"bosses"
{
	"0" // Blue Eyes
    {
        "name"                "Blue Eyes"
        "method"            "counter"
        "trigger"            "L1_BlueEyes_AddHP:OnStartTouch"

        "counter"            "L1_BlueEyes_HP"
    }
	"1" // Green Eyes
    {
        "name"                "Green Eyes"
        "method"            "counter"
        "trigger"            "L2_GreenEyes_AddHP:OnStartTouch"

        "counter"            "L2_GreenEyes_HP"
    }
	"3" // Red Eyes
    {
        "name"                "Red Eyes"
        "method"            "counter"
        "trigger"            "L3_RedEyes_AddHP:OnStartTouch"

        "counter"            "L3_RedEyes_HP"
    }
	"4" // White Eyes
    {
        "name"                "White Eyes"
        "method"            "counter"
        "trigger"            "L4_WhiteEyes_AddHP:OnStartTouch"

        "counter"            "L4_WhiteEyes_HP"
    }
}