3e2471f93a
ke::HashMap doesn't keep the order the elements are added of course. Switch to a vector structure instead.
54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
#ifndef _INCLUDE_SIGNATURES_H_
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#define _INCLUDE_SIGNATURES_H_
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#include "extension.h"
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#include "util.h"
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#include <am-string.h>
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#include <am-vector.h>
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#include <sm_stringhashmap.h>
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struct ArgumentInfo {
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ArgumentInfo() : name(nullptr)
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{ }
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ArgumentInfo(ke::AString name, ParamInfo info) : name(name), info(info)
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{ }
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ke::AString name;
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ParamInfo info;
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};
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class SignatureWrapper {
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public:
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ke::AString signature;
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ke::AString address;
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ke::AString offset;
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ke::Vector<ArgumentInfo> args;
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CallingConvention callConv;
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HookType hookType;
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ReturnType retType;
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ThisPointerType thisType;
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};
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class SignatureGameConfig : public ITextListener_SMC {
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public:
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SignatureWrapper *GetFunctionSignature(const char *function);
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public:
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//ITextListener_SMC
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SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
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SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
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SMCResult ReadSMC_LeavingSection(const SMCStates *states);
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void ReadSMC_ParseStart();
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private:
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ReturnType GetReturnTypeFromString(const char *str);
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HookParamType GetHookParamTypeFromString(const char *str);
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Register_t GetCustomRegisterFromString(const char *str);
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private:
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StringHashMap<SignatureWrapper *> signatures_;
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};
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extern SignatureGameConfig *g_pSignatures;
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#endif
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