#ifndef _INCLUDE_DEMORECORDER_H #define _INCLUDE_DEMORECORDER_H class bf_read; class ServerClass; class CGameInfo; class IDemoRecorder { public: virtual void SetSignonState(int state) = 0; virtual void RecordServerClasses(ServerClass *pClasses) = 0; virtual void RecordMessages(bf_read &data, int bits) = 0; virtual void RecordPacket(void) = 0; virtual void RecordCommand(const char *cmdstring) = 0; virtual void RecordUserInput(int cmdnumber) = 0; virtual void RecordCustomData(int, void const *, unsigned int) = 0; virtual void ResetDemoInterpolation(void) = 0; virtual void StartRecording(const char *filename, bool bContinuously) = 0; virtual void StopRecording(CGameInfo const *info) = 0; virtual bool IsRecording(void) = 0; virtual int GetRecordingTick(void) = 0; }; #endif