sm-ext-dhooks2/DynamicHooks/thirdparty/AsmJit/base/vmem.h

234 lines
7.6 KiB
C++

// [AsmJit]
// Complete x86/x64 JIT and Remote Assembler for C++.
//
// [License]
// Zlib - See LICENSE.md file in the package.
// [Guard]
#ifndef _ASMJIT_BASE_VMEM_H
#define _ASMJIT_BASE_VMEM_H
// [Dependencies]
#include "../base/utils.h"
// [Api-Begin]
#include "../apibegin.h"
namespace asmjit {
//! \addtogroup asmjit_base
//! \{
// ============================================================================
// [asmjit::VMemAllocType]
// ============================================================================
//! Type of virtual memory allocation, see `VMemMgr::alloc()`.
ASMJIT_ENUM(VMemAllocType) {
//! Normal memory allocation, has to be freed by `VMemMgr::release()`.
kVMemAllocFreeable = 0,
//! Allocate permanent memory, can't be freed.
kVMemAllocPermanent = 1
};
// ============================================================================
// [asmjit::VMemFlags]
// ============================================================================
//! Type of virtual memory allocation, see `VMemMgr::alloc()`.
ASMJIT_ENUM(VMemFlags) {
//! Memory is writable.
kVMemFlagWritable = 0x00000001,
//! Memory is executable.
kVMemFlagExecutable = 0x00000002
};
// ============================================================================
// [asmjit::VMemUtil]
// ============================================================================
//! Virtual memory utilities.
//!
//! Defines functions that provide facility to allocate and free memory that is
//! executable in a platform independent manner. If both the processor and host
//! operating system support data-execution-prevention then the only way how to
//! run machine code is to allocate it to a memory that has marked as executable.
//! VMemUtil is just unified interface to platform dependent APIs.
//!
//! `VirtualAlloc()` function is used on Windows operating system and `mmap()`
//! on POSIX. `VirtualAlloc()` and `mmap()` documentation provide a detailed
//! overview on how to use a platform specific APIs.
struct VMemUtil {
//! Get a size/alignment of a single virtual memory page.
static ASMJIT_API size_t getPageSize() noexcept;
//! Get a recommended granularity for a single `alloc` call.
static ASMJIT_API size_t getPageGranularity() noexcept;
//! Allocate virtual memory.
//!
//! Pages are readable/writeable, but they are not guaranteed to be
//! executable unless 'canExecute' is true. Returns the address of
//! allocated memory, or `nullptr` on failure.
static ASMJIT_API void* alloc(size_t length, size_t* allocated, uint32_t flags) noexcept;
//! Free memory allocated by `alloc()`.
static ASMJIT_API Error release(void* addr, size_t length) noexcept;
#if ASMJIT_OS_WINDOWS
//! Allocate virtual memory of `hProcess` (Windows only).
static ASMJIT_API void* allocProcessMemory(HANDLE hProcess, size_t length, size_t* allocated, uint32_t flags) noexcept;
//! Release virtual memory of `hProcess` (Windows only).
static ASMJIT_API Error releaseProcessMemory(HANDLE hProcess, void* addr, size_t length) noexcept;
#endif // ASMJIT_OS_WINDOWS
};
// ============================================================================
// [asmjit::VMemMgr]
// ============================================================================
//! Reference implementation of memory manager that uses `VMemUtil` to allocate
//! chunks of virtual memory and bit arrays to manage it.
class VMemMgr {
public:
// --------------------------------------------------------------------------
// [Construction / Destruction]
// --------------------------------------------------------------------------
#if !ASMJIT_OS_WINDOWS
//! Create a `VMemMgr` instance.
ASMJIT_API VMemMgr() noexcept;
#else
//! Create a `VMemMgr` instance.
//!
//! NOTE: When running on Windows it's possible to specify a `hProcess` to
//! be used for memory allocation. Using `hProcess` allows to allocate memory
//! of a remote process.
ASMJIT_API VMemMgr(HANDLE hProcess = static_cast<HANDLE>(0)) noexcept;
#endif // ASMJIT_OS_WINDOWS
//! Destroy the `VMemMgr` instance and free all blocks.
ASMJIT_API ~VMemMgr() noexcept;
// --------------------------------------------------------------------------
// [Reset]
// --------------------------------------------------------------------------
//! Free all allocated memory.
ASMJIT_API void reset() noexcept;
// --------------------------------------------------------------------------
// [Accessors]
// --------------------------------------------------------------------------
#if ASMJIT_OS_WINDOWS
//! Get the handle of the process memory manager is bound to.
ASMJIT_INLINE HANDLE getProcessHandle() const noexcept {
return _hProcess;
}
#endif // ASMJIT_OS_WINDOWS
//! Get how many bytes are currently allocated.
ASMJIT_INLINE size_t getAllocatedBytes() const noexcept {
return _allocatedBytes;
}
//! Get how many bytes are currently used.
ASMJIT_INLINE size_t getUsedBytes() const noexcept {
return _usedBytes;
}
//! Get whether to keep allocated memory after the `VMemMgr` is destroyed.
//!
//! \sa \ref setKeepVirtualMemory.
ASMJIT_INLINE bool getKeepVirtualMemory() const noexcept {
return _keepVirtualMemory;
}
//! Set whether to keep allocated memory after memory manager is
//! destroyed.
//!
//! This method is usable when patching code of remote process. You need to
//! allocate process memory, store generated assembler into it and patch the
//! method you want to redirect (into your code). This method affects only
//! VMemMgr destructor. After destruction all internal
//! structures are freed, only the process virtual memory remains.
//!
//! NOTE: Memory allocated with kVMemAllocPermanent is always kept.
//!
//! \sa \ref getKeepVirtualMemory.
ASMJIT_INLINE void setKeepVirtualMemory(bool keepVirtualMemory) noexcept {
_keepVirtualMemory = keepVirtualMemory;
}
// --------------------------------------------------------------------------
// [Alloc / Release]
// --------------------------------------------------------------------------
//! Allocate a `size` bytes of virtual memory.
//!
//! Note that if you are implementing your own virtual memory manager then you
//! can quitly ignore type of allocation. This is mainly for AsmJit to memory
//! manager that allocated memory will be never freed.
ASMJIT_API void* alloc(size_t size, uint32_t type = kVMemAllocFreeable) noexcept;
//! Free previously allocated memory at a given `address`.
ASMJIT_API Error release(void* p) noexcept;
//! Free extra memory allocated with `p`.
ASMJIT_API Error shrink(void* p, size_t used) noexcept;
// --------------------------------------------------------------------------
// [Members]
// --------------------------------------------------------------------------
#if ASMJIT_OS_WINDOWS
//! Process passed to `VirtualAllocEx` and `VirtualFree`.
HANDLE _hProcess;
#endif // ASMJIT_OS_WINDOWS
//! Lock to enable thread-safe functionality.
Lock _lock;
//! Default block size.
size_t _blockSize;
//! Default block density.
size_t _blockDensity;
// Whether to keep virtual memory after destroy.
bool _keepVirtualMemory;
//! How many bytes are currently allocated.
size_t _allocatedBytes;
//! How many bytes are currently used.
size_t _usedBytes;
//! \internal
//! \{
struct RbNode;
struct MemNode;
struct PermanentNode;
// Memory nodes root.
MemNode* _root;
// Memory nodes list.
MemNode* _first;
MemNode* _last;
MemNode* _optimal;
// Permanent memory.
PermanentNode* _permanent;
//! \}
};
//! \}
} // asmjit namespace
// [Api-End]
#include "../apiend.h"
// [Guard]
#endif // _ASMJIT_BASE_VMEM_H