/** * vim: set ts=4 : * ============================================================================= * SourceMod SourceTV Manager Extension * Copyright (C) 2004-2016 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include "extension.h" #include "forwards.h" #include "hltvserverwrapper.h" CForwardManager g_pSTVForwards; SH_DECL_HOOK2_void(IDemoRecorder, StartRecording, SH_NOATTRIB, 0, const char *, bool) #if SOURCE_ENGINE == SE_CSGO SH_DECL_HOOK1_void(IDemoRecorder, StopRecording, SH_NOATTRIB, 0, CGameInfo const *) #else SH_DECL_HOOK0_void(IDemoRecorder, StopRecording, SH_NOATTRIB, 0) #endif #if SOURCE_ENGINE == SE_CSGO SH_DECL_MANUALHOOK13(CHLTVServer_ConnectClient, 0, 0, 0, IClient *, const netadr_t &, int, int, int, const char *, const char *, const char *, int, CUtlVector &, bool, CrossPlayPlatform_t, const unsigned char *, int); SH_DECL_MANUALHOOK1_void_vafmt(CHLTVServer_RejectConnection, 0, 0, 0, const netadr_t &); SH_DECL_HOOK1_void(IClient, Disconnect, SH_NOATTRIB, 0, const char *); #else SH_DECL_MANUALHOOK9(CHLTVServer_ConnectClient, 0, 0, 0, IClient *, netadr_t &, int, int, int, int, const char *, const char *, const char *, int); SH_DECL_MANUALHOOK3_void(CHLTVServer_RejectConnection, 0, 0, 0, const netadr_t &, int, const char *); SH_DECL_HOOK0_void_vafmt(IClient, Disconnect, SH_NOATTRIB, 0); #endif SH_DECL_MANUALHOOK0_void(CBaseClient_ActivatePlayer, 0, 0, 0); SH_DECL_MANUALHOOK1(CHLTVServer_GetChallengeType, 0, 0, 0, int, const netadr_t &); void CForwardManager::Init() { int offset = -1; if (!g_pGameConf->GetOffset("CHLTVServer::ConnectClient", &offset) || offset == -1) { smutils->LogError(myself, "Failed to get CHLTVServer::ConnectClient offset."); } else { SH_MANUALHOOK_RECONFIGURE(CHLTVServer_ConnectClient, offset, 0, 0); m_bHasClientConnectOffset = true; } if (!g_pGameConf->GetOffset("CHLTVServer::RejectConnection", &offset) || offset == -1) { smutils->LogError(myself, "Failed to get CHLTVServer::RejectConnection offset."); } else { SH_MANUALHOOK_RECONFIGURE(CHLTVServer_RejectConnection, offset, 0, 0); m_bHasRejectConnectionOffset = true; } if (!g_pGameConf->GetOffset("CHLTVServer::GetChallengeType", &offset) || offset == -1) { smutils->LogError(myself, "Failed to get CHLTVServer::GetChallengeType offset."); } else { SH_MANUALHOOK_RECONFIGURE(CHLTVServer_GetChallengeType, offset, 0, 0); m_bHasGetChallengeTypeOffset = true; } if (!g_pGameConf->GetOffset("CBaseClient::ActivatePlayer", &offset) || offset == -1) { smutils->LogError(myself, "Failed to get CBaseClient::ActivatePlayer offset."); } else { SH_MANUALHOOK_RECONFIGURE(CBaseClient_ActivatePlayer, offset, 0, 0); m_bHasActivatePlayerOffset = true; } m_StartRecordingFwd = forwards->CreateForward("SourceTV_OnStartRecording", ET_Ignore, 2, NULL, Param_Cell, Param_String); m_StopRecordingFwd = forwards->CreateForward("SourceTV_OnStopRecording", ET_Ignore, 3, NULL, Param_Cell, Param_String, Param_Cell); m_SpectatorPreConnectFwd = forwards->CreateForward("SourceTV_OnSpectatorPreConnect", ET_LowEvent, 4, NULL, Param_String, Param_String, Param_String, Param_String); m_SpectatorConnectedFwd = forwards->CreateForward("SourceTV_OnSpectatorConnected", ET_Ignore, 1, NULL, Param_Cell); m_SpectatorDisconnectFwd = forwards->CreateForward("SourceTV_OnSpectatorDisconnect", ET_Ignore, 2, NULL, Param_Cell, Param_String); m_SpectatorDisconnectedFwd = forwards->CreateForward("SourceTV_OnSpectatorDisconnected", ET_Ignore, 2, NULL, Param_Cell, Param_String); m_SpectatorPutInServerFwd = forwards->CreateForward("SourceTV_OnSpectatorPutInServer", ET_Ignore, 1, NULL, Param_Cell); m_ServerStartFwd = forwards->CreateForward("SourceTV_OnServerStart", ET_Ignore, 1, NULL, Param_Cell); m_ServerShutdownFwd = forwards->CreateForward("SourceTV_OnServerShutdown", ET_Ignore, 1, NULL, Param_Cell); } void CForwardManager::Shutdown() { forwards->ReleaseForward(m_StartRecordingFwd); forwards->ReleaseForward(m_StopRecordingFwd); forwards->ReleaseForward(m_SpectatorPreConnectFwd); forwards->ReleaseForward(m_SpectatorConnectedFwd); forwards->ReleaseForward(m_SpectatorDisconnectFwd); forwards->ReleaseForward(m_SpectatorDisconnectedFwd); forwards->ReleaseForward(m_SpectatorPutInServerFwd); forwards->ReleaseForward(m_ServerStartFwd); forwards->ReleaseForward(m_ServerShutdownFwd); } void CForwardManager::HookRecorder(IDemoRecorder *recorder) { SH_ADD_HOOK(IDemoRecorder, StartRecording, recorder, SH_MEMBER(this, &CForwardManager::OnStartRecording_Post), true); SH_ADD_HOOK(IDemoRecorder, StopRecording, recorder, SH_MEMBER(this, &CForwardManager::OnStopRecording_Post), true); } void CForwardManager::UnhookRecorder(IDemoRecorder *recorder) { SH_REMOVE_HOOK(IDemoRecorder, StartRecording, recorder, SH_MEMBER(this, &CForwardManager::OnStartRecording_Post), true); SH_REMOVE_HOOK(IDemoRecorder, StopRecording, recorder, SH_MEMBER(this, &CForwardManager::OnStopRecording_Post), true); } void CForwardManager::HookServer(HLTVServerWrapper *wrapper) { IServer *server = wrapper->GetBaseServer(); if (m_bHasClientConnectOffset) SH_ADD_MANUALHOOK(CHLTVServer_ConnectClient, server, SH_MEMBER(this, &CForwardManager::OnSpectatorConnect), false); if (m_bHasGetChallengeTypeOffset) SH_ADD_MANUALHOOK(CHLTVServer_GetChallengeType, server, SH_MEMBER(this, &CForwardManager::OnGetChallengeType), false); // Hook all already connected clients as well for late loading for (int i = 0; i < server->GetClientCount(); i++) { IClient *client = server->GetClient(i); if (client->IsConnected()) { HookClient(client); // Ip and password unknown :( // Could add more gamedata to fetch it if people really lateload the extension and expect it to work :B wrapper->GetClient(i + 1)->Initialize("", "", client); } } } void CForwardManager::UnhookServer(HLTVServerWrapper *wrapper) { IServer *server = wrapper->GetBaseServer(); if (m_bHasClientConnectOffset) SH_REMOVE_MANUALHOOK(CHLTVServer_ConnectClient, server, SH_MEMBER(this, &CForwardManager::OnSpectatorConnect), false); if (m_bHasGetChallengeTypeOffset) SH_REMOVE_MANUALHOOK(CHLTVServer_GetChallengeType, server, SH_MEMBER(this, &CForwardManager::OnGetChallengeType), false); // Unhook all connected clients as well. for (int i = 0; i < server->GetClientCount(); i++) { IClient *client = server->GetClient(i); if (client->IsConnected()) UnhookClient(client); } } void CForwardManager::HookClient(IClient *client) { if (m_bHasActivatePlayerOffset) { void *pGameClient = (void *)((intptr_t)client - 4); SH_ADD_MANUALHOOK(CBaseClient_ActivatePlayer, pGameClient, SH_MEMBER(this, &CForwardManager::OnSpectatorPutInServer), true); } SH_ADD_HOOK(IClient, Disconnect, client, SH_MEMBER(this, &CForwardManager::OnSpectatorDisconnect), false); } void CForwardManager::UnhookClient(IClient *client) { if (m_bHasActivatePlayerOffset) { void *pGameClient = (void *)((intptr_t)client - 4); SH_REMOVE_MANUALHOOK(CBaseClient_ActivatePlayer, pGameClient, SH_MEMBER(this, &CForwardManager::OnSpectatorPutInServer), true); } SH_REMOVE_HOOK(IClient, Disconnect, client, SH_MEMBER(this, &CForwardManager::OnSpectatorDisconnect), false); } void CForwardManager::CallOnServerStart(IHLTVServer *server) { m_ServerStartFwd->PushCell(g_HLTVServers.GetInstanceNumber(server)); m_ServerStartFwd->Execute(); } void CForwardManager::CallOnServerShutdown(IHLTVServer *server) { m_ServerShutdownFwd->PushCell(g_HLTVServers.GetInstanceNumber(server)); m_ServerShutdownFwd->Execute(); } #if SOURCE_ENGINE == SE_CSGO static bool ExtractPlayerName(CUtlVector &pSplitPlayerConnectVector, char *name, int maxlen) { for (int i = 0; i < pSplitPlayerConnectVector.Count(); i++) { NetMsg_SplitPlayerConnect *split = pSplitPlayerConnectVector[i]; if (!split->has_convars()) continue; const CMsg_CVars cvars = split->convars(); for (int c = 0; c < cvars.cvars_size(); c++) { const CMsg_CVars_CVar cvar = cvars.cvars(c); if (!cvar.has_name() || !cvar.has_value()) continue; if (!strcmp(cvar.name().c_str(), "name")) { strncpy(name, cvar.value().c_str(), maxlen); return true; } } } return false; } #endif // Mimic Connect extension https://forums.alliedmods.net/showthread.php?t=162489 // Thanks asherkin! char passwordBuffer[255]; #if SOURCE_ENGINE == SE_CSGO // CHLTVServer::ConnectClient(ns_address const&, int, int, int, char const*, char const*, char const*, int, CUtlVector *, CUtlMemory *, int>> &, bool, CrossPlayPlatform_t, unsigned char const*, int) IClient *CForwardManager::OnSpectatorConnect(const netadr_t & address, int nProtocol, int iChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie, CUtlVector &pSplitPlayerConnectVector, bool bUnknown, CrossPlayPlatform_t platform, const unsigned char *pUnknown, int iUnknown) #else IClient *CForwardManager::OnSpectatorConnect(netadr_t & address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie) #endif { if (!pCookie || (size_t)cbCookie < sizeof(uint64)) RETURN_META_VALUE(MRES_IGNORED, nullptr); #if SOURCE_ENGINE == SE_CSGO // CS:GO doesn't send the player name in pchName, but only in the client info convars. // Try to extract the name from the protobuf msg. char playerName[MAX_PLAYER_NAME_LENGTH]; if (ExtractPlayerName(pSplitPlayerConnectVector, playerName, sizeof(playerName))) pchName = playerName; #endif char ipString[16]; V_snprintf(ipString, sizeof(ipString), "%u.%u.%u.%u", address.ip[0], address.ip[1], address.ip[2], address.ip[3]); V_strncpy(passwordBuffer, pchPassword, 255); // SourceTV doesn't validate steamids?! char rejectReason[255]; m_SpectatorPreConnectFwd->PushString(pchName); m_SpectatorPreConnectFwd->PushStringEx(passwordBuffer, 255, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK); m_SpectatorPreConnectFwd->PushString(ipString); m_SpectatorPreConnectFwd->PushStringEx(rejectReason, 255, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK); cell_t retVal = 1; m_SpectatorPreConnectFwd->Execute(&retVal); IServer *server = META_IFACEPTR(IServer); if (retVal == 0) { if (m_bHasRejectConnectionOffset) { #if SOURCE_ENGINE == SE_CSGO SH_MCALL(server, CHLTVServer_RejectConnection)(address, rejectReason); #else SH_MCALL(server, CHLTVServer_RejectConnection)(address, iClientChallenge, rejectReason); #endif } RETURN_META_VALUE(MRES_SUPERCEDE, nullptr); } // Call the original function. #if SOURCE_ENGINE == SE_CSGO IClient *client = SH_MCALL(server, CHLTVServer_ConnectClient)(address, nProtocol, iChallenge, nAuthProtocol, pchName, passwordBuffer, pCookie, cbCookie, pSplitPlayerConnectVector, bUnknown, platform, pUnknown, iUnknown); #else IClient *client = SH_MCALL(server, CHLTVServer_ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, passwordBuffer, pCookie, cbCookie); #endif if (!client) RETURN_META_VALUE(MRES_SUPERCEDE, nullptr); HookClient(client); HLTVServerWrapper *wrapper = g_HLTVServers.GetWrapper(server); if (wrapper) { HLTVClientWrapper *clientWrapper = wrapper->GetClient(client->GetPlayerSlot() + 1); clientWrapper->Initialize(ipString, pchPassword, client); } m_SpectatorConnectedFwd->PushCell(client->GetPlayerSlot() + 1); m_SpectatorConnectedFwd->Execute(); // Don't call the hooked function again, just return its value. RETURN_META_VALUE(MRES_SUPERCEDE, client); } // Force steam authentication // Thanks GoD-Tony :) int CForwardManager::OnGetChallengeType(const netadr_t &address) { if (!tv_force_steamauth.GetBool()) RETURN_META_VALUE(MRES_IGNORED, k_EAuthProtocolHashedCDKey); RETURN_META_VALUE(MRES_SUPERCEDE, k_EAuthProtocolSteam); } void CForwardManager::OnSpectatorDisconnect(const char *reason) { IClient *client = META_IFACEPTR(IClient); if (!client) RETURN_META(MRES_IGNORED); UnhookClient(client); char disconnectReason[255]; V_strncpy(disconnectReason, reason, 255); int clientIndex = client->GetPlayerSlot() + 1; m_SpectatorDisconnectFwd->PushCell(clientIndex); m_SpectatorDisconnectFwd->PushStringEx(disconnectReason, 255, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK); m_SpectatorDisconnectFwd->Execute(); #if SOURCE_ENGINE == SE_CSGO SH_CALL(client, &IClient::Disconnect)(disconnectReason); #else SH_CALL(client, &IClient::Disconnect)("%s", disconnectReason); #endif m_SpectatorDisconnectedFwd->PushCell(clientIndex); m_SpectatorDisconnectedFwd->PushString(disconnectReason); m_SpectatorDisconnectedFwd->Execute(); RETURN_META(MRES_SUPERCEDE); } void CForwardManager::OnSpectatorPutInServer() { void *pGameClient = META_IFACEPTR(void); if (!pGameClient) RETURN_META(MRES_IGNORED); // The IClient vtable is + 4 from the CBaseClient vtable due to multiple inheritance. IClient *client = (IClient *)((intptr_t)pGameClient + 4); m_SpectatorPutInServerFwd->PushCell(client->GetPlayerSlot() + 1); m_SpectatorPutInServerFwd->Execute(); RETURN_META(MRES_IGNORED); } void CForwardManager::OnStartRecording_Post(const char *filename, bool bContinuously) { if (m_StartRecordingFwd->GetFunctionCount() == 0) RETURN_META(MRES_IGNORED); IDemoRecorder *recorder = META_IFACEPTR(IDemoRecorder); HLTVServerWrapper *wrapper = g_HLTVServers.GetWrapper(recorder); int instance = -1; if (wrapper) instance = wrapper->GetInstanceNumber(); m_StartRecordingFwd->PushCell(instance); m_StartRecordingFwd->PushString(filename); m_StartRecordingFwd->Execute(); RETURN_META(MRES_IGNORED); } #if SOURCE_ENGINE == SE_CSGO void CForwardManager::OnStopRecording_Post(CGameInfo const *info) #else void CForwardManager::OnStopRecording_Post() #endif { if (m_StopRecordingFwd->GetFunctionCount() == 0) RETURN_META(MRES_IGNORED); IDemoRecorder *recorder = META_IFACEPTR(IDemoRecorder); if (!recorder->IsRecording()) RETURN_META(MRES_IGNORED); char *pDemoFile = (char *)recorder->GetDemoFile(); HLTVServerWrapper *wrapper = g_HLTVServers.GetWrapper(recorder); int instance = -1; if (wrapper) instance = wrapper->GetInstanceNumber(); m_StopRecordingFwd->PushCell(instance); m_StopRecordingFwd->PushString(pDemoFile); m_StopRecordingFwd->PushCell(recorder->GetRecordingTick()); m_StopRecordingFwd->Execute(); RETURN_META(MRES_IGNORED); }