"bosses"
{
	"0" // lvl_2
	{
		"name"				"Snake"
		"method"			"hpbar"
		"trigger"			"Room4_Hp_Trigger:OnStartTouch"
		"hurttrigger"		"Noctali_Boss_Break:OnHealthChanged"

		"iterator"			"Room4_Boss_HpCounter"
		"counter"			"Room4_Boss_Hp"
		"backup"			"Room4_Boss_HpBackup"
	}
	"1" // lvl_5
	{
		"name"				"Medusa"
		"method"			"hpbar"
		"trigger"			"medusa_hpadd_trigger:OnStartTouch"
		"hurttrigger"		"mboss_hurt_relay:OnTrigger"

		"iterator"			"HPCounterIterator"
		"counter"			"HPCounter"
		"backup"			"HPCounterBackUp"
	}
	"3" //lvl_3
	{
		"name"				"Ball"
		"method"			"counter"
		"trigger"			"Room5_Phys_HpTrig:OnStartTouch"
		"hurttrigger"		"Room5_Phys_1:OnHealthChanged"

		"counter"			"Room5_Phys_HpCounter1"
	}
	"3" //lvl_3_2
	{
		"name"				"Ball"
		"method"			"counter"
		"trigger"			"Room5_Phys_HpTrig:OnStartTouch"
		"hurttrigger"		"Room5_Phys_2:OnHealthChanged"

		"counter"			"Room5_Phys_HpCounter2"
	}
	"2" // lvl_4
	{
		"name"				"Little Snake"
		"method"			"hpbar"
		"trigger"			"Room8_Hp_Trigger:OnStartTouch"
		"hurttrigger"		"Nostar_Boss_Break_2:OnHealthChanged"

		"iterator"			"Room8_Boss_HpCounter"
		"counter"			"Room8_Boss_Hp"
		"backup"			"Room8_Boss_HpBackup"
	}
	"2" // lvl_4_1
	{
		"name"				"Big Snake"
		"method"			"hpbar"
		"trigger"			"Room8_Hp_Trigger2:OnStartTouch"
		"hurttrigger"		"Nostar_Boss_Break_2:OnHealthChanged"

		"iterator"			"Room8_Boss_HpCounter"
		"counter"			"Room8_Boss_Hp"
		"backup"			"Room8_Boss_HpBackup"
	}
}