Init
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,175 @@
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#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#undef REQUIRE_PLUGIN
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#tryinclude <HappyHour>
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#define REQUIRE_PLUGIN
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#pragma newdecls required
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bool g_bHHLoaded;
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char g_sTeamList[16][64];
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin myinfo =
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{
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name = "HLstatsX CE - LogHelper",
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author = "Neon",
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description = "Custom HLstatsX Logging",
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version = "1.0.0"
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};
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public APLRes AskPluginLoad2(Handle hMyself, bool bLate, char[] sError, int errorSize)
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{
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CreateNative("LH_LogPlayerEvent", Native_LogPlayerEvent);
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RegPluginLibrary("HlstatsXLogHelper");
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return APLRes_Success;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnAllPluginsLoaded()
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{
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g_bHHLoaded = LibraryExists("HappyHour");
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnLibraryAdded(const char[] sName)
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{
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if (strcmp(sName, "HappyHour", false) == 0)
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g_bHHLoaded = true;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnLibraryRemoved(const char[] sName)
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{
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if (strcmp(sName, "HappyHour", false) == 0)
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g_bHHLoaded = false;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnMapStart()
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{
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GetTeams();
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public int Native_LogPlayerEvent(Handle hPlugin, int numParams)
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{
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int iClient;
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char sVerb[64];
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char sEvent[256];
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bool bHH;
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iClient = GetNativeCell(1);
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GetNativeString(2, sVerb, sizeof(sVerb));
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GetNativeString(3, sEvent, sizeof(sEvent));
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bHH = GetNativeCell(4);
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if (iClient < 1 || iClient > MaxClients)
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{
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return ThrowNativeError(SP_ERROR_NATIVE, "Client index %d is invalid", iClient);
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}
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else if (!IsClientInGame(iClient))
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{
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return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not ingame", iClient);
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}
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LogPlayerEventCustom(iClient, sVerb, sEvent, bHH);
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return true;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock void LogPlayerEventCustom(int client, const char[] verb, const char[] event, bool hh)
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{
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if (!IsValidPlayer(client))
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return;
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char player_authid[32];
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if (!GetClientAuthId(client, AuthId_Engine, player_authid, sizeof(player_authid), false))
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strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
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char sEvent[256];
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Format(sEvent, sizeof(sEvent), "%s", event);
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if (g_bHHLoaded && HH_IsItHappyHour() && hh)
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Format(sEvent, sizeof(sEvent), "%s_hh", sEvent);
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char sLog[512];
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Format(sLog, sizeof(sLog), "\"%N<%d><%s><%s>\" %s \"%s\"", client, GetClientUserId(client), player_authid, g_sTeamList[GetClientTeam(client)], verb, sEvent);
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LogToGame(sLog);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock void GetTeams(bool insmod = false)
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{
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if (!insmod)
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{
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int max_teams_count = GetTeamCount();
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for (int team_index = 0; (team_index < max_teams_count); team_index++)
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{
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char team_name[64];
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GetTeamName(team_index, team_name, sizeof(team_name));
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if (strcmp(team_name, "") != 0)
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{
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g_sTeamList[team_index] = team_name;
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}
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}
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}
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else
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{
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// they really need to get their act together... GetTeamName() would be awesome since they can't even keep their team indexes consistent
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char mapname[64];
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GetCurrentMap(mapname, sizeof(mapname));
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if (strcmp(mapname, "ins_karam") == 0 || strcmp(mapname, "ins_baghdad") == 0)
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{
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g_sTeamList[1] = "Iraqi Insurgents";
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g_sTeamList[2] = "U.S. Marines";
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}
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else
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{
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g_sTeamList[1] = "U.S. Marines";
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g_sTeamList[2] = "Iraqi Insurgents";
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}
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g_sTeamList[0] = "Unassigned";
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g_sTeamList[3] = "SPECTATOR";
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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static stock bool IsValidPlayer(int client)
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{
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if (client > 0 && client <= MaxClients && IsClientInGame(client))
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{
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return true;
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}
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return false;
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}
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@@ -0,0 +1,269 @@
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#include <cstrike>
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#include <hlstatsx_loghelper>
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#include <sourcemod>
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#include <zombiereloaded>
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#pragma semicolon 1
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#pragma newdecls required
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/* CONVARS */
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ConVar g_cvarStreakInterval = null;
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ConVar g_cvarMinimumStreak = null;
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ConVar g_cvarMaximumStreak = null;
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ConVar g_cvarDifficultyHuman = null;
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ConVar g_cvarDifficultyZombie = null;
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ConVar g_cvarDifficultyDuration = null;
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/* HANDLES */
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Handle g_tMinimalRoundDuration = INVALID_HANDLE;
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/* INTERGERS */
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int g_iKillCount[MAXPLAYERS+1] = 0;
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/* BOOLEANS */
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bool g_bIsHuman[MAXPLAYERS+1] = false;
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bool g_bIsZombie[MAXPLAYERS+1] = false;
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bool g_bMotherZM[MAXPLAYERS+1] = false;
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin myinfo =
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{
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name = "HLstatsX CE - Zombie Escape",
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author = "zaCade",
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description = "Create additional actions for the default HLstatsX",
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version = "1.0.0"
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};
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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g_cvarStreakInterval = CreateConVar("hlx_ze_killstreaks_interval", "1", "amount of kills required to progress to the next killstreak", 0, true, 1.0);
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g_cvarMinimumStreak = CreateConVar("hlx_ze_killstreaks_minimal", "2", "amount of kills required for the lowest killstreak", 0, true, 0.0);
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g_cvarMaximumStreak = CreateConVar("hlx_ze_killstreaks_maximal", "12", "amount of kills required for the highest killstreak", 0, true, 0.0);
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g_cvarDifficultyHuman = CreateConVar("hlx_ze_difficulty_human", "0", "the difficulty level of the current map for humans", 0, true, 0.0);
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g_cvarDifficultyZombie = CreateConVar("hlx_ze_difficulty_zombie", "0", "the difficulty level of the current map for zombies", 0, true, 0.0);
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g_cvarDifficultyDuration = CreateConVar("hlx_ze_difficulty_duration", "60", "the minumum amount of time a round has to last in seconds", 0, true, 0.0, true, 180.0);
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HookEvent("round_start", OnRoundStarting, EventHookMode_Pre);
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HookEvent("round_end", OnRoundEnding, EventHookMode_Pre);
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HookEvent("player_spawn", OnClientSpawn, EventHookMode_Pre);
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HookEvent("player_death", OnClientDeath, EventHookMode_Pre);
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for (int client = 1; client <= MaxClients; client++)
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{
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if (IsValidClient(client))
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{
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g_bIsHuman[client] = ZR_IsClientHuman(client);
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g_bIsZombie[client] = ZR_IsClientZombie(client);
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}
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}
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AutoExecConfig();
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnMapEnd()
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{
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if (g_tMinimalRoundDuration != INVALID_HANDLE && CloseHandle(g_tMinimalRoundDuration))
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g_tMinimalRoundDuration = INVALID_HANDLE;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnRoundStarting(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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if (g_tMinimalRoundDuration != INVALID_HANDLE && CloseHandle(g_tMinimalRoundDuration))
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g_tMinimalRoundDuration = INVALID_HANDLE;
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g_tMinimalRoundDuration = CreateTimer(g_cvarDifficultyDuration.FloatValue, OnRoundMinimalDuration);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action OnRoundMinimalDuration(Handle timer)
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{
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g_tMinimalRoundDuration = INVALID_HANDLE;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void ZR_OnClientHumanPost(int client, bool respawn, bool protect)
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{
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g_bIsHuman[client] = true;
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g_bIsZombie[client] = false;
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g_bMotherZM[client] = false;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
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{
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g_bIsHuman[client] = false;
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g_bIsZombie[client] = true;
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g_bMotherZM[client] = motherInfect;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnRoundEnding(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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bool bAwardHumans = ((g_tMinimalRoundDuration == INVALID_HANDLE) && (hEvent.GetInt("winner") == CS_TEAM_CT));
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bool bAwardZombies = ((g_tMinimalRoundDuration == INVALID_HANDLE) && (hEvent.GetInt("winner") == CS_TEAM_T));
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int iAliveHumans;
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int iAliveZombies;
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for (int client = 1; client <= MaxClients; client++)
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{
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if (IsValidClient(client) && GetClientTeam(client) == CS_TEAM_CT)
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{
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iAliveHumans++;
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}
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else if(IsValidClient(client) && GetClientTeam(client) == CS_TEAM_T)
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{
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iAliveZombies++;
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}
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}
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for (int client = 1; client <= MaxClients; client++)
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{
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if (IsValidClient(client))
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{
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if (bAwardHumans && g_bIsHuman[client])
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{
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if (iAliveHumans == 1)
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{
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LH_LogPlayerEvent(client, "triggered", "ze_h_win_solo", true);
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}
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else
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{
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char sPlayerEvent[32];
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Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_h_win_%d", g_cvarDifficultyHuman.IntValue);
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LH_LogPlayerEvent(client, "triggered", sPlayerEvent, true);
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}
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}
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else if (bAwardZombies && g_bIsZombie[client])
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{
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if (iAliveZombies == 1)
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{
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LH_LogPlayerEvent(client, "triggered", "ze_z_win_solo", true);
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}
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else if (g_bMotherZM[client])
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{
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char sPlayerEvent[32];
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Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_m_win_%d", g_cvarDifficultyZombie.IntValue);
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LH_LogPlayerEvent(client, "triggered", sPlayerEvent, true);
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}
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else
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{
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char sPlayerEvent[32];
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Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_z_win_%d", g_cvarDifficultyZombie.IntValue);
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LH_LogPlayerEvent(client, "triggered", sPlayerEvent, true);
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}
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}
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EndKillStreak(client);
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}
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientSpawn(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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int client = GetClientOfUserId(hEvent.GetInt("userid"));
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ResetClient(client);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientDeath(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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int client = GetClientOfUserId(hEvent.GetInt("userid"));
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int killer = GetClientOfUserId(hEvent.GetInt("attacker"));
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EndKillStreak(client);
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if (IsValidClient(killer))
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{
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g_iKillCount[killer] += 1;
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}
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}
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||||
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//----------------------------------------------------------------------------------------------------
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||||
// Purpose:
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||||
//----------------------------------------------------------------------------------------------------
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||||
public void EndKillStreak(int client)
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{
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if (g_iKillCount[client] >= g_cvarMinimumStreak.IntValue)
|
||||
{
|
||||
if (g_iKillCount[client] > g_cvarMaximumStreak.IntValue)
|
||||
g_iKillCount[client] = g_cvarMaximumStreak.IntValue;
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||||
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||||
if (g_bIsHuman[client])
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{
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||||
char sPlayerEvent[32];
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Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_h_kill_streak_%d", RoundToFloor(float(g_iKillCount[client]) / float(g_cvarStreakInterval.IntValue)) * g_cvarStreakInterval.IntValue);
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||||
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||||
LH_LogPlayerEvent(client, "triggered", sPlayerEvent, true);
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||||
}
|
||||
else if (g_bIsZombie[client])
|
||||
{
|
||||
if (g_bMotherZM[client])
|
||||
{
|
||||
char sPlayerEvent[32];
|
||||
Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_m_kill_streak_%d", RoundToFloor(float(g_iKillCount[client]) / float(g_cvarStreakInterval.IntValue)) * g_cvarStreakInterval.IntValue);
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||||
|
||||
LH_LogPlayerEvent(client, "triggered", sPlayerEvent, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
char sPlayerEvent[32];
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||||
Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_z_kill_streak_%d", RoundToFloor(float(g_iKillCount[client]) / float(g_cvarStreakInterval.IntValue)) * g_cvarStreakInterval.IntValue);
|
||||
|
||||
LH_LogPlayerEvent(client, "triggered", sPlayerEvent, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ResetClient(client);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
stock void ResetClient(int client)
|
||||
{
|
||||
g_bIsHuman[client] = true;
|
||||
g_bIsZombie[client] = false;
|
||||
g_bMotherZM[client] = false;
|
||||
g_iKillCount[client] = 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
stock bool IsValidClient(int client)
|
||||
{
|
||||
return (client > 0 && client <= MaxClients && IsClientInGame(client) && IsPlayerAlive(client));
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
#if defined _HlstatsXLogHelper_included
|
||||
#endinput
|
||||
#endif
|
||||
|
||||
#define _HlstatsXLogHelper_included
|
||||
|
||||
/**
|
||||
* Logs a custom player event to the game.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param verb The verb to log.
|
||||
* @param event The event to log.
|
||||
* @param happyhour If event should be altered during happy hour.
|
||||
*
|
||||
* @return True on success, false otherwise.
|
||||
* @error Invalid client index or not ingame.
|
||||
*/
|
||||
native bool LH_LogPlayerEvent(int client, char[] verb, char[] event, bool happyhour = false);
|
||||
|
||||
|
||||
public SharedPlugin __pl_HlstatsXLogHelper =
|
||||
{
|
||||
name = "HlstatsXLogHelper",
|
||||
file = "hlstatsx_loghelper.smx",
|
||||
|
||||
#if defined REQUIRE_PLUGIN
|
||||
required = 1
|
||||
#else
|
||||
required = 0
|
||||
#endif
|
||||
};
|
||||
|
||||
#if !defined REQUIRE_PLUGIN
|
||||
public void __pl_HlstatsXLogHelper_SetNTVOptional()
|
||||
{
|
||||
MarkNativeAsOptional("LH_LogPlayerEvent");
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,201 @@
|
||||
#define LOGHELPER_VERSION 3
|
||||
|
||||
#include <sourcemod>
|
||||
#include <sdktools>
|
||||
|
||||
new String:g_team_list[16][64];
|
||||
|
||||
// Call this on map start to cache team names in g_team_list
|
||||
|
||||
stock GetTeams(bool:insmod = false)
|
||||
{
|
||||
if (!insmod)
|
||||
{
|
||||
new max_teams_count = GetTeamCount();
|
||||
for (new team_index = 0; (team_index < max_teams_count); team_index++)
|
||||
{
|
||||
decl String: team_name[64];
|
||||
GetTeamName(team_index, team_name, sizeof(team_name));
|
||||
|
||||
if (strcmp(team_name, "") != 0)
|
||||
{
|
||||
g_team_list[team_index] = team_name;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// they really need to get their act together... GetTeamName() would be awesome since they can't even keep their team indexes consistent
|
||||
decl String:mapname[64];
|
||||
GetCurrentMap(mapname, sizeof(mapname));
|
||||
if (strcmp(mapname, "ins_karam") == 0 || strcmp(mapname, "ins_baghdad") == 0)
|
||||
{
|
||||
g_team_list[1] = "Iraqi Insurgents";
|
||||
g_team_list[2] = "U.S. Marines";
|
||||
}
|
||||
else
|
||||
{
|
||||
g_team_list[1] = "U.S. Marines";
|
||||
g_team_list[2] = "Iraqi Insurgents";
|
||||
}
|
||||
g_team_list[0] = "Unassigned";
|
||||
g_team_list[3] = "SPECTATOR";
|
||||
}
|
||||
}
|
||||
|
||||
stock LogPlayerEvent(client, const String:verb[], const String:event[], bool:display_location = false, const String:properties[] = "", iTeam=-1)
|
||||
{
|
||||
if (IsValidPlayer(client))
|
||||
{
|
||||
decl String:player_authid[32];
|
||||
if (!GetClientAuthId(client, AuthId_Steam2, player_authid, sizeof(player_authid)))
|
||||
{
|
||||
strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
|
||||
}
|
||||
|
||||
if(iTeam == -1)
|
||||
iTeam = GetClientTeam(client);
|
||||
|
||||
if (display_location)
|
||||
{
|
||||
decl Float:player_origin[3];
|
||||
GetClientAbsOrigin(client, player_origin);
|
||||
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\"%s (position \"%d %d %d\")", client, GetClientUserId(client), player_authid, g_team_list[iTeam], verb, event, properties, RoundFloat(player_origin[0]), RoundFloat(player_origin[1]), RoundFloat(player_origin[2]));
|
||||
}
|
||||
else
|
||||
{
|
||||
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\"%s", client, GetClientUserId(client), player_authid, g_team_list[iTeam], verb, event, properties);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stock LogPlyrPlyrEvent(client, victim, const String:verb[], const String:event[], bool:display_location = false, const String:properties[] = "")
|
||||
{
|
||||
if (IsValidPlayer(client) && IsValidPlayer(victim))
|
||||
{
|
||||
decl String:player_authid[32];
|
||||
if (!GetClientAuthId(client, AuthId_Steam2, player_authid, sizeof(player_authid)))
|
||||
{
|
||||
strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
|
||||
}
|
||||
decl String:victim_authid[32];
|
||||
if (!GetClientAuthId(victim, AuthId_Steam2, victim_authid, sizeof(victim_authid)))
|
||||
{
|
||||
strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
|
||||
}
|
||||
|
||||
if (display_location)
|
||||
{
|
||||
decl Float:player_origin[3];
|
||||
GetClientAbsOrigin(client, player_origin);
|
||||
|
||||
decl Float:victim_origin[3];
|
||||
GetClientAbsOrigin(victim, victim_origin);
|
||||
|
||||
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\" against \"%N<%d><%s><%s>\"%s (position \"%d %d %d\") (victim_position \"%d %d %d\")", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], properties, RoundFloat(player_origin[0]), RoundFloat(player_origin[1]), RoundFloat(player_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
|
||||
}
|
||||
else
|
||||
{
|
||||
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\" against \"%N<%d><%s><%s>\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], properties);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stock LogKill(attacker, victim, const String:weapon[], bool:display_location = false, const String:properties[] = "")
|
||||
{
|
||||
if (IsValidPlayer(attacker) && IsValidPlayer(victim))
|
||||
{
|
||||
decl String:attacker_authid[32];
|
||||
if (!GetClientAuthId(attacker, AuthId_Steam2, attacker_authid, sizeof(attacker_authid)))
|
||||
{
|
||||
strcopy(attacker_authid, sizeof(attacker_authid), "UNKNOWN");
|
||||
}
|
||||
decl String:victim_authid[32];
|
||||
if (!GetClientAuthId(victim, AuthId_Steam2, victim_authid, sizeof(victim_authid)))
|
||||
{
|
||||
strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
|
||||
}
|
||||
|
||||
if (display_location)
|
||||
{
|
||||
decl Float:attacker_origin[3];
|
||||
GetClientAbsOrigin(attacker, attacker_origin);
|
||||
decl Float:victim_origin[3];
|
||||
GetClientAbsOrigin(victim, victim_origin);
|
||||
|
||||
LogToGame("\"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\"%s (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties, RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
|
||||
}
|
||||
else
|
||||
{
|
||||
LogToGame("\"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\"%s", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// For Psychostats "KTRAJ" kill trajectory log lines
|
||||
stock LogPSKillTraj(attacker, victim, const String:weapon[])
|
||||
{
|
||||
if (IsValidPlayer(attacker) && IsValidPlayer(victim))
|
||||
{
|
||||
decl String:attacker_authid[32];
|
||||
if (!GetClientAuthId(attacker, AuthId_Steam2, attacker_authid, sizeof(attacker_authid)))
|
||||
{
|
||||
strcopy(attacker_authid, sizeof(attacker_authid), "UNKNOWN");
|
||||
}
|
||||
decl String:victim_authid[32];
|
||||
if (!GetClientAuthId(victim, AuthId_Steam2, victim_authid, sizeof(victim_authid)))
|
||||
{
|
||||
strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
|
||||
}
|
||||
|
||||
decl Float:attacker_origin[3];
|
||||
GetClientAbsOrigin(attacker, attacker_origin);
|
||||
decl Float:victim_origin[3];
|
||||
GetClientAbsOrigin(victim, victim_origin);
|
||||
|
||||
LogToGame("[KTRAJ] \"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\" (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
|
||||
}
|
||||
}
|
||||
|
||||
// Verb should always be "triggered" for this.
|
||||
stock LogTeamEvent(team, const String:verb[], const String:event[], const String:properties[] = "")
|
||||
{
|
||||
if (team > -1)
|
||||
{
|
||||
LogToGame("Team \"%s\" %s \"%s\"%s", g_team_list[team], verb, event, properties);
|
||||
}
|
||||
}
|
||||
|
||||
stock LogKillLoc(attacker, victim)
|
||||
{
|
||||
if (attacker > 0 && victim > 0)
|
||||
{
|
||||
decl Float:attacker_origin[3];
|
||||
GetClientAbsOrigin(attacker, attacker_origin);
|
||||
decl Float:victim_origin[3];
|
||||
GetClientAbsOrigin(victim, victim_origin);
|
||||
|
||||
LogToGame("World triggered \"killlocation\" (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
|
||||
}
|
||||
}
|
||||
|
||||
stock LogRoleChange(client, const String:role[], const String:properties[] = "")
|
||||
{
|
||||
LogPlayerEvent( client, "changed role to", role, false, properties );
|
||||
}
|
||||
|
||||
stock LogMapLoad()
|
||||
{
|
||||
decl String:map[64];
|
||||
GetCurrentMap(map, sizeof(map));
|
||||
LogToGame("Loading map \"%s\"", map);
|
||||
}
|
||||
|
||||
stock IsValidPlayer(client)
|
||||
{
|
||||
if (client > 0 && client <= MaxClients && IsClientInGame(client))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -0,0 +1,138 @@
|
||||
#define HITGROUP_GENERIC 0
|
||||
#define HITGROUP_HEAD 1
|
||||
#define HITGROUP_CHEST 2
|
||||
#define HITGROUP_STOMACH 3
|
||||
#define HITGROUP_LEFTARM 4
|
||||
#define HITGROUP_RIGHTARM 5
|
||||
#define HITGROUP_LEFTLEG 6
|
||||
#define HITGROUP_RIGHTLEG 7
|
||||
|
||||
#define LOG_HIT_OFFSET 7
|
||||
|
||||
#define LOG_HIT_SHOTS 0
|
||||
#define LOG_HIT_HITS 1
|
||||
#define LOG_HIT_KILLS 2
|
||||
#define LOG_HIT_HEADSHOTS 3
|
||||
#define LOG_HIT_TEAMKILLS 4
|
||||
#define LOG_HIT_DAMAGE 5
|
||||
#define LOG_HIT_DEATHS 6
|
||||
#define LOG_HIT_GENERIC 7
|
||||
#define LOG_HIT_HEAD 8
|
||||
#define LOG_HIT_CHEST 9
|
||||
#define LOG_HIT_STOMACH 10
|
||||
#define LOG_HIT_LEFTARM 11
|
||||
#define LOG_HIT_RIGHTARM 12
|
||||
#define LOG_HIT_LEFTLEG 13
|
||||
#define LOG_HIT_RIGHTLEG 14
|
||||
|
||||
new Handle:g_weapon_trie = INVALID_HANDLE;
|
||||
|
||||
CreatePopulateWeaponTrie()
|
||||
{
|
||||
// Create a Trie
|
||||
g_weapon_trie = CreateTrie();
|
||||
|
||||
// Initial populate
|
||||
for (new i = 0; i < MAX_LOG_WEAPONS; i++)
|
||||
{
|
||||
if (g_weapon_list[i][0] == 0)
|
||||
{
|
||||
// some games have a couple blanks as place holders (so array indexes match with weapon ids)
|
||||
decl String:randomKey[6];
|
||||
Format(randomKey, sizeof(randomKey), "%c%c%c%c%c%c", GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt());
|
||||
SetTrieValue(g_weapon_trie, randomKey, i);
|
||||
continue;
|
||||
}
|
||||
|
||||
SetTrieValue(g_weapon_trie, g_weapon_list[i], i);
|
||||
}
|
||||
}
|
||||
|
||||
dump_player_stats(client)
|
||||
{
|
||||
if (IsClientInGame(client) && IsClientConnected(client))
|
||||
{
|
||||
decl String: player_authid[64];
|
||||
if (!GetClientAuthString(client, player_authid, sizeof(player_authid)))
|
||||
{
|
||||
strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
|
||||
}
|
||||
new player_team_index = GetClientTeam(client);
|
||||
|
||||
new player_userid = GetClientUserId(client);
|
||||
|
||||
new is_logged;
|
||||
for (new i = 0; (i < MAX_LOG_WEAPONS); i++)
|
||||
{
|
||||
#if defined INS
|
||||
if (g_weapon_stats[client][i][LOG_HIT_HITS] > 0)
|
||||
{
|
||||
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"weapon_%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
|
||||
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"weapon_%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
|
||||
#else
|
||||
if (g_weapon_stats[client][i][LOG_HIT_SHOTS] > 0)
|
||||
{
|
||||
#if defined GES
|
||||
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"weapon_%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_loglist[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
|
||||
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"weapon_%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_loglist[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
|
||||
#else
|
||||
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
|
||||
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
|
||||
#endif
|
||||
#endif
|
||||
is_logged++;
|
||||
}
|
||||
}
|
||||
if (is_logged > 0)
|
||||
{
|
||||
reset_player_stats(client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
reset_player_stats(client)
|
||||
{
|
||||
for (new i = 0; (i < MAX_LOG_WEAPONS); i++)
|
||||
{
|
||||
g_weapon_stats[client][i][LOG_HIT_SHOTS] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_HITS] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_KILLS] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_HEADSHOTS] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_TEAMKILLS] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_DAMAGE] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_DEATHS] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_GENERIC] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_HEAD] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_CHEST] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_STOMACH] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_LEFTARM] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_RIGHTARM] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_LEFTLEG] = 0;
|
||||
g_weapon_stats[client][i][LOG_HIT_RIGHTLEG] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
stock get_weapon_index(const String:weapon_name[])
|
||||
{
|
||||
new index = -1;
|
||||
GetTrieValue(g_weapon_trie, weapon_name, index);
|
||||
return index;
|
||||
}
|
||||
|
||||
|
||||
WstatsDumpAll()
|
||||
{
|
||||
for (new i = 1; i <= MaxClients; i++)
|
||||
{
|
||||
dump_player_stats(i);
|
||||
}
|
||||
}
|
||||
|
||||
OnPlayerDisconnect(client)
|
||||
{
|
||||
if(client > 0 && IsClientInGame(client))
|
||||
{
|
||||
dump_player_stats(client);
|
||||
reset_player_stats(client);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user