A "Functions" section is parsed in gamedata files that allow you to define the signature of functions including metadata like the calling convention and specifying the register an argument is passed in.
A new native DHookCreateFromConf can be used to setup a hook or detour from one of that function sections in the "Functions" section.
The this pointer was always passed to the plugin callback if the calling convention was a thiscall. Even if the plugin author set the this pointer type to ThisPointer_Ignore.
If a function was optimized to only pass one parameter in a register, but still pass other parameters on the stack, save the registers at the correct offset in the buffer.
The post hook would have cleared the esp value from the return address map, but there seems to be a case where the post hook isn't called, but the function gets called with the same esp again. This is probably just masking a different error :(
If the compiler decided to pass an argument in a register on an internal function instead of pushing it on the stack to save time, allow us to specify the register the parameter is going to be in.
DHookAddParam received another parameter to set the register.
The esp pointer wasn't removed from the map after the function was called and the original return address was retrieved.
If the same function was called again with the same esp this would fail due to there already being an (old) return address associated with the esp.
The custom return value was lost when calling the original function.
Save and restore our own return value, if we're about to call the original function.