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sm-ext-sendsnapshotfixer/src/extension.cpp
T

189 lines
6.4 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "convarhelper.h"
#include "CDetour/detours.h"
#include <sourcehook.h>
#include <iclient.h>
#include <iserver.h>
#include <igameevents.h>
#include <iplayerinfo.h>
#include <soundinfo.h>
#include <threadtools.h>
class CFrameSnapshot;
class CClientFrame;
class CBaseClient : public IGameEventListener2, public IClient
{
};
SSF g_SSF; /**< Global singleton for extension's main interface */
SMEXT_LINK(&g_SSF);
IGameConfig *g_pGameConf = NULL;
CGlobalVars *gpGlobals = NULL;
CDetour *g_Detour_CBaseServer__WriteTempEntities = NULL;
CDetour *g_Detour_CFrameSnapshot__ReleaseReference = NULL;
CDetour *g_Detour_CFrameSnapshot__CreateEmptySnapshot = NULL;
// Mutex for m_FrameSnapshots array
CThreadFastMutex m_FrameSnapshotsWriteMutex;
// ConVar *g_SvSSFLog = CreateConVar("sv_ssf_log", "0", FCVAR_NOTIFY, "Log ssf debug print statements.");
ConVar *g_sv_multiplayer_maxtempentities = CreateConVar("sv_multiplayer_maxtempentities", "64");
DETOUR_DECL_MEMBER2(CFrameSnapshot__CreateEmptySnapshot, CFrameSnapshot *, int, tickcount, int, maxEntities )
{
AUTO_LOCK(m_FrameSnapshotsWriteMutex);
CFrameSnapshot* snap = DETOUR_MEMBER_CALL(CFrameSnapshot__CreateEmptySnapshot)(tickcount, maxEntities);
return snap;
}
// Keep list building thread-safe
// This lock was moved to to fix bug https://bugbait.valvesoftware.com/show_bug.cgi?id=53403
// Crash in CFrameSnapshotManager::GetPackedEntity where a CBaseClient's m_pBaseline snapshot could be removed the CReferencedSnapshotList destructor
// for another client that is in WriteTempEntities
DETOUR_DECL_MEMBER0(CFrameSnapshot__ReleaseReference, void)
{
AUTO_LOCK(m_FrameSnapshotsWriteMutex);
DETOUR_MEMBER_CALL(CFrameSnapshot__ReleaseReference)();
}
DETOUR_DECL_MEMBER5(CBaseServer__WriteTempEntities, void, CBaseClient *, client, CFrameSnapshot *, pCurrentSnapshot, CFrameSnapshot *, pLastSnapshot, bf_write &, buf, int, ev_max)
{
if (!client->IsHLTV() && !client->IsReplay())
{
// send all unreliable temp entities between last and current frame
// send max 64 events in multi player, 255 in SP
ev_max = client->GetServer()->IsMultiplayer() ? g_sv_multiplayer_maxtempentities->GetInt() : 255;
}
AUTO_LOCK(m_FrameSnapshotsWriteMutex);
DETOUR_MEMBER_CALL(CBaseServer__WriteTempEntities)(client, pCurrentSnapshot, pLastSnapshot, buf, ev_max);
}
bool SSF::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
GET_V_IFACE_CURRENT(GetEngineFactory, g_pCVar, ICvar, CVAR_INTERFACE_VERSION);
gpGlobals = ismm->GetCGlobals();
ConVar_Register(0, this);
return true;
}
bool SSF::SDK_OnLoad(char *error, size_t maxlen, bool late)
{
char conf_error[255] = "";
if(!gameconfs->LoadGameConfigFile("ssf.games", &g_pGameConf, conf_error, sizeof(conf_error)))
{
if(conf_error[0])
{
snprintf(error, maxlen, "Could not read ssf.games.txt: %s\n", conf_error);
}
return false;
}
CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
g_Detour_CBaseServer__WriteTempEntities = DETOUR_CREATE_MEMBER(CBaseServer__WriteTempEntities, "CBaseServer__WriteTempEntities");
if(!g_Detour_CBaseServer__WriteTempEntities)
{
snprintf(error, maxlen, "Failed to detour CBaseServer__WriteTempEntities.\n");
return false;
}
g_Detour_CBaseServer__WriteTempEntities->EnableDetour();
g_Detour_CFrameSnapshot__ReleaseReference = DETOUR_CREATE_MEMBER(CFrameSnapshot__ReleaseReference, "CFrameSnapshot__ReleaseReference");
if(!g_Detour_CFrameSnapshot__ReleaseReference)
{
snprintf(error, maxlen, "Failed to detour CFrameSnapshot__ReleaseReference.\n");
return false;
}
g_Detour_CFrameSnapshot__ReleaseReference->EnableDetour();
g_Detour_CFrameSnapshot__CreateEmptySnapshot = DETOUR_CREATE_MEMBER(CFrameSnapshot__CreateEmptySnapshot, "CFrameSnapshot__CreateEmptySnapshot");
if(!g_Detour_CFrameSnapshot__CreateEmptySnapshot)
{
snprintf(error, maxlen, "Failed to detour CFrameSnapshot__CreateEmptySnapshot.\n");
return false;
}
g_Detour_CFrameSnapshot__CreateEmptySnapshot->EnableDetour();
AutoExecConfig(g_pCVar, true);
return true;
}
void SSF::SDK_OnUnload()
{
if(g_Detour_CBaseServer__WriteTempEntities)
{
g_Detour_CBaseServer__WriteTempEntities->Destroy();
g_Detour_CBaseServer__WriteTempEntities = NULL;
}
if (g_Detour_CFrameSnapshot__ReleaseReference)
{
g_Detour_CFrameSnapshot__ReleaseReference->Destroy();
g_Detour_CFrameSnapshot__ReleaseReference = NULL;
}
if (g_Detour_CFrameSnapshot__CreateEmptySnapshot)
{
g_Detour_CFrameSnapshot__CreateEmptySnapshot->Destroy();
g_Detour_CFrameSnapshot__CreateEmptySnapshot = NULL;
}
gameconfs->CloseGameConfigFile(g_pGameConf);
}
void SSF::SDK_OnAllLoaded()
{
}
bool SSF::RegisterConCommandBase(ConCommandBase *pVar)
{
/* Always call META_REGCVAR instead of going through the engine. */
return META_REGCVAR(pVar);
}