"bosses"
{
	"0" // Stage 4 - Horse
	{
		"name"			"Horse"
		"method"		"hpbar"
		"trigger"		"HPCounter2:GetValue"
		"hurttrigger"		"s4_cheval_break:OnHealthChanged"
		"iterator"		"HPCounterIterator2"
		"counter"		"HPCounter2"
		"backup"		"HPCounterBackUp2"
	}
	"1" // Stage 4 - Fish
	{
		"name"			"Fish"
		"method"		"hpbar"
		"trigger"		"HPCounter:GetValue"
		"hurttrigger"		"fish_break:OnHealthChanged"
		"iterator"		"HPCounterIterator"
		"counter"		"HPCounter"
		"backup"		"HPCounterBackUp"
	}
	"2" // Stage 4 - Ball 1
	{
		"name"			"Ball 1"
		"method"		"breakable"
		"trigger"		"#100382:OnStartTouch"
		"breakable"		"s4_ball1_break"
	}
	"3" // Stage 4 - Ball 2
	{
		"name"			"Ball 2"
		"method"		"breakable"
		"trigger"		"#100382:OnStartTouch"
		"breakable"		"s4_ball1_break2"
	}
	"4" // Stage 4 - Ball 3
	{
		"name"			"Ball 3"
		"method"		"breakable"
		"trigger"		"#100382:OnStartTouch"
		"breakable"		"s4_ball1_break3"
	}
	"5" // Stage 4 - Ball 4
	{
		"name"			"Ball 3"
		"method"		"breakable"
		"trigger"		"#100382:OnStartTouch"
		"breakable"		"s4_ball1_break4"
	}
}
