"bosses"
{
	"0"
	{
		"name"				"Predator Stage - 1"
		"method"			"counter"
		"trigger"			"fboss_start_trigger:OnStartTouch"
		"hurttrigger"		"fboss_relay_hurter:OnTrigger"

		"counter"			"fboss_math_2"
	}
	"1"
	{
		"name"				"Predator Stage - 2"
		"method"			"counter"
		"trigger"			"fboss_math_2:OnHitMin"
		"hurttrigger"		"fboss_relay_hurter2:OnTrigger"

		"counter"			"fboss_math_1"
	}
	"2"
	{
		"name"				"Stanley Kubrick"
		"method"			"counter"
		"trigger"			"triggerKubrickHP:OnStartTouch"
		"hurttrigger"		"physboxKubrickBaseHits:OnHealthChanged"

		"counter"			"mathHPBaseForKubrick"
	}
	"3"
	{
		"name"				"Medusa"
		"method"			"counter"
		"trigger"			"mboss_s_triggerTeleportChamber:OnStartTouch"
		"hurttrigger"		"mboss_physhurt:OnDamaged"

		"counter"			"mboss_math_health"
	}
	"4"
	{
		"name"				"Bahamut"
		"method"			"counter"
		"trigger"			"triggerBahamutTrigger:OnStartTouch"
		"hurttrigger"		"physboxBahamutBaseHits:OnHealthChanged"

		"counter"			"mathBahamutHits"
	}
	"5"
	{
		"name"				"Defensive Robot"
		"method"			"counter"
		"trigger"			"papercrap_ExtBossStart:OnStartTouch"
		"hurttrigger"		"papercrap_ExtBoss:OnHealthChanged"

		"counter"			"papercrap_BossExtHitP"
	}
	"6"
	{
		"name"				"Giant Crab"
		"method"			"breakable"
		"trigger"			"boss_counter:OnStartTouch"
		"hurttrigger"		"boss_health:OnTakeDamage"

		"breakable"			"boss_health"
	}
	"7"
	{
		"name"				"Giant Crab 2"
		"method"			"breakable"
		"trigger"			"boss2_come:OnStartTouch"
		"hurttrigger"		"boss2_health:OnTakeDamage"

		"breakable"			"boss2_health"
	}
	"8"
	{
		"name"				"Nazgul"
		"method"			"breakable"
		"trigger"			"item_nazgul_7:OnTakeDamage"
		"hurttrigger"		"item_nazgul_7:OnTakeDamage"
		"multitrigger"		"1"
		"namefixup"			"1"
		"timeout"			"3"

		"breakable"			"item_nazgul_7"
	}
	"9"
	{
		"name"				"Train"
		"method"			"breakable"
		"trigger"			"train1_health:OnTakeDamage"
		"hurttrigger"		"train1_health:OnTakeDamage"
		"timeout"			"3"

		"breakable"			"train1_health"
	}
	"10"
	{
		"name"				"Train"
		"method"			"breakable"
		"trigger"			"train1_1_health:OnTakeDamage"
		"hurttrigger"		"train1_1_health:OnTakeDamage"
		"timeout"			"3"

		"breakable"			"train1_1_health"
	}
	"11"
	{
		"name"				"Train"
		"method"			"breakable"
		"trigger"			"train1_2_health:OnTakeDamage"
		"hurttrigger"		"train1_2_health:OnTakeDamage"
		"timeout"			"3"

		"breakable"			"train1_2_health"
	}
}