sm-ext-dhooks2/signatures.h
Peace-Maker 3e2471f93a Fix saving arguments in wrong order when parsing "Functions" section in gamedata
ke::HashMap doesn't keep the order the elements are added of course. Switch to a vector structure instead.
2018-04-21 11:50:07 +02:00

54 lines
1.3 KiB
C++

#ifndef _INCLUDE_SIGNATURES_H_
#define _INCLUDE_SIGNATURES_H_
#include "extension.h"
#include "util.h"
#include <am-string.h>
#include <am-vector.h>
#include <sm_stringhashmap.h>
struct ArgumentInfo {
ArgumentInfo() : name(nullptr)
{ }
ArgumentInfo(ke::AString name, ParamInfo info) : name(name), info(info)
{ }
ke::AString name;
ParamInfo info;
};
class SignatureWrapper {
public:
ke::AString signature;
ke::AString address;
ke::AString offset;
ke::Vector<ArgumentInfo> args;
CallingConvention callConv;
HookType hookType;
ReturnType retType;
ThisPointerType thisType;
};
class SignatureGameConfig : public ITextListener_SMC {
public:
SignatureWrapper *GetFunctionSignature(const char *function);
public:
//ITextListener_SMC
SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
SMCResult ReadSMC_LeavingSection(const SMCStates *states);
void ReadSMC_ParseStart();
private:
ReturnType GetReturnTypeFromString(const char *str);
HookParamType GetHookParamTypeFromString(const char *str);
Register_t GetCustomRegisterFromString(const char *str);
private:
StringHashMap<SignatureWrapper *> signatures_;
};
extern SignatureGameConfig *g_pSignatures;
#endif