/** * vim: set ts=4 : * ============================================================================= * SourceMod SourceTV Manager Extension * Copyright (C) 2004-2016 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_EXTENSION_FORWARDS_H_ #define _INCLUDE_SOURCEMOD_EXTENSION_FORWARDS_H_ #include "extension.h" #include "netadr.h" #if SOURCE_ENGINE == SE_CSGO #include "netmessages.pb.h" template class CNetMessagePB : public INetMessage, public NetMessage { public: ~CNetMessagePB() {} }; typedef CNetMessagePB<16, CCLCMsg_SplitPlayerConnect, 0, true> NetMsg_SplitPlayerConnect; #endif class CGameInfo; class CForwardManager { public: void Init(); void Shutdown(); void HookRecorder(IDemoRecorder *recorder); void UnhookRecorder(IDemoRecorder *recorder); void HookServer(IServer *server); void UnhookServer(IServer *server); private: void HookClient(IClient *client); void UnhookClient(IClient *client); private: void OnStartRecording_Post(const char *filename, bool bContinuously); #if SOURCE_ENGINE == SE_CSGO void OnStopRecording_Post(CGameInfo const *info); IClient *OnSpectatorConnect(netadr_s & address, int nProtocol, int iChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie, CUtlVector &pSplitPlayerConnectVector, bool bUnknown, CrossPlayPlatform_t platform, const unsigned char *pUnknown, int iUnknown); #else void OnStopRecording_Post(); IClient *OnSpectatorConnect(netadr_t &address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie); #endif void OnSpectatorDisconnect(const char *reason); private: IForward *m_StartRecordingFwd; IForward *m_StopRecordingFwd; IForward *m_SpectatorPreConnectFwd; IForward *m_SpectatorConnectedFwd; IForward *m_SpectatorDisconnectFwd; IForward *m_SpectatorDisconnectedFwd; bool m_bHasClientConnectOffset = false; }; extern CForwardManager g_pSTVForwards; #endif // _INCLUDE_SOURCEMOD_EXTENSION_FORWARDS_H_