"VertexLitGeneric"
{
	"$basetexture" "models\syoudous\spooky\skull\skull_island_skullhat"
//	"$basemapalphaphongmask" 1 

	"$phong" "1"
	"$phongexponent" "180"
	"$phongboost" "4"	
	"$phongfresnelranges"	"[1 2 4]"

	"$lightwarptexture" "models\syoudous\spooky\misc\cheap_lightwarp"


	"$halflambert" "0"

	// Rim lighting parameters
	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "2"										// Boost for ambient cube component of rim lighting
}
