"bosses"
{
	"0" // Easy, Normal, Hard: Scorpion
	{
		"name"				"Scorpion"
		"method"			"hpbar"
		"trigger"			"Boss_Scorpion_Relay:OnUser1"
		"hurttrigger"		"Boss_Scorpion_Breakable:OnHealthChanged"

		"iterator"			"HPCounterIterator"
		"counter"			"HPCounter"
		"backup"			"HPCounterBackUp"
	}
	"1" // Extreme, Insane: Bahamut
	{
		"name"				"Bahamut"
		"method"			"hpbar"
		"trigger"			"Boss_Bahamut_Relay:OnUser1"
		"hurttrigger"		"Boss_Bahamut_Breakable:OnHealthChanged"

		"iterator"			"HPCounterIterator"
		"counter"			"HPCounter"
		"backup"			"HPCounterBackUp"
	}
	"2" // Insane: 2nd Bahamut @ Bridge
	{
		"name"				"Bahamut"
		"method"			"breakable"
		"trigger"			"Sephiroth_Final_HP_Counter:OnStartTouch"
		"hurttrigger"		"Final_Fulgor_Breakable:OnTakeDamage"

		"breakable"			"Final_Fulgor_Breakable"
	}
	"3"
	{
		"name"				"Sephiroth"
		"method"			"breakable"
		"trigger"			"Sephiroth_Final_HP_Counter:OnTrigger"
		"hurttrigger"		"Sephiroth_Final_Breakable:OnTakeDamage"

		"breakable"			"Sephiroth_Final_Breakable"
		"timeout"			"1"
	}
}
