"bosses"
{
	"0"
	{
		"name"				"Groke"
		"method"			"hpbar"
		"trigger"			"Lvl1_Boss_Tr:OnStartTouch"
		"hurttrigger"		"Boss_Health:OutValue"

		"iterator"			"Boss_HealthCount"
		"counter"			"Boss_Health"
		"backup"			"Boss_HealthInit"
	}
	"1"
	{
		"name"				"TV heart"
		"method"			"hpbar"
		"trigger"			"Lvl2_Boss_Tr:OnStartTouch"
		"hurttrigger"		"B2a_Phys:OnHealthChanged"

		"iterator"			"Boss_HealthCount"
		"counter"			"Boss_Health"
		"backup"			"Boss_HealthInit"
	}
	"2"
	{
		"name"				"GOD"
		"method"			"hpbar"
		"trigger"			"Lvl3_Boss_Tr:OnStartTouch"
		"hurttrigger"		"Boss_Health:OutValue"

		"iterator"			"Boss_HealthCount"
		"counter"			"Boss_Health"
		"backup"			"Boss_HealthInit"
	}
	"3"
	{
		"name"				"Spider"
		"method"			"hpbar"
		"trigger"			"Ext2_Boss_Tr:OnStartTouch"
		"hurttrigger"		"Lvl2_S_Phys:OnHealthChanged"

		"iterator"			"Boss_HealthCount"
		"counter"			"Boss_Health"
		"backup"			"Boss_HealthInit"
	}
	"4"
	{
		"name"				"Fallen Angel"
		"method"			"hpbar"
		"trigger"			"Ext3_Boss_Tr:OnStartTouch"
		"hurttrigger"		"B3b_Phys:OnHealthChanged"

		"iterator"			"Boss_HealthCount"
		"counter"			"Boss_Health"
		"backup"			"Boss_HealthInit"
	}
	"5"
	{
		"name"				"Dragon"
		"method"			"hpbar"
		"trigger"			"Rescue_B_Path4:OnPass"
		"hurttrigger"		"Dragon_Phys:OnHealthChanged"

		"iterator"			"Boss_HealthCount"
		"counter"			"Boss_Health"
		"backup"			"Boss_HealthInit"
	}
	"6"
	{
		"name"				"Satan"
		"method"			"hpbar"
		"trigger"			"Part3_Relay:OnTrigger"
		"hurttrigger"		"Part2_Satan_Phys:OnDamaged"

		"iterator"			"Boss_HealthCount"
		"counter"			"Boss_Health"
		"backup"			"Boss_HealthInit"
	}
	"7"
	{
		"name"				"Satan"
		"method"			"hpbar"
		"trigger"			"Part2_Tr:OnStartTouch"
		"hurttrigger"		"Part3_SatanPhys:OnHealthChanged"

		"iterator"			"Satan_HealthCount"
		"counter"			"Satan_Health"
		"backup"			"Satan_HealthInit"
	}
}