#if defined _hooksoundmsg_ext_included #endinput #endif #define _hooksoundmsg_ext_included forward Action OnSoundEmittingToClient(int client, int origin[3], int& volume, float& delay, int& seq, int& entity, int& channel, int& pitch, int& flags, int& soundnum, int& soundnum_handle, int& speaker_entity, int& sound_level, bool is_sentence, bool is_ambient); /** * Do not edit below this line! */ public Extension __ext_hooksoundmsg = { name = "hooksoundmsg", file = "hooksoundmsg.ext", #if defined AUTOLOAD_EXTENSIONS autoload = 1, #else autoload = 0, #endif #if defined REQUIRE_EXTENSIONS required = 1, #else required = 0, #endif };