Updated for 1.11 windows build & added methodmap

This commit is contained in:
JoinedSenses
2019-11-05 22:35:12 -05:00
parent ed6bf7a12b
commit f50c08038b
11 changed files with 847 additions and 104 deletions
+448
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@@ -0,0 +1,448 @@
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os, sys
# Simple extensions do not need to modify this file.
class SDK(object):
def __init__(self, sdk, ext, aDef, name, platform, dir):
self.folder = 'hl2sdk-' + dir
self.envvar = sdk
self.ext = ext
self.code = aDef
self.define = name
self.platform = platform
self.name = dir
self.path = None # Actual path
WinOnly = ['windows']
WinLinux = ['windows', 'linux']
WinLinuxMac = ['windows', 'linux', 'mac']
PossibleSDKs = {
'episode1': SDK('HL2SDK', '1.ep1', '1', 'EPISODEONE', WinLinux, 'episode1'),
'ep2': SDK('HL2SDKOB', '2.ep2', '3', 'ORANGEBOX', WinLinux, 'orangebox'),
'css': SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'),
'hl2dm': SDK('HL2SDKHL2DM', '2.hl2dm', '7', 'HL2DM', WinLinuxMac, 'hl2dm'),
'dods': SDK('HL2SDKDODS', '2.dods', '8', 'DODS', WinLinuxMac, 'dods'),
'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'),
'tf2': SDK('HL2SDKTF2', '2.tf2', '11', 'TF2', WinLinuxMac, 'tf2'),
'l4d': SDK('HL2SDKL4D', '2.l4d', '12', 'LEFT4DEAD', WinLinuxMac, 'l4d'),
'nucleardawn': SDK('HL2SDKND', '2.nd', '13', 'NUCLEARDAWN', WinLinuxMac, 'nucleardawn'),
'l4d2': SDK('HL2SDKL4D2', '2.l4d2', '15', 'LEFT4DEAD2', WinLinuxMac, 'l4d2'),
'darkm': SDK('HL2SDK-DARKM', '2.darkm', '2', 'DARKMESSIAH', WinOnly, 'darkm'),
'swarm': SDK('HL2SDK-SWARM', '2.swarm', '16', 'ALIENSWARM', WinOnly, 'swarm'),
'bgt': SDK('HL2SDK-BGT', '2.bgt', '4', 'BLOODYGOODTIME', WinOnly, 'bgt'),
'eye': SDK('HL2SDK-EYE', '2.eye', '5', 'EYE', WinOnly, 'eye'),
'csgo': SDK('HL2SDKCSGO', '2.csgo', '21', 'CSGO', WinLinuxMac, 'csgo'),
'portal2': SDK('HL2SDKPORTAL2', '2.portal2', '17', 'PORTAL2', [], 'portal2'),
'blade': SDK('HL2SDKBLADE', '2.blade', '18', 'BLADE', WinLinux, 'blade'),
'insurgency': SDK('HL2SDKINSURGENCY', '2.insurgency', '19', 'INSURGENCY', WinLinuxMac, 'insurgency'),
'contagion': SDK('HL2SDKCONTAGION', '2.contagion', '14', 'CONTAGION', WinOnly, 'contagion'),
'bms': SDK('HL2SDKBMS', '2.bms', '10', 'BMS', WinLinux, 'bms'),
'doi': SDK('HL2SDKDOI', '2.doi', '20', 'DOI', WinLinuxMac, 'doi'),
}
def ResolveEnvPath(env, folder):
if env in os.environ:
path = os.environ[env]
if os.path.isdir(path):
return path
return None
head = os.getcwd()
oldhead = None
while head != None and head != oldhead:
path = os.path.join(head, folder)
if os.path.isdir(path):
return path
oldhead = head
head, tail = os.path.split(head)
return None
def Normalize(path):
return os.path.abspath(os.path.normpath(path))
class ExtensionConfig(object):
def __init__(self):
self.sdks = {}
self.binaries = []
self.extensions = []
self.generated_headers = None
self.mms_root = None
self.sm_root = None
@property
def tag(self):
if builder.options.debug == '1':
return 'Debug'
return 'Release'
def detectSDKs(self):
sdk_list = builder.options.sdks.split(',')
use_all = sdk_list[0] == 'all'
use_present = sdk_list[0] == 'present'
for sdk_name in PossibleSDKs:
sdk = PossibleSDKs[sdk_name]
if builder.target_platform in sdk.platform:
if builder.options.hl2sdk_root:
sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder)
else:
sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
if sdk_path is None or not os.path.isdir(sdk_path):
if use_all or sdk_name in sdk_list:
raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))
continue
if use_all or use_present or sdk_name in sdk_list:
sdk.path = Normalize(sdk_path)
self.sdks[sdk_name] = sdk
if len(self.sdks) < 1:
raise Exception('At least one SDK must be available.')
if builder.options.sm_path:
self.sm_root = builder.options.sm_path
else:
self.sm_root = ResolveEnvPath('SOURCEMOD18', 'sourcemod-1.8')
if not self.sm_root:
self.sm_root = ResolveEnvPath('SOURCEMOD', 'sourcemod')
if not self.sm_root:
self.sm_root = ResolveEnvPath('SOURCEMOD_DEV', 'sourcemod-central')
if not self.sm_root or not os.path.isdir(self.sm_root):
raise Exception('Could not find a source copy of SourceMod')
self.sm_root = Normalize(self.sm_root)
if builder.options.mms_path:
self.mms_root = builder.options.mms_path
else:
self.mms_root = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE', 'metamod-source')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central')
if not self.mms_root or not os.path.isdir(self.mms_root):
raise Exception('Could not find a source copy of Metamod:Source')
self.mms_root = Normalize(self.mms_root)
def configure(self):
cxx = builder.DetectCompilers()
if cxx.like('gcc'):
self.configure_gcc(cxx)
elif cxx.vendor == 'msvc':
self.configure_msvc(cxx)
# Optimizaiton
if builder.options.opt == '1':
cxx.defines += ['NDEBUG']
# Debugging
if builder.options.debug == '1':
cxx.defines += ['DEBUG', '_DEBUG']
# Platform-specifics
if builder.target_platform == 'linux':
self.configure_linux(cxx)
elif builder.target_platform == 'mac':
self.configure_mac(cxx)
elif builder.target_platform == 'windows':
self.configure_windows(cxx)
# Finish up.
cxx.includes += [
os.path.join(self.sm_root, 'public'),
]
def configure_gcc(self, cxx):
cxx.defines += [
'stricmp=strcasecmp',
'_stricmp=strcasecmp',
'_snprintf=snprintf',
'_vsnprintf=vsnprintf',
'HAVE_STDINT_H',
'GNUC',
]
cxx.cflags += [
'-pipe',
'-fno-strict-aliasing',
'-Wall',
'-Werror',
'-Wno-unused',
'-Wno-switch',
'-Wno-array-bounds',
'-msse',
'-m32',
'-fvisibility=hidden',
]
cxx.cxxflags += [
'-std=c++11',
'-fno-exceptions',
'-fno-threadsafe-statics',
'-Wno-non-virtual-dtor',
'-Wno-overloaded-virtual',
'-fvisibility-inlines-hidden',
]
cxx.linkflags += ['-m32']
have_gcc = cxx.vendor == 'gcc'
have_clang = cxx.vendor == 'clang'
if cxx.version >= 'clang-3.6':
cxx.cxxflags += ['-Wno-inconsistent-missing-override']
if have_clang or (cxx.version >= 'gcc-4.6'):
cxx.cflags += ['-Wno-narrowing']
if have_clang or (cxx.version >= 'gcc-4.7'):
cxx.cxxflags += ['-Wno-delete-non-virtual-dtor']
if cxx.version >= 'gcc-4.8':
cxx.cflags += ['-Wno-unused-result']
if have_clang:
cxx.cxxflags += ['-Wno-implicit-exception-spec-mismatch']
if cxx.version >= 'apple-clang-5.1' or cxx.version >= 'clang-3.4':
cxx.cxxflags += ['-Wno-deprecated-register']
else:
cxx.cxxflags += ['-Wno-deprecated']
cxx.cflags += ['-Wno-sometimes-uninitialized']
if have_gcc:
cxx.cflags += ['-mfpmath=sse']
if builder.options.opt == '1':
cxx.cflags += ['-O3']
def configure_msvc(self, cxx):
if builder.options.debug == '1':
cxx.cflags += ['/MTd']
cxx.linkflags += ['/NODEFAULTLIB:libcmt']
else:
cxx.cflags += ['/MT']
cxx.defines += [
'_CRT_SECURE_NO_DEPRECATE',
'_CRT_SECURE_NO_WARNINGS',
'_CRT_NONSTDC_NO_DEPRECATE',
'_ITERATOR_DEBUG_LEVEL=0',
]
cxx.cflags += [
'/W3',
]
cxx.cxxflags += [
'/EHsc',
'/GR-',
'/TP',
]
cxx.linkflags += [
'/MACHINE:X86',
'kernel32.lib',
'user32.lib',
'gdi32.lib',
'winspool.lib',
'comdlg32.lib',
'advapi32.lib',
'shell32.lib',
'ole32.lib',
'oleaut32.lib',
'uuid.lib',
'odbc32.lib',
'odbccp32.lib',
]
if builder.options.opt == '1':
cxx.cflags += ['/Ox', '/Zo']
cxx.linkflags += ['/OPT:ICF', '/OPT:REF']
if builder.options.debug == '1':
cxx.cflags += ['/Od', '/RTC1']
# This needs to be after our optimization flags which could otherwise disable it.
# Don't omit the frame pointer.
cxx.cflags += ['/Oy-']
def configure_linux(self, cxx):
cxx.defines += ['_LINUX', 'POSIX']
cxx.linkflags += ['-Wl,--exclude-libs,ALL', '-lm']
if cxx.vendor == 'gcc':
cxx.linkflags += ['-static-libgcc']
elif cxx.vendor == 'clang':
cxx.linkflags += ['-lgcc_eh']
def configure_mac(self, cxx):
cxx.defines += ['OSX', '_OSX', 'POSIX']
cxx.cflags += ['-mmacosx-version-min=10.5']
cxx.linkflags += [
'-mmacosx-version-min=10.5',
'-arch', 'i386',
'-lstdc++',
'-stdlib=libstdc++',
]
cxx.cxxflags += ['-stdlib=libstdc++']
def configure_windows(self, cxx):
cxx.defines += ['WIN32', '_WINDOWS']
def ConfigureForExtension(self, context, compiler):
compiler.cxxincludes += [
os.path.join(context.currentSourcePath),
os.path.join(context.currentSourcePath, 'sdk'),
os.path.join(self.sm_root, 'public'),
os.path.join(self.sm_root, 'public', 'extensions'),
os.path.join(self.sm_root, 'sourcepawn', 'include'),
os.path.join(self.sm_root, 'public', 'amtl', 'amtl'),
os.path.join(self.sm_root, 'public', 'amtl'),
]
return compiler
def ConfigureForHL2(self, binary, sdk):
compiler = binary.compiler
if sdk.name == 'episode1':
mms_path = os.path.join(self.mms_root, 'core-legacy')
else:
mms_path = os.path.join(self.mms_root, 'core')
compiler.cxxincludes += [
os.path.join(mms_path),
os.path.join(mms_path, 'sourcehook'),
]
defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]
compiler.defines += defines
paths = [
['public'],
['public', 'engine'],
['public', 'mathlib'],
['public', 'vstdlib'],
['public', 'tier0'],
['public', 'tier1']
]
if sdk.name == 'episode1' or sdk.name == 'darkm':
paths.append(['public', 'dlls'])
paths.append(['game_shared'])
else:
paths.append(['public', 'game', 'server'])
paths.append(['public', 'toolframework'])
paths.append(['game', 'shared'])
paths.append(['common'])
compiler.defines += ['SOURCE_ENGINE=' + sdk.code]
if sdk.name in ['sdk2013', 'bms'] and compiler.like('gcc'):
# The 2013 SDK already has these in public/tier0/basetypes.h
compiler.defines.remove('stricmp=strcasecmp')
compiler.defines.remove('_stricmp=strcasecmp')
compiler.defines.remove('_snprintf=snprintf')
compiler.defines.remove('_vsnprintf=vsnprintf')
if compiler.like('msvc'):
compiler.defines += ['COMPILER_MSVC', 'COMPILER_MSVC32']
else:
compiler.defines += ['COMPILER_GCC']
# For everything after Swarm, this needs to be defined for entity networking
# to work properly with sendprop value changes.
if sdk.name in ['blade', 'insurgency', 'doi', 'csgo']:
compiler.defines += ['NETWORK_VARS_ENABLED']
if sdk.name in ['css', 'hl2dm', 'dods', 'sdk2013', 'bms', 'tf2', 'l4d', 'nucleardawn', 'l4d2']:
if builder.target_platform in ['linux', 'mac']:
compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE']
if sdk.name == 'csgo' and builder.target_platform == 'linux':
compiler.linkflags += ['-lstdc++']
for path in paths:
compiler.cxxincludes += [os.path.join(sdk.path, *path)]
if builder.target_platform == 'linux':
if sdk.name == 'episode1':
lib_folder = os.path.join(sdk.path, 'linux_sdk')
elif sdk.name in ['sdk2013', 'bms']:
lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')
else:
lib_folder = os.path.join(sdk.path, 'lib', 'linux')
elif builder.target_platform == 'mac':
if sdk.name in ['sdk2013', 'bms']:
lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')
else:
lib_folder = os.path.join(sdk.path, 'lib', 'mac')
if builder.target_platform in ['linux', 'mac']:
if sdk.name in ['sdk2013', 'bms']:
compiler.postlink += [
compiler.Dep(os.path.join(lib_folder, 'tier1.a')),
compiler.Dep(os.path.join(lib_folder, 'mathlib.a'))
]
else:
compiler.postlink += [
compiler.Dep(os.path.join(lib_folder, 'tier1_i486.a')),
compiler.Dep(os.path.join(lib_folder, 'mathlib_i486.a'))
]
if sdk.name in ['blade', 'insurgency', 'doi', 'csgo']:
compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))]
dynamic_libs = []
if builder.target_platform == 'linux':
if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency', 'doi']:
dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
elif sdk.name in ['l4d', 'blade', 'insurgency', 'doi', 'csgo']:
dynamic_libs = ['libtier0.so', 'libvstdlib.so']
else:
dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
elif builder.target_platform == 'mac':
compiler.linkflags.append('-liconv')
dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
elif builder.target_platform == 'windows':
libs = ['tier0', 'tier1', 'vstdlib', 'mathlib']
if sdk.name in ['swarm', 'blade', 'insurgency', 'doi', 'csgo']:
libs.append('interfaces')
for lib in libs:
lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
compiler.linkflags.append(compiler.Dep(lib_path))
for library in dynamic_libs:
source_path = os.path.join(lib_folder, library)
output_path = os.path.join(binary.localFolder, library)
def make_linker(source_path, output_path):
def link(context, binary):
cmd_node, (output,) = context.AddSymlink(source_path, output_path)
return output
return link
linker = make_linker(source_path, output_path)
compiler.linkflags[0:0] = [compiler.Dep(library, linker)]
return binary
def HL2Library(self, context, name, sdk):
binary = context.compiler.Library(name)
self.ConfigureForExtension(context, binary.compiler)
return self.ConfigureForHL2(binary, sdk)
def HL2Project(self, context, name):
project = context.compiler.LibraryProject(name)
self.ConfigureForExtension(context, project.compiler)
return project
def HL2Config(self, project, name, sdk):
binary = project.Configure(name, '{0} - {1}'.format(self.tag, sdk.name))
return self.ConfigureForHL2(binary, sdk)
Extension = ExtensionConfig()
Extension.detectSDKs()
Extension.configure()
# Add additional buildscripts here
BuildScripts = [
'AMBuilder',
]
if builder.backend == 'amb2':
BuildScripts += [
'PackageScript',
]
builder.RunBuildScripts(BuildScripts, { 'Extension': Extension})
+31
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@@ -0,0 +1,31 @@
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os, sys
projectName = 'socket'
# smsdk_ext.cpp will be automatically added later
sourceFiles = [
'extension.cpp',
]
###############
# Make sure to edit PackageScript, which copies your files to their appropriate locations
# Simple extensions do not need to modify past this point.
project = Extension.HL2Project(builder, projectName + '.ext')
if os.path.isfile(os.path.join(builder.currentSourcePath, 'sdk', 'smsdk_ext.cpp')):
# Use the copy included in the project
project.sources += [os.path.join('sdk', 'smsdk_ext.cpp')]
else:
# Use the copy included with SM 1.6 and newer
project.sources += [os.path.join(Extension.sm_root, 'public', 'smsdk_ext.cpp')]
project.sources += sourceFiles
for sdk_name in Extension.sdks:
sdk = Extension.sdks[sdk_name]
binary = Extension.HL2Config(project, projectName + '.ext.' + sdk.ext, sdk)
Extension.extensions = builder.Add(project)
+18 -5
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@@ -440,8 +440,6 @@ cell_t SocketGetHostName(IPluginContext *pContext, const cell_t *params) {
} }
const sp_nativeinfo_t smsock_natives[] = { const sp_nativeinfo_t smsock_natives[] = {
{"SocketIsConnected", SocketIsConnected},
{"SocketCreate", SocketCreate}, {"SocketCreate", SocketCreate},
{"SocketBind", SocketBind}, {"SocketBind", SocketBind},
{"SocketConnect", SocketConnect}, {"SocketConnect", SocketConnect},
@@ -450,15 +448,30 @@ const sp_nativeinfo_t smsock_natives[] = {
{"SocketSend", SocketSend}, {"SocketSend", SocketSend},
{"SocketSendTo", SocketSendTo}, {"SocketSendTo", SocketSendTo},
{"SocketSetOption", SocketSetOption}, {"SocketSetOption", SocketSetOption},
{"SocketSetReceiveCallback", SocketSetReceiveCallback}, {"SocketSetReceiveCallback", SocketSetReceiveCallback},
{"SocketSetSendqueueEmptyCallback", SocketSetSendqueueEmptyCallback}, {"SocketSetSendqueueEmptyCallback", SocketSetSendqueueEmptyCallback},
{"SocketSetDisconnectCallback", SocketSetDisconnectCallback}, {"SocketSetDisconnectCallback", SocketSetDisconnectCallback},
{"SocketSetErrorCallback", SocketSetErrorCallback}, {"SocketSetErrorCallback", SocketSetErrorCallback},
{"SocketSetArg", SocketSetArg}, {"SocketSetArg", SocketSetArg},
{"SocketGetHostName", SocketGetHostName}, {"SocketGetHostName", SocketGetHostName},
{"SocketIsConnected", SocketIsConnected},
// Transitional syntax support.
{"Socket.Socket", SocketCreate},
{"Socket.Bind", SocketBind},
{"Socket.Connect", SocketConnect},
{"Socket.Disconnect", SocketDisconnect},
{"Socket.Listen", SocketListen},
{"Socket.Send", SocketSend},
{"Socket.SendTo", SocketSendTo},
{"Socket.SetOption", SocketSetOption},
{"Socket.SetReceiveCallback", SocketSetReceiveCallback},
{"Socket.SetSendqueueEmptyCallback",SocketSetSendqueueEmptyCallback},
{"Socket.SetDisconnectCallback", SocketSetDisconnectCallback},
{"Socket.SetErrorCallback", SocketSetErrorCallback},
{"Socket.SetArg", SocketSetArg},
{"Socket.GetHostName", SocketGetHostName},
{"Socket.Connected.get", SocketIsConnected},
{NULL, NULL}, {NULL, NULL},
}; };
+6 -4
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@@ -1,7 +1,9 @@
# makefile # makefile
SMSDK = /home/m/build/sourcemod-1-0 # SMSDK = /home/m/build/sourcemod-1-0
SOURCEMM = /home/m/build/mmsource-1-4 SMSDK = G:/Documents/SMBuild/sourcemod
# SOURCEMM = /home/m/build/mmsource-1-4
SOURCEMM = G:/Documents/SMBuild/mmsource-1.10
PROJECT = socket PROJECT = socket
@@ -20,8 +22,8 @@ C_DEBUG_FLAGS = -g -ggdb3
CPP = gcc CPP = gcc
LINK = -lpthread -Wl,-Bstatic -static-libgcc -lboost_thread -lboost_system -lstdc++ -Wl,-Bdynamic LINK = -lpthread -Wl,-Bstatic -static-libgcc -lboost_thread -lboost_system -lstdc++ -Wl,-Bdynamic
INCLUDE = -I. -I$(SOURCEMM) -I$(SOURCEMM)/sourcehook -I$(SOURCEMM)/sourcemm \ INCLUDE = -I. -I$(SOURCEMM) -I$(SOURCEMM)/core-legacy/sourcehook -I$(SOURCEMM)/core-legacy \
-I$(SMSDK)/public -I$(SMSDK)/public/sourcepawn -I$(SMSDK)/public/extensions -I$(SMSDK)/public -I$(SMSDK)/sourcepawn/include -I$(SMSDK)/public/extensions
CFLAGS = -D_LINUX -DSOURCEMOD_BUILD -Wall -fPIC -m32 CFLAGS = -D_LINUX -DSOURCEMOD_BUILD -Wall -fPIC -m32
CPPFLAGS = CPPFLAGS =
+52
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@@ -0,0 +1,52 @@
# vim: set ts=8 sts=2 sw=2 tw=99 et ft=python:
import os
# This is where the files will be output to
# package is the default
builder.SetBuildFolder('package')
# Add any folders you need to this list
folder_list = [
'addons/sourcemod/extensions',
#'addons/sourcemod/scripting/include',
#'addons/sourcemod/gamedata',
#'addons/sourcemod/configs',
]
# Create the distribution folder hierarchy.
folder_map = {}
for folder in folder_list:
norm_folder = os.path.normpath(folder)
folder_map[folder] = builder.AddFolder(norm_folder)
# Do all straight-up file copies from the source tree.
def CopyFiles(src, dest, files):
if not dest:
dest = src
dest_entry = folder_map[dest]
for source_file in files:
source_path = os.path.join(builder.sourcePath, src, source_file)
builder.AddCopy(source_path, dest_entry)
# Include files
#CopyFiles('include', 'addons/sourcemod/scripting/include',
# [ 'sample.inc', ]
#)
# GameData files
#CopyFiles('gamedata', 'addons/sourcemod/gamedata',
# [ 'myfile.txt',
# 'file2.txt'
# ]
#)
# Config Files
#CopyFiles('configs', 'addons/sourcemod/configs',
# [ 'configfile.cfg',
# 'otherconfig.cfg,
# ]
#)
# Copy binaries.
for cxx_task in Extension.extensions:
builder.AddCopy(cxx_task.binary, folder_map['addons/sourcemod/extensions'])
+12 -12
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@@ -163,7 +163,7 @@ bool Socket<SocketType>::Bind(const char* hostname, uint16_t port, bool async) {
} }
return true; return true;
} catch (std::exception& e) { } catch (std::exception&) {
if (resolver) delete resolver; if (resolver) delete resolver;
if (handlerLock) delete handlerLock; if (handlerLock) delete handlerLock;
} }
@@ -230,11 +230,11 @@ bool Socket<SocketType>::Connect(const char* hostname, uint16_t port, bool async
if (error) throw boost::system::system_error(error); if (error) throw boost::system::system_error(error);
ReceiveHandler(new char[16384], 16384, 0, boost::system::posix_error::make_error_code(boost::system::posix_error::success), new boost::shared_lock<boost::shared_mutex>(handlerMutex)); ReceiveHandler(new char[16384], 16384, 0, boost::system::errc::make_error_code(boost::system::errc::success), new boost::shared_lock<boost::shared_mutex>(handlerMutex));
} }
return true; return true;
} catch (std::exception& e) { } catch (std::exception&) {
if (resolver) delete resolver; if (resolver) delete resolver;
if (handlerLock) delete handlerLock; if (handlerLock) delete handlerLock;
} }
@@ -282,7 +282,7 @@ void Socket<SocketType>::ConnectPostConnectHandler(typename SocketType::resolver
} }
} // ~lock } // ~lock
ReceiveHandler(new char[16384], 16384, 0, boost::system::posix_error::make_error_code(boost::system::posix_error::success), handlerLock); ReceiveHandler(new char[16384], 16384, 0, boost::system::errc::make_error_code(boost::system::errc::success), handlerLock);
delete resolver; delete resolver;
@@ -296,7 +296,7 @@ void Socket<SocketType>::ConnectPostConnectHandler(typename SocketType::resolver
} }
} // ~lock } // ~lock
ConnectPostResolveHandler(resolver, endpointIterator, boost::system::posix_error::make_error_code(boost::system::posix_error::success), handlerLock); ConnectPostResolveHandler(resolver, endpointIterator, boost::system::errc::make_error_code(boost::system::errc::success), handlerLock);
return; return;
} }
@@ -321,7 +321,7 @@ bool Socket<SocketType>::Disconnect() {
socket->close(); socket->close();
return true; return true;
} catch (std::exception& e) { } catch (std::exception&) {
} }
return false; return false;
@@ -371,7 +371,7 @@ bool Socket<tcp>::Listen() {
handlerLock)); handlerLock));
return true; return true;
} catch (std::exception& e) { } catch (std::exception&) {
if (handlerLock) delete handlerLock; if (handlerLock) delete handlerLock;
if (nextAsioSocket) delete nextAsioSocket; if (nextAsioSocket) delete nextAsioSocket;
} }
@@ -393,7 +393,7 @@ void Socket<tcp>::ListenIncomingHandler(tcp::socket* newAsioSocket, const boost:
newSocket->socket = newAsioSocket; newSocket->socket = newAsioSocket;
callbackHandler.AddCallback(new Callback(CallbackEvent_Incoming, this, newSocket, newAsioSocket->remote_endpoint())); callbackHandler.AddCallback(new Callback(CallbackEvent_Incoming, this, newSocket, newAsioSocket->remote_endpoint()));
newSocket->ReceiveHandler(new char[16384], 16384, 0, boost::system::posix_error::make_error_code(boost::system::posix_error::success), new boost::shared_lock<boost::shared_mutex>(newSocket->handlerMutex)); newSocket->ReceiveHandler(new char[16384], 16384, 0, boost::system::errc::make_error_code(boost::system::errc::success), new boost::shared_lock<boost::shared_mutex>(newSocket->handlerMutex));
tcp::socket* nextAsioSocket = new tcp::socket(*socketHandler.ioService); tcp::socket* nextAsioSocket = new tcp::socket(*socketHandler.ioService);
@@ -455,7 +455,7 @@ bool Socket<SocketType>::Send(const std::string& data, bool async) {
} }
return true; return true;
} catch (std::exception& e) { } catch (std::exception&) {
if (buf) delete[] buf; if (buf) delete[] buf;
if (handlerLock) delete handlerLock; if (handlerLock) delete handlerLock;
} }
@@ -532,7 +532,7 @@ bool Socket<udp>::SendTo(const std::string& data, const char* hostname, uint16_t
} }
return true; return true;
} catch (std::exception& e) { } catch (std::exception&) {
if (resolver) delete resolver; if (resolver) delete resolver;
if (buf) delete[] buf; if (buf) delete[] buf;
if (handlerLock) delete handlerLock; if (handlerLock) delete handlerLock;
@@ -587,7 +587,7 @@ void Socket<SocketType>::SendToPostSendHandler(typename SocketType::resolver* re
} }
} else if (endpointIterator != typename SocketType::resolver::iterator()) { } else if (endpointIterator != typename SocketType::resolver::iterator()) {
SendToPostResolveHandler(resolver, endpointIterator, buf, bufLen, boost::system::posix_error::make_error_code(boost::system::posix_error::success), handlerLock); SendToPostResolveHandler(resolver, endpointIterator, buf, bufLen, boost::system::errc::make_error_code(boost::system::errc::success), handlerLock);
return; return;
} else { } else {
@@ -710,7 +710,7 @@ bool Socket<SocketType>::SetOption(SM_SocketOption so, int value, bool lock) {
if (l) delete l; if (l) delete l;
return true; return true;
} catch (std::exception& e) { } catch (std::exception&) {
if (l) delete l; if (l) delete l;
return false; return false;
} }
+28 -31
View File
@@ -1,7 +1,6 @@
#ifndef INC_SEXT_SOCKET_H #pragma once
#define INC_SEXT_SOCKET_H
#include <stdint.h> #include <cstdint>
#include <string> #include <string>
#include <queue> #include <queue>
#include <boost/asio.hpp> #include <boost/asio.hpp>
@@ -16,60 +15,58 @@ class SocketHandler;
template <class SocketType> template <class SocketType>
class Socket { class Socket {
public: public:
Socket(SM_SocketType st, typename SocketType::socket* asioSocket = NULL); Socket(SM_SocketType st, typename SocketType::socket *asioSocket = nullptr);
~Socket(); ~Socket();
bool IsOpen(); bool IsOpen();
bool Bind(const char* hostname, uint16_t port, bool async = true); bool Bind(const char *hostname, uint16_t port, bool async = true);
bool Connect(const char* hostname, uint16_t port, bool async = true); bool Connect(const char *hostname, uint16_t port, bool async = true);
bool Disconnect(); bool Disconnect();
bool Listen(); bool Listen();
bool Send(const std::string& data, bool async = true); bool Send(const std::string &data, bool async = true);
bool SendTo(const std::string& data, const char* hostname, uint16_t port, bool async = true); bool SendTo(const std::string &data, const char *hostname, uint16_t port, bool async = true);
bool SetOption(SM_SocketOption so, int value, bool lock=true); bool SetOption(SM_SocketOption so, int value, bool lock = true);
IPluginFunction* connectCallback; IPluginFunction *connectCallback;
IPluginFunction* incomingCallback; IPluginFunction *incomingCallback;
IPluginFunction* receiveCallback; IPluginFunction *receiveCallback;
IPluginFunction* sendqueueEmptyCallback; IPluginFunction *sendqueueEmptyCallback;
IPluginFunction* disconnectCallback; IPluginFunction *disconnectCallback;
IPluginFunction* errorCallback; IPluginFunction *errorCallback;
int32_t smHandle; int32_t smHandle;
int32_t smCallbackArg; int32_t smCallbackArg;
volatile unsigned int sendQueueLength; volatile unsigned int sendQueueLength;
private: private:
void ReceiveHandler(char* buf, size_t bufferSize, size_t bytes, const boost::system::error_code&, boost::shared_lock<boost::shared_mutex>*); void ReceiveHandler(char *buf, size_t bufferSize, size_t bytes, const boost::system::error_code &, boost::shared_lock<boost::shared_mutex> *);
void BindPostResolveHandler(typename SocketType::resolver*, typename SocketType::resolver::iterator, const boost::system::error_code&, boost::shared_lock<boost::shared_mutex>*); void BindPostResolveHandler(typename SocketType::resolver *, typename SocketType::resolver::iterator, const boost::system::error_code &, boost::shared_lock<boost::shared_mutex> *);
void ConnectPostResolveHandler(typename SocketType::resolver*, typename SocketType::resolver::iterator, const boost::system::error_code&, boost::shared_lock<boost::shared_mutex>*); void ConnectPostResolveHandler(typename SocketType::resolver *, typename SocketType::resolver::iterator, const boost::system::error_code &, boost::shared_lock<boost::shared_mutex> *);
void ConnectPostConnectHandler(typename SocketType::resolver*, typename SocketType::resolver::iterator, const boost::system::error_code&, boost::shared_lock<boost::shared_mutex>*); void ConnectPostConnectHandler(typename SocketType::resolver *, typename SocketType::resolver::iterator, const boost::system::error_code &, boost::shared_lock<boost::shared_mutex> *);
void ListenIncomingHandler(boost::asio::ip::tcp::socket* newAsioSocket, const boost::system::error_code&, boost::shared_lock<boost::shared_mutex>*); void ListenIncomingHandler(boost::asio::ip::tcp::socket *newAsioSocket, const boost::system::error_code &, boost::shared_lock<boost::shared_mutex> *);
void SendPostSendHandler(char* buf, size_t bytes, const boost::system::error_code& err, boost::shared_lock<boost::shared_mutex>*); void SendPostSendHandler(char *buf, size_t bytes, const boost::system::error_code &err, boost::shared_lock<boost::shared_mutex> *);
void SendToPostResolveHandler(typename SocketType::resolver*, typename SocketType::resolver::iterator, char* buf, size_t bufLen, const boost::system::error_code&, boost::shared_lock<boost::shared_mutex>*); void SendToPostResolveHandler(typename SocketType::resolver *, typename SocketType::resolver::iterator, char *buf, size_t bufLen, const boost::system::error_code &, boost::shared_lock<boost::shared_mutex> *);
void SendToPostSendHandler(typename SocketType::resolver*, typename SocketType::resolver::iterator, char* buf, size_t bufLen, size_t bytesTransferred, const boost::system::error_code&, boost::shared_lock<boost::shared_mutex>*); void SendToPostSendHandler(typename SocketType::resolver *, typename SocketType::resolver::iterator, char *buf, size_t bufLen, size_t bytesTransferred, const boost::system::error_code &, boost::shared_lock<boost::shared_mutex> *);
//void InitializeResolver(); //void InitializeResolver();
void InitializeSocket(); void InitializeSocket();
SM_SocketType sm_sockettype; SM_SocketType sm_sockettype;
std::queue<SocketOption*> socketOptionQueue; std::queue<SocketOption *> socketOptionQueue;
typename SocketType::socket* socket; typename SocketType::socket *socket;
boost::mutex socketMutex; boost::mutex socketMutex;
//typename SocketType::resolver* resolver; //typename SocketType::resolver* resolver;
typename SocketType::endpoint* localEndpoint; typename SocketType::endpoint *localEndpoint;
boost::mutex* localEndpointMutex; boost::mutex *localEndpointMutex;
boost::asio::ip::tcp::acceptor* tcpAcceptor; boost::asio::ip::tcp::acceptor *tcpAcceptor;
boost::mutex* tcpAcceptorMutex; boost::mutex *tcpAcceptorMutex;
boost::shared_mutex handlerMutex; boost::shared_mutex handlerMutex;
}; };
#endif
+23
View File
@@ -0,0 +1,23 @@
# vim: set sts=2 ts=8 sw=2 tw=99 et:
import sys
from ambuild2 import run
# Simple extensions do not need to modify this file.
builder = run.PrepareBuild(sourcePath = sys.path[0])
builder.options.add_option('--hl2sdk-root', type=str, dest='hl2sdk_root', default=None,
help='Root search folder for HL2SDKs')
builder.options.add_option('--mms-path', type=str, dest='mms_path', default=None,
help='Path to Metamod:Source')
builder.options.add_option('--sm-path', type=str, dest='sm_path', default=None,
help='Path to SourceMod')
builder.options.add_option('--enable-debug', action='store_const', const='1', dest='debug',
help='Enable debugging symbols')
builder.options.add_option('--enable-optimize', action='store_const', const='1', dest='opt',
help='Enable optimization')
builder.options.add_option('-s', '--sdks', default='all', dest='sdks',
help='Build against specified SDKs; valid args are "all", "present", or '
'comma-delimited list of engine names (default: %default)')
builder.Configure()
+11 -7
View File
@@ -17,10 +17,12 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings"> <ImportGroup Label="ExtensionSettings">
@@ -50,8 +52,8 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;$(SOURCEMOD)\public;$(SOURCEMOD)\public\sourcepawn;$(BOOST155);$(MSINTTYPES);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..;$(SOURCEMOD)\public;$(SOURCEMOD)\sourcepawn\include;$(SOURCEMOD)\public\amtl;$(BOOST155);$(MSINTTYPES);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOCKET_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;WIN32;_WIN32_WINNT=0x0501;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOCKET_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;WIN32;_WIN32_WINNT=0x0501;%(PreprocessorDefinitions);__STDC_LIMIT_MACROS </PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild> <MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@@ -62,7 +64,7 @@
</ClCompile> </ClCompile>
<Link> <Link>
<OutputFile>$(OutDir)socket.ext.dll</OutputFile> <OutputFile>$(OutDir)socket.ext.dll</OutputFile>
<AdditionalLibraryDirectories>$(BOOST155)\stage\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(BOOST155)\stage\lib;$(BOOST155)\stage\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine> <TargetMachine>MachineX86</TargetMachine>
@@ -70,8 +72,8 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>..;$(SOURCEMOD)\public;$(SOURCEMOD)\public\sourcepawn;$(BOOST155);$(MSINTTYPES);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..;$(SOURCEMOD)\public;$(SOURCEMOD)\sourcepawn\include;$(SOURCEMOD)\public\amtl;$(BOOST155);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOCKET_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;WIN32;_WIN32_WINNT=0x0501;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOCKET_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;WIN32;_WIN32_WINNT=0x0501;%(PreprocessorDefinitions);__STDC_LIMIT_MACROS</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>
</PrecompiledHeader> </PrecompiledHeader>
@@ -80,7 +82,7 @@
</ClCompile> </ClCompile>
<Link> <Link>
<OutputFile>$(OutDir)$(ProjectName).ext.dll</OutputFile> <OutputFile>$(OutDir)$(ProjectName).ext.dll</OutputFile>
<AdditionalLibraryDirectories>$(BOOST155)\stage\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(BOOST155)\stage\lib;$(BOOST155)\stage\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
@@ -104,7 +106,9 @@
<ItemGroup> <ItemGroup>
<ClCompile Include="..\Callback.cpp" /> <ClCompile Include="..\Callback.cpp" />
<ClCompile Include="..\CallbackHandler.cpp" /> <ClCompile Include="..\CallbackHandler.cpp" />
<ClCompile Include="..\Extension.cpp" /> <ClCompile Include="..\Extension.cpp">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..;$(SOURCEMOD)\public;$(SOURCEMOD)\$(SOURCEMOD)\sourcepawn\include;$(BOOST155);$(MSINTTYPES);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\sdk\smsdk_ext.cpp" /> <ClCompile Include="..\sdk\smsdk_ext.cpp" />
<ClCompile Include="..\Socket.cpp" /> <ClCompile Include="..\Socket.cpp" />
<ClCompile Include="..\SocketHandler.cpp" /> <ClCompile Include="..\SocketHandler.cpp" />
+4
View File
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>
+200 -31
View File
@@ -47,7 +47,7 @@ enum SocketOption {
* @note don't forget to set your buffer sizes at least to the value passed to this function, but * @note don't forget to set your buffer sizes at least to the value passed to this function, but
* always at least to 4096 * always at least to 4096
* *
* @param cell_t 0(=default) to disable or max. chunk size including \0 terminator in bytes * @param int 0(=default) to disable or max. chunk size including \0 terminator in bytes
* @return bool true on success * @return bool true on success
*/ */
ConcatenateCallbacks = 1, ConcatenateCallbacks = 1,
@@ -75,7 +75,7 @@ enum SocketOption {
* *
* @note this option will affect all sockets from all plugins, use it with caution! * @note this option will affect all sockets from all plugins, use it with caution!
* *
* @param cell_t maximum amount of callbacks per gameframe * @param int maximum amount of callbacks per gameframe
* @return bool true on success * @return bool true on success
*/ */
CallbacksPerFrame, CallbacksPerFrame,
@@ -107,7 +107,7 @@ enum SocketOption {
* This option specifies how long a socket will wait if it's being closed and its send buffer is * This option specifies how long a socket will wait if it's being closed and its send buffer is
* still filled. This is a wrapper for setting SO_LINGER. * still filled. This is a wrapper for setting SO_LINGER.
* *
* @param cell_t 0 (=default) to disable or time in s * @param int 0 (=default) to disable or time in s
* @return bool true on success * @return bool true on success
*/ */
SocketLinger, SocketLinger,
@@ -123,7 +123,7 @@ enum SocketOption {
* This option specifies how large the send buffer will be. This is a wrapper for setting * This option specifies how large the send buffer will be. This is a wrapper for setting
* SO_SNDBUF. * SO_SNDBUF.
* *
* @param cell_t size in bytes * @param int size in bytes
* @return bool true on success * @return bool true on success
*/ */
SocketSendBuffer, SocketSendBuffer,
@@ -131,7 +131,7 @@ enum SocketOption {
* This option specifies how large the receive buffer will be. This is a wrapper for setting * This option specifies how large the receive buffer will be. This is a wrapper for setting
* SO_RCVBUF. * SO_RCVBUF.
* *
* @param cell_t size in bytes * @param int size in bytes
* @return bool true on success * @return bool true on success
*/ */
SocketReceiveBuffer, SocketReceiveBuffer,
@@ -150,7 +150,7 @@ enum SocketOption {
* *
* @note this can probably block the extension, use it with caution! * @note this can probably block the extension, use it with caution!
* *
* @param cell_t size in bytes * @param int size in bytes
* @return bool true on success * @return bool true on success
*/ */
SocketReceiveLowWatermark, SocketReceiveLowWatermark,
@@ -158,7 +158,7 @@ enum SocketOption {
* This option specifies how long a socket will try to receive data before it times out and * This option specifies how long a socket will try to receive data before it times out and
* processes the data. This is a wrapper for setting SO_RCVTIMEO. * processes the data. This is a wrapper for setting SO_RCVTIMEO.
* *
* @param cell_t 0 (=default) to disable or time in ms * @param int 0 (=default) to disable or time in ms
* @return bool true on success * @return bool true on success
*/ */
SocketReceiveTimeout, SocketReceiveTimeout,
@@ -168,7 +168,7 @@ enum SocketOption {
* *
* @note this can probably block the extension, use it with caution! * @note this can probably block the extension, use it with caution!
* *
* @param cell_t size in bytes * @param int size in bytes
* @return bool true on success * @return bool true on success
*/ */
SocketSendLowWatermark, SocketSendLowWatermark,
@@ -176,7 +176,7 @@ enum SocketOption {
* This option specifies how long a socket will try to send data before it times out and * This option specifies how long a socket will try to send data before it times out and
* retries it later. This is a wrapper for setting SO_SNDTIMEO. * retries it later. This is a wrapper for setting SO_SNDTIMEO.
* *
* @param cell_t 0 (=default) to disable or time in ms * @param int 0 (=default) to disable or time in ms
* @return bool true on success * @return bool true on success
*/ */
SocketSendTimeout, SocketSendTimeout,
@@ -189,12 +189,181 @@ enum SocketOption {
DebugMode DebugMode
} }
// Methodmap
methodmap Socket < Handle {
/**
* Creates a new socket.
*
* @note this function may be relatively expensive, reuse sockets if possible
*
* @param SocketType protocol The protocol to use, SOCKET_TCP is default
* @param SocketErrorCB efunc The error callback
* @return Handle The socket handle. Returns INVALID_HANDLE on failure
*/
public native Socket(SocketType protocol=SOCKET_TCP, SocketErrorCB efunc);
/**
* Binds the socket to a local address
*
* @param String hostname The hostname (or IP) to bind the socket to.
* @param int port The port to bind the socket to.
* @return bool true on success
*/
public native bool Bind(const char[] hostname, int port);
/**
* Connects a socket
*
* @note this native is threaded, it may be still running after it executed, use the connect callback
* @note invokes the SocketError callback with errorType = CONNECT_ERROR or EMPTY_HOST if it fails
* @note invokes the SocketConnect callback if it succeeds
*
* @param SocketConnectCB cfunc The connect callback
* @param SocketReceiveCB rfunc The receive callback
* @param SocketDisconnectCB dfunc The disconnect callback
* @param String hostname The hostname (or IP) to connect to.
* @param int port The port to connect to.
* @noreturn
*/
public native void Connect(SocketConnectCB cfunc, SocketReceiveCB rfunc, SocketDisconnectCB dfunc, const char[] hostname, int port);
/**
* Disconnects a socket
*
* @note this will not close the handle, the socket will be reset to a state similar to after SocketCreate()
* @note this won't trigger any disconnect/error callbacks
*
* @return bool true on success
*/
public native bool Disconnect();
/**
* Makes a socket listen for incoming connections
*
* @param SocketIncomingCB ifunc The callback for incoming connections
* @return bool true on success
*/
public native bool Listen(SocketIncomingCB ifunc);
/**
* Sends data through the socket.
*
* @note specify size for binary safe operation
* @note if size is not specified the \0 terminator will not be included
* @note This native is threaded, it may be still running after it executed (not atomic).
* @note Use the SendqueueEmpty callback to determine when all data has been successfully sent.
* @note The socket extension will ensure that the data will be send in the correct order and split
* the data if required.
*
* @param String data The data to send.
* @noreturn
*/
public native void Send(const char[] data, int size = -1);
/**
* Sends UDP data through the socket to a specific destination.
*
* @note specify size for binary safe operation
* @note if size is not specified the \0 terminator will not be included
* @note This native is threaded, it may be still running after it executed (not atomic).
* @note Use the SendqueueEmpty callback to determine when all data has been successfully sent.
* @note The socket extension will ensure that the data will be send in the correct order and split
* the data if required.
*
* @param String data The data to send.
* @param String hostname The hostname (or IP) to send to.
* @param int port The port to send to.
* @noreturn
*/
public native void SendTo(const char[] data, int size = -1, const char[] hostname, int port);
/**
* Set a socket option.
*
* @param SocketOption option The option to modify (see enum SocketOption for details).
* @param int value The value to set the option to.
* @return int 1 on success.
*/
public native int SetOption(SocketOption option, int value);
/**
* Defines the callback function for when the socket receives data
*
* @note this is only useful and required for child-sockets spawned by listen-sockets
* (otherwise you already set it in SocketConnect())
*
* @param SocketReceiveCB rfunc The receive callback
* @noreturn
*/
public native void SetReceiveCallback(SocketReceiveCB rfunc);
/**
* Defines the callback function for when the socket sent all items in its send queue
*
* @note this must be called AFTER sending (queueing) the data
* @note if no send-data is queued this will fire the callback itself
* @note the callback is guaranteed to fire
*
* @param SocketDisconnectCB dfunc The disconnect callback
* @noreturn
*/
public native void SetSendqueueEmptyCallback(SocketSendqueueEmptyCB sfunc);
/**
* Defines the callback function for when the socket was properly disconnected by the remote side
*
* @note this is only useful and required for child-sockets spawned by listen-sockets
* (otherwise you already set it in SocketConnect())
*
* @param SocketDisconnectCB dfunc The disconnect callback
* @noreturn
*/
public native void SetDisconnectCallback(SocketDisconnectCB dfunc);
/**
* Defines the callback function for when the socket triggered an error
*
* @note this is only useful and required for child-sockets spawned by listen-sockets
* (otherwise you already set it in SocketCreate())
*
* @param SocketErrorCB efunc The error callback
* @noreturn
*/
public native void SetErrorCallback(SocketErrorCB efunc);
/**
* Sets the argument being passed to callbacks
*
* @param any arg The argument to set
* @noreturn
*/
public native void SetArg(any arg);
/**
* Retrieve the local system's hostname as the command "hostname" does.
*
* @param dest Destination string buffer to copy to.
* @param destLen Destination buffer length (includes null terminator).
*
* @return 1 on success
*/
public static int GetHostName(char[] dest, int destLen);
/**
* Returns whether a socket is connected or not.
*
* @return bool The connection status
*/
property bool Connected {
public native get();
}
}
/*************************************************************************************************/ /*************************************************************************************************/
/******************************************* callbacks *******************************************/ /******************************************* callbacks *******************************************/
/*************************************************************************************************/ /*************************************************************************************************/
/** /**
* triggered if a normal sockets finished connecting and is ready to be used * triggered if a normal sockets finished connecting and is ready to be used
* *
@@ -202,20 +371,20 @@ enum SocketOption {
* @param arg The argument set by SocketSetArg() * @param arg The argument set by SocketSetArg()
* @noreturn * @noreturn
*/ */
typedef SocketConnectCB = function void (Handle socket, any arg); typedef SocketConnectCB = function void (Socket socket, any arg);
/** /**
* triggered if a listening socket received an incoming connection and is ready to be used * triggered if a listening socket received an incoming connection and is ready to be used
* *
* @note The child-socket won't work until receive-, disconnect-, and errorcallback for it are set. * @note The child-socket won't work until receive-, disconnect-, and errorcallback for it are set.
* *
* @param Handle socket The socket handle pointing to the calling listen-socket * @param Socket socket The socket handle pointing to the calling listen-socket
* @param Handle newSocket The socket handle to the newly spawned child socket * @param Socket newSocket The socket handle to the newly spawned child socket
* @param String remoteIP The remote IP * @param String remoteIP The remote IP
* @param any arg The argument set by SocketSetArg() for the listen-socket * @param any arg The argument set by SocketSetArg() for the listen-socket
* @noreturn * @noreturn
*/ */
typedef SocketIncomingCB = function void (Handle socket, Handle newSocket, const char[] remoteIP, int remotePort, any arg); typedef SocketIncomingCB = function void (Socket socket, Socket newSocket, const char[] remoteIP, int remotePort, any arg);
/** /**
* triggered if a socket receives data * triggered if a socket receives data
@@ -225,46 +394,46 @@ typedef SocketIncomingCB = function void (Handle socket, Handle newSocket, const
* @note if not set otherwise by SocketSetOption(..., ConcatenateCallbacks, ...) receiveData will * @note if not set otherwise by SocketSetOption(..., ConcatenateCallbacks, ...) receiveData will
* never be longer than 4096 characters including \0 terminator * never be longer than 4096 characters including \0 terminator
* *
* @param Handle socket The socket handle pointing to the calling socket * @param Socket socket The socket handle pointing to the calling socket
* @param String receiveData The data which arrived, 0-terminated at receiveData[dataSize] * @param String receiveData The data which arrived, 0-terminated at receiveData[dataSize]
* @param cell_t dataSize The length of the arrived data excluding the 0-termination * @param int dataSize The length of the arrived data excluding the 0-termination
* @param any arg The argument set by SocketSetArg() for the socket * @param any arg The argument set by SocketSetArg() for the socket
* @noreturn * @noreturn
*/ */
typedef SocketReceiveCB = function void (Handle socket, const char[] receiveData, const int dataSize, any arg); typedef SocketReceiveCB = function void (Socket socket, const char[] receiveData, const int dataSize, any arg);
/** /**
* called after a socket sent all items in its send queue successfully * called after a socket sent all items in its send queue successfully
* *
* @param Handle socket The socket handle pointing to the calling socket * @param Socket socket The socket handle pointing to the calling socket
* @param any arg The argument set by SocketSetArg() for the socket * @param any arg The argument set by SocketSetArg() for the socket
* @noreturn * @noreturn
*/ */
typedef SocketSendqueueEmptyCB = function void (Handle socket, any arg); typedef SocketSendqueueEmptyCB = function void (Socket socket, any arg);
/** /**
* called if a socket has been properly disconnected by the remote side * called if a socket has been properly disconnected by the remote side
* *
* @note You should call CloseHandle(socket) or reuse the socket before this function ends * @note You should call CloseHandle(socket) or reuse the socket before this function ends
* *
* @param Handle socket The socket handle pointing to the calling socket * @param Socket socket The socket handle pointing to the calling socket
* @param any arg The argument set by SocketSetArg() for the socket * @param any arg The argument set by SocketSetArg() for the socket
* @noreturn * @noreturn
*/ */
typedef SocketDisconnectCB = function void (Handle socket, any arg); typedef SocketDisconnectCB = function void (Socket socket, any arg);
/** /**
* called if an unrecoverable error occured, close the socket without an additional call to a disconnect callback * called if an unrecoverable error occured, close the socket without an additional call to a disconnect callback
* *
* @note You should call CloseHandle(socket) or reuse the socket before this function ends * @note You should call CloseHandle(socket) or reuse the socket before this function ends
* *
* @param Handle socket The socket handle pointing to the calling socket * @param Socket socket The socket handle pointing to the calling socket
* @param cell_t errorType The error type, see defines above * @param int errorType The error type, see defines above
* @param cell_t errorNum The errno, see errno.h for details * @param int errorNum The errno, see errno.h for details
* @param any arg The argument set by SocketSetArg() for the socket * @param any arg The argument set by SocketSetArg() for the socket
* @noreturn * @noreturn
*/ */
typedef SocketErrorCB = function void (Handle socket, const int errorType, const int errorNum, any arg); typedef SocketErrorCB = function void (Socket socket, const int errorType, const int errorNum, any arg);
/*************************************************************************************************/ /*************************************************************************************************/
/******************************************** natives ********************************************/ /******************************************** natives ********************************************/
@@ -287,16 +456,16 @@ native bool SocketIsConnected(Handle socket);
* *
* @param SocketType protocol The protocol to use, SOCKET_TCP is default * @param SocketType protocol The protocol to use, SOCKET_TCP is default
* @param SocketErrorCB efunc The error callback * @param SocketErrorCB efunc The error callback
* @return Handle The socket handle. Returns INVALID_HANDLE on failure * @return Socket The socket handle. Returns INVALID_HANDLE on failure
*/ */
native Handle SocketCreate(SocketType protocol=SOCKET_TCP, SocketErrorCB efunc); native Socket SocketCreate(SocketType protocol=SOCKET_TCP, SocketErrorCB efunc);
/** /**
* Binds the socket to a local address * Binds the socket to a local address
* *
* @param Handle socket The handle of the socket to be used. * @param Handle socket The handle of the socket to be used.
* @param String hostname The hostname (or IP) to bind the socket to. * @param String hostname The hostname (or IP) to bind the socket to.
* @param cell_t port The port to bind the socket to. * @param int port The port to bind the socket to.
* @return bool true on success * @return bool true on success
*/ */
native bool SocketBind(Handle socket, const char[] hostname, int port); native bool SocketBind(Handle socket, const char[] hostname, int port);
@@ -313,7 +482,7 @@ native bool SocketBind(Handle socket, const char[] hostname, int port);
* @param SocketReceiveCB rfunc The receive callback * @param SocketReceiveCB rfunc The receive callback
* @param SocketDisconnectCB dfunc The disconnect callback * @param SocketDisconnectCB dfunc The disconnect callback
* @param String hostname The hostname (or IP) to connect to. * @param String hostname The hostname (or IP) to connect to.
* @param cell_t port The port to connect to. * @param int port The port to connect to.
* @noreturn * @noreturn
*/ */
native void SocketConnect(Handle socket, SocketConnectCB cfunc, SocketReceiveCB rfunc, SocketDisconnectCB dfunc, const char[] hostname, int port); native void SocketConnect(Handle socket, SocketConnectCB cfunc, SocketReceiveCB rfunc, SocketDisconnectCB dfunc, const char[] hostname, int port);
@@ -366,7 +535,7 @@ native void SocketSend(Handle socket, const char[] data, int size=-1);
* @param Handle socket The handle of the socket to be used. * @param Handle socket The handle of the socket to be used.
* @param String data The data to send. * @param String data The data to send.
* @param String hostname The hostname (or IP) to send to. * @param String hostname The hostname (or IP) to send to.
* @param cell_t port The port to send to. * @param int port The port to send to.
* @noreturn * @noreturn
*/ */
native void SocketSendTo(Handle socket, const char[] data, int size=-1, const char[] hostname, int port); native void SocketSendTo(Handle socket, const char[] data, int size=-1, const char[] hostname, int port);
@@ -377,7 +546,7 @@ native void SocketSendTo(Handle socket, const char[] data, int size=-1, const ch
* @param Handle socket The handle of the socket to be used. May be INVALID_HANDLE if not essential. * @param Handle socket The handle of the socket to be used. May be INVALID_HANDLE if not essential.
* @param SocketOption option The option to modify (see enum SocketOption for details). * @param SocketOption option The option to modify (see enum SocketOption for details).
* @param cellt_ value The value to set the option to. * @param cellt_ value The value to set the option to.
* @return cell_t 1 on success. * @return int 1 on success.
*/ */
native int SocketSetOption(Handle socket, SocketOption option, int value); native int SocketSetOption(Handle socket, SocketOption option, int value);