446 lines
14 KiB
C++
446 lines
14 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Sample Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include "extensionHelper.h"
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#include "CDetour/detours.h"
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#include <sourcehook.h>
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#include <iclient.h>
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#include <iserver.h>
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#include <igameevents.h>
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#include <iplayerinfo.h>
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#include <soundinfo.h>
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class CFrameSnapshot;
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class CClientFrame;
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// #define NETMSG_TYPE_BITS 6 // must be 2^NETMSG_TYPE_BITS > SVC_LASTMSG
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// #define NET_MAX_PAYLOAD 4000
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// #define svc_Sounds 17 // starts playing sound
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// #define DECLARE_BASE_MESSAGE( msgtype ) \
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// public: \
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// bool ReadFromBuffer( bf_read &buffer ); \
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// bool WriteToBuffer( bf_write &buffer ); \
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// const char *ToString() const; \
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// int GetType() const { return msgtype; } \
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// const char *GetName() const { return #msgtype;}\
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// #define DECLARE_SVC_MESSAGE( name ) \
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// DECLARE_BASE_MESSAGE( svc_##name ); \
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// IServerMessageHandler *m_pMessageHandler;\
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// bool Process() { return m_pMessageHandler->Process##name( this ); }\
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// class INetChannelInfo
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// {
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// public:
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// enum {
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// GENERIC = 0, // must be first and is default group
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// LOCALPLAYER, // bytes for local player entity update
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// OTHERPLAYERS, // bytes for other players update
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// ENTITIES, // all other entity bytes
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// SOUNDS, // game sounds
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// EVENTS, // event messages
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// USERMESSAGES, // user messages
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// ENTMESSAGES, // entity messages
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// VOICE, // voice data
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// STRINGTABLE, // a stringtable update
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// MOVE, // client move cmds
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// STRINGCMD, // string command
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// SIGNON, // various signondata
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// TOTAL, // must be last and is not a real group
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// };
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// };
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// class INetMessage
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// {
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// public:
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// virtual ~INetMessage() {};
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// // Use these to setup who can hear whose voice.
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// // Pass in client indices (which are their ent indices - 1).
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// virtual void SetNetChannel(INetChannel * netchan) = 0; // netchannel this message is from/for
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// virtual void SetReliable( bool state ) = 0; // set to true if it's a reliable message
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// virtual bool Process( void ) = 0; // calles the recently set handler to process this message
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// virtual bool ReadFromBuffer( bf_read &buffer ) = 0; // returns true if parsing was OK
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// virtual bool WriteToBuffer( bf_write &buffer ) = 0; // returns true if writing was OK
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// virtual bool IsReliable( void ) const = 0; // true, if message needs reliable handling
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// virtual int GetType( void ) const = 0; // returns module specific header tag eg svc_serverinfo
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// virtual int GetGroup( void ) const = 0; // returns net message group of this message
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// virtual const char *GetName( void ) const = 0; // returns network message name, eg "svc_serverinfo"
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// virtual INetChannel *GetNetChannel( void ) const = 0;
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// virtual const char *ToString( void ) const = 0; // returns a human readable string about message content
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// };
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// class CNetMessage : public INetMessage
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// {
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// public:
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// CNetMessage() { m_bReliable = true;
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// m_NetChannel = NULL; }
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// virtual ~CNetMessage() {};
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// virtual int GetGroup() const { return INetChannelInfo::GENERIC; }
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// INetChannel *GetNetChannel() const { return m_NetChannel; }
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// virtual void SetReliable( bool state) {m_bReliable = state;};
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// virtual bool IsReliable() const { return m_bReliable; };
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// virtual void SetNetChannel(INetChannel * netchan) { m_NetChannel = netchan; }
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// virtual bool Process() { Assert( 0 ); return false; }; // no handler set
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// protected:
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// bool m_bReliable; // true if message should be send reliable
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// INetChannel *m_NetChannel; // netchannel this message is from/for
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// };
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// class SVC_Sounds : public CNetMessage
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// {
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// DECLARE_SVC_MESSAGE( Sounds );
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// int GetGroup() const { return INetChannelInfo::SOUNDS; }
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// SVC_Sounds() : CNetMessage()
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// {
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// }
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// ~SVC_Sounds()
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// {
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// }
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// public:
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// bool m_bReliableSound;
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// int m_nNumSounds;
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// int m_nLength;
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// bf_read m_DataIn;
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// bf_write m_DataOut;
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// };
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class CBaseClient : public IGameEventListener2, public IClient
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{
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};
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// class CGameClient: public CBaseClient
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// {
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// public:
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// CUtlVector<SoundInfo_t> m_Sounds; // game sounds
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// };
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// bool SVC_Sounds::WriteToBuffer( bf_write &buffer )
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// {
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// m_nLength = m_DataOut.GetNumBitsWritten();
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// buffer.WriteUBitLong( GetType(), NETMSG_TYPE_BITS );
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// Assert( m_nNumSounds > 0 );
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// if ( m_bReliableSound )
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// {
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// // as single sound message is 32 bytes long maximum
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// buffer.WriteOneBit( 1 );
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// buffer.WriteUBitLong( m_nLength, 8 );
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// }
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// else
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// {
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// // a bunch of unreliable messages
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// buffer.WriteOneBit( 0 );
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// buffer.WriteUBitLong( m_nNumSounds, 8 );
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// buffer.WriteUBitLong( m_nLength, 16 );
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// }
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// return buffer.WriteBits( m_DataOut.GetData(), m_nLength );
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// }
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SSF g_SSF; /**< Global singleton for extension's main interface */
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SMEXT_LINK(&g_SSF);
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IGameConfig *g_pGameConf = NULL;
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CGlobalVars *gpGlobals = NULL;
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CDetour *g_Detour_CBaseClient__SendSnapshot = NULL;
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CDetour *g_Detour_CBaseServer__WriteTempEntities = NULL;
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// CDetour *g_Detour_CGameClient__FillSoundsMessage = NULL;
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// CDetour *g_Detour_CGameClient__WriteGameSounds = NULL;
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ConVar *g_SvSSFLog = CreateConVar("sv_ssf_log", "0", FCVAR_NOTIFY, "Log ssf debug print statements.");
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ConVar *g_sv_multiplayer_maxtempentities = CreateConVar("sv_multiplayer_maxtempentities", "64");
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// ConVar *g_sv_multiplayer_maxsounds = CreateConVar("sv_multiplayer_sounds", "32");
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// ConVar *g_sv_sound_discardextraunreliable = CreateConVar( "sv_sound_discardextraunreliable", "1" );
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// int Custom_CGameClient__FillSoundsMessage(CGameClient *pGameClient, SVC_Sounds &msg)
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// {
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// int nMaxSounds = pGameClient->GetServer()->IsMultiplayer() ? g_sv_multiplayer_maxsounds->GetInt() : 255;
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// int i, count = pGameClient->m_Sounds.Count();
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// if (g_SvSSFLog->GetBool())
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// {
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// g_pSM->LogMessage(myself, "SSF:CGameClient__FillSoundsMessage maxsounds before: %d, count: %d", nMaxSounds, pGameClient->m_Sounds.Count());
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// }
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// // Discard events if we have too many to signal with 8 bits
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// if ( count > nMaxSounds )
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// count = nMaxSounds;
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// // Nothing to send
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// if ( !count )
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// return 0;
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// SoundInfo_t defaultSound; defaultSound.SetDefault();
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// SoundInfo_t *pDeltaSound = &defaultSound;
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// msg.m_nNumSounds = count;
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// msg.m_bReliableSound = false;
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// msg.SetReliable( false );
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// if (g_SvSSFLog->GetBool())
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// {
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// g_pSM->LogMessage(myself, "SSF:CGameClient__FillSoundsMessage getnumbitsleft: %d", msg.m_DataOut.GetNumBitsLeft());
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// }
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// Assert( msg.m_DataOut.GetNumBitsLeft() > 0 );
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// for ( i = 0 ; i < count; i++ )
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// {
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// SoundInfo_t &sound = pGameClient->m_Sounds[ i ];
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// sound.WriteDelta( pDeltaSound, msg.m_DataOut );
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// pDeltaSound = &pGameClient->m_Sounds[ i ];
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// }
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// // remove added events from list
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// if ( g_sv_sound_discardextraunreliable->GetBool() )
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// {
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// if ( pGameClient->m_Sounds.Count() != count )
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// {
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// DevMsg( 2, "Warning! Dropped %i unreliable sounds for client %s.\n" , pGameClient->m_Sounds.Count() - count, pGameClient->GetClientName() );
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// }
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// pGameClient->m_Sounds.RemoveAll();
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// }
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// else
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// {
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// int remove = pGameClient->m_Sounds.Count() - ( count + nMaxSounds );
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// if ( remove > 0 )
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// {
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// DevMsg( 2, "Warning! Dropped %i unreliable sounds for client %s.\n" , remove, pGameClient->GetClientName() );
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// count+= remove;
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// }
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// if ( count > 0 )
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// {
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// pGameClient->m_Sounds.RemoveMultiple( 0, count );
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// }
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// }
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// if (g_SvSSFLog->GetBool())
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// {
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// g_pSM->LogMessage(myself, "SSF:CGameClient__FillSoundsMessage maxsounds after: %d count: %d, NumSounds: %d", nMaxSounds, pGameClient->m_Sounds.Count(), msg.m_nNumSounds);
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// }
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// Assert( pGameClient->m_Sounds.Count() <= nMaxSounds ); // keep ev_max temp ent for next update
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// return msg.m_nNumSounds;
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// }
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// DETOUR_DECL_MEMBER1(CGameClient__FillSoundsMessage, int, SVC_Sounds &, msg)
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// {
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// CGameClient *pGameClient = (CGameClient *)this;
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// int nResult = Custom_CGameClient__FillSoundsMessage(pGameClient, msg);
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// RETURN_META_VALUE(MRES_SUPERCEDE, nResult);
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// }
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// DETOUR_DECL_MEMBER1(CGameClient__WriteGameSounds, void, bf_write, &buf)
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// {
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// CGameClient *pGameClient = (CGameClient *)this;
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// if ( pGameClient->m_Sounds.Count() <= 0 )
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// return;
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// char data[NET_MAX_PAYLOAD];
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// SVC_Sounds msg;
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// msg.m_DataOut.StartWriting( data, sizeof(data) );
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// msg.SetReliable( false );
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// int nSoundCount = Custom_CGameClient__FillSoundsMessage( pGameClient, msg );
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// msg.WriteToBuffer( buf );
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// // if ( pGameClient->IsTracing() )
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// // {
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// // pGameClient->TraceNetworkData( buf, "Sounds [count=%d]", nSoundCount );
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// // }
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// }
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DETOUR_DECL_MEMBER5(CBaseServer__WriteTempEntities, void, CBaseClient *, client, CFrameSnapshot *, pCurrentSnapshot, CFrameSnapshot *, pLastSnapshot, bf_write &, buf, int, ev_max)
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{
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if (!client->IsHLTV() && !client->IsReplay())
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{
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if (g_SvSSFLog->GetBool())
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{
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g_pSM->LogMessage(myself, "SSF:CBaseServer__WriteTempEntities maxentities before: %d", ev_max);
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}
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// send all unreliable temp entities between last and current frame
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// send max 64 events in multi player, 255 in SP
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ev_max = client->GetServer()->IsMultiplayer() ? g_sv_multiplayer_maxtempentities->GetInt() : 255;
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if (g_SvSSFLog->GetBool())
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{
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g_pSM->LogMessage(myself, "SSF:CBaseServer__WriteTempEntities maxentities after: %d", ev_max);
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}
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}
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if (g_SvSSFLog->GetBool())
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{
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g_pSM->LogMessage(myself, "SSF:CBaseServer__WriteTempEntities maxentities: %d", ev_max);
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}
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DETOUR_MEMBER_CALL(CBaseServer__WriteTempEntities)(client, pCurrentSnapshot, pLastSnapshot, buf, ev_max);
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}
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DETOUR_DECL_MEMBER1(CBaseClient__SendSnapshot, void, CClientFrame *, pFrame)
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{
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CBaseClient *pBaseClient = (CBaseClient *)this;
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DETOUR_MEMBER_CALL(CBaseClient__SendSnapshot)(pFrame);
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}
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bool SSF::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
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{
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GET_V_IFACE_CURRENT(GetEngineFactory, g_pCVar, ICvar, CVAR_INTERFACE_VERSION);
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gpGlobals = ismm->GetCGlobals();
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ConVar_Register(0, this);
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return true;
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}
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bool SSF::SDK_OnLoad(char *error, size_t maxlen, bool late)
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{
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char conf_error[255] = "";
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if(!gameconfs->LoadGameConfigFile("ssf.games", &g_pGameConf, conf_error, sizeof(conf_error)))
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{
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if(conf_error[0])
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{
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snprintf(error, maxlen, "Could not read ssf.games.txt: %s\n", conf_error);
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}
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return false;
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}
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CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
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g_Detour_CBaseClient__SendSnapshot = DETOUR_CREATE_MEMBER(CBaseClient__SendSnapshot, "CBaseClient__SendSnapshot");
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if(!g_Detour_CBaseClient__SendSnapshot)
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{
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snprintf(error, maxlen, "Failed to detour CBaseClient__SendSnapshot.\n");
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return false;
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}
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g_Detour_CBaseClient__SendSnapshot->EnableDetour();
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g_Detour_CBaseServer__WriteTempEntities = DETOUR_CREATE_MEMBER(CBaseServer__WriteTempEntities, "CBaseServer__WriteTempEntities");
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if(!g_Detour_CBaseServer__WriteTempEntities)
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{
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snprintf(error, maxlen, "Failed to detour CBaseServer__WriteTempEntities.\n");
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return false;
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}
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g_Detour_CBaseServer__WriteTempEntities->EnableDetour();
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// g_Detour_CGameClient__FillSoundsMessage = DETOUR_CREATE_MEMBER(CGameClient__FillSoundsMessage, "CGameClient__FillSoundsMessage");
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// if(!g_Detour_CGameClient__FillSoundsMessage)
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// {
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// snprintf(error, maxlen, "Failed to detour CGameClient__FillSoundsMessage.\n");
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// return false;
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// }
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// g_Detour_CGameClient__FillSoundsMessage->EnableDetour();
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// g_Detour_CGameClient__WriteGameSounds = DETOUR_CREATE_MEMBER(CGameClient__WriteGameSounds, "CGameClient__WriteGameSounds");
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// if(!g_Detour_CGameClient__WriteGameSounds)
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// {
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// snprintf(error, maxlen, "Failed to detour CGameClient__WriteGameSounds.\n");
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// return false;
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// }
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// g_Detour_CGameClient__WriteGameSounds->EnableDetour();
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AutoExecConfig(g_pCVar, true);
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return true;
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}
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void SSF::SDK_OnUnload()
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{
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if(g_Detour_CBaseClient__SendSnapshot)
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{
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g_Detour_CBaseClient__SendSnapshot->Destroy();
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g_Detour_CBaseClient__SendSnapshot = NULL;
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}
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if(g_Detour_CBaseServer__WriteTempEntities)
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{
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g_Detour_CBaseServer__WriteTempEntities->Destroy();
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g_Detour_CBaseServer__WriteTempEntities = NULL;
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}
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// if(g_Detour_CGameClient__FillSoundsMessage)
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// {
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// g_Detour_CGameClient__FillSoundsMessage->Destroy();
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// g_Detour_CGameClient__FillSoundsMessage = NULL;
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// }
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// if(g_Detour_CGameClient__WriteGameSounds)
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// {
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// g_Detour_CGameClient__WriteGameSounds->Destroy();
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// g_Detour_CGameClient__WriteGameSounds = NULL;
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// }
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gameconfs->CloseGameConfigFile(g_pGameConf);
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}
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void SSF::SDK_OnAllLoaded()
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{
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}
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bool SSF::RegisterConCommandBase(ConCommandBase *pVar)
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{
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/* Always call META_REGCVAR instead of going through the engine. */
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return META_REGCVAR(pVar);
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} |