/** * vim: set ts=4 : * ============================================================================= * SourceMod SourceTV Manager Extension * Copyright (C) 2004-2016 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_EXTENSION_FORWARDS_H_ #define _INCLUDE_SOURCEMOD_EXTENSION_FORWARDS_H_ #include "extension.h" #if SOURCE_ENGINE == SE_CSGO #include "netmessages.pb.h" template class CNetMessagePB : public INetMessage, public NetMessage { public: ~CNetMessagePB() {} }; typedef CNetMessagePB<16, CCLCMsg_SplitPlayerConnect, 0, true> NetMsg_SplitPlayerConnect; #endif typedef enum EAuthProtocol { k_EAuthProtocolWONCertificate = 1, k_EAuthProtocolHashedCDKey = 2, k_EAuthProtocolSteam = 3 } EAuthProtocol; class CGameInfo; class CForwardManager { public: void Init(); void Shutdown(); void HookRecorder(IDemoRecorder *recorder); void UnhookRecorder(IDemoRecorder *recorder); void HookServer(HLTVServerWrapper *server); void UnhookServer(HLTVServerWrapper *server); #ifndef WIN32 void CreateStartRecordingDetour(); void RemoveStartRecordingDetour(); void CreateStopRecordingDetour(); void RemoveStopRecordingDetour(); #endif void CallOnServerStart(IHLTVServer *server); void CallOnServerShutdown(IHLTVServer *server); void CallOnStartRecording(IDemoRecorder *recorder, const char *filename, bool bContinuously); void CallOnStopRecording(IDemoRecorder *recorder); bool CallOnSpectatorChatMessage(HLTVServerWrapper *server, char *msg, int msglen, char *chatgroup, int grouplen); void CallOnSpectatorChatMessage_Post(HLTVServerWrapper *server, const char *msg, const char *chatgroup); bool OnSpectatorExecuteStringCommand(const char *s); bool OnSpectatorExecuteStringCommand_Post(const char *s); void CreateBroadcastLocalChatDetour(); void RemoveBroadcastLocalChatDetour(); private: void HookClient(IClient *client); void UnhookClient(IClient *client); private: void OnStartRecording_Post(const char *filename, bool bContinuously); #if SOURCE_ENGINE == SE_CSGO void OnStopRecording(CGameInfo const *info); IClient *OnSpectatorConnect(const netadr_t & address, int nProtocol, int iChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie, CUtlVector &pSplitPlayerConnectVector, bool bUnknown, CrossPlayPlatform_t platform, const unsigned char *pUnknown, int iUnknown); #elif SOURCE_ENGINE == SE_LEFT4DEAD || SOURCE_ENGINE == SE_LEFT4DEAD2 void OnStopRecording(); IClient *OnSpectatorConnect(const netadr_t & address, int nProtocol, int iChallenge, int iClientChallenge, const char * pchName, const char * pchPassword, const char * pCookie, int, CUtlVector &pSplitPlayerConnectVector, bool bUnknown); #else void OnStopRecording(); IClient *OnSpectatorConnect(netadr_t &address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie); #endif void BaseClient_OnSpectatorDisconnect(const char *reason); void IClient_OnSpectatorDisconnect(const char *reason); void OnSpectatorPutInServer(); int OnGetChallengeType(const netadr_t &address); private: void HandleSpectatorDisconnect(IClient *client, const char *reason); private: IForward *m_StartRecordingFwd; IForward *m_StopRecordingFwd; IForward *m_SpectatorPreConnectFwd; IForward *m_SpectatorConnectedFwd; IForward *m_SpectatorDisconnectFwd; IForward *m_SpectatorDisconnectedFwd; IForward *m_SpectatorPutInServerFwd; IForward *m_SpectatorChatMessageFwd; IForward *m_SpectatorChatMessagePostFwd; IForward *m_ServerStartFwd; IForward *m_ServerShutdownFwd; bool m_bHasClientConnectOffset = false; bool m_bHasRejectConnectionOffset = false; bool m_bHasGetChallengeTypeOffset = false; bool m_bHasActivatePlayerOffset = false; bool m_bHasDisconnectOffset = false; bool m_bBroadcastLocalChatDetoured = false; CDetour *m_DBroadcastLocalChat = nullptr; // Only need the detours on linux. Windows always uses its vtables.. #ifndef WIN32 bool m_bStartRecordingDetoured = false; CDetour *m_DStartRecording = nullptr; bool m_bStopRecordingDetoured = false; CDetour *m_DStopRecording = nullptr; #endif }; extern CForwardManager g_pSTVForwards; #endif // _INCLUDE_SOURCEMOD_EXTENSION_FORWARDS_H_