(Entity, "modelscale", "1.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "6"); + DispatchKeyValue(Entity, "rendermode", "10"); + DispatchKeyValue(Entity, "StartDisabled", "0"); + DispatchSpawn(Entity); + //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); + SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); + return Entity; } int SpawnItemPlatform2() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "item_platform_2"); - DispatchKeyValue(Entity, "angles", "90 0 90"); - DispatchKeyValue(Entity, "origin", "-7557 -13944 830"); - DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); - DispatchKeyValue(Entity, "modelscale", "1.0"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "6"); - DispatchKeyValue(Entity, "rendermode", "10"); - DispatchKeyValue(Entity, "StartDisabled", "0"); - DispatchSpawn(Entity); - //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); - SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); - return Entity; + // Setup entity + DispatchKeyValue(Entity, "targetname", "item_platform_2"); + DispatchKeyValue(Entity, "angles", "90 0 90"); + DispatchKeyValue(Entity, "origin", "-7557 -13944 830"); + DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl"); + DispatchKeyValue(Entity, "modelscale", "1.0"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "6"); + DispatchKeyValue(Entity, "rendermode", "10"); + DispatchKeyValue(Entity, "StartDisabled", "0"); + DispatchSpawn(Entity); + //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); + SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); + return Entity; } int SpawnItemElite() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("weapon_deagle")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "weapon_deagle_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("weapon_deagle")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "weapon_deagle_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_item_deagle"); - DispatchKeyValue(Entity, "hammerid", "11051995"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "ammo", "1337"); - DispatchKeyValue(Entity, "origin", "-7600 -13990 872.46"); - DispatchKeyValue(Entity, "spawnflags", "1"); - DispatchKeyValue(Entity, "OnPlayerPickUp", "!activator,AddOutput,targetname plebnemesisfag,0,1"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_item_deagle"); + DispatchKeyValue(Entity, "hammerid", "11051995"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "ammo", "1337"); + DispatchKeyValue(Entity, "origin", "-7600 -13990 872.46"); + DispatchKeyValue(Entity, "spawnflags", "1"); + DispatchKeyValue(Entity, "OnPlayerPickUp", "!activator,AddOutput,targetname plebnemesisfag,0,1"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnItemRotating() { - int Entity; + int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("func_rotating")) == INVALID_ENT_REFERENCE) - return -1; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("func_rotating")) == INVALID_ENT_REFERENCE) + return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_rotating_%i", Entity); + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_rotating_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_item_rotating"); - DispatchKeyValue(Entity, "origin", "-7600 -13990 872.46"); - DispatchKeyValue(Entity, "maxspeed", "40"); - DispatchKeyValue(Entity, "spawnflags", "65"); - DispatchKeyValue(Entity, "parentname", "secret_item_deagle"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_item_rotating"); + DispatchKeyValue(Entity, "origin", "-7600 -13990 872.46"); + DispatchKeyValue(Entity, "maxspeed", "40"); + DispatchKeyValue(Entity, "spawnflags", "65"); + DispatchKeyValue(Entity, "parentname", "secret_item_deagle"); - DispatchSpawn(Entity); - ActivateEntity(Entity); + DispatchSpawn(Entity); + ActivateEntity(Entity); - SetEntityModel(Entity, "models/effects/vol_light64x256.mdl"); - float minbounds[3] = {-100.25, -100.25, -10.0}; - float maxbounds[3] = {100.25, 100.25, 10.0}; - SetEntPropVector(Entity, Prop_Send, "m_vecMins", minbounds); - SetEntPropVector(Entity, Prop_Send, "m_vecMaxs", maxbounds); - SetEntProp(Entity, Prop_Send, "m_nSolidType", 2); - int enteffects = GetEntProp(Entity, Prop_Send, "m_fEffects"); - enteffects |= 32; - SetEntProp(Entity, Prop_Send, "m_fEffects", enteffects); - return Entity; + SetEntityModel(Entity, "models/effects/vol_light64x256.mdl"); + float minbounds[3] = {-100.25, -100.25, -10.0}; + float maxbounds[3] = {100.25, 100.25, 10.0}; + SetEntPropVector(Entity, Prop_Send, "m_vecMins", minbounds); + SetEntPropVector(Entity, Prop_Send, "m_vecMaxs", maxbounds); + SetEntProp(Entity, Prop_Send, "m_nSolidType", 2); + int enteffects = GetEntProp(Entity, Prop_Send, "m_fEffects"); + enteffects |= 32; + SetEntProp(Entity, Prop_Send, "m_fEffects", enteffects); + return Entity; } int SpawnItemRotatingOrange() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_item_orange_rotating"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "origin","-7582.5 -13959.7 875"); - DispatchKeyValue(Entity, "model", "models/props/cs_italy/orange.mdl"); - DispatchKeyValue(Entity, "modelscale", "1.5"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "0"); - DispatchKeyValue(Entity, "rendermode", "1"); - DispatchKeyValue(Entity, "StartDisabled", "0"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_item_orange_rotating"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "origin","-7582.5 -13959.7 875"); + DispatchKeyValue(Entity, "model", "models/props/cs_italy/orange.mdl"); + DispatchKeyValue(Entity, "modelscale", "1.5"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "0"); + DispatchKeyValue(Entity, "rendermode", "1"); + DispatchKeyValue(Entity, "StartDisabled", "0"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnItemRotatingBanana() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_item_banana_rotating"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "origin", "-7582.5 -14020.3 875"); - DispatchKeyValue(Entity, "model", "models/props/cs_italy/bananna.mdl"); - DispatchKeyValue(Entity, "modelscale", "1.5"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "0"); - DispatchKeyValue(Entity, "rendermode", "1"); - DispatchKeyValue(Entity, "StartDisabled", "0"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_item_banana_rotating"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "origin", "-7582.5 -14020.3 875"); + DispatchKeyValue(Entity, "model", "models/props/cs_italy/bananna.mdl"); + DispatchKeyValue(Entity, "modelscale", "1.5"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "0"); + DispatchKeyValue(Entity, "rendermode", "1"); + DispatchKeyValue(Entity, "StartDisabled", "0"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnItemRotatingMelon() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_item_melon_rotating"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "origin", "-7635 -13990 875"); - DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl"); - DispatchKeyValue(Entity, "modelscale", "0.8"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "0"); - DispatchKeyValue(Entity, "rendermode", "1"); - DispatchKeyValue(Entity, "StartDisabled", "0"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_item_melon_rotating"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "origin", "-7635 -13990 875"); + DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl"); + DispatchKeyValue(Entity, "modelscale", "0.8"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "0"); + DispatchKeyValue(Entity, "rendermode", "1"); + DispatchKeyValue(Entity, "StartDisabled", "0"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; } int SpawnItemRotatingMelonBeam() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_item_melon_rotating_beam"); - DispatchKeyValue(Entity, "angles", "0 0 0"); - DispatchKeyValue(Entity, "origin", "-7565 -13990 875"); - DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl"); - DispatchKeyValue(Entity, "modelscale", "0.1"); - DispatchKeyValue(Entity, "disablereceiveshadows", "1"); - DispatchKeyValue(Entity, "disableshadows", "1"); - DispatchKeyValue(Entity, "solid", "0"); - DispatchKeyValue(Entity, "rendermode", "10"); - DispatchKeyValue(Entity, "StartDisabled", "0"); - DispatchSpawn(Entity); - //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); - SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); - return Entity; + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_item_melon_rotating_beam"); + DispatchKeyValue(Entity, "angles", "0 0 0"); + DispatchKeyValue(Entity, "origin", "-7565 -13990 875"); + DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl"); + DispatchKeyValue(Entity, "modelscale", "0.1"); + DispatchKeyValue(Entity, "disablereceiveshadows", "1"); + DispatchKeyValue(Entity, "disableshadows", "1"); + DispatchKeyValue(Entity, "solid", "0"); + DispatchKeyValue(Entity, "rendermode", "10"); + DispatchKeyValue(Entity, "StartDisabled", "0"); + DispatchSpawn(Entity); + //SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL); + SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND); + return Entity; } int SpawnItemBeam() { - int Entity; - // Spawn dynamic prop entity - if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) - return -1; - // Generate unique id for the entity - char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); + int Entity; + // Spawn dynamic prop entity + if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE) + return -1; + // Generate unique id for the entity + char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity); - // Setup entity - DispatchKeyValue(Entity, "targetname", "secret_item_beam"); - DispatchKeyValue(Entity, "BoltWidth", "1"); - DispatchKeyValue(Entity, "decalname", "Bigshot"); - DispatchKeyValue(Entity, "framerate", "0"); - DispatchKeyValue(Entity, "framestart", "0"); - DispatchKeyValue(Entity, "life", "1"); - DispatchKeyValue(Entity, "spawnflags", "9"); - DispatchKeyValue(Entity, "LightningStart", "secret_item_melon_rotating"); - DispatchKeyValue(Entity, "LightningEnd", "secret_item_melon_rotating_beam"); - DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); + // Setup entity + DispatchKeyValue(Entity, "targetname", "secret_item_beam"); + DispatchKeyValue(Entity, "BoltWidth", "1"); + DispatchKeyValue(Entity, "decalname", "Bigshot"); + DispatchKeyValue(Entity, "framerate", "0"); + DispatchKeyValue(Entity, "framestart", "0"); + DispatchKeyValue(Entity, "life", "1"); + DispatchKeyValue(Entity, "spawnflags", "9"); + DispatchKeyValue(Entity, "LightningStart", "secret_item_melon_rotating"); + DispatchKeyValue(Entity, "LightningEnd", "secret_item_melon_rotating_beam"); + DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr"); - DispatchSpawn(Entity); - return Entity; + DispatchSpawn(Entity); + return Entity; }