120 lines
3.1 KiB
SourcePawn
120 lines
3.1 KiB
SourcePawn
#include <sourcemod>
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#include <sdkhooks>
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#include <sdktools>
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#include <dhooks>
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#pragma semicolon 1
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "FixLagCompensation",
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author = "BotoX + xen(CS:GO support)",
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description = "Disable player hitbox lag compensation when on moving objects",
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version = "1.0",
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url = ""
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};
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Handle g_hBacktrackPlayer;
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Handle g_hBacktrackEntity;
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Handle g_hIsMoving;
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public void OnPluginStart()
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{
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Handle hGameData = LoadGameConfigFile("FixLagCompensation.games");
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if(!hGameData)
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SetFailState("Failed to load FixLagCompensation gamedata.");
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if (GetEngineVersion() != Engine_CSGO)
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{
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// void CLagCompensationManager::BacktrackPlayer( CBasePlayer *pPlayer, float flTargetTime )
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g_hBacktrackPlayer = DHookCreateFromConf(hGameData, "CLagCompensationManager__BacktrackPlayer");
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if(!g_hBacktrackPlayer)
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{
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delete hGameData;
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SetFailState("Failed to setup detour for CLagCompensationManager__BacktrackPlayer");
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}
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if(!DHookEnableDetour(g_hBacktrackPlayer, false, Detour_OnBacktrackPlayer))
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{
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delete hGameData;
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SetFailState("Failed to detour CLagCompensationManager__BacktrackPlayer.");
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}
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}
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else
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{
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// bool CLagCompensationManager::BacktrackEntity( CBaseEntity *entity, float flTargetTime, LagRecordList *track, LagRecord *restore, LagRecord *change, bool wantsAnims )
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g_hBacktrackEntity = DHookCreateFromConf(hGameData, "CLagCompensationManager__BacktrackEntity");
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if(!g_hBacktrackEntity)
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{
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delete hGameData;
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SetFailState("Failed to setup detour for CLagCompensationManager__BacktrackEntity");
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}
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if(!DHookEnableDetour(g_hBacktrackEntity, false, Detour_OnBacktrackEntity))
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{
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delete hGameData;
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SetFailState("Failed to detour CLagCompensationManager__BacktrackEntity.");
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}
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}
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// CBaseEntity::IsMoving
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Virtual, "IsMoving"))
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{
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delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Virtual, \"IsMoving\") failed!");
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}
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PrepSDKCall_SetReturnInfo(SDKType_PlainOldData, SDKPass_Plain);
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g_hIsMoving = EndPrepSDKCall();
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delete hGameData;
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}
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// CS:S
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public MRESReturn Detour_OnBacktrackPlayer(Handle hParams)
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{
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if(DHookIsNullParam(hParams, 1))
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return MRES_Ignored;
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int client = DHookGetParam(hParams, 1);
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if(client < 1 || client > MaxClients)
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return MRES_Ignored;
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int GroundEntity = GetEntPropEnt(client, Prop_Data, "m_hGroundEntity");
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if(GroundEntity <= 0)
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return MRES_Ignored;
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bool bIsMoving = SDKCall(g_hIsMoving, GroundEntity);
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if(bIsMoving)
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return MRES_Supercede;
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return MRES_Ignored;
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}
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// CS:GO
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public MRESReturn Detour_OnBacktrackEntity(Handle hReturn, Handle hParams)
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{
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if(DHookIsNullParam(hParams, 1))
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return MRES_Ignored;
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int client = DHookGetParam(hParams, 1);
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if(client < 1 || client > MaxClients)
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return MRES_Ignored;
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int GroundEntity = GetEntPropEnt(client, Prop_Data, "m_hGroundEntity");
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if(GroundEntity <= 0)
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return MRES_Ignored;
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bool bIsMoving = SDKCall(g_hIsMoving, GroundEntity);
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if(bIsMoving)
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{
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DHookSetReturn(hReturn, false);
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return MRES_Supercede;
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}
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return MRES_Ignored;
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}
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