sm-ext-dhooks2/signatures.h
Peace-Maker aa3018a27d Add support to define function signatures in gamedata
A "Functions" section is parsed in gamedata files that allow you to define the signature of functions including metadata like the calling convention and specifying the register an argument is passed in.
A new native DHookCreateFromConf can be used to setup a hook or detour from one of that function sections in the "Functions" section.
2018-01-25 17:18:30 +01:00

42 lines
1.1 KiB
C++

#ifndef _INCLUDE_SIGNATURES_H_
#define _INCLUDE_SIGNATURES_H_
#include "extension.h"
#include "util.h"
#include <am-string.h>
#include <sm_stringhashmap.h>
class SignatureWrapper {
public:
ke::AString signature;
ke::AString address;
ke::AString offset;
StringHashMap<ParamInfo> args;
CallingConvention callConv;
HookType hookType;
ReturnType retType;
ThisPointerType thisType;
};
class SignatureGameConfig : public ITextListener_SMC {
public:
SignatureWrapper *GetFunctionSignature(const char *function);
public:
//ITextListener_SMC
SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
SMCResult ReadSMC_LeavingSection(const SMCStates *states);
void ReadSMC_ParseStart();
private:
ReturnType GetReturnTypeFromString(const char *str);
HookParamType GetHookParamTypeFromString(const char *str);
Register_t GetCustomRegisterFromString(const char *str);
private:
StringHashMap<SignatureWrapper *> signatures_;
};
extern SignatureGameConfig *g_pSignatures;
#endif