added natives to delete outputs
added native to find output refactored some code
This commit is contained in:
+245
-86
@@ -29,6 +29,7 @@
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* Version: $Id$
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*/
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#include <amtl/am-string.h>
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#include "extension.h"
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/**
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@@ -40,11 +41,11 @@ Outputinfo g_Outputinfo; /**< Global singleton for extension's main interface *
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SMEXT_LINK(&g_Outputinfo);
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IGameConfig *g_pGameConf = NULL;
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#include <isaverestore.h>
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#include <variant_t.h>
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#define EVENT_FIRE_ALWAYS -1
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class CEventAction
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{
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public:
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@@ -54,66 +55,108 @@ public:
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string_t m_iTargetInput; // the name of the action to fire
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string_t m_iParameter; // parameter to send, 0 if none
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float m_flDelay; // the number of seconds to wait before firing the action
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int m_nTimesToFire; // The number of times to fire this event, or EVENT_FIRE_ALWAYS.
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int m_nTimesToFire; // The number of times to fire this event, or EVENT_FIRE_ALWAYS (-1).
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int m_iIDStamp; // unique identifier stamp
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static int s_iNextIDStamp;
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CEventAction *m_pNext;
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/*
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// allocates memory from engine.MPool/g_EntityListPool
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static void *operator new( size_t stAllocateBlock );
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static void *operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine );
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static void operator delete( void *pMem );
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static void operator delete( void *pMem , int nBlockUse, const char *pFileName, int nLine ) { operator delete(pMem); }
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*/
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DECLARE_SIMPLE_DATADESC();
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static void (*s_pOperatorDeleteFunc)(void *pMem);
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static void operator delete(void *pMem);
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};
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void (*CEventAction::s_pOperatorDeleteFunc)(void *pMem);
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void CEventAction::operator delete(void *pMem)
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{
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s_pOperatorDeleteFunc(pMem);
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}
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class CBaseEntityOutput
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{
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public:
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~CBaseEntityOutput();
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void ParseEventAction( const char *EventData );
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void AddEventAction( CEventAction *pEventAction );
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int Save( ISave &save );
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int Restore( IRestore &restore, int elementCount );
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int NumberOfElements( void );
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float GetMaxDelay( void );
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fieldtype_t ValueFieldType() { return m_Value.FieldType(); }
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void FireOutput( variant_t Value, CBaseEntity *pActivator, CBaseEntity *pCaller, float fDelay = 0 );
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/*
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/// Delete every single action in the action list.
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void DeleteAllElements( void ) ;
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*/
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public:
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variant_t m_Value;
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CEventAction *m_ActionList;
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DECLARE_SIMPLE_DATADESC();
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CBaseEntityOutput() {} // this class cannot be created, only it's children
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private:
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CBaseEntityOutput( CBaseEntityOutput& ); // protect from accidental copying
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int NumberOfElements(void);
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CEventAction *GetElement(int Index);
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int DeleteElement(int Index);
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int DeleteAllElements(void);
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};
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int CBaseEntityOutput::NumberOfElements(void)
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{
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int count = 0;
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for (CEventAction *ev = m_ActionList; ev != NULL; ev = ev->m_pNext)
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int Count = 0;
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for(CEventAction *ev = m_ActionList; ev != NULL; ev = ev->m_pNext)
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Count++;
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return Count;
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}
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CEventAction *CBaseEntityOutput::GetElement(int Index)
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{
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int Count = 0;
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for(CEventAction *ev = m_ActionList; ev != NULL; ev = ev->m_pNext)
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{
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count++;
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if(Count == Index)
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return ev;
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Count++;
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}
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return count;
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return NULL;
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}
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int CBaseEntityOutput::DeleteElement(int Index)
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{
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CEventAction *pPrevEvent = NULL;
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CEventAction *pEvent = NULL;
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int Count = 0;
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for(CEventAction *ev = m_ActionList; ev != NULL; ev = ev->m_pNext)
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{
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if(Count == Index)
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{
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pEvent = ev;
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break;
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}
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pPrevEvent = ev;
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Count++;
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}
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if(pEvent == NULL)
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return 0;
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if(pPrevEvent != NULL)
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pPrevEvent->m_pNext = pEvent->m_pNext;
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else
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m_ActionList = pEvent->m_pNext;
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delete pEvent;
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return 1;
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}
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int CBaseEntityOutput::DeleteAllElements(void)
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{
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// walk front to back, deleting as we go. We needn't fix up pointers because
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// EVERYTHING will die.
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int Count = 0;
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CEventAction *pNext = m_ActionList;
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// wipe out the head
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m_ActionList = NULL;
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while(pNext)
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{
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CEventAction *pStrikeThis = pNext;
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pNext = pNext->m_pNext;
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delete pStrikeThis;
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Count++;
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}
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return Count;
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}
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inline int GetDataMapOffset(CBaseEntity *pEnt, const char *pName)
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@@ -153,7 +196,7 @@ cell_t GetOutputCount(IPluginContext *pContext, const cell_t *params)
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CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput);
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if(pEntityOutput == NULL)
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return 0;
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return -1;
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return pEntityOutput->NumberOfElements();
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}
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@@ -169,20 +212,14 @@ cell_t GetOutputTarget(IPluginContext *pContext, const cell_t *params)
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if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
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return 0;
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CEventAction *pActionList = pEntityOutput->m_ActionList;
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for(int i = 0; i < params[3]; i++)
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{
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if(pActionList->m_pNext == NULL)
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return 0;
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CEventAction *pAction = pEntityOutput->GetElement(params[3]);
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if(!pAction)
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return 0;
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pActionList = pActionList->m_pNext;
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}
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size_t Length;
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pContext->StringToLocalUTF8(params[4], params[5], pAction->m_iTarget.ToCStr(), &Length);
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int Len = strlen(pActionList->m_iTarget.ToCStr());
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pContext->StringToLocal(params[4], Len + 1, pActionList->m_iTarget.ToCStr());
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return Len;
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return Length;
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}
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cell_t GetOutputTargetInput(IPluginContext *pContext, const cell_t *params)
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@@ -193,23 +230,17 @@ cell_t GetOutputTargetInput(IPluginContext *pContext, const cell_t *params)
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CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1]));
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CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput);
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if (pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
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if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
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return 0;
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CEventAction *pActionList = pEntityOutput->m_ActionList;
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for(int i = 0; i < params[3]; i++)
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{
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if(pActionList->m_pNext == NULL)
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return 0;
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CEventAction *pAction = pEntityOutput->GetElement(params[3]);
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if(!pAction)
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return 0;
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pActionList = pActionList->m_pNext;
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}
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size_t Length;
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pContext->StringToLocalUTF8(params[4], params[5], pAction->m_iTargetInput.ToCStr(), &Length);
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int Len = strlen(pActionList->m_iTargetInput.ToCStr());
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pContext->StringToLocal(params[4], Len + 1, pActionList->m_iTargetInput.ToCStr());
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return Len;
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return Length;
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}
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cell_t GetOutputParameter(IPluginContext *pContext, const cell_t *params)
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@@ -220,23 +251,17 @@ cell_t GetOutputParameter(IPluginContext *pContext, const cell_t *params)
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CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1]));
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CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput);
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if (pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
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if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
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return 0;
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CEventAction *pActionList = pEntityOutput->m_ActionList;
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for(int i = 0; i < params[3]; i++)
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{
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if(pActionList->m_pNext == NULL)
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return 0;
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CEventAction *pAction = pEntityOutput->GetElement(params[3]);
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if(!pAction)
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return 0;
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pActionList = pActionList->m_pNext;
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}
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size_t Length;
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pContext->StringToLocalUTF8(params[4], params[5], pAction->m_iParameter.ToCStr(), &Length);
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int Len = strlen(pActionList->m_iParameter.ToCStr());
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pContext->StringToLocal(params[4], Len + 1, pActionList->m_iParameter.ToCStr());
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return Len;
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return Length;
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}
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cell_t GetOutputDelay(IPluginContext *pContext, const cell_t *params)
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@@ -247,19 +272,123 @@ cell_t GetOutputDelay(IPluginContext *pContext, const cell_t *params)
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CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1]));
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CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput);
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if (pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
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if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
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return -1;
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CEventAction *pActionList = pEntityOutput->m_ActionList;
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for(int i = 0; i < params[3]; i++)
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{
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if(pActionList->m_pNext == NULL)
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return -1;
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CEventAction *pAction = pEntityOutput->GetElement(params[3]);
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if(!pAction)
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return -1;
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pActionList = pActionList->m_pNext;
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return *(cell_t *)&pAction->m_flDelay;
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}
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cell_t GetOutputFormatted(IPluginContext *pContext, const cell_t *params)
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{
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char *pOutput;
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pContext->LocalToString(params[2], &pOutput);
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CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1]));
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CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput);
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if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
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return 0;
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CEventAction *pAction = pEntityOutput->GetElement(params[3]);
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if(!pAction)
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return 0;
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char aBuffer[1024];
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ke::SafeSprintf(aBuffer, sizeof(aBuffer), "%s,%s,%s,%g,%d",
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pAction->m_iTarget.ToCStr(),
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pAction->m_iTargetInput.ToCStr(),
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pAction->m_iParameter.ToCStr(),
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pAction->m_flDelay,
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pAction->m_nTimesToFire);
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size_t Length;
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pContext->StringToLocalUTF8(params[4], params[5], aBuffer, &Length);
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return Length;
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}
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cell_t FindOutput(IPluginContext *pContext, const cell_t *params)
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{
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char *pOutput;
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pContext->LocalToString(params[2], &pOutput);
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CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1]));
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CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput);
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if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
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return -1;
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char *piTarget;
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pContext->LocalToStringNULL(params[4], &piTarget);
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char *piTargetInput;
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pContext->LocalToStringNULL(params[5], &piTargetInput);
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char *piParameter;
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pContext->LocalToStringNULL(params[6], &piParameter);
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float flDelay = *(float *)¶ms[7];
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cell_t nTimesToFire = params[8];
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int StartCount = params[3];
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int Count = 0;
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for(CEventAction *ev = pEntityOutput->m_ActionList; ev != NULL; ev = ev->m_pNext)
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{
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Count++;
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if(StartCount > 0)
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{
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StartCount--;
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continue;
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}
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if(piTarget != NULL && strcmp(ev->m_iTarget.ToCStr(), piTarget) != 0)
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continue;
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if(piTargetInput != NULL && strcmp(ev->m_iTargetInput.ToCStr(), piTargetInput) != 0)
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continue;
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if(piParameter != NULL && strcmp(ev->m_iParameter.ToCStr(), piParameter) != 0)
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continue;
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if(flDelay >= 0 && flDelay != ev->m_flDelay)
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continue;
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if(nTimesToFire != 0 && nTimesToFire != ev->m_nTimesToFire)
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continue;
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return Count - 1;
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}
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return *(cell_t *)&pActionList->m_flDelay;
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return -1;
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}
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cell_t DeleteOutput(IPluginContext *pContext, const cell_t *params)
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{
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char *pOutput;
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pContext->LocalToString(params[2], &pOutput);
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CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1]));
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CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput);
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if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
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return -1;
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return pEntityOutput->DeleteElement(params[3]);
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}
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cell_t DeleteAllOutputs(IPluginContext *pContext, const cell_t *params)
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{
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char *pOutput;
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pContext->LocalToString(params[2], &pOutput);
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CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1]));
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CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput);
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if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
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return -1;
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return pEntityOutput->DeleteAllElements();
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}
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@@ -270,9 +399,39 @@ const sp_nativeinfo_t MyNatives[] =
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{ "GetOutputTargetInput", GetOutputTargetInput },
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{ "GetOutputParameter", GetOutputParameter },
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{ "GetOutputDelay", GetOutputDelay },
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{ "GetOutputFormatted", GetOutputFormatted },
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{ "FindOutput", FindOutput },
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{ "DeleteOutput", DeleteOutput },
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{ "DeleteAllOutputs", DeleteAllOutputs },
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{ NULL, NULL },
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};
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bool Outputinfo::SDK_OnLoad(char *error, size_t maxlen, bool late)
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{
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char conf_error[255] = "";
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if(!gameconfs->LoadGameConfigFile("outputinfo", &g_pGameConf, conf_error, sizeof(conf_error)))
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{
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if(conf_error[0])
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{
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snprintf(error, maxlen, "Could not read outputinfo.txt: %s\n", conf_error);
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}
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return false;
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}
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if(!g_pGameConf->GetMemSig("CEventAction__operator_delete", (void **)(&CEventAction::s_pOperatorDeleteFunc)) || !CEventAction::s_pOperatorDeleteFunc)
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{
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snprintf(error, maxlen, "Failed to find CEventAction__operator_delete function.\n");
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return false;
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}
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return true;
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}
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void Outputinfo::SDK_OnUnload()
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{
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gameconfs->CloseGameConfigFile(g_pGameConf);
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}
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void Outputinfo::SDK_OnAllLoaded()
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{
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sharesys->AddNatives(myself, MyNatives);
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