"PointServerCommandFilter"
{
	"say" {}
	"exec" {}
	"echo" {}

	// sv_*
	"sv_enablebunnyhopping" {}
	"sv_airaccelerate" {}
	"sv_turbophysics" {}
	"sv_gravity"
	{
		"allow"
		{
			"min"	"100"
			"max"	"1000"
		}
	}
	"sv_accelerate"
	{
		"clamp"
		{
			"min"	"-5"
			"max"	"10"
		}
	}
	"sv_friction"
	{
		"clamp"
		{
			"min"	"0"
			"max"	"4"
		}
	}
	"phys_pushscale"
	{
		"clamp"
		{
			"min"	"0"
			"max"	"5"
		}
	}

	// mp_ *
	"mp_freezetime"
	{
		"clamp"
		{
			"min"	"0"
			"max"	"6"
		}
	}
	"mp_restartgame"
	{
		"clamp"
		{
			"value"	"1"
		}
	}
	"mp_roundtime" {}

	// sm_*
	"sm_slay" "/@/"
	"sm_say" {}
	"sm_csay" {}
	"sm_tsay" {}
	"sm_hsay" {}
	"sm_setcooldown" {}

	"sm_startrace" {}
	"sm_endrace" {}
	"sm_cancelrace" {}
	"sm_makovote" {}

	"sm_clearlevelcache" {}

	// mce_*
	"mce_extend"
	{
		"clamp"
		{
			"min"	"1"
			"max"	"4"
		}
	}

	// zr_*
	"zr_class_modify" {}
	"zr_class_reload" {}
	"zr_config_reload" {}
	"zr_restrict" {}
	"zr_unrestrict" {}
	"zr_ambientsounds" {}
	"zr_ambientsounds_file" {}
	"zr_ambientsounds_volume" {}
	"zr_ambientsounds_length" {}
	"zr_roundend_overlay" {}
	"zr_roundend_overlays_human" {}
	"zr_roundend_overlays_zombie" {}
	"zr_respawn" {}
	"zr_respawn_delay"
	{
		"clamp"
		{
			"min"	"5"
		}
	}
	"zr_infect_mzombie_countdown" {}
	"zr_infect_mzombie_ratio" {}
	"zr_infect_mzombie_respawn" {}
	"zr_spawnprotect" {}
	"zr_infect_spawntime_min" {}
	"zr_infect_spawntime_max" {}
	"zr_infect_sound" {}
	"zr_zspawn" {}
	"zr_ztele_zombie" {}
	"zr_ztele_human_before" {}
	"zr_ztele_human_after" {}
	"zr_ztele_delay_zombie" {}
	"zr_ztele_delay_human" {}
	"zr_ztele_max_zombie" {}
	"zr_ztele_max_human" {}
	"zr_ztele_autocancel" {}
	"zr_classes_overlay_toggle" {}
	"zr_classes_overlay_togglecmds" {}
}
