"bosses"
{
//Stage 5
	"0"
	{
		"name"				"Naraka"
		"method"			"hpbar"
		"trigger"			"nrk5_count_player:OnStartTouch"

		"iterator"			"nrk5_hp_iterations"
		"counter"			"nrk5_counter"
		"backup"			"nrk5_hp_backup"
	}
	"1"
	{
		"name"				"Cross"
		"method"			"breakable"
		"trigger"			"nrk5_bossroom2_trigger:OnTrigger"

		"breakable"			"nrk5_minisatan_cross"
	}
	"2"
	{
		"name"				"Final boss"
		"method"			"breakable"
		"trigger"			"nrk5_triggeronce_3:OnStartTouch"

		"breakable"			"nrk5_finaldeath_break"
	}
	"3"
	{
		"name"				"Naraka"
		"method"			"breakable"
		"trigger"			"nrk5_temp_fakeboss:OnEntitySpawned"
		"showtrigger"		"nrk5_fakeboss_hitbox:OnTakeDamage"
		"multitrigger"		"1"
		"namefixup"			"1"
		"timeout"			"3"

		"breakable"			"nrk5_fakeboss_hitbox"
	}
//Stage 4
	"4"
	{
		"name"				"Naraka"
		"method"			"hpbar"
		"trigger"			"nrk4_count_player:OnStartTouch"

		"iterator"			"nrk4_hp_iterations"
		"counter"			"nrk4_counter"
		"backup"			"nrk4_hp_backup"
	}
	"5"
	{
		"name"				"Right button"
		"method"			"breakable"
		"trigger"			"nrk4_button_break_2:OnTakeDamage"

		"breakable"			"nrk4_button_break_2"
	}
	"6"
	{
		"name"				"Left button"
		"method"			"breakable"
		"trigger"			"nrk4_button_break_1:OnTakeDamage"

		"breakable"			"nrk4_button_break_1"
	}
	"7"
	{
		"name"				"Life Seeker"
		"method"			"breakable"
		"trigger"			"nrk4_temp_miniboss:OnEntitySpawned"
		"showtrigger"		"nrk4_miniboss_hitbox:OnTakeDamage"
		"multitrigger"		"1"
		"namefixup"			"1"
		"timeout"			"3"

		"breakable"			"nrk4_miniboss_hitbox"
	}
	"8"
	{
		"name"				"Dog"
		"method"			"breakable"
		"trigger"			"nrk_temp_npc:OnEntitySpawned"
		"showtrigger"		"nrk_npc_hitbox:OnTakeDamage"
		"multitrigger"		"1"
		"namefixup"			"1"
		"timeout"			"3"

		"breakable"			"nrk_npc_hitbox"
	}
//Stage 3
	"9"
	{
		"name"				"Naraka"
		"method"			"hpbar"
		"trigger"			"nrk3_count_player:OnStartTouch"

		"iterator"			"nrk3_hp_iterations"
		"counter"			"nrk3_counter"
		"backup"			"nrk3_hp_backup"
	}
//Stage 2
	"10"
	{
		"name"				"Life Seeker"
		"method"			"hpbar"
		"trigger"			"nrk2_count_player:OnStartTouch"

		"iterator"			"nrk2_hp_iterations"
		"counter"			"nrk2_counter"
		"backup"			"nrk2_hp_backup"
	}
	"11"
	{
		"name"				"Left button"
		"method"			"breakable"
		"trigger"			"nrk2_door_button_5_2:OnTakeDamage"

		"breakable"			"nrk2_door_button_5_2"
	}
	"12"
	{
		"name"				"Right button"
		"method"			"breakable"
		"trigger"			"nrk2_door_button_5_1:OnTakeDamage"

		"breakable"			"nrk2_door_button_5_1"
	}
	"13"
	{
		"name"				"Crystal"
		"method"			"breakable"
		"trigger"			"nrk2_crystal_break:OnTakeDamage"

		"breakable"			"nrk2_crystal_break"
	}
	"14"
	{
		"name"				"Statue"
		"method"			"breakable"
		"trigger"			"nrk2_statue_break:OnTakeDamage"

		"breakable"			"nrk2_statue_break"
	}
//Stage 1
	"15"
	{
		"name"				"Life Seeker"
		"method"			"hpbar"
		"trigger"			"nrk1_count_player:OnStartTouch"

		"iterator"			"nrk1_hp_iterations"
		"counter"			"nrk1_counter"
		"backup"			"nrk1_hp_backup"
	}
}